OnLive Review
Merrily down the stream?
Version tested: OnLive
Game streaming service OnLive launched in the UK at the Eurogamer Expo last week. We've been running two tests of it since. This review, conducted by Dan at home, approaches it from the perspective of the man in the street. On Saturday, we'll present a full technical performance analysis by Digital Foundry's Rich Leadbetter.
Live gameplay, streamed directly to your home. Instant access to the latest games, with no downloads or installation. You press a button, and a computer hundreds (even thousands) of miles away responds instantly. It sounds like science fiction, but OnLive is now up and running in the UK, so we can finally put the claims to the test in a real-life domestic setting. Are we witnessing the majestic birth of a new era in cloud-based gaming, or a clumsy newborn that needs time to find its feet?
The answer, perhaps unsurprisingly, is a bit of both.
First, let's take a moment to pick apart exactly what OnLive actually offers. It's accessible via your PC or Mac at the OnLive website, downloading an app that then connects you to the OnLive servers. Sign-up is free, and you can then make purchases as and when you want, try 30-minute demos, rent games for three or five days, or sign up for a monthly PlayPass for £6.99 which grants you unlimited access to a selection of around 100 titles.
But OnLive is also a console, or at least a "micro console". This standalone kit costs £69.99, plugs directly into your broadband and HDTV and comes with its own wireless controller. You then access the same account and content, but from the comfort of your sofa.
The micro console
It's the micro console that most clearly reveals OnLive's ambitions. This is a service with at least one eye firmly on the living room. It's also here that the technology grinds most obviously against the limits of the real world and the expectations of mainstream consumers.
The micro console itself is a discreet little thing. Packaged in a sleek black box with tasteful orange highlights, it looks for all the world like you've picked up a really expensive pair of trainers. Inside is the console itself, a small, slim oblong about the same size as a 3DS. It's glossy, weighty and the prospect of using something so minimalist to pipe gameplay straight into your telly is tantalising.
The spectator arena, where you can watch other players live, is the sort of great idea that sets OnLive apart from Xbox Live and PSN.
You also get a wireless controller, unashamedly based on the 360 game pad design, right down to the "home" button in the middle with "back" and "start" to either side (although the positions of the left stick and superior d-pad are reversed). It's substantial, if slightly awkward in the hand: in design, feel and function it brings to mind any number of third-party Xbox peripherals, although the build quality is better than most. It does have rumble, a nice touch that could easily have been omitted.
Also in the box is the expected bundle of wires, including an HDMI cable for your TV. It's here that impulse purchasers will get their first shock. Since it demands so much bandwidth, the micro console has no wi-fi as standard. You can hook it up to an external wireless bridge but the recommendation is to use a direct ethernet connection to your router. There's a cable in the box, but at just five feet in length it's going to be of no use to anyone who doesn't already have their router within spitting distance of the TV. You'll either need to rearrange your home network or fork out for a longer cable.
It's the sort of essential info that isn't to be found on the swanky black box, and is the first of several awkward short-cuts that will make the OnLive experience a tough sell for the mass market.
Setting it up
Customer service is another. Upon plugging the micro console in and firing it up for the first time, I couldn't get it to connect to OnLive's server. The support section of the OnLive UK website simply forwards you on to the US site, which has some not entirely helpful FAQs and links out to networking guides on other sites. It's a bit like taking your iPhone to the Apple Store and being told that there's a bloke on the market who can sort it out for you.
I couldn't use the live text chat helpline, because it's American and they were all asleep. So I submit a question using the standard form and wait for a reply. There are also no forums on the official site, so I Google around until I find onlivefans.com, where it seems other people are having similar difficulties. No single answer presents itself and port forwarding doesn't help, so I'm reduced to the most rudimentary technical fixes I can think of.
The micro console's "no frills" approach really hurts it here, as there's no way to manually enter network settings. Eventually, after power cycling the thing for a few hours, it connects and I'm off and running. What was the problem? I guess I'll never know, but if I were a normal dad trying to get the thing working on Christmas morning, I'd probably be even more frustrated than I already was.
The next morning I finally get a response from the tech support team in the US. The paraphrased version: "Just keep trying and it'll connect eventually."
