3D Dot Game Heroes Review

Pixel tart.

Version tested: PlayStation 3

If an artform comes of age when it starts getting self-reflexive, then games like this, Half-Minute Hero and Retro Game Challenge suggest that we're definitely getting there.

Equal parts homage, pastiche and straight rip-off, 3D Dot Game Heroes takes a decades-old game concept - the original Legend of Zelda, to be precise, though there are more subtle nods to numerous other NES-generation classics - and reimagines its pixel art in gorgeous 3D. It's a naked, nostalgia-soaked appeal to a lost generation of Japanese gamers in their mid-thirties, a generation that has fond, fuzzy memories of the 8-bit looks, music and simplicity that 3D Dot Game Heroes carries off very well.

It's astonishingly beautiful, and that's not pure nostalgia talking (I'm too young, for a start). Seriously, just look at it. Everything is constructed from tiny 3D pixel cubes. Monsters and plants disintegrate back into them when hit with a sword, exploding in a shower of little pieces sent careening across the screen. Water-effect cubes glimmer in the light and little 3D pixel people do their two-frame animations in their pixel houses.

'3D Dot Game Heroes' Screenshot 1

Dungeons you need to get to are marked on the map, but nothing else is - in true retro style, it's possible to get lost for hours wandering without a clue, looking for the right path or person to talk to.

The music, meanwhile, is joyful, ear-infesting chiptune that's about four or five notes away from the Zelda overworld theme. Sound effects are straight from the NES. But there's enough love in the game's look and feel to make it effortlessly likeable. It's more than a hollow facsimile.

It doesn't take long to realise that developer Silicon Studio has left the decades-old gameplay under the hood practically untouched as well. When you open your first chest in your first dungeon and find a boomerang, it's difficult to suppress a smile, but by the time you get to the third or fourth dungeon and find bombs, a hookshot and a fire wand, the joke starts to wear a little thin.

3D Dot Game Heroes doesn't embellish or ironise its gameplay inspiration in the same way as its looks and sound, which makes it difficult to tell exactly what the game is shooting for. Beautiful as it is, it lacks inventive spark, and doesn't display the consistent self-awareness that would elevate it from accomplished homage to creative satire.

'3D Dot Game Heroes' Screenshot 2

Atlus' interpretation of the tone for translation is going to be crucial.

Most people will care more about whether it's fun than about how aware it is of its own irony, though, and it certainly is fun. Simplicity is all - one button sends your sword shooting out in front of you, another uses your current item or magic.

You wander a sizeable overworld with one of several pre-fabricated pixel heroes (or you can create your own - more on that later), hitting monsters until they disintegrate, blowing up walls to discover caves and making your way to six different dungeons, where you solve block puzzles and defeat bosses in order to reunite six magic orbs and save the world. Every dungeon contains an item that lets you explore more of the map. Sound familiar?

It does add its own spin to the combat, giving you a sword you can swing in a full circle with the analogue stick and upgrade at blacksmiths for extra reach, width or power. Swords are hidden all over the game with out-of-the-way merchants, in caves or dungeons or in little secret nooks of the map.

There's far more to the kingdom of Dotnia than it first seems; you're free to wander around at will from the beginning, and exploration always yields rewards. Villages hide side-quests, sub-stories and even tower-defence mini-games. There's nothing to guide you towards secret shields, swords and life segments except your own curiosity, and you often come across something exciting for your efforts.

3D Dot also has a terrifyingly full-featured character editor that lets you create anything you could possibly imagine out of little pixel squares, too. I'll admit to being too frightened by the requisite attention to detail to make one myself, but there's already a little set of cute alternatives (a zombie! A car!) available as DLC. There's sure to be a flood of copyright-infringing creations as soon as publisher From makes it possible to download characters from its website.

Speaking of DLC, there was a New Year update that instantly made the game vastly more playable by adding a hard-disk install and halving the four-second load times between practically every screen. It still spends a bit too much time loading (clearly the visual style is more hardware-intensive than it looks), but all the load screens are cute recreations of Japanese NES game boxes, so it's at least easy on the eyes.

If you're going to rip off Zelda, you have to either pretend that's not what you're doing at all through clever subterfuge, or do it very, very well, like Okami. 3D Dot manages neither, but it avoids the problem altogether by being so blatantly obvious about its inspiration that it's impossible to begrudge it.

'3D Dot Game Heroes' Screenshot 3

Ha! A boomerang! What's next - bombs, bow and arrow, hookshot? Oh.

