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Age of Empires III: The Warchiefs Review

PC Review by Alec Meer

9 November, 2006

How d'you make a somewhat by-the-numbers, forgettable RTS better? Well, you could always just throw in some hypnotised bears. In fact, you could make a total raid of every book on Native Americans in the children's section of the library, and cheerfully shoe-in just about every fact, myth and cliché concerning the USA's long-suffering original inhabitants. So, as well as those mystically bewitched urisdae, we get similarly tamed cougars and wolves, spirit dances and magical medicine men. Everything short of transforming into a spectral hawk, in fact, but that may only be because Prey already tried that trick. Even so, this really isn't your large-bearded, pipe-smoking, stuffily accuracy-obsessed daddy's Age of Empires.

Making the three new races - Iroquois, Aztec and Sioux - semi-fantastical is a bold move, and one Ensemble has previously reserved for entirely separate games (i.e. Age of Mythology) rather than risk disgusted letters from Age of Empires' huge and stern contingent of history devotees. There's a sense that the internal debate on whether to ramp the crazy levels up to eleven was never quite resolved, as the single-player campaign actually dials it down hugely, after initially introducing wardances around the firepit and hero units with the power to mentally enslave.

Quickly escaping his rustic roots, the first act's Native American hero, Nathaniel Black, soon becomes intertwined with George Washington and his American resistance, and from then on it's pretty much business as usual, though at a rather more break-neck pace than in AOE3 vanilla. There's a bit of a back-to-front Last of the Mohicans vibe to it - the hero's called Nathaniel in both cases, but here he's of Iroquois descent rather than being a Frontier settler, and in both, there's a helpless, kidnapped woman holding out for a hero, but this time around she's been snatched by boo-hiss baddie German colonialists rather than the novel's evil Indians. The second act plays up the fiction even more, with Nathaniel's brooding grandson suffering a bit of an identity crisis and running into one General Custer.

'Age of Empires III: The Warchiefs' Screenshot 1

Bears fighting bears - oh, the humanity. Well, bearanity..

Such schizoid flitting between history and vague attempts at movie drama works out surprisingly entertaining, though the tales are nowhere near as involving as the overdone gravitas suggests their creators thought they would be. Part of that's because the graphics engine isn't really up to cutscene work. It's still fairly good-looking a few months down the line from the original AOE3, but a lack of animations means that, rather than moving anything like naturally, characters do laughable stuff like spin 180 degrees on the spot instantly when they turn to face each other, like a two-sided cardboard cutout on a stick. Sure, it's a perennial problem for RTSs that need to spread their polygon count across dozens of characters rather than a handful, but it grates all the more when we're supposed to be taking the cutscenes as serious drama. But hey, it's an RTS expansion pack - the narrative segments were only ever going to be in-engine, or consist of Hollywood Advert Man intoning something tedious about destiny and vengeance as the camera pans slowly across a painting of some historical scene.

Nevertheless, its high-action approach means the singleplayer manages to be far more fun than a game that's still largely about chopping wood faster than the other side can entirely deserves to be. It gets you to try a bunch of different things, its challenge is consistent and the jump forward to the future in the second acts means a pleasing switch from increasingly tiresome American Revolution fare to cowboys & injuns scrapping it out during a Frontier gold rush.

'Age of Empires III: The Warchiefs' Screenshot 2

They'll dance all game, without stopping. Must be the herbal E.

It's in the multiplayer that Warchiefs really goes crazy, though. Bereft of the unit and narrative restrictions of the single-player, the comicbook Native American stuff comes to the fore. A lot of it's in the firepits, the only building in the AOE3 pantheon that requires interaction beyond build, place and queue up production. Point as many Villagers (AOE3's build unit) as you can spare at it, and they'll dance around it. You can then select one of a bunch of different rituals, each of which has a different effect on your game - you'll gain experience quicker, build faster, sporadically generate special units or, most importantly, fight better. Each of these is to a hugely significant degree rather than just a token boost. You get used to it, but initially it simply doesn't make any sense. So my Tomahawk throwers are stronger because there's six guys throwing shapes at the other end of the map? What? The sense of reality distorting only increases when you send a dozen angry jaguars off to fight a cannon, and that's before you've discovered that you can buy Ninja from the NPC saloons. Yep, Ninja. We're only one degree of RTS unit insanity away from knife-fighting monkeys here.

The madness is tempered by the three new races being impressively distinct, and requiring specific strategies. The Iroquois are closest to the European forces of the parent game, the Sioux cavalry-based and the Aztec pretty much exclusively infantry. Which probably explains why they became extinct in reality, but here their Elite units are surprisingly powerful, and the use of the firepit to augment their spear-chucking abilities absolutely vital. The old races get a few more units too, most notably (and disturbingly) some suicide bombers, but their biggest new draw is Revolution mode. It's a risky gambit, but, come the top level of the tech tree, it'll switch your entire Empire to a militaristic one with dramatically reduced resource-gathering and a bunch of uber-tough units.

All told, it's quite a lot of newness from an expansion pack, and in many ways makes for a pretty considerable shift from how the original game works. Not everyone's going to agree with me here, as Age Of Empires III certainly has its fans, but, for me, this is redemption (but only redemption & we're not talking elevation to high levels of acclaim) of a sort for the original game. I laughed one of those laughs that sounds a little like crying when I heard that AOE3 had scooped the Best Online Game award at this year's Golden Joysticks. What a baffling decision - it wasn't a terribly interesting game, it was just by the numbers RTS, and in many ways, pretty boring. I prefer my strategy over-the-top, even slightly silly, so being able to vanquish a foe by setting a horde of hypnotised bears on him is far more like my idea of fun.

