Kinect's Second Wave Preview
Star Wars, Sesame Street, Disneyland and Rise of Nightmares.
The trajectory of most new video game hardware is a lot like the trajectory of a really good game of Defender: you fight for survival, you struggle to meet a specific set of criteria, and once you've done all that, the second wave swoops in and it's back to the grind. Hardware can't hyperspace its way out of trouble though. That bit of the analogy doesn't work.
For Kinect, instead of blasting mutants and saving pixelated disco astronauts, Microsoft had to get enough peripherals into peoples' homes, and then steadily work at updating the software to give designers the kind of fidelity they could actually use. With 10 million cameras sold - or just shipped to retail? I can never remember - and a lot of game studios making appreciative noises about recent updates, that seems to have happened. Now, at a recent product showcase, Team Xbox has been showing off some of the second-generation Kinect titles that are coming later this year.
For a lot of developers, the shift seems to have been away from frantic anything-goes experimentation towards finding out whether Kinect's any good at violence. You'll be using the peripheral - if you want to - in big-budget shooters like Halo: Combat Evolved Anniversary and Mass Effect 3, but there is also a range of bespoke action games on the way for which Kinect isn't just an afterthought.
Leading the pack is Sega's Rise of Nightmares, a singularly ambitious Kinect title in that it breaks a few cardinal rules: it's aimed at a core audience, it's incredibly violent, and it's not on rails. AM1's latest channels some of its team members' experience with The House of the Dead to create a moody little bludgeon fest that sees you kidnapped while on holiday in Eastern Europe and held captive by a torture-happy doctor type who looks just like Mel Blanc off of Looney Tunes.
"At one point I was bludgeoning some zombie or other with a scooped-out chest cavity and a Rod Stewart haircut."
The control scheme takes a little getting used to, but seems fairly promising. Movement's handled by putting your right foot forward and using your shoulders to turn, and you interact with in-game objects - grabbing weapons or opening doors, say - by holding out your right hand.
When it's time for a fight, raising both fists gets you into a punching stance, and then you can keep enemies at bay with jabs from your left and finish them with all manner of melee tools in your right. Weapons degrade over time, so you'll need to pick your battles, and in a brief five-minute demo, I messed around with a lead pipe and a chainsaw. Just like Cluedo, then. Apart from the chainsaw. That bit of the analogy doesn't work either.
Sega's promising that the control scheme is going to be tweaked a little before release and, to be honest, it's currently a little too sensitive for someone with my particular level of basic co-ordination problems. There are plenty of clever touches, though, from the instant enemy lock-on when you get into a fight to the fact that you can raise your hand at any time and the game will start moving towards your next objective automatically. On a side note, at one point I was bludgeoning some zombie or other with a scooped-out chest cavity and a Rod Stewart haircut. God bless Sega.
Rise of Nightmares.
Star Wars Kinect - or it may be Kinect: Star Wars - has more big-budget visual polish than the rather murky Rise of Nightmares, but is a little further away from the finish line in terms of nailed-down features. The demo I played through was on rails, for example, but the developer still hasn't confirmed whether the final game will be too.
Either way, Terminal Reality's definitely on its way to making something that at least looks like the trailer unveiled back at E3 2010. There are lightsabers (right hand), force blast and force throw (left hand) and even that weird scooting dash the first footage hinted at (duck your head forward), while the game's Time Crisis-style assortments of enemies require you to dodge to the left or right and even jump behind them in order to cut them down. After years on the Wii Balance Board, it's strange to be allowed to actually jump in a motion-sensitive videogame, and it adds a little strategy to some otherwise fairly straightforward battling.
Star Wars certainly seems expensive - Cloud City gleams brightly while enemy droids wobble around with a strange charisma - and if you're a Star Wars fan, you can expect plenty of familiar faces, with a storyline that will include visits to locations from all six of the films. (I almost said all seven, just to make super-fans angry.) It's simple stuff, but that's probably a smart decision on the side of the developers. I'd heard horror stories about the game's inability to interpret basic movements, incidentally, but my demo, at least, held up very well.
Kinect's second wave isn't all about violence, however. In fact, it's tempting to say that younger kids might have the most to look forward to. After all, they've got serious studios like Double Fine and Frontier working on games for them.
Star Wars Kinect.
