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Advance Wars: Dark Conflict Review

DS Review by Tom Bramwell

23 January, 2008

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So, Nintendo spends years making bright and bouncy games, and as soon as the bright and bouncy approach starts to rule the world again, Advance Wars - among the most inexplicably bright and bouncy, given that it's about nasty old war - decides to toss out the catchy music, surfer dude dialogue and cuddly accoutrements in favour of crunchy guitar and meditations on the futility of war in the aftermath of an apocalyptic meteor strike. Signature colours: brown and grey. Typical.

Still, it's not all bad. In fact, there's very little bad at all. Intelligent Systems has rolled back a few of the features that made the first DS game, Dual Strike, a bit too complicated, and then rolled forward again with some sensible new units and a few of the things Advance Wars fans have been aching for, like online play. Gone are the tag-team CO (Commanding Officer) powers, multiple-front battles, black bombs, pipe-runners and stealth fighters, for instance, but in come things like a motorbike gang that can move vast distances and play the city-capture role previously reserved for infantry and mech units, which speeds up that side of the game considerably. There's also an indirect-fire anti-tank unit that can - gasp - counter-attack when fired upon, and the battleship can now move and then fire from a distance in the same turn.

But before we get bogged down in the detail, let's give our friends the newcomers (hi there!) the benefit of a pleasant refresher. Advance Wars - terrific in two instalments on the GBA, mostly terrific on the DS and rather popular for rather longer if you trace it back to the original Japanese versions on old-days consoles - is a simple turn-based strategy game where you move a collection of units (which still bob up and down, happily) around a playing grid square by square, trying to dispatch an opposing force comprised of a similar assortment. It appeals because defeating your enemy is about carefully weighing each unit's strengths, weaknesses and potential exposure once it's performed an attack against the strengths, weaknesses and exposure of your enemy's units. Tanks are good against recon units, but poor against aerial bombardment, but then choppers and planes are toast if there's an anti-aircraft unit on the prowl. Subs are great for sinking battleships, but cruisers can smash them to bits in a jiffy. And so on. It's very easy to grasp, and the satisfaction of being good at it is considerable.

'Advance Wars: Dark Conflict' Screenshot 2

It's all gone Mad Max, and Mel Gibson seems to have been rubbish at menus.

As with previous instalments, Dark Conflict features a story-driven single-player Campaign mode with main missions that unlock one by one. Between (and sometimes during) these, your characters chat to one another and so the story progresses. Our tie-wearing fancy-haired hero begins the game by surviving a world-ending meteor strike, and then quickly joins up with the noble Captain Brenner. There's also a girl with amnesia, a virus that kills you with shrubbery, and lots of sinister, self-involved or pantomime bad-guys plotting against you.

Unlike past games, however, this particular crew is rather achingly sincere, and more than a little bit like the ones found in Intelligent Systems' other turn-based strategy series, Fire Emblem. They're not particularly likable, but worst of all they have finally decided that killing is rotten and war is horrible. Yes it is and yes it is, but nobody's saying anything we haven't heard before, and they're not saying it over and over again across far too many dialogue screens. You can press Start to skip these exchanges, but Advance Wars fans have come to enjoy the silly banter and daft characters like Jugger and Lash, so it seems a shame for them to have to do that because someone at Intelligent Systems has decided that bouncy tank commanders ought to have a conscience.

The missions themselves, though, are well worth experiencing. Right from the start, it's obvious the rules have changed a bit. Status-affecting CO powers are ignored almost completely (and only make themselves apparent a good few hours into the game - and in a diminished role that won't turn the tide of battle so simply), with a stronger focus on the basic rules of engagement; that one thing is stronger at this, while another is stronger at that, and that you must use things in combination to dispatch the enemy without running out of units yourself. Deployment maps where you can manufacture reinforcements obviously return, but now you can set up temporary bases and ports to re-supply and patch up your troops (the latter stepping in for the banished black boats with their repair abilities). The fog of war, which shrouds enemy movements from you and yours from them on certain maps, also returns, but now there are more ways to puncture it than sending vehicles blindly into the gloom or positioning infantry on a mountain: you can also use a special truck to fire a flare, while fires burn in certain areas, illuminating the immediate vicinity.

