3D Dot Game Heroes Review
Pixel tart.
Version tested: PlayStation 3
If an artform comes of age when it starts getting self-reflexive, then games like this, Half-Minute Hero and Retro Game Challenge suggest that we're definitely getting there.
Equal parts homage, pastiche and straight rip-off, 3D Dot Game Heroes takes a decades-old game concept - the original Legend of Zelda, to be precise, though there are more subtle nods to numerous other NES-generation classics - and reimagines its pixel art in gorgeous 3D. It's a naked, nostalgia-soaked appeal to a lost generation of Japanese gamers in their mid-thirties, a generation that has fond, fuzzy memories of the 8-bit looks, music and simplicity that 3D Dot Game Heroes carries off very well.
It's astonishingly beautiful, and that's not pure nostalgia talking (I'm too young, for a start). Seriously, just look at it. Everything is constructed from tiny 3D pixel cubes. Monsters and plants disintegrate back into them when hit with a sword, exploding in a shower of little pieces sent careening across the screen. Water-effect cubes glimmer in the light and little 3D pixel people do their two-frame animations in their pixel houses.

Dungeons you need to get to are marked on the map, but nothing else is - in true retro style, it's possible to get lost for hours wandering without a clue, looking for the right path or person to talk to.
The music, meanwhile, is joyful, ear-infesting chiptune that's about four or five notes away from the Zelda overworld theme. Sound effects are straight from the NES. But there's enough love in the game's look and feel to make it effortlessly likeable. It's more than a hollow facsimile.
It doesn't take long to realise that developer Silicon Studio has left the decades-old gameplay under the hood practically untouched as well. When you open your first chest in your first dungeon and find a boomerang, it's difficult to suppress a smile, but by the time you get to the third or fourth dungeon and find bombs, a hookshot and a fire wand, the joke starts to wear a little thin.
3D Dot Game Heroes doesn't embellish or ironise its gameplay inspiration in the same way as its looks and sound, which makes it difficult to tell exactly what the game is shooting for. Beautiful as it is, it lacks inventive spark, and doesn't display the consistent self-awareness that would elevate it from accomplished homage to creative satire.

Atlus' interpretation of the tone for translation is going to be crucial.
Most people will care more about whether it's fun than about how aware it is of its own irony, though, and it certainly is fun. Simplicity is all - one button sends your sword shooting out in front of you, another uses your current item or magic.
You wander a sizeable overworld with one of several pre-fabricated pixel heroes (or you can create your own - more on that later), hitting monsters until they disintegrate, blowing up walls to discover caves and making your way to six different dungeons, where you solve block puzzles and defeat bosses in order to reunite six magic orbs and save the world. Every dungeon contains an item that lets you explore more of the map. Sound familiar?
It does add its own spin to the combat, giving you a sword you can swing in a full circle with the analogue stick and upgrade at blacksmiths for extra reach, width or power. Swords are hidden all over the game with out-of-the-way merchants, in caves or dungeons or in little secret nooks of the map.
There's far more to the kingdom of Dotnia than it first seems; you're free to wander around at will from the beginning, and exploration always yields rewards. Villages hide side-quests, sub-stories and even tower-defence mini-games. There's nothing to guide you towards secret shields, swords and life segments except your own curiosity, and you often come across something exciting for your efforts.
3D Dot also has a terrifyingly full-featured character editor that lets you create anything you could possibly imagine out of little pixel squares, too. I'll admit to being too frightened by the requisite attention to detail to make one myself, but there's already a little set of cute alternatives (a zombie! A car!) available as DLC. There's sure to be a flood of copyright-infringing creations as soon as publisher From makes it possible to download characters from its website.
Speaking of DLC, there was a New Year update that instantly made the game vastly more playable by adding a hard-disk install and halving the four-second load times between practically every screen. It still spends a bit too much time loading (clearly the visual style is more hardware-intensive than it looks), but all the load screens are cute recreations of Japanese NES game boxes, so it's at least easy on the eyes.
If you're going to rip off Zelda, you have to either pretend that's not what you're doing at all through clever subterfuge, or do it very, very well, like Okami. 3D Dot manages neither, but it avoids the problem altogether by being so blatantly obvious about its inspiration that it's impossible to begrudge it.

Ha! A boomerang! What's next - bombs, bow and arrow, hookshot? Oh.
The dungeon design could be better - it's good, but repetitive and unnecessarily punishing, and though it's in keeping with the retro feel, it would be nice if there were any difference at all in their interior design. Played an hour or so at a time, 3D Dot is charming, but any longer and the retro shtick begins to grate.
Atlus is bringing 3D Dot Game Heroes to the US in May, and the translation is going to be absolutely crucial to how it's viewed. A generous helping of humour could save it from itself - if it makes enough jokes about its own inspirations, it'll come across as clever rather than just derivative.
The Japanese script has occasional flashes of humour and flippancy - one spell, for instance, used to reveal hidden embossed patterns on flat surfaces, is called Parallax Map - but at other times it comes across as confusingly earnest, and it's patronisingly obvious about hints. Admittedly, it can be hard to pick up on subtleties in your fourth language, but a sharp, openly self-referential script would make the game feel more intelligent.
3D Dot Game Heroes is a one-trick pony, but it does its one trick very well. Anyone with any nostalgic affection for the era of its inspiration - or for classic Zelda - will find it hard to resist. You could see it either as a loving tribute or a complete rip-off, but even if it is a rip-off, it's a very likeable one. If it were a bit more imaginative and a bit funnier, a bit more openly satirical, it might be brilliant. It's a comfortable and visually stunning trip down memory lane rather than anything more ambitious.
7 / 10
3D Dot Game Heroes is out now in Japan, and you don't need brilliant Japanese to play it - much of the game is self-explanatory. However, a US version is due out later this year.
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Sony admits "dropping the ball" with Demon's Souls
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Who Killed Rare?
-
One Piece: Unlimited Cruise SP Review
-
Grand Slam Tennis 2 Review
-
Kingdoms of Amalur: Reckoning Review
-
Gotham City Impostors Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
The Darkness 2 Review
-
Mass Effect 3 FemShep trailer debuts
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Skyrim patch 1.4 now live for Xbox 360
-
Valve admits hackers accessed Steam transaction log
-
Double Fine Adventure passes Day of the Tentacle budget
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Sony: The Last Guardian is making "slow progress"
-
App of the Day: Superman
-
King Arthur 2 Review
-
Metal Gear Solid: The "Lost" HD Remasters
-
EA announces starry Syndicate voice cast