Double Fine's offering comes in the form of Sesame Street: Once Upon a Monster, a product that is so crushingly sweet-natured, I don't mind admitting I shed a very manly tear the first time I encountered it earlier this year - although it was at the end of a very long day and there was something in my eye, okay? It's a storybook adventure aimed at very young children, and it steps away from the usual Sesame Street stuff of literacy and numeracy to teach basic social skills. I expect to learn a lot.
The game's divided into six chapters, each of which will have roughly six different mini-games. Chapters take about half an hour to complete, and see the gang helping a different monster with a personal problem. Marco, for example, is pretty upset because nobody came to his (her? its?) birthday party, while Grrhoof has a scary face but really wants to make friends. Know the feeling, Grrhoof.
Expect pretty basic games handled with artistic flair. One example sees you reaching around the screen to direct glow-worms over to a tree in order to create a pleasant glittering diorama - not sure how this helps messrs no-friends and ugly-mug, mind - while another has you copying Grrhoof's movements, so that he presumably won't feel like such a social outcast. The Sesame Street gang are rendered beautifully, and the game has just the kind of gentle humour you'd expect from a union of the Children's Television Workshop and the people behind Psychonauts. The kids have lucked in, then.
Sesame Street Kinect.
Frontier looks to be handing in some top quality work too, with Kinect Disneyland Adventures. Now, pretend for a second that you really, really like Disneyland (professional disclosure: I'm not even pretending), and then try to imagine how excited you'd be if someone squashed the whole thing down onto a disk.
That's what the house of Elite has done. It's recreated the real Disneyland - the Anaheim, California one - as a fully explorable open world, and set within it a series of stages based around the famous rides. At the moment, the team's only showing off Peter Pan's Flight and Big Thunder Mountain: both seem to involve swooping around beautiful dioramas collecting stuff.
Multiple paths are promised, and the eye candy is excellent, with Peter Pan's London being particularly pretty: a wonderful midnight blue world of chimney pots and roof tiles. The navigation isn't bad either - these are reinventions of the rides as the Imagineers wished they could have built them, apparently, so you'll fly through Neverland with your arms outstretched, leaning to turn and flapping to get a speed boost, instead of hopping into a mechanical galleon which I've always suspected could have your arm off.
Disneyland itself is far more than just a hub. You'll be able to explore every element of the park, using a neat movement system that sees you pointing at the screen to shuffle around, and your kids can interact with famous Disney characters, many of whom will send them on quests. When that's done, there are always plenty of bonus objects to hunt for and mess around with, and when that's done, remember that it's still Disneyland in your freaking living room. If there isn't a level based on the Haunted Mansion, mind you, I will go absolutely mental.
Kinect Disneyland Adventures.
Beyond all that, Microsoft is also releasing its fair share of straight-up sequels. Kinect Sports 2 is on the way, and although the good stuff is currently embargoed, I can say that the blank looks very blank.
Elsewhere, Harmonix has added drop-in, drop-out multiplayer to Dance Central 2. Each player will be able to select their own difficulty level, practice mode will allow you to work on specific parts of songs, and you'll be free to import all your tracks from the original game. Otherwise, it looks a lot like business as usual, which means that it's still a party game you're going to struggle to play at parties, because newcomers won't have a clue what they're doing.
That's the start of Kinect's second wave of games, then: Microsoft's many-fronts assault on this year's Christmas market. As attacks go, the Xbox has certainly built up a bit of momentum, and now it remains... No. The second bit of that analogy just wasn't going to work.
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Comments (68) Latest comment 11 months ago
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im not buy a kinect, stop it
/comment thread
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Yeh!
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So just save it.
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then its no wonder kinect not sell good in japan...
EDIT:
for those that negative this comment, have you read the article?
there no game aimed at japan market....
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Good luck Kinect!
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Two of my mates drunk trying to play team football
Mother-in-law insisting she needs another go at bowling so she can get a turkey
Missus tying her pyjamas top into a knot so she can pull of Dance Central moves more easily
Yes, it needs more and better games but if you are going to say Kinect is sh!t, motion control is sh!t, I'm moving to PC gaming, Micro$oft is sh!t etc etc then please just don't bother. Whatever happened to making sensible, reasoned comments about things I don't know.
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I've got 30,000+ achievement points and I own a Kinect. Where would I fit in on the casual/core gamer meter?*
*Also own a PS3 but don't use it anywhere near as much.
