Age of Conan: Rise of the Godslayer Review

Good God.

As you may know, we withdrew our original review of Age of Conan: Rise of the Godslayer shortly after publication last month. In short, we didn't give the original reviewer enough time with the expansion, but this only became apparent to us once the piece was live. We're very sorry about this, and we're happy to present a second look at the game to make up for our mistake.

Age of Conan is the bloke who turned up to the party having forgotten to pull on his trousers. It's hardly his fault, in a sense; barbarians often seem to run around in the prehistoric equivalent of Y-fronts, and not a merchant trader from Cimmeria to Stygia has ever batted an eyelid at their manly thews being on display all over the place.

It sets the tone for the rest of the evening, however. No matter how fine a pair of trousers the star of my tortured metaphor subsequently dons, everyone will still refer to him as "that bloke who turned up with no trousers on", rolling their eyes and giggling behind their hands.

Conan's trouserless arrival in May 2008, and its subsequent travails, provide a rather sad object lesson in how an MMO's launch can colour the discussion around the game for years to come. Its broken, buggy state when it first appeared burned the fingers of thousands of players - and yes, in common with much of the games press, I didn't help by foolishly judging the game on potential rather than true merit in our launch review. Whatever else it becomes, or has become, for many gamers Age of Conan will always be, first and foremost, a cock-up.

1

Godslayer's architecture is nothing if not dramatic.

That's a salutary lesson to developers who take a "ship it and worry about patching later" attitude, certainly, but also a terrible shame - because Crom knows, Funcom has made a Herculean effort to make things right in the past two years. With the launch of the game's first paid expansion, Rise of the Godslayer, the Conan team might have hoped to draw a line under the rough ride of the original game.

They won't, of course - but they've got every right to hope, because by any standards, Rise of the Godslayer is an impressive slice of MMO gaming. Having finally fulfilled the promise of the game with recent patches and updates, delivering a largely smooth and gap-free progression to level 80 and a respectable amount of endgame content to keep you happy once you get there, Godslayer is the first chance the team has had to really expand upon the experience rather than filling in gaps.

2

Every leaf and blade of grass moves in the wind.

What they have delivered is neatly divided into two parts. There's a new race to play as, the Asiatic-featured Khitan, although no new character classes. Like all other races, they spend the first 20 levels pursuing a narrative-led adventure through the pirate city of Tortage. After the climactic battle in Tortage, however, you set sail for a new territory - the Gateway to Khitai, a gigantic new zone whose quests will take you all the way to level 40.

Gateway to Khitai is a testament to how much Funcom has learned since the launch of Age of Conan. One of the most prevalent and valid criticisms of the game was that after the fantastic, rich Tortage experience, the game dumped you into zones that were comparatively devoid of content and arguably downright dull. Much has been improved in those original zones, admittedly, but Gateway is what they should have been from the outset.

You arrive not at the heart of an unknown village, but rather to the smoking ruins of the trade caravan on which you were travelling, which was attacked by barbarians almost within sight of the gates to your homeland. There's a real sense that the story which you began in Tortage is continuing - exactly the sense which the game previously lacked.

As new quests take you further afield in the zone, you pick up strands of further interconnected stories. The one downside is that, while there's lots of interesting lore in the region, it's hardly a major departure visually - rocky steppes are familiar territory for Conan, and although the Mongolian influences are novel, it's a fairly homogeneous region, overall.

The far border of the zone is defined by the Great Wall, which looms over the region from its Eastern end, and it's beyond that wall that the second part of Godslayer's content is located: Khitai itself, a collection of zones influenced by the landscape, architecture and mythology of East Asia, especially Korea and Imperial China, although hints of cultures as diverse as Japan, Thailand and Cambodia all make an appearance in the game's luscious artwork. These zones are exclusively for level 80 players, and represent a truly vast expansion of Age of Conan's endgame.

3

Don't expect the tiger mount to be common - the path to getting your own is a long one.

Unusually, Funcom has opted not to expand the level cap beyond 80. Despite this, there's a distinct difficulty curve to the four new level 80 zones, starting off in Northern Grasslands, just beyond the Great Wall, and reaching a peak in the jungle zone of Paikang, far off on the eastern coast. In fact, by the time you're exploring Paikang's broken highways and suspicious jungle temples, you'll be fighting level 85 enemies - but your own level won't have budged an inch.

If it's a decision likely to throw newcomers - as, indeed, will the rather unforgiving difficulty of the level 80 Khitai regions, right from the very outset - it's one which has resonated with the game's players, who opposed the idea of a rise in the level cap. Instead, Funcom has adopted a middle ground, creating a new Alternate Advancement system which allows players to develop their characters without splitting the player-base or rendering the old level 80 content irrelevant.