Individual game pages are well designed, with trailers, live feeds, DLC and even the metacritic rating all on display.
There are other curious quirks brought about by the limited functionality of the micro console, so let's get those out of the way now. A lot of functions are delegated to the website rather than the console dashboard, for example. Setting up a new user, making any changes to your gamer profile and authorising access to Facebook are all beyond the scope of the limited dashboard.
There's also no power switch or reset button... [Correction: OnLive has been in touch to inform us that there is indeed a power button on the console - quite well disguised as one of the lights on the front of the unit. Our mistake! We've removed our criticisms here.]
That's a lot of niggling irritations for a new hardware launch to shoulder, especially as the console itself is so stark and unhelpful when it comes to finding solutions. Thankfully, once it's up and running, there are more positive things to focus on.
The front end
Those positive things include the Arena, which lets you drop in and spectate on what others are playing as they play. Voice chat is supported (in a beta form, at least) and it's a great way to get a feel for a game. As well as navigating the feeds from a vast video wall, you can also find specific Arena links on the marketplace page for each game.
Similar in execution are the Brag Clips, which can be activated by hitting the "record" button on the base of the controller. This then automatically saves the last ten seconds of gameplay as a video clip, and will even post it direct to Facebook. These aren't terribly well explained from within the dashboard, but it's easy to see how having such a function applied across every game you play could lead to something worthwhile further down the line.
OnLive's dashboard is a model of calm and simplicity compared to certain consoles...
The marketplace itself is well laid out and refreshingly free of advertising. Just search for what you want or browse by genre and decide how to pay. Bang in your password to authorise the sale and you're away. You can go from making the purchase to playing the game in thirty seconds. It's incredibly impressive.
Choosing a game isn't quite as intuitive as you'd hope, since there's seemingly little consistency as to which games are available under which pricing schemes. Batman: Arkham Asylum, for instance, is available as a full purchase, a three-day or five-day rental, as part of the £6.99 monthly PlayPass and also has a free trial. However you want to play it, you're well catered for. THQ's Homefront, on the other hand, is just available for £29.99 with no other options - not even a free trial.
Some games won't even work on the micro console, as sold. Since OnLive is streaming PC games, some require keyboard and mouse and simply won't run with the micro console controller. It's an inherent limitation of the technology chosen, but it does make the offering a confused one.
[Editor's note: OnLive has pointed out that it's possible to plug a keyboard and mouse into the console via USB to play these games. This is true, but it's an additional purchase that may leave micro console owners wondering why they're not just playing on PC. Even stranger is that some of the games marked keyboard-only already have controller-compatible versions on the Xbox or PS3. We feel our point about the confusing proposition stands, but it is fair to clarify that the micro console is capable of running every OnLive game with the right peripherals.]
Playing OnLive
What can't be avoided is the question of performance, and it's here that OnLive manages to play both sides of the pitch. When it works, it's genuinely amazing. Live streaming gameplay, conjured instantly into your home by some wondrous magic. The visual quality is never going to please HD purists, but it's functional enough that you quickly stop pondering the technology and just get into the games - just as it should be.
But that's when it works, which isn't all the time. The minimum downstream required is apparently 3 Mbps, with 5 Mbps the recommended limit. I have BT Broadband, OnLive's official UK partner, and my download speed is 7.9 Mbps (the UK average is 6.8 Mbps, according to Which?). Even exceeding the requirements, my experience was variable to say the least. Catch OnLive at a good time and everything is smooth as butter, albeit with some grubby textures and a tinge of Autotune to some of the audio. Controller latency is slightly noticeable, but nothing you can't get used to. Not perfect, then - but perfectly adequate.
But then it can completely fall to pieces. Frame rates plummet, input lag skyrockets and the game comes crashing to a halt. Sometimes the cause is clear. At one point, I sent an email and was able to see the slowdown in FEAR 3 as the message chugged through the clogged data pipes. But then, moments later, I was able to play Lego Batman for an hour while my PC happily ran the BBC iPlayer, with no obvious detriment to either experience.