6/10

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Comments: 1-12 of 12 in total

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Rodigee
09/11/06 @ 07:57
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bearanity!
Xerx3s
09/11/06 @ 08:38
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AoE3 was such a disappointment after AoE2:TC. :\

They should have stuck with 2d. 3d != good game
UncleLou
09/11/06 @ 08:45
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They should have stuck with 2d. 3d != good game

I liked AoE III for a while, but I have to admit, it wasn't all that special. I don't think the move to 3d had anything to do with it - on the contrary, Ensemble at least understood how to make a 3d top-down game without annoying camera problems.
aldo_14
09/11/06 @ 09:38
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ninjas!

ninjas?
Edited 1 times, most recently on 09/11/06 @ 09:39
samk
09/11/06 @ 09:57
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Yeah I found AoE III to be pretty dull and by-the-numbers. Lost interest about halfway through and never returned to it. Won't be picking up this expansion either.
T4RG4
09/11/06 @ 11:49
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Loved the early versions, wouldnt go near the 'franchise' now. New team within Ensemble or key people on team making them these days I guess.
F1RE_FLY
09/11/06 @ 21:37
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You must be the worst reviewer ever. You reviewed this game based on how realistic it was. Wow.

You also claim that "Taming" an animal is mentally enslaving it. ????? No, you can tame animals. Although it was probably very rare that somebody tamed a polar bear or a jaguar, who cares? It is a fun addition to the game.

To your tomahawk/firepit remark: What's wrong with you? Of course it won't make sense if you say some guys are just tossing shapes. That's what games are. How does it make sense to kill someone with a polygon that shoots little cylindrical shapes in a FPS? It doesn't. If you had said: "My tomahawk warriors are stronger because my villagers are doing a War Dance at our firepit" rather than sarcastically exaggerating for the sole purpose of mocking the game, it would make a lot more sense, now wouldn't it?

Although the ninja's in the saloon was not one of my favourite additions, it is NOT that big of a deal. I don't know why you scored this game this low, (ignoring the fact that you rated it based on realism rather than fun and you seem to have some kind of hate for AoE3 in general, = bias) because it is a very fine additon.

And I don't know what you mean by "by the numbers rts" but AoE3 DID deserve the Golden Joystick award. Playing it Online is 5x greater than offline, and the strategies are constantly evolving. Currently (patch 1.09 in aoe3) the civs are very balanced with only one or two being easy to win with, but certainly not unbeatable.
The home city levels and cards really add just that much more to the strategy that is more evident online when people choose decks to play eachother. Computer AIs automatically have the same Home City level as you.

EDIT: I just read the review of AoE3 on this site and I quote from it:
"Forget flanking, forget terrain, forget friendly fire, standard bearers and drummer boys."

Although there are RTS's for dummies that let you choose if you are flanking and whatnot, in this game you actually have to (gasp!) manually control units to flank. Sending cavalry into pikemen is a big No-No, so flanking the enemy and dispatching his cannons is the way to go. And no friendly fire is a GOOD thing, because cannons do splash damage, so they can be killing your units also if some are up close fighting the enemy army. This would make cannons almost useless because you could only use them if most of your units were no there.

And you claim that battles in AoE3 are decided by whoever has the larger army and tougher units. I laugh at this remark. Counter units play a larger role in this game thatn any RTS i know, so having the right units in your army is a must. Games can be won and lost because of micromanagement (of armies), EASILY. If you go to fortress age fast so you can get cannons, but leave them unprotected and lose them, odds are you will lose. That comment is a joke. Only people with no skill mindlessly flood the battlefield. Games rarely last long enough for anyone to have enough resources for this to happen.

The stupid "free gift" analogy leaves me baffled. Yuo make call the Home City a useless goody in the first paragraph then go on to say how great a concept it was. Also treasures and cards offer offer game changing effects to the game (moreso cards) in single and multiplayer. Grabbing a 240 wood treasure is a sweet deal early game, allowing for a "free" barracks or stable (both 200 wood now) or a dock for a fish boom, etc.

This is my opinon on your reviews. Although it seems as though Oliver spent more time than Alec in preparing his review. Alec's review was, imo, a hastily thrown together piece of game bashing poo.
Edited 3 times, most recently on 10/11/06 @ 02:08
botherer
09/11/06 @ 21:49
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Is this game your mum? Calm down.
F1RE_FLY
09/11/06 @ 22:01
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No it is not my mum. I just would like to see reviewers do a better job on this site. I tried to show them what they did wrong (imo) so you guys know why I don't like their reviews.

I know the WarChiefs isn't perfect, it isn't even that great, but it is definitely not a 6/10. 7.5 or 8 I think.
botherer
10/11/06 @ 08:44
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No, you were very unpleasant and deeply insulting. There are constructive and civilised ways to critique a review. You chose to be downright rude.
gnarl
10/11/06 @ 12:08
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Stop associating that hallowed name "F1RE_FLY" with idiocy, right now. And, by the by, it should possibly be mentioned "tossing shapes" is a phrase for dancing away, normally in the big fish, little fish, cardboard box style.

And personally I'm sure it was thought to be about 6.4562/10.0000, but the nice reviewer rounded it for us.
SwiftAero
10/11/06 @ 15:01
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AoE III: The WarChiefs is so far above the standard RTS offerings. I find the reviewer's words inconsistent, leading to confusion. For example, early on it appears that training animals has simply ruined the game, but then the conclusion is that this newness is the game's redemption. Might this be humor? If so it's misplaced here because the cohensiveness of the review is lost.

It's easy to see why F1RE_FLY is appalled with the review. While pointed, F1RE_FLY's counterarguments are worthy of consideration.
Edited 1 times, most recently on 10/11/06 @ 15:02

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