The dungeon design could be better - it's good, but repetitive and unnecessarily punishing, and though it's in keeping with the retro feel, it would be nice if there were any difference at all in their interior design. Played an hour or so at a time, 3D Dot is charming, but any longer and the retro shtick begins to grate.

Atlus is bringing 3D Dot Game Heroes to the US in May, and the translation is going to be absolutely crucial to how it's viewed. A generous helping of humour could save it from itself - if it makes enough jokes about its own inspirations, it'll come across as clever rather than just derivative.

The Japanese script has occasional flashes of humour and flippancy - one spell, for instance, used to reveal hidden embossed patterns on flat surfaces, is called Parallax Map - but at other times it comes across as confusingly earnest, and it's patronisingly obvious about hints. Admittedly, it can be hard to pick up on subtleties in your fourth language, but a sharp, openly self-referential script would make the game feel more intelligent.

3D Dot Game Heroes is a one-trick pony, but it does its one trick very well. Anyone with any nostalgic affection for the era of its inspiration - or for classic Zelda - will find it hard to resist. You could see it either as a loving tribute or a complete rip-off, but even if it is a rip-off, it's a very likeable one. If it were a bit more imaginative and a bit funnier, a bit more openly satirical, it might be brilliant. It's a comfortable and visually stunning trip down memory lane rather than anything more ambitious.

7 / 10

3D Dot Game Heroes is out now in Japan, and you don't need brilliant Japanese to play it - much of the game is self-explanatory. However, a US version is due out later this year.

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Comments (30) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • UncleLou #1 2 years ago

  • spekkeh #2 2 years ago

    Admittedly, it can be hard to pick up on subtleties in your fourth language

    Show off :p.
  • Boomerang #3 2 years ago

    Loving the art style of this, it's utterly adorable.

    In a world where photo-realism is being continually strived for, games like this and Darwinia are a breath of fresh air.
  • the_dudefather #4 2 years ago

    Would have liked for them to been a bit more adventurous with the gameplay (from what I can tell in the review and from a mate who's played it), but it sounds like it does Zelda well enough so will wait for a few months and pick up an English version when it comes out

    would love for them to apply the style to another genre at some point
  • Pac #5 2 years ago

    Looks lovely.

    Shame FS couldn't reach the dizzy heights they hit with Demons Souls in the gameplay department.

    But will pick up the US version anyway.

    Keep up the good work From Software!
  • andywilkie35 #6 2 years ago

    Looks and sounds great, will definitely pick up the US release
  • hulahoops #7 2 years ago

    Best 3D graphics ever!

    /thinks we should never have crawled out of the primordial pixel soup
  • Boomerang #8 2 years ago

    @the_dudefather

    Agreed, this could spawn a whole sub-genre!
  • El-Dev #9 2 years ago

    I'll be picking this up when the English version is released.
  • jimboton #10 2 years ago

    The review text is so full of things I love about games it has just put 3d dot Heroes in the top of my 'most needed' games list.
  • lucky_jim #11 2 years ago

    This game looks lovely, and the review makes it sound great - although I agree with the reviewer when she says the eventual translation of the script is all-important: it's significant in most games, and I think especially so with something like this. A lot of the fun in Retro Game Challenge (for example) was in the text as well as the minigames themselves.
  • DrDamn #12 2 years ago

    @Lucky_Jim
    I'm not so sure the translation matters so much given the genre. It is more about the gameplay than the story line - though obviously a good gag here and there can help the enjoyment. Stories in Zelda games have always been very weak and the good feel of the game has been more in charm of presentation than the actual text. Though in this case there is the parody aspect to take into account. At least this is what I hope as I was in HK recently and couldn't resist it at £28 :D. Only got back yesterday so haven't had a chance to play. It was the Asian release so came with a handy instruction sheet in English giving you the basics to get by with, game itself is in Japanese.
  • Les #13 2 years ago

  • Monkey_Puncher #14 2 years ago

    It's shameless, but it does look fun. I noticed the Christmas card they sent out to press had what was a blatant Mario style character on the front, how are they getting away with it? After all the hoohar about people copying stuff in Little Big Planet, I thought Nintendo would definitely have something to say about this.

  • lucky_jim #15 2 years ago

    @DrDamn- I meant the retro/parody aspect of the game rather than the genre, which as you rightly say hinges on things like the presentation, and how enjoyable the exploration is.
  • Aretak #16 2 years ago

    After all the hoohar about people copying stuff in Little Big Planet, I thought Nintendo would definitely have something to say about this.