Indie platformer Trine ran beautifully, but Dirt 3 became a glitchy disaster within a few minutes. Deus Ex: Human Revolution was mostly fine, but Homefront was virtually uncontrollable. Try them again a few hours later, or the next day, and you'd get a completely different experience. And since everything you see on-screen is being streamed, even the dashboard can fall prey to network issues, with text prompts that might as well be hieroglyphics.
The marketplace is easy to navigate at the moment, but that could change as the amount of games increases.
It's this inconsistency that can make OnLive so maddening. Is it a problem with the service itself? Noise on the line? A hiccup in BT's network? There's no way of knowing, but it kills the gameplay experience stone dead. If the connection is deemed too bad then OnLive simply quits, kicking you back to a menu screen while a five-minute countdown runs to see if you'll be able to carry on where you left off, or if you'll have to restart.
A quick straw poll of fellow users revealed some with lower download speeds and better experiences. Others had robust 100 Mbps connections and were plagued with problems. Given such a range of experiences, it's hard to unequivocally recommend OnLive, purely because it's either revelation or purgatory depending on factors that are beyond your control. Fortunately, you can at least test it out on any home computer for free.
If the network issues can be smoothed out, or if the UK magically receives a glittering fibre-optic data network overnight, then OnLive could genuinely revolutionise the way we buy and play games. Certainly, for PC owners who have opted out of the hardware arms race, it's a great way to try new games without spending a fortune on new kit.
But as a challenge to the status quo, and as a standalone console offering? It's got a long way to go before it becomes a mass market proposition.
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Comments (129) Latest comment 8 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Really EG, you're always bloody late with your reviews!
Holy shit I just popped back in to find my post was taken completely seriously! Oops.
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There was no option to use OnLive in the UK before the service launched last Thursday, and we felt with a unique offering like this is was best to live with it for a few days rather than rush a review up. Besides, it wasn't working for much of the first day.
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THEN when I did manage to get on, I got network issues, black screens with sound, and unberable lag. And its not my connection being crap (though its not the greatest connection in the world), because I can DL off PSN quickly, I can stream videos and such fine. I can, basically, do everything that makes me satisfied EXCEPT play Onlive.
If the future of gaming is not being allowed to play because its 'full', and network issues, then that's a future I will NOT be part of.
Edit: Yeah, negged down because i've had a crap experience with Onlive. So you think the 'future' of gaming is acceptable to not allow you to get in to play a game because its 'full', do you?
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Vamos, having tried Online on my Mac on a 20MB unlimitted account, i can tell you, Dan is spot on with his review. The performance is varied, and to be honest, the problem is that the internet can give different speed issues due to throttling, which is pretty much out of Onlives ability to manage.
As many people have said before, its a great concept, but with the internet in the UK being pretty awful, its going to be another 5-10 years until this is better... but unfortunately the amount of data we will be downloading will also increase, its a problem that will not go away easily. Because in 5-10 years, many TV channels will probably be broadcasting live over the internet...some already are, but companies all companies will want to do this. Just think of millions of homes using the internet to watch tv....
So bandwidth is going to be a problem for a long time to come i'm afraid. Especially at the rate of fibre implementation.
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One day all games will work this way, but not yet.
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Played it at the expo and was surprised at how little noticeable controller lag it had, although the graphics themselves did show noticeable artifacting. Felt like everything had been smeared with vasaline.
Impressive tech demo, but not a product I'd actually be willing to spend real money on. At least not yet...
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As it is, it's a nice proof of concept that offers a glimpse of things to come. Sadly for the OnLive guys, somebody else will proably come along and do it better and grab the market share.
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But as I say in the article, OnLive have at least shown the tech to be work*able* even if it doesn't quite yet, uh, work. Cloud Gaming could have a healthy future alongside all the other ways we play, and I look forward to a time when I can use it with confidence - I think it's when, now, rather than if. I just hope that OnLive haven't killed themselves by jumping in too early, because as a first attempt it's pretty smartly done and it'd be a shame to see them fail.
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I was looking at moving from SKY back to BT to have inifinity, but as usual BT are being a bunch of unprofessional muppets.. who have no idea about the service they are implementing. I partly blame previous governments who made BT incapable of doing anything.. and are always about 5 - 10 years behind...lol..
Onlive cant be successful in its own right, it has to rely on others to implement the backbone technology.. not something that is a sensible business model to be honest.. and i suspect it will fail because of that.
