Harry Potter and the Deathly Hallows Part 2 Review

School's out.

Version tested: Xbox 360

The end credits of Harry Potter and the Deathly Hallows Part 2 are really quite lovely. It's a montage of scenes from all the Harry Potter games stretching all the way back to the quaintly cartoony Philosopher's Stone in 2001 - reminding us that while it may have been the books and films that got all the headlines, gaming has kept pace with the boy wizard as well. It's just a pity that the game leading up to this nostalgic indulgence doesn't feel more substantial.

As with last year's Deathly Hallows Part 1, this is purely an action game, albeit one without wretched Kinect control this time. Gears of Wands would be a good pithy soundbite, so let's use that. Harry (or one of many other characters) trots down a corridor level strewn with convenient cover items. Death Eaters, Voldemort's scruffy, gothic henchfolk, pour in from the other side and you pew-pew-pew with your wand until they're all dead. Or not so much dead as magically evaporated.

This is, as the genre demands, a very violent game. It's also a game for young 'uns, and EA's Brightlight Studio has been forced to tread a tricky tightrope in order to convey the apocalyptic danger finally facing Potter and his friends while also remaining suitable for older kids. The result is a game where Harry will quite happily blast a retreating enemy in the back with an explosive Confringo spell, only for the evidence of his brutality to literally vanish in a puff of smoke.

There are compromises in the control as well. The game lacks the weight or precision that adult third-person shooters demand, leaving the player struggling with a flaky cover system and loose aiming. The Apparate command, which is unlocked further into the game, is particularly lumpy in execution. A teleport spell supposedly designed to get you out of danger in an emergency, in reality it tends to leave you stuck to cover on the wrong side, with your back to the enemy.

If you always dreamed of controlling Julie Walters in a video game, this is the one for you.

Sometimes it won't activate at all, a real problem when the game relies so heavily on Call of Duty-style spawn triggers, suddenly dropping a bunch of enemies directly in front of you but only when you've wandered far enough from safety for there to be no survivable way of fighting back. Health is short and depletes rapidly, and while the checkpointing is fairly lenient, it often feels as though progress comes about more through luck than judgement.

Also peculiar are some of the creative choices that have been made. You don't just play as Harry but as other characters as and when the plot demands it. Ron and Hermione, obviously, but also less obvious warriors such as Seamus Finnigan (he's Irish, amazingly) as he places magical bombs to bring down the iconic Hogwarts covered bridge to stop the Death Eaters' approach. Can't wizards teleport and fly on broomsticks? Yes. Yes they can. Never let it be said that Potter's world was afraid of a little illogical contrivance.

What's weird about the multiple characters is that each one shares exactly the same skills and spells depending on which level of the game they're in. So when you play as Professor McGonagall early on, she knows fewer spells than Hermione in the next chapter, while Neville Longbottom knows even more spells a few levels later. It's a strange, limiting way of using the enormous cast and leaves the game feeling very flat. All these wondrous characters, all reduced to exactly the same faux-soldier avatar. It's a waste, and ensures that a game crying out for variety provides very little.

Even the spells on offer quickly feel restrictive. There are six offensive spells, from simple Stupefy all the way up to the lock-and-fire magical rockets of Impedimenta, and Protego as a surrogate (and not very effective) shield. Each has its uses - shattering enemy protection, for example - but it ignores all the other spells that have been introduced throughout the series in favour of ones that most resemble magic bullets. Why can't we levitate objects and use those to deflect attacks or hurl at enemies? Why can't we turn invisible to flank enemies? This is a wizarding game with precious little magic.

Breaking up the corridor shooting are a mini-boss battle against a giant (which rewards relentless attack spamming over any real strategy) and some clumsy chase sequences in which characters run towards the screen, away from an ephemeral pursuer. These are especially difficult to gauge as sometimes you can be caught within seconds while at other times you'll put a lot of ground between you, only for it to catch up immediately. It's all very vague, and getting through these sections requires patience and luck, two things that have no place in a well-designed game, especially one for kids.