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XBox: "Take a small step forward."
XBox: "Take a small step forward."
XBox: "Take a small step forward."
XBox: "Take a small step forward."
XBox: "Take a small step forward."
"Oh, I see. It's not calibrating, it's simulating standing in the queue for a ride."
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motion control stunted the wii's library big time - and the wii had buttons! the only good wii games are mainly nintendo's own - and would probably have been just as fun with a normal controller.
there hasn't been any good games for kinect so far, and this 'second wave' isn't very promising either.
i think you could possibly call it a success if at least one decent game came out, that in no way could be played with a normal controller... we don't even have that. it's all a bit pointless to date. except for microsoft, who are raking it in.
hardly the revolution microsoft promised, and certainly not worth the cash.
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I'm sure there would be around sony's 'move' device as well if it actually got any coverage(which it doesn't).
They are both a poor excuse for a proper controller.
Kudo's to microsoft for actually selling quite a few though, sony on the other hand are struggling to give them away.
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At least someone caters for them between Lego games.
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They need to concentrate on XBLA and XBLA Indie games getting the Kinect SDK. A lot of the criticism seems to be 'it's alright, but it's not really a full-priced game's worth of stuff' - smaller experiences are cheaper and less risky! The devs could try out some really weird stuff and it wouldn't matter anywhere near as much. A full-price Kinect game would have to be pretty damn good to get me to fork out but I'd happily drop just as much on four XBLA Kinect games - even if they were less fun.
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The gaming industry is exponentially expanding...into the casual market. So stop hating just because a brand or image doesnt appeal to you, and get a fucking life, you lowlife moronic scum.
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I'm fucking hardcore, I play exclusives you casual peasents!
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A variation to the traditional Disney ride would be to stand in line waiting for a ride when you hear " Few people at the Haunted Mansion ride". Then you would have the option to stay or start running with your character across the park, slamming into or avoiding all the Disney characters trying to stop you for a picture and/or a hug, jumping over things with a parkour "Mirror's Edge" style, just so you get to the ride ahead of the rest of visitors. The player who gets aboard all the rides first wins.
One can only dream!
About Rise of Nightmares, actually I checked a couple ingame videos in youtube and it is not looking hallf bad. With Kinect I think we will find some games, while average looking and feeling dated when played with a controller, they will become a more entertaining option with Kinect. Such looks like the case with Rise of Nightmares.
Mind I am not saying it will end up being a classic. I would not look at it twice if played traditionally with a controller. But with Kinect, I may consider it just because it offers something unique and fun.
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I feel a little bit like I felt when the "new" Star Wars films came out though, and Lucas pissed all over my childhood with shit that I hated, and then when questioned he said "it's not for you, it's for kids. Kids the age you were when Star Wars first came out."
I don't think the Kinect (or the Move if you like) are *for* us, the mid-thirties crowd who grew up as the first generation of kids who played video games. I think these things are really for young kids. My nephew is both fascinated by and *gets* Kinectimals, and he's 3.
That's the real next-gen, and it's not us.
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I have Dance Central, Kinectimals and Child of Eden these games are plain and simple one word FUN!
I’m looking forward to Fruit ninja, Ryse and Dance Central 2, plus I hope to get some more information about the Japanese Kinect games like Steel Battalion Heavy Armor and Project Draco.
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I think thats exactly why they wrote it.
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you tell me, you're the journalist
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Kinect is Shit, just like move is shit. When you accept that fact these comment threads are alot more fun!
Over the course off a year there's only one game worth purchasing for it and that's Child of Eden. That won't change anytime soon.
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Oh and neg away MS' hired drones, I know you want to.
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...or afterbirth?
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THANKS!
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Matching movement is one of the key subconscious skills that enables rapport and connection with people. For example, friends locked in conversation begin to replicate each others breathing patterns. And the link between social confidence/social bonds, and long-term happiness has been well established for years. I'd say that pursuing this line of child development (instead of usual numeracy/literacy development) was a genuine example of innovation in gaming.
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Kinect is fixtures on my son's X360 upstairs and family have fun get together there every month or do.
My sacred own X360 shares space with PS3 in basement, both have separate functions to fulfil.
Working... Until the releases of Rise of Nightmares and Ryse, then I think I will be at an impasse and will wanna sneak a sessions in the family room!
