Kinect's Second Wave Preview

Star Wars, Sesame Street, Disneyland and Rise of Nightmares.

The trajectory of most new video game hardware is a lot like the trajectory of a really good game of Defender: you fight for survival, you struggle to meet a specific set of criteria, and once you've done all that, the second wave swoops in and it's back to the grind. Hardware can't hyperspace its way out of trouble though. That bit of the analogy doesn't work.

For Kinect, instead of blasting mutants and saving pixelated disco astronauts, Microsoft had to get enough peripherals into peoples' homes, and then steadily work at updating the software to give designers the kind of fidelity they could actually use. With 10 million cameras sold - or just shipped to retail? I can never remember - and a lot of game studios making appreciative noises about recent updates, that seems to have happened. Now, at a recent product showcase, Team Xbox has been showing off some of the second-generation Kinect titles that are coming later this year.

For a lot of developers, the shift seems to have been away from frantic anything-goes experimentation towards finding out whether Kinect's any good at violence. You'll be using the peripheral - if you want to - in big-budget shooters like Halo: Combat Evolved Anniversary and Mass Effect 3, but there is also a range of bespoke action games on the way for which Kinect isn't just an afterthought.

Leading the pack is Sega's Rise of Nightmares, a singularly ambitious Kinect title in that it breaks a few cardinal rules: it's aimed at a core audience, it's incredibly violent, and it's not on rails. AM1's latest channels some of its team members' experience with The House of the Dead to create a moody little bludgeon fest that sees you kidnapped while on holiday in Eastern Europe and held captive by a torture-happy doctor type who looks just like Mel Blanc off of Looney Tunes.

"At one point I was bludgeoning some zombie or other with a scooped-out chest cavity and a Rod Stewart haircut."

The control scheme takes a little getting used to, but seems fairly promising. Movement's handled by putting your right foot forward and using your shoulders to turn, and you interact with in-game objects - grabbing weapons or opening doors, say - by holding out your right hand.

When it's time for a fight, raising both fists gets you into a punching stance, and then you can keep enemies at bay with jabs from your left and finish them with all manner of melee tools in your right. Weapons degrade over time, so you'll need to pick your battles, and in a brief five-minute demo, I messed around with a lead pipe and a chainsaw. Just like Cluedo, then. Apart from the chainsaw. That bit of the analogy doesn't work either.

Sega's promising that the control scheme is going to be tweaked a little before release and, to be honest, it's currently a little too sensitive for someone with my particular level of basic co-ordination problems. There are plenty of clever touches, though, from the instant enemy lock-on when you get into a fight to the fact that you can raise your hand at any time and the game will start moving towards your next objective automatically. On a side note, at one point I was bludgeoning some zombie or other with a scooped-out chest cavity and a Rod Stewart haircut. God bless Sega.

Rise of Nightmares.

Star Wars Kinect - or it may be Kinect: Star Wars - has more big-budget visual polish than the rather murky Rise of Nightmares, but is a little further away from the finish line in terms of nailed-down features. The demo I played through was on rails, for example, but the developer still hasn't confirmed whether the final game will be too.

Either way, Terminal Reality's definitely on its way to making something that at least looks like the trailer unveiled back at E3 2010. There are lightsabers (right hand), force blast and force throw (left hand) and even that weird scooting dash the first footage hinted at (duck your head forward), while the game's Time Crisis-style assortments of enemies require you to dodge to the left or right and even jump behind them in order to cut them down. After years on the Wii Balance Board, it's strange to be allowed to actually jump in a motion-sensitive videogame, and it adds a little strategy to some otherwise fairly straightforward battling.

Star Wars certainly seems expensive - Cloud City gleams brightly while enemy droids wobble around with a strange charisma - and if you're a Star Wars fan, you can expect plenty of familiar faces, with a storyline that will include visits to locations from all six of the films. (I almost said all seven, just to make super-fans angry.) It's simple stuff, but that's probably a smart decision on the side of the developers. I'd heard horror stories about the game's inability to interpret basic movements, incidentally, but my demo, at least, held up very well.