Alternate Advancement is based on acquiring XP either through PvE or PvP, and then converting it into points which can be spent on "perks". There's a clear division between the two styles of play; PvE points are spent on PvE perks, PvP points buy you advantages against your fellow players. You earn the relevant XP through a whole host of actions, but it'll take you a while to earn the points required for high-end perks. However, in a nod to EVE Online, it's also possible to train perks one at a time by investing time in them, in which case they'll continue to train even when you're offline.

4

Many locations seem to be designed with Conan's new DX10 client in mind.

The other twist to the Alternate Advancement system is that you'll need to equip the majority of perks you train in order for them to take effect - and you only have a limited number of perk slots available. The consequences are far-reaching. In essence, five levels of character advancement have been replaced with an extremely user-configurable set of bonuses, meaning that there'll be more difference than ever before between level 80 characters, even of the same class.

It's not quite reaching the level of user customisation seen in something like Guild Wars, but as an exercise in putting clear water between Age of Conan and other MMOs, and emphasising Conan's long-standing focus on player skill, it's a pretty solid statement of intent.

Alternate Advancement isn't the only bar you'll be trying to push upwards as you journey through Khitai's undeniably gorgeous zones, though. The entire continent's gameplay is focused around 10 new factions - divided into five warring pairs, with the player asked to choose a side in each rivalry. Building your standing with these factions is the core task at hand, with a variety of quests - many of them repeatable, an echo of World of Warcraft's now all-pervasive Daily Quests - being on offer from each.

As you accumulate standing and tokens, high-level gear becomes available, although don't expect any of it to come easy. Godslayer guards its precious epic items jealously. Dedicated players will take many weeks or even months to get hold of desirable items - but this time, at least, they'll be getting gear worth flaunting.

The Asian setting has given Conan's art team a new lease of life, not only in terms of the breathtakingly beautiful environments, but also with gear that finally looks as epic as it sounds. Maintaining the game's low-fantasy feel while still providing players with visual rewards for their efforts is a tough balancing act, but it's one the game's artists have finally mastered, it seems. Most impressive of all are the new Tiger and Wolf mounts, each of which demands vast investment of time and effort to acquire, but which will provide dedicated players with the "wow!" factor the game had, thus far, been lacking.

5

Balancing PvE and PvP requirements remains the toughest task for Conan's designers. Both sides should feel satisfied with Godslayer.

All of this eye candy comes at a price, however. While the game's performance and graphical quality is incredible compared to its messy state two years ago, the Khitai zones place a fresh strain on PCs. They're bigger, more detailed and vastly more ambitious, and my trusty PC, which now breezes through the older zones of Hyboria with ease, found some of Khitai's more impressive sections to be a framerate-murdering challenge. It's arguably worth it for the visual spectacle, although devoted PvP players, in particular, will find themselves dialling down their graphics settings fairly quickly. Graphical glitches and lengthy data checks are also still an annoyance.

None of these flaws are game-breaking, and few of them seem to bother the game's devoted followers - and yes, there are plenty of those. The scaled-down number of servers now plays host to a pretty vibrant and active community of players, although there's a major cultural difference between the PvP servers and their PvE counterparts. The latter are genuinely friendly and helpful for newbies, the former, although arguably much closer to the PvP-focused "spirit" of the game, are rather aggressive and a lot quicker to tell questioning newcomers to "go back to WOW".

6

Low fantasy design can rob a game of the ability to turn out cool armour, but that is a very, very good hat.

If Rise of the Godslayer's greatest strength is its laser-sharp focus on listening to the community and responding to what they want, it also makes it harder to recommend to new players. Gateway to Khitai is a welcome addition to the early game, but it's all you'll see of the expansion for a long while, with by far the best of the content being locked away behind the Great Wall.

For those active in Age of Conan already, however, Godslayer is a great step for the game. With well-considered new features, glorious artwork and fantastic music, it demonstrates Funcom's design and art teams firing on all cylinders, building on the work done by the technical team in bringing the game up to scratch over the past two years. Conan isn't about to threaten the biggest players in the MMO space, but it has found a niche for itself nonetheless, and Godslayer sees it settling into that role in confident and well-executed style.

8 / 10

Read the Eurogamer.net scoring policy

Comments (27) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • swissorc #1 2 years ago

    I'm still confused with age on Conan as I am yet to be informed whether the inital problem (the depth and quality deminish greatly after the inital "tutorial" ends has been resolved and that this is finally a fully fleshed out MMO or still a work in progress.
    Can anyone help?
  • Gambit1977 #2 2 years ago

    I'm reading this on my iPhone...is that first paragraph real? Why withdraw an 8, that's better than Alan wake ;)
  • Dizzy #3 2 years ago

    I tried returning to Conan, but the DX10 client is so buggy I couldn't play longer than 20 minutes before I needed to log. The ganking (on a PvP) server is still out of control, with high level players just standing around all day waiting for lowbies to be slaughtered. PvP "scenarios" are still a waste of time IMHO with little tactics and a lot of spawn camping.

