Killing Deathwing in WOW Patch 4.3
Blizzard's Tom Chilton tells us all about it.
In World of Warcraft: Cataclysm, the ancient and powerful Dragon Aspect known as Deathwing returned to and laid waste to the world of Azeroth. He, once known as Neltharion, was created by god-like Titans along with four other Dragon Aspects to watch over the land of Kalimdor. But the roaming terrors of the universe, the Old Gods, made Deathwing go mad.
Now you, in patch 4.3, get to finally face and fight Deathwing. He, it, is the most powerful thing in World of Warcraft, so killing Deathwing will be far more complicated - and dramatic - than an upfront head-to-head. Just imagining the loot from such a monumental encounter is enough to stimulate millions of saliva glands around the world.
While the Deathwing fight - the culmination of the Deathwing raids - may be the focus, it is by no means the only attraction of Patch 4.3. These patches are closer to mini-expansions than they are bug-squashing updates. Patch 4.3 also brings the intriguing new ability to Transmogrify your armour and weaponry to resemble other pieces of armour or weaponry. You could have a Tier 10 set of armour look like a Tier 1 set of armour. You could even have High Warlord armour look like Tier 1 armour. How will that play out?
Patch 4.3 also brings a Raid Finder that essentially creates an easy mode for raids. This puts random people together and helps them see raid content so often reserved for organised guilds. Patch 4.3 adds an 80-slot bank called Void Storage that charges for each item you wish it to hold. The idea is to store armour sets or keepsakes rather than potions or items you need frequent access to. Those are the big-ticket changes in 4.3, but there are a myriad class alterations and world updates to look out for besides. Oh, and a new Legendary set of daggers for the most devoted rogues.
To find out more about World of Warcraft: Cataclysm Patch 4.3, Eurogamer Germany arranged an interview with lead game designer Tom Chilton. With permission, Eurogamer shares his answers.
Eurogamer: Can you tell us more about the final stage of the battle with Deathwing?
Tom Chilton: Well, the final stage takes place in The Maelstrom, actually. It's a very long encounter. You start of at Wyrmrest Temple defeating various minions of Deathwing. There are basically six bosses that lead up to the Deathwing encounter itself.
Once you get to the Deathwing encounter it takes place, at first, at Wyrmrest Temple, where Thrall uses the Demon Soul to essentially take a shot at Deathwing and wound him. At that point you get onto a gunship and you para-drop from the gunship onto Deathwing and you fight Deathwing on his back, essentially peeling off his armour plates trying to expose him and make him weaker.
Once you've weakened him enough to where you've got him essentially wrestled to the ground - he's flying towards The Maelstrom, trying to get away, a lot like he did much earlier when he escaped and tried to gather his strength once again. You wrestle him down and then you fight the final, corrupted version of him, where all the horrible corruption that has affected Deathwing is all coming out, and it all comes to an end there in The Maelstrom.
Eurogamer: Are there separate wings to the Deathwing instance?
Tom Chilton: It takes place in a variety of different areas within Wyrmrest Temple. Some are outside of Wyrmrest Temple, some are at the top of Wyrmrest Temple, and some of them are even in the instances like the Eye of Eternity.
Eurogamer: Will famous NPCs help us fight?
Tom Chilton: Correct. There are a lot of the different major NPCs in Warcraft lore helping out. Obviously Thrall plays a huge part in this. He also plays a huge part in the dungeon encounters that lead into the raid. You're also interacting with Alexstrasza and a lot of the different Aspects.
Eurogamer: Will there be a mount reward for slaying Deathwing?
Tom Chilton: Yes, there will definitely be a mount reward for defeating Deathwing. We're not spoiling what it will be just yet.
Eurogamer: One of the instances will be in the Caverns of Time - will we be going back to Deathwing's past?
Tom Chilton: Actually you go into the future first. You have to deal with Nozdormu first, and convince him to send you back to the Well of Eternity, the battle there. The way you do that is you go into the future and see what becomes of the world if the Hour of Twilight happens. If Deathwing has his way and the Twilight's Hammer have their way, you're in the future taking part in what happens if the world comes to an end.
It's a very grim vision of the future where you convince Nozdormu that something needs to be done to keep that from happening, at which point he sends you back into one of the three other dungeon instances. The next one is the Well of Eternity and you fight bosses like Azshara and Mannoroth, and you are helping Thrall retrieve the Demon Soul at that point.
Eurogamer: Do you have to go through the new instances to get to Deathwing?