Kinect's second wave isn't all about violence, however. In fact, it's tempting to say that younger kids might have the most to look forward to. After all, they've got serious studios like Double Fine and Frontier working on games for them.

Star Wars Kinect.

Double Fine's offering comes in the form of Sesame Street: Once Upon a Monster, a product that is so crushingly sweet-natured, I don't mind admitting I shed a very manly tear the first time I encountered it earlier this year - although it was at the end of a very long day and there was something in my eye, okay? It's a storybook adventure aimed at very young children, and it steps away from the usual Sesame Street stuff of literacy and numeracy to teach basic social skills. I expect to learn a lot.

The game's divided into six chapters, each of which will have roughly six different mini-games. Chapters take about half an hour to complete, and see the gang helping a different monster with a personal problem. Marco, for example, is pretty upset because nobody came to his (her? its?) birthday party, while Grrhoof has a scary face but really wants to make friends. Know the feeling, Grrhoof.

Expect pretty basic games handled with artistic flair. One example sees you reaching around the screen to direct glow-worms over to a tree in order to create a pleasant glittering diorama - not sure how this helps messrs no-friends and ugly-mug, mind - while another has you copying Grrhoof's movements, so that he presumably won't feel like such a social outcast. The Sesame Street gang are rendered beautifully, and the game has just the kind of gentle humour you'd expect from a union of the Children's Television Workshop and the people behind Psychonauts. The kids have lucked in, then.

Sesame Street Kinect.

Frontier looks to be handing in some top quality work too, with Kinect Disneyland Adventures. Now, pretend for a second that you really, really like Disneyland (professional disclosure: I'm not even pretending), and then try to imagine how excited you'd be if someone squashed the whole thing down onto a disk.

That's what the house of Elite has done. It's recreated the real Disneyland - the Anaheim, California one - as a fully explorable open world, and set within it a series of stages based around the famous rides. At the moment, the team's only showing off Peter Pan's Flight and Big Thunder Mountain: both seem to involve swooping around beautiful dioramas collecting stuff.

Multiple paths are promised, and the eye candy is excellent, with Peter Pan's London being particularly pretty: a wonderful midnight blue world of chimney pots and roof tiles. The navigation isn't bad either - these are reinventions of the rides as the Imagineers wished they could have built them, apparently, so you'll fly through Neverland with your arms outstretched, leaning to turn and flapping to get a speed boost, instead of hopping into a mechanical galleon which I've always suspected could have your arm off.

Disneyland itself is far more than just a hub. You'll be able to explore every element of the park, using a neat movement system that sees you pointing at the screen to shuffle around, and your kids can interact with famous Disney characters, many of whom will send them on quests. When that's done, there are always plenty of bonus objects to hunt for and mess around with, and when that's done, remember that it's still Disneyland in your freaking living room. If there isn't a level based on the Haunted Mansion, mind you, I will go absolutely mental.

Kinect Disneyland Adventures.

Beyond all that, Microsoft is also releasing its fair share of straight-up sequels. Kinect Sports 2 is on the way, and although the good stuff is currently embargoed, I can say that the blank looks very blank.

Elsewhere, Harmonix has added drop-in, drop-out multiplayer to Dance Central 2. Each player will be able to select their own difficulty level, practice mode will allow you to work on specific parts of songs, and you'll be free to import all your tracks from the original game. Otherwise, it looks a lot like business as usual, which means that it's still a party game you're going to struggle to play at parties, because newcomers won't have a clue what they're doing.

That's the start of Kinect's second wave of games, then: Microsoft's many-fronts assault on this year's Christmas market. As attacks go, the Xbox has certainly built up a bit of momentum, and now it remains... No. The second bit of that analogy just wasn't going to work.

Comments (68) Latest comment 11 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Collymilad #1 11 months ago

    /cry

    im not buy a kinect, stop it

    /comment thread

    :p
  • sebsal #2 11 months ago

    "Let's facelift bar! "

    Yeh!
  • chris_ace #3 11 months ago

    Post deleted at 15:13:16 09-05-2012
  • Progguitarist #4 11 months ago

    Only EuroKinectGamer could paint such a positive picture over a shit canvas.
  • flaming.carrot #5 11 months ago

    Copy/paste from a MS press release perhaps? Was looking for a bit of opinion in the article really.
  • Xardan #6 11 months ago

    Go take your Kinect hating somewhere else please commentators. Someone didnt just write this whole article so a bunch of morons can come in here with their narrow minded worthless views.