    Sadly I couldn't try out the new 80s zones since I am not 80 yet ;) Maybe I will try again in a few months. It does look lovely and performance is MUCH better.

    Can't really agree with that 8 from my experiences. A high 6 would be more like it.
    Edited by Dizzy at 29/06/10 @ 10:56
  • Eraysor #4 2 years ago

    Not another MMO review retraction...
  • anomagnus #5 2 years ago

    i gave up wow, and now i'm trying other mmos as a casual. Currently on Champions online, which is great fun, but i know has no end game relaly. I think i'll move onto conan next.
  • ignatiusjreilly #6 2 years ago

    MMO reviews are basically impossible. You either miss out on the whole experience or your review comes in months and months too late.
  • swisstony #7 2 years ago

    so are there non pvp areas on pvp servers, and vice versa? i like mostly pve and to dabble in pvp...does this game accommodate?
  • Crea #8 2 years ago

    Gents, this is the REPLACEMENT review, the opening paragraph is commenting on the earlier, withdrawn one.
  • wardeana #9 2 years ago

    swissorc - things do diminish a little bit after tortage , but there are a lot of quest threads and it isn't anything like as bad as it used to be. You get a fair amount of xp for doing the quests and from what I can see they are pretty well balanced to lead you through different zones as you level up. It can feel a little directed at times but as you have 3 (now 4?) different continents with level appropriate zones in each theres a lot of variety. I'd definitely give it a shot on a server like Hyrkania (PvE roleplaying) as thats quite enjoyable. Can't speak of the PvP servers but they seem to have a very bad reputation as Dizzy said :)
  • Shinji #10 2 years ago

    As wardeana says, the game does change after Tortage, but it's no longer the jarring transition it used to be - the new Gateway to Khitai zone is much higher quality and a much better continuation of the narrative than the old Level 20+ zones were, and those old zones have also been seriously overhauled in the past couple of years, so the quest progression and storytelling is much more consistent.

    As for PvP servers - I can definitely see how they wouldn't be to many people's taste. I'd strongly advise anyone starting out in the game to roll PvE; you can still play the objective based PvP games and get involved in large-scale PvP in the endgame, but you won't spend your entire time in the game being stabbed in the eyes by 14 year old boys with anger management issues.
  • Maldoror #11 2 years ago

    How many players are still playing this game?
    I tried googling for it, only thing I found was numbers from feb. 2009 which was around 100.000. Then an article from this year, which came up to around 150.000, but that included alts, so the final figure is probably more close to 50.000.
  • Shinji #12 2 years ago

    I don't think they've released player numbers recently. There are only a handful of EU servers remaining, though, since they merged a lot of them into one another a while ago - as a result the population of the servers is fairly healthy, even though the overall player numbers are probably small.
  • actionfitz #13 2 years ago

    "None of these flaws are game-breaking, and few of them seem to bother the game's devoted followers - and yes, there are plenty of those."

    as evidenced by the huge number of EG accounts that were created the day the original review came out purely to spit bile at and question the sexual preferences of anyone with anything negative to say about the game, in an almost pre-literate fashion I might add.

    I guess its good to hear that FunCom are getting their act together, especially with 'The Secret World' due out later in the year / next year.

    But can anyone really recommend people like me (had a level 63 or so Barbarian when I rage quit the game due to it being balls) giving FunCom more money to try this out?
  • Dizzy #14 2 years ago

    Depends on why you ragequit TBH.

    The game has improved quite a bit I think... but for me personally it has not reached the levels of enjoyment I need to keep on playing.
  • litote #15 2 years ago

    "But can anyone really recommend people like me (had a level 63 or so Barbarian when I rage quit the game due to it being balls)"

    Is this an argument? how do you respond to that? "its not balls anymore" or something like that?...

    more seriously, the content for the lvl 80 gives a lot of fun, but stretches a little too much your patience . To acquire many of the new "end game" content for example, you ll have to do one thing that you didn't have to (or that i didn't do myself) in previous Conan: much farming and Korean game play (repeating quests over and over again). There are, also, not THAT many quest that lead you through a rich story (I am still speaking of lvl 80), and unlocking them is often suspended to your rank in any faction (and its a long and often dull process to rise in them)

    so i have mixed feelings about it. its a beautiful shell that feels sometimes a bit empty, compared to the "leveling through quests without pause" experience of the updated age of Conan.