Tom Chilton: You don't have to. You can go directly into the raids if you choose. But a lot of the story stuff that sets it up takes place in the dungeons. That was the case with Icecrown [Citadel], and we found that the vast majority of players still went through the dungeons even though they were capable of raiding the Icecrown raid.
Eurogamer: Will there be new Legendary items in Patch 4.3?
Tom Chilton: We do plan to have a set of Legendary daggers, so all the rogues out there can rejoice. That's currently our only firm plan for Legendary items. There will almost certainly be a Legendary quest line associated with the daggers. There's still a possibility of doing armour pieces that are Legendary in terms of their item level and colour, but we haven't yet determined whether or not we're going to do that.
Eurogamer: Transmogrification has been discussed on your website. Why is it we can't transmogrify Legendary weapons?
Tom Chilton: We decided against it because we wanted to protect the identity of Legendary items, because if you see something that looks like a Legendary, you instantly know that it is a Legendary. We try as much as possible to keep them feeling special and very unusual; it's still that not all that many players in the game have them.
Eurogamer: Can effects on items be swapped around?
Tom Chilton: The item effects are associated with the item that you're using for looks.
Eurogamer: You're adding the option to buy back armour sets that have disappeared from the game - can we also buy back patched-out items like the Corrutped Ashbringer?
Tom Chilton: We are going to have a variety of different items that used to be available but aren't available any more, but it's not going to be all-inclusive. I don't believe that one [the Corrupted Ashbringer] is going to be available, although it's always a possibility for the future. We also have plans to try to make some of the older PVP armour sets available, although not necessarily through the Darkmoon Faire.
Eurogamer: Can you transmogrify a PVE set with a PVP set?
Tom Chilton: Yeah.
Eurogamer: Patch 4.3 brings the Raid Finder. Will this lock us to raids for a week or can we clear their content more than once a week?
Tom Chilton: That's definitely the intent, yeah. We do not expect there to be an enforced lock-out when you use the Raid Finder. The item level is not going to be as high as if you do it in the normal or heroic difficulty. You'll still be able to get epic items that are still really high level.
"We also introduce the epic gems in this patch, and they'll be available only through the normal and heroic difficulty of the Deathwing raids."
Tom Chilton, lead game designer, World of Warcraft
Eurogamer: Are you happy with the current raiding difficulty?
Tom Chilton: In large part, that's why we're adding the lower difficulty level of the Raid Finder. There's a huge distribution of player organisation and skill in the game and it's very difficult to cram that in to two difficulty modes without someone being unhappy - either the hardcore players or the casual players or the middle-of-the-road organised guilds. We feel like we need this third difficulty.
We plan to tune the content with the Raid Finder with the assumption that it is 25 random people being put together. If you're an ordinary player that just wants to see the content and have some fun and get some good items from doing it - even if they're not as good as the items in normal or heroic - then you'll be able to do it that way.
You won't get as many prestige rewards. You won't have the full extent of the achievements or titles or mounts and stuff like that.
Eurogamer: Are there going to be new recipes?
Tom Chilton: There certainly are quite a few new profession recipes. We also introduce the epic gems in this patch, and they'll be available only through the normal and heroic difficulty of the Deathwing raids.
Eurogamer: When is patch 4.3 coming?
Tom Chilton: We should be on the Public Test Realm soon, within a couple of weeks.
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Comments (36) Latest comment 8 months ago
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And to be honest you didn't really need much commitment to do the current raids after how much they've nerfed BoT and BWD, they were easily puggable. Why they're making them even easier is a mystery.
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Anyway I stopped playing this ages ago because it got shit. But I clearly see this as being their big finale in terms of providing ongoing original content.
You know what that says to me? PROJECT TITAN ANNOUNCEMENT AT BLIZZCON!
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Nah. Next WOW expansion announcement at BlizzCon. Titan next year.
This is just my educated guess, you understand.
I agree that WOW had peaked but it still has millions upon millions of players. They'd be crazy not to support it with new content for another few years at least.
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Because the game was released in 2004. It's a last-gen game.
I still think it looks pretty good, personally. But that's more to do with its style.
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I have also never understood Blizzards need to kill off their interesting bad guys. Is there some kind of rule that you can only "win" if you kill off the bad guys? From a drama point of view it doesn't make sense. That would be like LOTRO introducing a Sauron raid instance. (BTW When Sauron appears in the game - only once as far as i know - people pee their pants).