    So just save it.
  • orangpelupa #7 11 months ago

    no games targeted at japan audience then..
    then its no wonder kinect not sell good in japan...

    EDIT:
    for those that negative this comment, have you read the article?

    there no game aimed at japan market....
    Edited by orangpelupa at 07/07/11 @ 15:38
  • jonbwfc #8 11 months ago

    So that's incredibly niche, shit, shit, casual and shit.

    Good luck Kinect!
  • SpaceMidget75 Verified Senior Software Developer, Minerva Computer Services #9 11 months ago

    @flaming.carrot I think it did have opinion (and some humour). ...Just not the opinion you wanted to hear.
    Edited by SpaceMidget75 at 07/07/11 @ 15:31
  • INSOMANiAC #10 11 months ago

    Im glad Microsoft have finally caved in and realised they arent going to sell Kinect to the so called 'Hardcore' because gaming without a controller is fucking shite, let the shovelware and multiple light sabre/ star trek games........ BEGIN!
    Edited by INSOMANiAC at 07/07/11 @ 15:33
  • naffgeek #11 11 months ago

    I'll never understand why people get so angry at Kinect...it's like hating a console you don't own!!!
  • RodHull #12 11 months ago

    Haters can hate, I'm actually looking forward to all of these games (although Steel Batallian's the one that's making me particularly giddy).
  • Skooch #13 11 months ago

    It amazes me how many people will read a Kinect article just so they can jump into the comments thread to bash it. As I have said before, Kinect has given me some of the most memorable gaming experiences recently...
    Two of my mates drunk trying to play team football
    Mother-in-law insisting she needs another go at bowling so she can get a turkey
    Missus tying her pyjamas top into a knot so she can pull of Dance Central moves more easily

    Yes, it needs more and better games but if you are going to say Kinect is sh!t, motion control is sh!t, I'm moving to PC gaming, Micro$oft is sh!t etc etc then please just don't bother. Whatever happened to making sensible, reasoned comments about things I don't know.
  • GAmbrose #14 11 months ago

    "Im glad Microsoft have finally caved in and realised they arent going to sell Kinect to the so called 'Hardcore' because gaming without a controller is fucking shite"

    I've got 30,000+ achievement points and I own a Kinect. Where would I fit in on the casual/core gamer meter?*

    *Also own a PS3 but don't use it anywhere near as much.
    Edited by GAmbrose at 07/07/11 @ 15:42
  • spazmo #15 11 months ago

    When i think of Kinect and its sales, the words, 'made your bed' and 'lie in it' come to mind.
  • geeza2020 #16 11 months ago

    I've read lots of bad stuff about Kinect, but have also been told good things though by friends who have it. Personally though, I still dont have the 6 square feet of space required to use it in my living room and the games still look rubbish.
  • FogHeart #17 11 months ago

    Kinect Disneyland Adventures:-

    XBox: "Take a small step forward."

    XBox: "Take a small step forward."

    XBox: "Take a small step forward."

    XBox: "Take a small step forward."

    XBox: "Take a small step forward."

    "Oh, I see. It's not calibrating, it's simulating standing in the queue for a ride."
  • anthonypappa #18 11 months ago

    people bash it cause it's basically an overpriced gimmick. when a main feature that constantly gets bigged up is waving through menus with your hand, you know it's a gimmick.

    motion control stunted the wii's library big time - and the wii had buttons! the only good wii games are mainly nintendo's own - and would probably have been just as fun with a normal controller.

    there hasn't been any good games for kinect so far, and this 'second wave' isn't very promising either.

    i think you could possibly call it a success if at least one decent game came out, that in no way could be played with a normal controller... we don't even have that. it's all a bit pointless to date. except for microsoft, who are raking it in.

    hardly the revolution microsoft promised, and certainly not worth the cash.
  • technicianTed #19 11 months ago

    There's always a lot of hate around kinect stories.