    Edited by litote at 29/06/10 @ 17:28
  • Rubarack #16 2 years ago

    AoC continues to confuse me, for an MMO Tortage was bloody fantastic but even now the 20-40 zones are distinctly average and offer very little to tempt me away from WoW. An extension to Tortage is something I definitely want to try out, but with no other content between that and level 80 I'm inevitably not going to see the majority of Rise of the Godslayer.
  • actionfitz #17 2 years ago

    I'll try to elaborate then.
    I quit the game in frustration after having mostly grinded though killing mobs from 50 ish - when the content tapered off - to 60 something. I'd been playing since the open beta / head start.
    There wasn't one thing or one incident that triggered my departure, it was more of a death by many small cuts.

    The issues I had included: crashing zones due to memory leaks (leaving your character unplayable and locked in that zone, crafting was broken - you couldn't actually make anything of value, stats on gear didn't actually do anything etc.
    Almost all your gear looked identical to the next - it seemed that low fantasy was interpreted as low-imagination by the art team. Gear shouldnt be all you play for but having very little difference between your level 60 and a level 20 straight out of tortage felt a bit galling.

    It didn't help matters that I rolled on a pvp server... hurrah for spawning camping and getting punted off cliffs by stealthed high level gankers hehe.

    I have been tempted to try it again, but I'm reluctant to throw good money after bad.
    It's the old 'Fool me once,shame on you... Fool me twice, shame on me' problem.
  • Suder #18 2 years ago

    This review is better with none of the big errors from last time. Only problem is you didnt mention the 6-man dungeons and raid which is what I like the most about the expansion. But else good review. I agree on the score. What puts the score down is the horrible loading time in Northern Grasslands
  • Feanor #19 2 years ago

    EG is really making it a habit to rush out reviews only to have to do another review later on.
  • Macdory #20 2 years ago

    I've just gone back into AoC after quitting a month after release - and i'm surprised to say that i'm really enjoying it.

    I opted to d/l the free trial which lets you level to 20 without any time restrictions, and after enjoying a week trying out new characters I chose to re-activate my old account.

    They have also introduced a free level 50 character if you already have a character over level 50 - so it's easy enough to get going again.

    Given the number of people who left after the first month of launch they have merged servers to a level now that they are very active and a good active community is there waiting.

    Overall, the game is now what it should have been at launch!

    The free trial is definately worth a try if you are stuck waiting for a new MMO.
  • Averice #21 2 years ago

    I wish people that rolled on PvP servers actually understood what "PvP server" meant before wasting all their time not having fun and then QQ'ing about it. Sure, it's frustrating when you think you deserve to win but you don't, but then you just need to reset your expectations of that particular outcome and realize you aren't as good as you thought you were, time to get better. It's not like there's any punishment when you die in PvP.

    Part of the reason I quit AoC is because of the shortly after launch announcement of the "PvP Patch", which I hear took forever to implement and I have no clue what pieces they did implement of it. The open PvP was great in my experience. You could easily run from a single gank, or end up with some great party vs. party battles. The way you had to compete for grinding spots was obnoxious and did not make me want to play the game (I mean who wants to fight over the right to grind more), but they did create some nice PvP. Can't see myself ever going back though; no friends in an MMO = no desire to play the MMO.
  • litote #22 2 years ago

    its not really a problem with "free pvp" i think, but there are really frustrating situations when you want to , you know, quest, and there are pk (player killers) who give a damn about 80% of aoc content (you know, quest) and just enjoy staying on a spot for a looong time and chain kill whatever comes by, until "maybe" they are chased away by some lvl 80 who want to stop the harassment.

    but to be honest, on stygia for example, which is a pvp rp serveur, its not that constant or unavoidable.

    and aoc minus the extension , after the 4 years, is pretty much filled up and grind free if you just want to level up with quests and instances. i started it 4 month ago and never had any major complain, enjoyed every bit.

  • neems #23 2 years ago

    The free trial sounds interesting, but am I right in thinking the basic game is somewhere in the region of 30 gig? I can't see myself downloading that, would take me weeks.
  • levitate #24 2 years ago

    The game seems to be around 28gb. I downloaded the trial last night, updating now while I'm at work, and it's massive. I'm willing to give this a proper run again, but I'm a bit allergic to mindless grinding. I don't have time for that sort of thing outside of my real job.
  • Kostas #25 2 years ago

    This game needs to get free to play in the same manner as Dungeons and Dragons Online. I personaly like the game though i was unable to leave WoW at the time of release for no other reason other than the fact that non of my friends would join me in this game and i became jaded with it real fast because of it. I most certainly would love to come back to it at some point but only when/ if it becomes FtP as D&DO.
  • offsitenoc #26 2 years ago

    well its a great post for me and i am tried to return to Conan,but it count not play longer than 20 min the players which has good ranks standing around.....well its great
    Interview Tips
  • scoop #27 1 year ago

    logged in to my old lvl 45 PoM, opened the inventory, was reminded of EQ1, looked around at the squishy textures and overly specular highlights, and pressed Alt-F4.
    Edited by scoop at 14/12/10 @ 10:38