What really sinks the experience is how thin it all feels. This is the final battle, the culmination of 10 years of adventures drawn from seven doorstop books and eight lengthy movies, and yet by boiling it all down to duck-shoot-shoot the scale is lost. Vital character moments are tossed aside in brief cut-scenes, if they're mentioned at all, while the world itself remains completely unexplored. The previous games certainly had their faults, but at least they gave fans the chance to do what they really want to do: explore Hogwarts and live in that world, if only for a brief time. Now that world is actually threatened and changed in interesting ways, the game responds by closing everything off.

Beyond the obvious on-screen action, there's literally nothing else to do. There are smattering of obligatory collectables, but these only unlock static character models and isolated music tracks to be accessed from the main menu. Neither are the sort of gift that will appeal to fans, adult or child.

Almost all the voices are impersonated and most are excellent. Except Snape. He's rubbish.

There are Challenge Stages, but these are simply the story mode levels replayed again with a time trial mechanism dropped on top. There are no secrets, no surprises and there's no reason to slug through the mayhem more than once. There's not even a co-op mode, a bizarre omission considering it's a feature intrinsically linked to the sort of third-person action game being copied here, and that you're almost always accompanied by at least one AI partner who could desperately use some human interaction.

It's only at the very end that Deathly Hallows Part 2 grapples with the enormity of the events it depicts, but by then it's too little, too late. What gravitas it summons is borrowed from print and film rather than earned through gameplay, and the retro-tinged montage that follows feels less effective as a result; a momentary whimsy rather than the capstone on a meaningful adventure.

Devotees may still play along, through fandom obligation if nothing else, but there's no spell that can change the fact that Harry Potter's videogame saga ends with a whimper rather than a bang.

4 / 10

Read the Eurogamer.net scoring policy

Comments (36) Latest comment 10 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • uknortherner2000 #1 10 months ago

    I've been watching the Angry Joe review of this. Two hours and forty-four minutes! Yes, that's how long this £40 game runs for - barely longer than the film.

    Clearly we consumers are meant to put up and shut up, lest we offend the publishers and developers. Or something.

    EDIT: Actually, it might be 2h 42m. Still a fucking joke and not even worth picking up second-hand.

    Call of Duty: Magic Wandfare :(

    EDIT2: Nope, it's 2h 52m. Still crap.
    Edited by uknortherner2000 at 21/07/11 @ 14:47
  • Morgawr #2 10 months ago

    I solemnly swear that this game is no good
  • slippysloppy #3 10 months ago

    With Kinect, Motion Plus and Move at every major programmer's availability, this franchise has a better chance than most. But no, as usual, it's a movie-tie-in-pile-of-cack.
  • arcam #4 10 months ago

    As good as Mafia 2 then?

    *sorry, that's the first and last time I type that comment.
  • McFly55 #5 10 months ago

    Imagine what Rocksteady could do with the Harry Potter license
  • SEVQA #6 10 months ago

    It's time to kick ass and chew Droobles Best Blowing Gum... and I'm all outta gum
  • Sausagechaos #7 10 months ago

    Finally, a game where I can control Julie Walters.
  • skowhegan Verified Staff Writer, Eurogamer Network #8 10 months ago

    What next for the HP license then?

    I'd like to see an original story and character in the HP world, if JK Rowling would allow it.
  • NunianVonFuch #9 10 months ago

    @McFly55 Pretty sure you'd get Bully.

    (wrong studio, but similar anyway)
    Edited by NunianVonFuch at 21/07/11 @ 15:22
  • danjfor #10 10 months ago

    I love the way the ratings guy delivers the PEGI 12 one. He says it like a revered British actor playing an aged mentor character in an adventure film, declaring a startling plot twist.

    "... Pegi 12?!"
  • uknortherner2000 #11 10 months ago

    @skowhegan: "I'd like to see an original story and character in the HP world, if JK Rowling would allow it."