    I'm sure there would be around sony's 'move' device as well if it actually got any coverage(which it doesn't).
    They are both a poor excuse for a proper controller.

    Kudo's to microsoft for actually selling quite a few though, sony on the other hand are struggling to give them away.
  • spliffhead #20 11 months ago

    My kids can't wait for some of these.

    At least someone caters for them between Lego games.
  • Tyrhinis #21 11 months ago

    Rise of Nightmares and Ryse look like they might be quite fun, but I'll be honest, I was expecting better stuff at this point in Kinect's lifecycle. Especially if MS want to get another 360 out in 2013, Kinect isn't going to have much stuff out.

    They need to concentrate on XBLA and XBLA Indie games getting the Kinect SDK. A lot of the criticism seems to be 'it's alright, but it's not really a full-priced game's worth of stuff' - smaller experiences are cheaper and less risky! The devs could try out some really weird stuff and it wouldn't matter anywhere near as much. A full-price Kinect game would have to be pretty damn good to get me to fork out but I'd happily drop just as much on four XBLA Kinect games - even if they were less fun.
  • Jolly_Armadillo #22 11 months ago

    If I had a kinect which I don't (and never will). Rise of nightmares and the Disneyland thing sound interesting. The rest sound as good as a donkey fart
  • Sid-Nice #23 11 months ago

    "Use the force Luke" "I would if there wasn't so much f*cking lag."
  • Jolly_Armadillo #24 11 months ago

    Lol at the troll above,
  • Xardan #25 11 months ago

    Its really funny how all you 'hardcore' gamers still think the Kinect is aimed at you, and so you feel as though you are entitled to a valid opinion. Well its not.

    The gaming industry is exponentially expanding...into the casual market. So stop hating just because a brand or image doesnt appeal to you, and get a fucking life, you lowlife moronic scum.
  • miiiguel #26 11 months ago

    I love Kinect threads, the ultra nerdy egos can't help themselves.

    I'm fucking hardcore, I play exclusives you casual peasents!
  • tancredo #27 11 months ago

    Disneyland Adventures looks excellent for kids.

    A variation to the traditional Disney ride would be to stand in line waiting for a ride when you hear " Few people at the Haunted Mansion ride". Then you would have the option to stay or start running with your character across the park, slamming into or avoiding all the Disney characters trying to stop you for a picture and/or a hug, jumping over things with a parkour "Mirror's Edge" style, just so you get to the ride ahead of the rest of visitors. The player who gets aboard all the rides first wins.
    One can only dream!

    About Rise of Nightmares, actually I checked a couple ingame videos in youtube and it is not looking hallf bad. With Kinect I think we will find some games, while average looking and feeling dated when played with a controller, they will become a more entertaining option with Kinect. Such looks like the case with Rise of Nightmares.

    Mind I am not saying it will end up being a classic. I would not look at it twice if played traditionally with a controller. But with Kinect, I may consider it just because it offers something unique and fun.
  • udat #28 11 months ago

    I have an Xbox and a Kinect, and while I've bought about 50 (maybe, i have no idea really, but lots) games for the 360 I have only bought 2 Kinect games. Kinectimals is moderately fun, Kinect Adventures is an ok demo/party game and Child Of Eden is trippy and amazing, but I don't love any of them the way I love Star Control 2.

    I feel a little bit like I felt when the "new" Star Wars films came out though, and Lucas pissed all over my childhood with shit that I hated, and then when questioned he said "it's not for you, it's for kids. Kids the age you were when Star Wars first came out."

    I don't think the Kinect (or the Move if you like) are *for* us, the mid-thirties crowd who grew up as the first generation of kids who played video games. I think these things are really for young kids. My nephew is both fascinated by and *gets* Kinectimals, and he's 3.

    That's the real next-gen, and it's not us.
  • Recarnate #29 11 months ago

    People saying there aren’t any good/fun games for Kinect, They Do Not know what they are talking about.
    I have Dance Central, Kinectimals and Child of Eden these games are plain and simple one word FUN!

    I’m looking forward to Fruit ninja, Ryse and Dance Central 2, plus I hope to get some more information about the Japanese Kinect games like Steel Battalion Heavy Armor and Project Draco.