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Still, I got it free thanks to the Expo, and thanks to Onlive for the free beer too... So there's that.
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but its new tech, and its under developed and still not fully past the tweaking phase. it won't run smoothly, it won't be problem free, and it won't satisfy everyone coming to it this early.
whether or not it will get better and gain more support and is a question of time and tolerance. for those that like it, hopefully that means people won't dump it before improvements to the network and streaming are done to present a better experienc. but for myself, i prefer the idea that the games i purchase are playable by me without being forced to connect to the interent. i have been in situations where internet connection is not an option, and i shudder to imagine how i would play the games i had bought and paid for without internet.
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Still, i'd LOVE to see this feature on XBL and PSN.
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This might be ok for the kind of games you only rent, but even then you're scuppered if you have connectivity problems. It has the same problems as Ubisoft's always-online DRM.
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Not this decade, though. Sorry Steve Perlman.
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I agree with you on the fact you buying the games and then being able to play them is at the mercy of your connection/OnLive up and running. I'm not too hot on the idea of cloud gaming being the future, but i'm always willing to try new things out before judging them, which is why I gave OnLive a try. Unfortunately, a limit to the amount of players being able to play, and network issues made my experience rather bad.
Though, in all honesty, i'd rather have a DL only future than a cloud only one.
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Could be asking too much here, but does anyone know what ISP Onlive use in the UK? Would have thought if you're dedicated enough you could switch to that supplier and maybe get better performance?
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"Some games won't even work on the micro console. Since OnLive is streaming PC games, some require keyboard and mouse and simply won't run with the micro console controller."
Or you can plug a keyboard and mouse into the USB ports on the console, like the website suggests, and play them after all.
"There's also no power switch or reset button."
Apart from the button at the front of the console between the USB ports that, in my experience at least, turns the console on and off.
I agree with many of the comments, but I do actually quite like OnLive. The appeal of an instant-access library of games is one that shouldn't be understated - I find myself firing up OnLive for a quick blast on games like Unreal Tournament 3, which I don't keep installed on my PC but like to play every once in a while.
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Couple of observations/questions though:
- I think the minimum requirement is 2Mbps, not 3 (although I'm on 6Mbps and get problems)
- can't you plug in a mouse and keyboard on the MicroConsole if you want to play a game that needs them? I thought you could but haven't tried
- There's a small button between the USB ports on the front of the MicroConsole which seems to work for me to turn it on and off. I haven't had to resort to using the plug to reboot at all!
Only other thing I would say is regarding WiFi - really big mistake not to include that and it almost prompted an immediate posting on eBay from me! Luckily I was able to re-arrange my home network so I wouldn't need a cable running halfway through the house but I reckon that will put off a lot of people.
Edit: Berelain just beat me to it on a couple of points there!
Otherwise, I also just wanted to say that overall I think this is a great idea. Hopefully the current problems are mainly just teething issues which will be ironed out in time. I plan to give it the benefit of the doubt for now as if they can get it working pretty smoothly, it's a really good value offering. And it'll be even better if they can do a WiFi compatible console!
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what's the point? if the experience can be anywhere between perfect and unusable pretty much at random, what does any given test on any given PC actually tell you? That at that moment the experience was good/bad and pretty much nothing else related to any other time you might fire the system up. It's useless. My PS3 doesn't not perform whenever it feels like it, so how is onlive comparable?
Actually, that gave me a notion - Onlive is the Carlos Tevez of video gaming!
"Or you can plug a keyboard and mouse into the USB ports on the console, like the website suggests, and play them after all. "
So not only does the console have to be near the router, you now have to sit near the console (how many keyboard or mouse USB cables are more than a couple of feet)? That's a wonderful solution that is.
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I can see that the service would be perfect for platform/strategy games though.
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Perhaps it's got something to do with the fact that I haven't played a game on a desktop for about eight years, but I just can't get the hang of it.
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Whilst there are obvious hurdles to overcome the service can only improve as broadband improves in the country.