Comments (30) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Show off
Comment below viewing threshold Show
In a world where photo-realism is being continually strived for, games like this and Darwinia are a breath of fresh air.
Comment below viewing threshold Show
would love for them to apply the style to another genre at some point
Comment below viewing threshold Show
Shame FS couldn't reach the dizzy heights they hit with Demons Souls in the gameplay department.
But will pick up the US version anyway.
Keep up the good work From Software!
Comment below viewing threshold Show
Comment below viewing threshold Show
/thinks we should never have crawled out of the primordial pixel soup
Comment below viewing threshold Show
Agreed, this could spawn a whole sub-genre!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm not so sure the translation matters so much given the genre. It is more about the gameplay than the story line - though obviously a good gag here and there can help the enjoyment. Stories in Zelda games have always been very weak and the good feel of the game has been more in charm of presentation than the actual text. Though in this case there is the parody aspect to take into account. At least this is what I hope as I was in HK recently and couldn't resist it at £28
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm pretty sure Nintendo have never said a word about anything in LBP either. It's just overzealous moderating that has resulted in things being erased on there.
Comment below viewing threshold Show
True - and that was only in the beginning.
Comment below viewing threshold Show
Comment below viewing threshold Show
WARNING long opinion piece ahead
I think anyone who reads manga would agree that, the lack a voice allows you add a bit of your own imagination into the mix; so many times I've read a manga and constructed a character from the available info, and when I watch the anime he/she is not the same. (I guess a fiction novel would be the best example of this sort of thing).
Edit: (OT) My favourite has to be 'of mice and men'. I can still picture when George and Lenny walk into the woods and all the animals scatter.
Comment below viewing threshold Show
Comment below viewing threshold Show
while i agree that scee actually seem pretty inept when it comes to getting games into their customers hands, i don't think it really matters much anymore. most people who are 'into' games seem to order them online anyway and a few extra days waiting for the package to arrive from hong kong or new york rather than a warehouse in bedfordshire seems a small price to pay for the ability to (finally) play games from all over the world with very little hassle.
it's probably that i still get a little buzz from importing something months early ^_^
Comment below viewing threshold Show
Your english is incomprehensible.
Comment below viewing threshold Show
I'll stick with darksiders
Comment below viewing threshold Show
Its not, but people like to moan that you should blog it. Just a way to warn the impatient people.
Comment below viewing threshold Show
Its really not SCEE fault these games dont get released over here. You need to find a publisher and unfortunately Atlus dont release many games over here. For demon sous to be released over here we need someone like Eidos to publish it
Comment below viewing threshold Show
I know I'm vastly oversimplifying the commercial/legal/technical aspects (and I have my English speaking centric hat on) but, if the 'data' size of a game like this would allow, could it not be published via PSN - even for a higher than normal price?
If a US translation of this, or any game, is viable then UK PSN would be a nice option for those games that would be too costly to translate for a potentially small (uneconomic) Euro-zone market. Surely digital distribution has much more potential for dipping one's toes into other markets? Hell, even picking up some non-translated stuff might be interesting to many.
Comment below viewing threshold Show
And if only SCEE knew of someone who publishes games ...
Had a little play through myself last night and did the first dungeon. I'm liking it. My pitiful single language skills haven't hindered me much yet and I'm progressing with a few questions. In fact I'm probably not being helped through the puzzle elements quite so much so I'm having a more taxing time - which for now is preferable. Got a couple of questions for anyone else playing ...
1) Occasionally your sword gets powered up until you take a hit - what are the conditions for that kicking off? Is it a certain number of hits/kills in a row without taking one yourself or something? (NB: this is different to the pick-up which seems to max out your sword for a limited time)
2) I have picked up a couple of what look like white bricks - what/when are these used?
Comment below viewing threshold Show
Comment below viewing threshold Show
To anyone wondering I got the answers to my questions above from the_dudefather in the forum (thanks again). They were...
1) When on full health your sword power gets a boost - as Zelda.
2) Bricks are used for some sword upgrades at some point.
Comment below viewing threshold Show
Very true, SCEE is really making EU customers feel like second grade here (while PS3 is biggest in europe). Besides being unable to release some of the best titles in my country, the PS Store is also a barely working utter mess here and lacking content compared to the US.