    Edited by Recarnate at 07/07/11 @ 17:16
  • DAN.E.B #30 11 months ago

    "Go take your Kinect hating somewhere else please commentators. Someone didnt just write this whole article so a bunch of morons can come in here with their narrow minded worthless views."

    I think thats exactly why they wrote it.

  • Dizzy #31 11 months ago

    Kinect Child of Eden > all games this year. Case closed.
    Edited by Dizzy at 07/07/11 @ 17:20
  • SvennoJ #32 11 months ago

    Once upon a monster is tempting me to get Kinect. Our toddler should just be old enough by then to play it. However only 6 chapters of half an hour each? 50 odd episodes of rob the robot and dora the explorer are already driving me crazy, could use more content.
  • Timbercottage #33 11 months ago

    If MS released some kind of navigation controller, similar to the PS Move navigation controller or Wii nunchuck it would add a much more flexible control scheme surely...? I can't think of any way to control a character's movement with the current set up without standing in front of your TV and walking on the spot... which is retarded. If something like that is released and the price of Kinect drops a bit, I'd be tempted, but right now, I don't want to spend close to £100 for a glorified eye toy.
  • Benno #34 11 months ago

    "With 10 million cameras sold - or just shipped to retail? I can never remember"

    you tell me, you're the journalist
  • TRUTH #35 11 months ago

    I can't play games without a feel or proper contact and depth, feel, accuracy of control - just as on a joypad!...the reason most Kinect games are just gimmicks and really non depth games. It also so much easier,much quicker and accurate to control your xbox navigation by joypad rather then repeating time consuming awkward voice control - which is such a drag too!
  • Ahskay #36 11 months ago

    For all the people saying that the haters are not allowed to comment;

    Kinect is Shit, just like move is shit. When you accept that fact these comment threads are alot more fun!

    Over the course off a year there's only one game worth purchasing for it and that's Child of Eden. That won't change anytime soon. ;)
    Edited by Ahskay at 07/07/11 @ 17:58
  • IronGiant #37 11 months ago

    I dont believe people really hate kinect it's more that it's just so obviously been designed by salesmen desperate to jump on the Wii/motion control bandwagon. It's clearly nowhere near as responsive or accurate as a controller or Move yet it's being promoted as the next big thing. Yes some games are fun, for a while, then they become repetitive/boring/exhausting or a combination of all 3. The same can be said of the Wii but at least that has s sprinkling of excellent games, kinect is home to mostly rubbish.
  • sonicyoda #38 11 months ago

    That Disney Land Kinect game is gonna turn out to be an uncontrollable mess. Rise of Nightmares is looking pretty interesting though!
  • Rack #39 11 months ago

    Fortunately instead of getting Kinect I got a PS3 for about £50 more. I can get some actual games instead of this waggle crap.

    Oh and neg away MS' hired drones, I know you want to.
  • Retro_ #40 11 months ago

    Doesn't look quite as rubbish as the initial Kineck rubbish, oh joy!
  • Lunastra78 #41 11 months ago

    Second wave

    ...or afterbirth?
  • byakuya83 #42 11 months ago

    Post deleted at 10:03:41 30-03-2012
  • charming_fox #43 11 months ago

    Can I have a Kinect multiplayer co-op game where my co-op partner drives a big car with the normal pad and I lean out of the window shooting stuff using kinect and throwing grenades? Also, when you pick up a certain power-up (which floats above the peak of large jumps) the car grows wings and then I have to stick my arms out and glide it back to the race track... all this happens against 3 other teams of 2 in a fully destructible world.

    THANKS!
    Edited by charming_fox at 07/07/11 @ 19:54
  • silver-jon #44 11 months ago

    That sesame street title looks very interesting. The potential for developing greater social skills is terrific. Putting aside our tendencies as older but not necessairly wiser cynical people, (and the too-cool-for-school type comments on this thread),there's some really positive potential in games for younger children.