At the moment I'll hold off buying a full priced game though. I find the wording of the small print slightly worrying in that they can introduce a subscription fee at any time and if you are unwilling to pay it then you lose access to all your games. Also they seem to only promise that you'll have access to a game that you buy for 3 years, for those of use that play older games regularly this isn't really a whole lot of time. My Steam list is populated with many older games that I still enjoy today. Of course, they may well allow access to the games beyond 3 years and may never introduce a subscription service, but it's still somewhat of a gamble.
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Since I'm lucky enough to have my router in the living room I decided to try it wired, forgetting that I had no spare ports, meaning I had to disconnect either my TV, Sky Box, PS3 or 360 in order to use it. Still had no more luck, so have given up completely at this point. Considering they're asking £35 for newer games anyway I'd much rather by the disc based version for one of the consoles and be able to make some money back when I'm done and not tie up the household internet while I play.
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I'm sure they won't exist in 10 years, but its here now, with problems, and it gets judged today.
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Charging £79 for the shoddy sounding microconsole sounds a total ripoff, it could at least have a power button
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Wireless keyboards and mice are supported as well - basically if you can plug-and-play on your PC, it should work with OnLive.
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My provider is PlusNet (8Mb DSL)..
Until yesterday, the service was throttled (Bronze priority they called it). Yesterday morning it was put into their traffic management database to allow at line speed (Titanium priority I think it's called). The difference at peak time for me went from unusable to mostly playable. This was wi-fi on my laptop 80.211g... I tried wired on my desktop... still playable but flaky. This was all before 10pm last night....
I tried the US server at the same time and..... it was perfect. Not one glitch in about 30mins gaming for me.
My conclusion is that Onlive UK is still swamped by demand and that it will settle down in a few weeks or so... or they will get more servers/bandwidth or whatever the problem is. The queues may not be a problem after everything has settle down also.
I couldn't really tell any difference between wifi or wired. I tried DIRT3 and found it pretty bad as others have mentioned. The lag is a problem for driving game I think.
Overall, the service is good for what it is. The game for £1 is a good offer. The subscription is not worth it (for me) as I have most of the 'premium' games there and have no desire to play the casual ones. (Hidden object games make a fair chunk of it!).
I will be using it to play my £1 copy of Space Marine and my £1 copy of Splinter Cell on my wife's account
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^
Good stuff. I thought that would be an horrendous omission.
Now they need to investigate something called QoS, and push their servers closer to the players as they grow.
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Nothing I read after this point sounded amazing.
I guess someone had to do it first, and the first outing of any new tech is always a bit ropey. I don't doubt streaming is the future of mass market gaming though (a few luddites won't halt that progress, as they never have for any new technology). I'm just not personally interested in being part of the first wave.
I will echo some of the sentiment voiced on here regarding full price sales however. This is simply NOT the kind of platform on which you want to own anything. It makes little sense to do so. To those saying "but you never really own your games" my response would be "why would you want to own them?". Before you neg me into next week, hear me out. Think about what the experience of gaming really is at its heart. If you aren't gaming, your games are just sitting there. When you are gaming, you want variety and choice.
Gaming is in essence a consumable pastime. A flat (reasonably priced) rate makes perfect sense for most gamers. of course the price has to be right (for the widest success in the real market, it has to be competetive compared to buying and trading pre-owned). If you work out how much money you spend per month buying and trading games, and its less than £6.99, I guess this makes sense (assuming it works, which it might appear it does not... very well). If you buy and trade frequently, the idea of ownership doesn't really feature anyway.
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One thing that I like was the perfect 360 controller support including rumble and the Guide button bring up the menus.
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There have been a few onlive is full moments but I kind of expected that when they gave all BT's customers a free sub for three months.
It'll settle down, and it won't need 10 years. I'm surprised so many people are getting so hot under the collar about a company that has provided a service lots of people said was physically impossible, given Eurogamer expo peeps free consoles, sorted out free trials... They seem like they are the good guys to me.
I get the pricing issues. Not sure I'd pay full whack for a game when the T's and C's make it feel like a three year rental, but the playpack stuff works well for me. And pricing is going to evolve as they work out what makes money - plain and simple.
And seriously Eurogamer - it's a bit poor to slag the micro console off for not supporting mice and keyboards and on/off switches when it does. I love the site but that sounds like a mistake my Dad might make, not a video games journo. Go punish yourself for a bit.