    Going off past interviews she's done, I don't think she would, which is a shame, because the HP world would be perfect for an RPG-type game. It still annoys me that these "official" movie tie-ins were insufferably bad, and yet Lego Harry Potter managed to completely nail the licence without even trying.
  • InvisibleCrane #12 10 months ago

    @uknortherner2000

    You watch Angry Joe?...I'm sorry but that guy is a terrible reviewer. He spends 30 seconds in a 10 minute review talking about gameplay and the rest of it ranting and raving over how much a game rules/sucks and never explaining why
  • Tonne #13 10 months ago

    @skowhegan a game where you could create your wizard, and by choosing your classes you could learn diffent spells,
  • Eraysor #14 10 months ago

    Fear not chums. One day we will get the Harry Potter equivalent of KOTOR when the Rowling estate decides to really get into the milking of the IP.
  • Silent-Hal #15 10 months ago

    I remember playing the Chamber of Secrets game when the film came out and thinking that was quite fun. Of course I was only young then but I still have fond memories of that game.
  • tomjoadsghost #16 10 months ago

    Given some (most) of the atrocities which have been perpetrated in the name of 'an original story set in the classic universe' i have nothing but respect for JK Rowlings reluctance to let anybody else create new stuff.

    Im not *just* talking about games here either.
  • Phantom_Dynamite #17 10 months ago

    Harry Potter and the Deathly Shallow..... game.
  • AdamAsunder #18 10 months ago

    Harry Potter and the Tree of Nothing
  • darc #19 10 months ago

    This reminds me of the most cynical Wii shovelware. Hit your target audience with a bare minimum of the most obvious ideas, guessing that they won't have the sophistication to put their finger on what's missing. Parent's - $50 lighter - will just scratch their heads wondering why the kids never turn it on a second time.
  • ucankurbaga #20 10 months ago

    this is very generous review towards this crap game.
  • MrBeens #21 10 months ago

    "What next for the HP license then? "


    Lego Harry Potter part 2
  • guernican #22 10 months ago

    Four out of ten. That's not just a judgement on the game... that's a disappointed fan.
  • telboy007 #23 10 months ago

    All those books and films to draw inspiration from... and not one decent game.
  • KrispyBacon #24 10 months ago

    Shit like the films then.
  • Windypops #25 10 months ago

    I don't like Harry Potter. I dropped by to let people know.
  • rojjer #26 10 months ago

    Wait for the harry potter MMO. You're a fool for thinking there's not one in the works somewhere.

    Cash-cow needs 'a milking
  • silversun #27 10 months ago

    Forget the game and go and see the movie loads of times instead , it is the best harry potter film and was amazing film to watch, it's really sad it over.
    Even if i older than average fan and not as serious a book reader it was still amazing.
  • japstersam #28 10 months ago

    its just a shame that the license is so perfect for a game - a cover shooter with literally no boundaries - ANY novelty the devs wanted to throw in, any gamplay limitation, whatever - you could explain it all with magic! and with the recent direction the films have taken, the really gritty 'wands are guns' approach, its screaming for a decent game. as a massive HP lover its really disappointing :( at least the last film was really good!
  • chaywa #29 10 months ago

    Once Snowblind are done with LotR: War in the North, i'd love them to have a stab at a Potter-esque ARPG. Maybe as a giant prequel around the time of Harry's birth when Voldemort was at large and you lead a small Auror squad hunting for information about his whereabouts.
  • plasdas #30 10 months ago

    @silversun
    I made the mistake of re-reading the last book just before the movie...how they managed to change so many things at the end...and why they even thought it made sense to change it is beyond me. It's been a long time since I played a movie tie in, I guess that won't change.

    Mind you, I might take a look at lego harry potter.
  • oerhoert #31 10 months ago

    I'd say the entire series was a whimper rather than a bang.
  • Simi69 #32 10 months ago

    You rate this higher than Duke Nukem Forever? Really? I mean really?
  • bemaniac #33 10 months ago

    awww it looked alright in the cinema before the film............I was almost going to pirate it hahahaha now I won't bother.
  • ShiroBen #34 10 months ago

    I'm amazed nobody's made a Harry Potter dating sim.
  • Gastrian #35 10 months ago

    Post deleted at 17:56:43 13-04-2012
  • jamieleng #36 10 months ago

    @Sausagechaos

    You mean you never played Shirley Valentine: The Game?