    Matching movement is one of the key subconscious skills that enables rapport and connection with people. For example, friends locked in conversation begin to replicate each others breathing patterns. And the link between social confidence/social bonds, and long-term happiness has been well established for years. I'd say that pursuing this line of child development (instead of usual numeracy/literacy development) was a genuine example of innovation in gaming.
  • bladdard #45 11 months ago

    Very positive preview of the upcoming titles, if they turn out as brilliant as promised I might be tempted in.
  • Melan #46 11 months ago

    I own a kinect.I Did not buy it for myself bit for my children and they love it. It is very intuative compared to normal controller. It is not for the the 15-45 male demographic. Get over it :). I wonder if the hardcore games will sell.
    Edited by Melan at 07/07/11 @ 20:32
  • GamesConnoisseur #47 11 months ago

    Kinect WORKS very well for family casual short termist fun, that aren't time rich in setting aside commitment of 10 -20 hours to complete objectives based games like Uncharted or Mass Effect.

    Kinect is fixtures on my son's X360 upstairs and family have fun get together there every month or do.

    My sacred own X360 shares space with PS3 in basement, both have separate functions to fulfil.

    Working... Until the releases of Rise of Nightmares and Ryse, then I think I will be at an impasse and will wanna sneak a sessions in the family room!

    I get the disgusts of MS apparently abandoning hardcore, but everyone is trying to diversify and caters to all tastes, I just hope that MS doesn't put too much eggs in one basket.

    Disneyland gonna be damn popular as family been to a couple of Disney's parks in past few years. Those who totally believes Kinect offers nothing good clearly don't have kids or allow them to play on X360!
  • GamesConnoisseur #48 11 months ago

    Kinect WORKS very well for family casual short termist fun, that aren't time rich in setting aside commitment of 10 -20 hours to complete objectives based games like Uncharted or Mass Effect.

    Kinect is fixtures on my son's X360 upstairs and family have fun get together there every month or do.

    My sacred own X360 shares space with PS3 in basement, both have separate functions to fulfil.

    Working... Until the releases of Rise of Nightmares and Ryse, then I think I will be at an impasse and will wanna sneak a sessions in the family room!

    I get the disgusts of MS apparently abandoning hardcore, but everyone is trying to diversify and caters to all tastes, I just hope that MS doesn't put too much eggs in one basket.

    Disneyland gonna be damn popular as family been to a couple of Disney's parks in past few years. Those who totally believes Kinect offers nothing good clearly don't have kids or allow them to play on X360!
  • Stoatboy #49 11 months ago

    Disneyland Adventures - sorry kid, you ain't tall enough to play.
  • Shikasama #50 11 months ago

    The same people who say Kinect is shit (having never tried it mind you) are the same people who were adamant that it wouldn't sell.

    Their opinions have been factually proven to be worthless.
  • RedSparrows #51 11 months ago

    Kinect comment history:

    KINECT IS SHIT IT'LL NEVER HAVE GOOD GAMES

    CHILD OF EDEN IS THE ONLY GOOD THING KINECT IS SHIT

    ALL KINECT GAMES FROM NOW ON WILL BE SHIT

    WAAAAAA
  • Farzlepot #52 11 months ago

    When I bought my Xbox 360 all those years ago, I could never have hoped to see a Sesame Street game being released for it.

    Never. Ever. Have. Hoped. Ever.
  • Geordiemp #53 11 months ago

    Still keep checking to see if there is a game worth buying.

    If nintendo, sony and MS got together and made a star wars game, with a move light saber, a nintendo nunchuck, Kienct immersion and body traking, and big N doing the gameplay with cel shaded JEDI and some imagination....

    Now that would open up my wallet.....
    Edited by Geordiemp at 07/07/11 @ 23:30
  • ShiroBen #54 11 months ago

    I'll probably buy a Kinect for Sesame Street, but that's mostly because I've got two young daughters and I'd like to start their gaming education early. Although that glow worms thing sounds delightful.
  • KayJay #55 11 months ago

    "and it's not on rails."

    "There are plenty of clever touches, though, from the instant enemy lock-on when you get into a fight to the fact that you can raise your hand at any time and the game will start moving towards your next objective automatically."

    So, on rails then!
  • BlinkeredAxis #56 11 months ago

    Haven't got one yet, but have played the (supoposedly) crap Kinect adventures and sports games. Frankly, they are really great fun games to play with friends and a few beers.