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My experience of the service so far has been very positive. My set up is:
• Macbook Pro
• Virgin 10Mb cable broadband
• Wired connection to a modern router.
I found it was essential to set up port forwarding (as instructed on the OnLive website) but after that my 9pm onwards sessions for the last few nights have been pretty much seamless. I’ve mainly been playing Deus Ex: Human Revolution and have really enjoyed the experience. I’ve now signed up for the subscription and pre-ordered Saint Row 3 to get a free console.
It really suits how I want to play games allowing me to dip in and out of many different ones without the expense of having to buy them. I use Spotify for my music and I now use OnLive for my gaming.
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on 50 mb virgin it still has lag time will tell imo next year it will be a very small circle using neg all you want.
gameS industry would love it if we all fell for this we would never own anything they would make loads more money long live the DISC.
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My set up is a 2010 iMac plugged directly into my router. For info I don't use wireless for any of my multiplayer console gaming as even my wireless N set up isn't the most consistent of connections at times.
Is it perfect no but I can see this only get better and better
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Without explanation, what can we conclude from this? Fingers, meet ears.
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That PC gamers don't like the idea perhaps?
In my opinion the business model of OnLive could be critically flawed because of lack of understanding as to who their customer actually is.
Who I don't think the service is for is PC gamers. Why do some gamers choose PC as their platform rather than consoles is the key question. PC gaming is certainly not the mainstream choice either, it's more complex to maintain and operate than console gaming. I think the reason some people are PC gamers is because they want a higher quality experience than console, be it higher resolutions or more FPS or more AA or more everything. OnLive doesn't provide that, it gives a lower quality of service; hence I don't think it appears to core PC gamers.
Who their customer could be is someone using the service in a hotel, but seeing that most hotels have trouble connecting up analogue coax to their room's flatscreens let alone HDMI HD games I'm sceptical (and it's just as bad in US as here, if not worse). Perhaps their customer could be someone who has a very low spec PC/Mac and doesn't own a console and wants to play PC games, some of the posts above talk about using notebooks to game so maybe.
But I think their only customer could be someone who wants to game with as little cost as possible, and doesn't care about the quality (720p on a PC, welcome to 1996) or lag. The problem with this is it relies on OnLive being cheap, which I don't believe that it is.
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I just hate the fact that when they say that game has run its toll, its gone. Forever.
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I was so impressed i've preordered saints row 3 to get the free micro console.
I even got 30% off for paying for a 1 month pass and got space maarine for £1.
I think thats a pretty good deal a free console 2 full games a rental of another 100 games for a month all for £35.
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Btw, you don't have to sit near your router just because they supply a short cable, that's just silly, other consoles have supplied short cables, you buy longer one if you need a longer one.
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Awaiting my micro console after pre ordering saints row 3. I think, think, I would be prepared to use such a service as my only gaming experience. But that would mean all my fav games being on the service, which obviously will never happen. (FIFA, halo, gears, god of war etc etc)... I have used Spotify for couple of years (ish) and so this is something I am used to.
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If you have an old laptop or PC/MAC and a controller, save your £70.00 for the console until the service is improved and enjoy it if you can.
Other then lag issues (mostly due to my speeds) it is pretty cool. ATM content is really light for the price.
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the way the uk broadband infrastructure is 'growing,' this product is at least 10 years too early.
most core gamers (whom i think who they are targeting first) seem to demand HD gaming as a standard now, and by the time everyone has superfast broadband enough to cope with the HD streaming and negligible lag OnLive needs, super HD/4k will be everywhere, and the core gamers will want/expect more.
and when the service dies its inevitable death, what will you be left with to play the games that you bought for it?
most people i know are too attached to the concept of physical product to go for this - and you only have to read the comments on this site alone to know about the devil's spawn that is DLC...
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You also get to control it, and use mods etc.
No I can't watch a film, I want to play it, be in the middle of it, hear the fans winning up, check my temps, overclock etc etc
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I'll hold it off for at least a couple of years to see how it progresses.
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Will I be able to do this with Onlive?
No?
Then I don't want it.
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Even in the most ideal circumstances, you'll still stuck with a degraded image and sound due to heavy compression, no matter how powerful the PCs are at the other end of the line. And added lag.