    I'm pretty sure Nintendo have never said a word about anything in LBP either. It's just overzealous moderating that has resulted in things being erased on there.
  • Beano #17 2 years ago

    "It's just overzealous moderating that has resulted in things being erased on there. "

    True - and that was only in the beginning.
  • ps3owner #18 2 years ago

    did anyone else read "Pixel fart" at first?!
    Edited by 1 at 11/01/10 @ 13:02
  • freakzilla #19 2 years ago

    Lacking detail can often make a game that much more immersive.

    WARNING long opinion piece ahead

    I think anyone who reads manga would agree that, the lack a voice allows you add a bit of your own imagination into the mix; so many times I've read a manga and constructed a character from the available info, and when I watch the anime he/she is not the same. (I guess a fiction novel would be the best example of this sort of thing).

    Edit: (OT) My favourite has to be 'of mice and men'. I can still picture when George and Lenny walk into the woods and all the animals scatter.
    Edited by 3 at 11/01/10 @ 19:25
  • siro #20 2 years ago

    freakzilla: Where exactly is that a long piece? :)
  • owl #21 2 years ago

    @ sigmagoat

    while i agree that scee actually seem pretty inept when it comes to getting games into their customers hands, i don't think it really matters much anymore. most people who are 'into' games seem to order them online anyway and a few extra days waiting for the package to arrive from hong kong or new york rather than a warehouse in bedfordshire seems a small price to pay for the ability to (finally) play games from all over the world with very little hassle.

    it's probably that i still get a little buzz from importing something months early ^_^
  • wizbob #22 2 years ago

    @notmyrealname

    Your english is incomprehensible.
  • menage #23 2 years ago

    Don't know, I love different stuff, but this look as already warping my vision and giving me headaches.

    I'll stick with darksiders
  • freakzilla #24 2 years ago

    @siro
    Its not, but people like to moan that you should blog it. Just a way to warn the impatient people.
  • NotSoSlim #25 2 years ago

    @ sigmagoat

    Its really not SCEE fault these games dont get released over here. You need to find a publisher and unfortunately Atlus dont release many games over here. For demon sous to be released over here we need someone like Eidos to publish it
  • barchetta #26 2 years ago


    I know I'm vastly oversimplifying the commercial/legal/technical aspects (and I have my English speaking centric hat on) but, if the 'data' size of a game like this would allow, could it not be published via PSN - even for a higher than normal price?

    If a US translation of this, or any game, is viable then UK PSN would be a nice option for those games that would be too costly to translate for a potentially small (uneconomic) Euro-zone market. Surely digital distribution has much more potential for dipping one's toes into other markets? Hell, even picking up some non-translated stuff might be interesting to many.
  • DrDamn #27 2 years ago

    @NotSoSlim
    And if only SCEE knew of someone who publishes games ...

    Had a little play through myself last night and did the first dungeon. I'm liking it. My pitiful single language skills haven't hindered me much yet and I'm progressing with a few questions. In fact I'm probably not being helped through the puzzle elements quite so much so I'm having a more taxing time - which for now is preferable. Got a couple of questions for anyone else playing ...

    1) Occasionally your sword gets powered up until you take a hit - what are the conditions for that kicking off? Is it a certain number of hits/kills in a row without taking one yourself or something? (NB: this is different to the pick-up which seems to max out your sword for a limited time)
    2) I have picked up a couple of what look like white bricks - what/when are these used?
  • aine #28 2 years ago

    @barchetta - its certainly possible. thats what happened with Agarest in the US (released on disc in Japan and Europe, and as a download in the US - it was the biggest downloadable PS3 title ever released, i think). but i suppose for one reason or another no one wants to do it here - maybe the market for downloads isn't as big in europe (IIRC a lot of countries don't have PSN at all) and it wouldnt cover the licensing costs. or maybe publishers are just shit.
  • DrDamn #29 2 years ago

    Maybe it would help if the rules for release were a bit more lax? I presume a minimal set of languages supported is required (English, French, German, Spanish, Italian). If like Asian releases they let them release a title with limited in game language support and basic instructions in all languages we'd get more releases? They could just ship out the US release more or less. For example the Asian release of this game has Japanese throughout the game and manual but a crib sheet in Chinese and English. A release with limited language support is better than no release at all no?

    To anyone wondering I got the answers to my questions above from the_dudefather in the forum (thanks again). They were...
    1) When on full health your sword power gets a boost - as Zelda.
    2) Bricks are used for some sword upgrades at some point.
  • funkateer #30 2 years ago

    "Due to the incompetence of SCEE I am importing a lot so far this gen. "

    Very true, SCEE is really making EU customers feel like second grade here (while PS3 is biggest in europe). Besides being unable to release some of the best titles in my country, the PS Store is also a barely working utter mess here and lacking content compared to the US.