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Comments: 1-36 of 36 in total

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Cloudane
23/01/08 @ 11:29
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I loved the original on the GBA but from there onwards, I didn't enjoy them anymore especially the DS version.

It seems to be more of the same but with a dark edge to the presentation.
orakio
23/01/08 @ 11:43
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decisions decisions...
udat
23/01/08 @ 11:45
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I hope Nell comes back for the next one. :(
JohnnyWashnGo
23/01/08 @ 11:47
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Whats the best price for this online, either UK or US version?
Edited 1 times, most recently on 23/01/08 @ 11:47
WillyWanka
23/01/08 @ 11:52
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May be my first Ds purchase for a LONG time. Also glad to see developers have grown out of the craze of trying to have subtitles with words starting in D and S
spadge
23/01/08 @ 11:56
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...developers don't invent subtitles, publishing marketing types do :*)
Weezer
23/01/08 @ 12:13
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Buying it anyway. Best. Handheld. Game. Ever.
Lexx87
23/01/08 @ 12:20
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Sounds great...i'm a sucker for gritty emo shit :p
Lukree
23/01/08 @ 12:23
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My second DS game after...


...Advance Wars: DS


:D
NewYork
23/01/08 @ 12:25
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90% of the world is dead.

Could you forgive a little emo-ness? ;_;
MightyPenguin
23/01/08 @ 12:27
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Dear Intelligent Systems,

For the love of God. For the love of all that is good and holy and pure in this world, when you sit down to script your next strategy title, would you please- please- write a cast of characters that are competant, disciplined, calm and above all else not compelled to break out the onions of MELODRAMA AND DOOM every five seconds in order to tell the player that WAR IS HELL. We know war is hell. Many, many things have told us that war is hell, and many more seem to take glee in pointedly reminding us of the fact whenever possible. But we come to your products because we want escapism. Because we want to hone our minds against a determined and cunning enemy. Because, let's face it, blowing shit up is fun.

Stopping the action every few turns in order to have some overdressed twazzock labouring under a ridiculous hairstyle ponce across the screen and deliver their best rendition of, "Alas, poor Yorick," puts a bit of a damper on things.

Please?

Yours Sincerely,
MightyPenguin

P.S. I would recommend lowering the number of mandatory screenings of "Full Metal Jacket" from three daily to two, and perhaps tighter lids on milk containers would be in order?
hoof
23/01/08 @ 12:40
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After really loving AW 1 & 2 on the GBA, I found Dual Strike to be overly complicated (the 2 fronts, the CO tag powers, etc). Also thought Jake was one of the most hateful videogame characters I have ever encountered. For these reasons, I welcome our more focused, more serious Advance Wars overlords.

FabricatedLunatic
23/01/08 @ 12:50
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Whats the best price for this online, either UK or US version?

The US version is £16.99 at Movietyme. But they can be a bit slow sometimes.
thedaveeyres
23/01/08 @ 12:51
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They've fucked it.

I can't believe they've fucked it.
thedaveeyres
23/01/08 @ 12:52
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I'm still buying it :P
SlackMaster
23/01/08 @ 12:53
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Got my copy this morning and looking forward to playing it. Still towards the end of AW2 and halfway through AW DS. Not sure I can wait until I complete these though.
hiddenranbir
23/01/08 @ 12:57
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I don't want a cartoon wargame to lecture me on war.
HyperShadow
23/01/08 @ 13:04
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Its funny, people usually berate a game for going cartoony from life like, not the other way round.

If this dilutes your view of the game though, you're a bit daft as this is perhaps the best Advance Wars that I have experienced.Without broken units and broken CO powers, the game feels like it has more strategy to it rather than spamming Neo Tanks and hitting your CO power every few turns.

After all, who doesn't believe that Dual Strike was as far as that chapter could go? Adding more over powered units and 'street talking' main characters would have made the game truly awful.