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The problem with pug raiding will be the same as with pug instancing: For every time you get in a good, fun group, you get in 10 groups with four jerks who will not tolerate the smallest error, who are there to make it a perfect speed run to fill some kind of daily quota, not to have fun. Who will rave and hurl abuse at every mistake.
I quit playing WoW quite recently because I just couldn't stand pug'ing.
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While I agree that PUGs can be annoying I find a fairly large portion of them to be good or tolerable, just a case of getting on with it. I'd rather see content with a PUG than not see it at all.
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I don't see why developers should stand on ceremony regarding a lore's big evils.
I'm waiting for World of Warcraft to introduce titan Sargeras as the focus of a new expansion. And, heck, who knows - perhaps one day we'll get to fight an Old God. You can imagine the entire Kingdom of Azeroth (and all NPCs/bosses within it) banding together to defeat an Old God bent on destroying the world.
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C'Thun was killed in Ahn'Qiraj.
Yogg-Saron was killed in Ulduar.
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It's the same reason that those who play WoW and know the lore say the name Sargeras in hushed tones but will look at Deathwing the same way they look at any other WoW big bad: as a pile of loot.
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How the hell can they keep killing off all these awesome bad guys? At best they should be defeated and pushed back, making good the escape route they would have planned?
Illidan.
Arthas.
Now Deathwing? That's a bit crappy if you ask me....
....as for the first comment on this forum with someone complaining about PUG raiding, frankly for me, and a lot of others, it's the only way we'll get to experience high end raiding. I'm sick of the elitist attitude in WOW, it's a sodding game that's meant to be fun. ( I also notice that most of the rudest players seems to be from Northern Europe, but that's just an unrelated observation that I wanted to put out there).
As for the other comment about the WOW magazine being cancelled, that's because it went up to £10.00 per issue, which was simply laughably expensive. I rarely buy magazines nowadays when they are £4.99, so a tenner was a non-starter for me.
Well, I can't see WOW dying anytime soon, and if it does, perhaps a private server will be the best option?
I'd love to go back to "old" WOW. I wonder what it would take to set up your own private server?
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And gameplay wise it also looks similar.
In fact, I think SW-TOR will be WOW in space. Here's hoping. I have the C.E. ordered from GAME, but seeing as they have screwed up my last two orders ( both non deliveries, and taking the money over a week prior to release date) I'm not holding much hope out about it making it to me.
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Yet stangely... probably 99% of LOTRO player do not want that. Maybe it says something about the game. A struggle against evil.. not some commando-style ass kicking like in WoW. There are more ways to be a hero than to kill giant bosses.
BTW Gandalf and co did not defeat Sauron in combat.
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Oh and yeah i'm in those 99% who do not want a Sauron instance. LOTRO is about your own story and how it weaves itself around the story of the ring. There are many many opportunities for challenging content in LOTRO without ruining the lore. Making a Sauron instance would be the same as having a mission in SW: TOR for blowing up the Death Star by pulling a lever or something. That's not how it happened.
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There is a general consensus among a goodly portion of the WoW player base, that pugs fail due to poor players. I would argue that, while its an element of failure, an even larger portion of the blame has to lie on WoW’s rather old shoulders.
The game is very much focused on providing content to organized groups. I can understand this. Remember WoW’s roots. In development 6 or so years ago, MMOs were still niche, and still very heavily focused on core gamers. No one could have imagined the success WoW would have, or indeed the wide player base it would get. But the fact is, we’ve moved past that. Blizzard has failed to find a way to both offer content to the highest level, and the lowest level. It promises much to its subscribers, but is increasingly unable to enact those promises.
I find it hard to believe that after 5 years, Blizzard is still tied to the holy trinity of gaming, and still offers a single prayer progression path through gear. Both of these archaic devices constrain most PUGs.
Tanks form single points of failure. That pressure to perform has decimated the tanking population. The margin for error on tanks is razor thin. A single mistake can cause a wipe.
Gear progression as a sole method of player growth means you can’t offer powerful item upgrades at the lower skill level without weakening the incentives at the top. This forces players into repeating circles. At the highest end, you’re raiding in an arms race, for ever more powerful items, but you’re not really growing your character at all. On the lowest level, it forces players to grind endless content (zul’aman, zul’gurab) over and over for gear that isn’t at the level of raiding content, and unable to provide you with an edge to compensate for a lack of cohesion.