Of course those PCs are in the end paid for, by you, but they're not really yours. And neither are the games. And you're paying to keep those servers online 24/7 in heavily cooled data centers, eating energy like there's no tomorrow, even when they're not used. And all those things have to be maintained by people, who need to be paid. By you. Something's gotta give....
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So, I'd get about an hour of onlive before it all went batshit. And I'd probably trip over the enormous ethernet cable running down my stairs too unless I spend another £100 on a mains electric piggyback network.
A nice idea but probably doomed in the near future due to the limited number of clients that can meet the technical requirements.
Whether enough money can be pumped into it to keep it afloat long enough for BT to get their foot off the UK broadband hosepipe remains to be seen.
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Within 3 mins these games were on the screen and up and running the picture looks SD, there was no notacable latenct playing multiplayes games on Home front, Unreal T.
The interace is superb, the grapihics a bit fuzzt by the muliplayer games I played felt superb better than psn or live, no host advantage etc seemed present, but can I put up with the graphics.
I also bouight STAKER for £1.
That 100 bundle would normally cost £6.99 a month,(cancel anytime) what a bargain.
I say try it there is no commitment and the cost of rentals are really good,
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I first played Saints Row 2. Really choppy but then again that Saint's Row! So I tried Lego Batman and that was superb. Rock solid frame rate. Just cause 2 was next and again was a really positive experience.
I was a sceptic but I was surprised. Will I pay 6.99 a month at the end of the trial? I think I might. What really appeals to me is the possibility of running retro stuff. A previous person mentioned that he can't get his old consoles out and play them with in future but with emulation the way it is, why not? Dig out the Saturn (or SSF emulator!) and play Radiant etc. MAME etc. And as these games run at lower resolutions, should make things even better.
So, a converted sceptic? Maybe so. I know there is a lot of negativity around on this but I was truly impressed. Well done OnLive and when things settle down on the UK side, who knows.
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I can't WAIT to see an Onlive vs. Console face off. Everyone'll hate it and say it's biased due to the Internet connection of the reviewer, regardless of what they say.
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No doubt some people don't like the idea, but without explanation we can also conclude that they don't feel confident in saying why. And of course its not all PC gamers, just the vocal minority. Most PC gamers will have no strong feelings on the matter, whereas the vocal minority seem to feel threatened by it.
And of course the first version of a streamed gaming service is not everything streamed gaming can or will be. It will get better, and more companies will eventually follow the model, and this potential for success also seems to make some people strangely unconfortable. I don't use the term luddite to be rude, it is simply a description of what I think we are seeing.
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"What OnLive failed to realise..."
But did they? Did they really fail to realise your straight forward observation of what the internet is? I know we like to spout this stuff from on high, but did they really not look at the internet properly before launching into this venture?
Clearly there are issues associated with running over a network that is not within your control, but did they truly fail to realise this? Or did they work to accomodate it?
This is what I meant about fingers in ears earlier. I'm not an evangenlist for this service, I have no personal intention of using it, but in our collective dislike of "not owning stuff" we are starting to... well, talk nonsense to put it in simple terms.
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As has been brought up a few times now, when a particular game gets removed from the OnLive roster then its gone, and you don't get to play it anymore. This limits choice. Also, tough luck if you're 1hr short of completing it - I guess you can see the end on YouTube though.
The other point is this notion of 'consumabilty' that kanga raised. I can certainly appreciate it, and it describes a lot of the games scene pretty well. But not all of it. Is a Final Fantasy title a consumable game? Is Gran Turismo or Grand Theft Auto? Ico? I don't want to consume these games piecemeal; I want to own them and experience them at my leisure.
Seems to me that OnLive is an attempt to put the town centre video arcade in your living room. There's certainly some crossover in the types of games that best suit the two arenas.
But what's that you say? The video game arcade in your town closed down as consoles and home PCs took over? Hmmm. Interesting, that.
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that dirt 3 comment is a lie I got lag on 50mb virgin they say it is high end PC quality me thinks NO.
I swear Onlive employes are trolling this site lol.
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Onlive says in the terms and conditions in the extremely rare chance that Onlive ceases to be any games bought in the last 3 years will be refunded to the user...