And besides, it has online play, awesome.
Rev. Stuart Campbell
23/01/08 @ 13:04
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Did everyone else miss the jokes, then? Heck, it's been funny enough for me to not skip the cutscenes, and I ALWAYS skip cutscenes.

New colour scheme is horrible, though.
Ceatlan
23/01/08 @ 13:10
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I never liked any of the characters or story of any of the previous ones anyway, so not liking this one either won't be a problem. So long as the gameplay remains in tact and there aren't any levels where you get stuck because its more like a puzzle game with only one real way to win, then I'll be buying it.
Edited 1 times, most recently on 23/01/08 @ 13:11
BadBoyBonner
23/01/08 @ 13:35
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Just to add my two pence to the review on a tiny point I feel was missed - Scoring.

Completion of the missions - the rating system has been given an overhaul, where you can now over achieve (i.e. get more than 100) for the different ratings of Speed, Power and Technique. While this does not add anything to the game per se, it does allow those seeking all round "S" grades a little more latitude in how they seek to be rewarded for skillful play.

On a side note - I find it most annoying that clicking the stylus to the side of an out of play area does not take the order back - having to click on the "b" icon in the bottom right is most annoying. In addition (only played for about 7 hours) still taking some getting used to moving the units - while the new addition of double clicking on the enemy to attack sounds like a good idea - clearly you forgo the ability to precisely place your units (like attacking while forming a line of defense).

The lack of shop is a glaring oversight - and surely something very easy to implement - shame.
brainbird
23/01/08 @ 13:45
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I welcome a slight change in the Advance Wars formula. While I still loved the game, I felt a little bit tired of AW DS in terms of presentation. It's ok to show us a different art style, even though I'll miss the old style next summer already.

And: Panzer Tactics DS is out soon. I hope there will be a review of it soon, too, because I wonder how it compares to this.
systems
23/01/08 @ 13:52
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^Panzer Tactics not doing as well
http://www.metacritic.com/games/platform...
Lexx87
23/01/08 @ 14:04
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Why do we need a shop? It didn't really add anything...we get the extra maps anyway.
Murbal
23/01/08 @ 14:10
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Where's Lutz?
CheapSheep
23/01/08 @ 14:14
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Thank god someone else noticed that the cutscenes are actually quite amusing. I thoguht I was going mad.
Nithron
23/01/08 @ 14:16
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Days of Ruin was a much better, less generic sounding title.
kenbrilliant
23/01/08 @ 14:23
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You have singularly failed to mention the excellent addition of voice chat to the multiplayer - now I can trash talk my opponents while I wait for them to take their turn.

Have to agree with the pants change in tone though - all greys and browns does not a pretty game make. And the lack of amusing CO banter (although I always used to skip it anyway) is a minor loss. But anyway - new Advance Wars - WOOT!
lemonfist
23/01/08 @ 14:31
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It's much better balanced than both AW2 & AW: DS. At its core, it may very well be the best in the series yet. But true enough, it's lost the charm and wealth of game modes from its predecessors.
BadBoyBonner
23/01/08 @ 14:46
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KenBrilliant - go back and read again - "There's even voice communication using the microphone, which actually works quite well."
Chrono-Kun
23/01/08 @ 15:05
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+1 if you like emo type games, though
Lexx87
23/01/08 @ 15:12
#32
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I do!
jonsaan
23/01/08 @ 16:37
#33
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I love Advance wars but always hated CO powers. Good to hear they are less of a factor in this one!!!
Chonk
23/01/08 @ 19:31
#34
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Loving it so far... gonna try an online match later :D
peak_performance
23/01/08 @ 21:41
#35
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Will definitely pick it up, but don't care much for the new style of it. "War is hell" speak mentioned in this review also makes me cry, as I don't think it will be done at a level that will match the care free dialogues of previous games :/
NegativeZero
24/01/08 @ 00:31
#36
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Speaking of Fire Emblem, how come that franchise hasn't hit the DS yet?

Comments: 1-36 of 36 in total

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