On top of that, you have to deal with the twin evils of raid lock outs guild XP. By forcing players into one play through per week (excluding extended lock outs), you’re effectively saying that the best players, who could join a pug and bring some expertise cannot do so, without being locked out of their guild run. That was bad enough, until guild XP arrived, which became an active reward for guilds to keep their experience in house.
The game wants to be open and accessible to all, but is broken by its own outdated mechanics. For those that remember, blizz positioned themselves as the new kid on the block, all set to challenge the status quo of MMO’s at the time. Ironically, they’ve become everything they set out to challenge. Constrained by their own rules, afraid to challenge conformity and starting to bleed customers. The truth is, for the health of the game, blizzard needs to step away from gear, from the holy trinity of raiding, and from the idea of raid chasing.
I can imagine the reasoned and gentle feedback that would elict.
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As a raiding tank in WoW for 3 years I can support this. A MT for a raiding guild has to play his ass off to get the good gear. It is a pity that a single mistake from a tank or healer (and other classes as well in raids) can lead to instant wipes. I always am happy to play MMOs where your party can quickly adapt after a mistake and still win the fight (in fact isn't that how heros deal with stuff?). WoW is not one of them. Maybe also the reason many people are so elitist about it? (yeah I was one of those as well I guess strutting around in my T2 when most other people had blue gear). WoW raiding doesn't feel heroic any more... it probably never was, but people have come to realise this after grinding for 6 years.
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Couldnt agree more. Was a MT on the MC days and it was a realy draining experience. Blizzard seam to have abandoned the idea of fun in the end game.
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You can take your current piece of gear, and make it look like any other piece of gear you own while retaining its stats. So you can make your Deathwing raid gear, look like your old Molten Core gear if you wish.
It's just a visual customisation option basically, but a nice way of doing it IMO.
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EDIT: And to anomagnus and Dizzy - I'm a prot paladin, and have no tier 12 as yet compared to my friend who tanks with me who has two bits and about...3 other pieces of 378 gear. I've found I'm infinitely more squishy than he is, which obviously presents a huge problem in high-level content. I have to be so precise with cooldowns on skills and trinkets that it's not even funny. =/ I usually ge grief from everyone and have to constantly remind them that I'm doing my best and that I'm behind everyone else in the raid. Although...we did finally kill Beth'tilac thanks to me. (our raiding group is kind of inactive so we haven't progressed much)
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I wasn't the greatest tank that ever lived, but i knew my shit, and worked hard. Our schedule was 4 4 hour sessions, 25 man main raid, and 2 optional (which as an MT wasn't really optional) 10 man runs. In short, i worked, i played wow, i slept.
Now, in fairness, i don't regret those 18 months at all. In fact, if i didnt have to work, i'd go right back. I loved the feeling of hard mode progression. Killing steelbreaker for some reason still stands out for me.
But i couldn't keep that shit up. As much as i loved it, it was killing me.
The truth is, i need a WoW that allows me to see all the content, on a schedule that suits me. As much as i used to love spending an entire evening on one boss, now i need to see a full raid on a 3 hour sitting.
But we'll never move to true scalable content, as long as blizz is tied to gear as a means of progression. To offer that type of flexible content will mean cheap gear, becuase you need to offer some reward at the end for killing a boss. But if the gear is too easily achieved, the top end of hard core raiding have nothing to reward themselves with. The same gear with boosted stats isnt enough. Nor is a new mount.
In short, blizzard need to find a new alternate advancement system, that offers real rewards, not just some extra perks.
No easy task, but as it is, i've gone from a regular sub for blizz, to someone that comes and goes every month. I'm not the first, and i wont be the last.
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A pedant writes: twice so far I think, once in a V1B15 story instance with Narmeleth and another time in that goddamn annoying maze castle in Eregion in V3. Not of course that you'd recognise him.
Also, no raid instances with Sauron please. One does not swift travel into Mordor.
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Wow's folly is not the visuals, these are beautiful still with a lot of artistic touches and its mighty enough. Its folly is that right now it is a mess. Its not good for casuals, its not good for hardcores. Its rules serve nobody and that is the problem. In an effort to make the game as accessible as possible they destroyed the fundamentals and the community is now split between black and white (not in a good sense) and is now more apparent than ever. It started with the Lich King expansion but now it is just silly.
Perhaps the worst of all is that WoW started it out as an MMO for "hardcores" and later on changed that target into "something for everyboy" which we all know this will not work in an MMO of this calibre. Players have shown great patience for quite some time now but now this patience is breaking and it shows in WoW's bleeding.