Happy now? I get it's not for everyone but jeez some people just moan and moan... I don't have any lag and it's not Onlive's fault that your internet sucks...
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I'm on O2, get something like max 6 megs connection but the connection can be pretty patchy at times but when it does work it was working reasonably well. I tried Borderlands as well, and the lag there was more discernible, seems maybe not perfect for a FPS game where true millisecond timing is pretty important. As I say though, when we have internet infrastructures which rival some of the east asian countries (South Korea I think has fibre optic 100Mbps connections very wide spread), then really the lag won't be anything worse than the normal console lag and TV lag, at hopefully at true 1080p streaming resolutions someday. There's real potential here, it'll just take time for technology to catch up to the concept.
I'd love to see this concept applied to other applications. Serious video editing requires seriously quick and powerful equipment and stupid amounts of storage. The thought of uploading footage to a service like this then using professional software which responds quicker than if it was running natively on your own system... it's a very powerful concept. Plus it could be so much cheaper to do things like this compared with the only alternative you have in the real world. Could video edit, Photoshop, whatever, no matter how resource hungry, even on a device like an iPad using tech like this once it's perfected. True cloud computing. I like.
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Mine is ok, for example.
We are not lying, just very lucky it seems.
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Have got DE:HR Augmented for a quid (eventually - NatWest blocked the initial transaction so I had to use another card. Bastards.) but it's not showing up in My Games list yet *fume*
Also subscribed to the PlayPack for a month to give it a fair crack of the whip, and played some Flatout 2. Virgin Media cable, 50mb and I have to say I was impressed. No noticeable lag, good quality full screen streaming, and some random fella spectating me who cheered when I took the lead. Which was nice.
Will have to give some of the other games (including DE when they see fit to stick it in My Games) a shot and we'll see how it goes. Seems OK so far. No substitute for a proper gaming PC of course, but I've got a Mac....
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In theory there's nothing to stop, say, Sony having a spat with Time Warner and removing all their movies from their catalogue despite you potentially having bought the right to view such at any time.
This is no different. The only thing stopping such from happening is public opinion and negative publicity.
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Regardless, I pressed on and fired up some FlatOut 2 again and was surprised to find it remains playable. Sure, the video quality IS significantly worse here and it did stutter once or twice but it was just about good enough to play. It looked sort of like when you blow up a postage-size stamp MPEG to full screen. On a 27 inch monitor. Artifact-tastic. Still managed to win though
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Even stranger is that some of the games marked keyboard-only already have controller-compatible versions on the Xbox or PS3.
Yes, because those are console versions. Let's not make ourselves look stupid here just to try and back up an earlier point, eh?
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Even if the service is successful and lasts for decades, from what I've been reading, when you buy a game they guarantee its availability for only three years. Even if they don't cut support immediately after three years and leave it running for a year or two longer, what are the chances of it still being available in ten or twenty?
This is my whole beef with digital distribution and, now, cloud-based gaming as well - our continued enjoyment of a game we have paid for is completely and utterly at the whims of the company and its policies. So far, there haven't really been any problems with these services in this regard, because none of them have really been running long enough yet. My Mega Drive games will continue to function for as long as the console itself does, and even if that breaks you can get replacements on eBay easily enough. When the next Xbox is launched, and Microsoft chooses to cut support for LIVE on the 360, how do I re-download my purchased games in the very likely event that I'm forced to by a hardware failure of some kind?
OnLive has the same problem. Aside from the obvious vulnerability of the company at the moment, there's no guarantee that they'll keep a game running indefinitely. I realise that a lot of people treat games as disposable, but I never have - I've never sold or thrown away a single one. And it is people such as myself who will suffer when physical media goes the way of the dodo.
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I have a 30 gig download cap and an 8 meg download speed. Even at 5 meg download Im going to hit my data cap after 11 HOURS of gaming using this service...... and thats WITHOUT using my interweb connection for ANYTHING else...... Combine this with a poor network infrastructure that BT is failing to do anything about in a hurry......
So if I purchase or rent 3 games I get to play each of them for about 4 hours in total over the course of the entire month.
Most products these days carry warning labels. This should as well. And it should read
"Not Suitable for the UK Market"
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