I get the disgusts of MS apparently abandoning hardcore, but everyone is trying to diversify and caters to all tastes, I just hope that MS doesn't put too much eggs in one basket.
Disneyland gonna be damn popular as family been to a couple of Disney's parks in past few years. Those who totally believes Kinect offers nothing good clearly don't have kids or allow them to play on X360!
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Kinect is fixtures on my son's X360 upstairs and family have fun get together there every month or do.
My sacred own X360 shares space with PS3 in basement, both have separate functions to fulfil.
Working... Until the releases of Rise of Nightmares and Ryse, then I think I will be at an impasse and will wanna sneak a sessions in the family room!
I get the disgusts of MS apparently abandoning hardcore, but everyone is trying to diversify and caters to all tastes, I just hope that MS doesn't put too much eggs in one basket.
Disneyland gonna be damn popular as family been to a couple of Disney's parks in past few years. Those who totally believes Kinect offers nothing good clearly don't have kids or allow them to play on X360!
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Their opinions have been factually proven to be worthless.
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KINECT IS SHIT IT'LL NEVER HAVE GOOD GAMES
CHILD OF EDEN IS THE ONLY GOOD THING KINECT IS SHIT
ALL KINECT GAMES FROM NOW ON WILL BE SHIT
WAAAAAA
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Never. Ever. Have. Hoped. Ever.
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If nintendo, sony and MS got together and made a star wars game, with a move light saber, a nintendo nunchuck, Kienct immersion and body traking, and big N doing the gameplay with cel shaded JEDI and some imagination....
Now that would open up my wallet.....
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"There are plenty of clever touches, though, from the instant enemy lock-on when you get into a fight to the fact that you can raise your hand at any time and the game will start moving towards your next objective automatically."
So, on rails then!
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It's cool that Rise of Nightmares (see above) seems to jump right past what I'd expect from Kinect, into a mad horror world of chaos.
IMO, both Kinect and Nintendo 3DS are WAY ahead of anybody else in redefining what gaming does.
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im completely dead in gamepad in Child of eden....
much easier playing with kinect
- fast cursor move
- bigger target area
- accurate aiming with small auto aim
if you play CoE with kinect is troublesome try
- Close your palm when aiming, as if you hold a sword.
- turn off all light
- close all windows
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That could be ace.
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But let me guess; only casual party/dance/on rails "games" right?
Wouldn't mind to be proven wrong but I don't see how I can play a RPG, FPS, RTS, SIM, TBS, or 3th person action game with the Kinect.
the PS3Move, yes, because that has actual buttons and a good method to aim.
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That's so true. I wish there were games that were based on real life experiences.
I remember the last time i went to a theme park (euro-disney), the wow factor of entering the park was amazing, to be then stuck into a queue for what seemed eternity, trudging along at a slugs pace. And once your on the dull ride, it was over in less than 2 minutes!
We accidently went there on a French bank-holiday, too many people, not alot of room.
Got to a point where we were lost; trying to find the next queue to form. And as we took a couple of seconds to grace the map, i turned to look behind me, and there were at least 20 people queueing behind us, hoping it was some sort of line for another ride!
That was probably the best experience i've had at a theme park. Forming Queues To Nowhere...
But maybe there's some truth in that.
Parents take their children there, to show them what life is all about. To Queue is To Work. And The Rides are the times away from work; Holidays.
But back to the games. Maybe a game about motorway driving. With kids in the back wanting attention and husband/wife complaining about your driving technique. A solid 5 hours of gameplay, including queues for petrol and Mc'D's. With the odd flat tire and other engine faults. The objective would to make it there without bludgering your family members with the car jack and dumping the car ablaze on a dis-used country lane. Maybe every hour you make comes up with a message of doing just that...
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Gridlock,
Road works,
Caravan hold ups,
Shouting every 5 mins to shut up,
Dull audio books about meaninglessness,
Spilt drinks hot/cold,
Map reading,
Etc
Etc
Etc
Kinect used for swearing at idiot drivers, and maybe all previously mentioned additions for the 'ULTIMATE MOTORWAY DRIVING EXTREME HOLIDAY NEO MAX 5.2' game.
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What would we do with this precious £100 anyway couple nights on beer, watch a live football match.
Its worth admission for the excellent VIDEO CONNECT and thefewsports tiltesand dance central alone imo.
Obviously it was never desighned for 10 hour sessions of gameplay.
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