    It's cool that Rise of Nightmares (see above) seems to jump right past what I'd expect from Kinect, into a mad horror world of chaos.

    IMO, both Kinect and Nintendo 3DS are WAY ahead of anybody else in redefining what gaming does.
  • orangpelupa #57 11 months ago

    @pinky
    im completely dead in gamepad in Child of eden....

    much easier playing with kinect
    - fast cursor move
    - bigger target area
    - accurate aiming with small auto aim

    if you play CoE with kinect is troublesome try
    - Close your palm when aiming, as if you hold a sword.
    - turn off all light
    - close all windows
  • Dr_Wookiee #58 11 months ago

    I can wait to show my niece the Sesame Street one. She's gonna love it. I'm hoping for some updates to make the Kinect a little more accurate.
  • metatron197924 #59 11 months ago

    the problem with the kinect is the hardware its technological poor so it force the xbox 360 to do many things and the result is poor unrealistic games in motion in gameplay input lag and graphics. the prototype of kinect it was meant to play quality games but microsoft cut the cost of kinect and the results speak it self,the childish games you see is for the simple reason that the graphics in those games is not demanding.its another try from a big company to make dollars at the cost of the people ignorance and quality of standars.
  • metatron197924 #60 11 months ago

    the problem with the kinect is the hardware its technological poor so it force the xbox 360 to do many things and the result is poor unrealistic games in motion in gameplay input lag and graphics. the prototype of kinect it was meant to play quality games but microsoft cut the cost of kinect and the results speak it self,the childish games you see is for the simple reason that the graphics in those games is not demanding.its another try from a big company to make dollars at the cost of the people ignorance and quality of standars.
  • Gumersindo #61 11 months ago

    I don't have a 360 or Kinect, but I'm curious about the result of Sesame Street game.
    That could be ace.
  • CaptainKid #62 11 months ago

    Couldn't be bothered to read the article.
    But let me guess; only casual party/dance/on rails "games" right?

    Wouldn't mind to be proven wrong but I don't see how I can play a RPG, FPS, RTS, SIM, TBS, or 3th person action game with the Kinect.
    the PS3Move, yes, because that has actual buttons and a good method to aim.
  • jetsetwillie #63 11 months ago

    i hate kinect WAY more than ANYONE elso on the internet and CODMW AND Apple. so im clearly the most hardcore gamer on the internet.
  • ChunKyPiglets #64 11 months ago

    @Fogheart

    That's so true. I wish there were games that were based on real life experiences.

    I remember the last time i went to a theme park (euro-disney), the wow factor of entering the park was amazing, to be then stuck into a queue for what seemed eternity, trudging along at a slugs pace. And once your on the dull ride, it was over in less than 2 minutes!

    We accidently went there on a French bank-holiday, too many people, not alot of room.
    Got to a point where we were lost; trying to find the next queue to form. And as we took a couple of seconds to grace the map, i turned to look behind me, and there were at least 20 people queueing behind us, hoping it was some sort of line for another ride!

    That was probably the best experience i've had at a theme park. Forming Queues To Nowhere...

    But maybe there's some truth in that.
    Parents take their children there, to show them what life is all about. To Queue is To Work. And The Rides are the times away from work; Holidays.

    But back to the games. Maybe a game about motorway driving. With kids in the back wanting attention and husband/wife complaining about your driving technique. A solid 5 hours of gameplay, including queues for petrol and Mc'D's. With the odd flat tire and other engine faults. The objective would to make it there without bludgering your family members with the car jack and dumping the car ablaze on a dis-used country lane. Maybe every hour you make comes up with a message of doing just that...

    Edited by ChunKyPiglets at 08/07/11 @ 12:15
  • ChunKyPiglets #65 11 months ago

    Oh, i forgot:

    Gridlock,
    Road works,
    Caravan hold ups,
    Shouting every 5 mins to shut up,
    Dull audio books about meaninglessness,
    Spilt drinks hot/cold,
    Map reading,
    Etc
    Etc
    Etc
    Kinect used for swearing at idiot drivers, and maybe all previously mentioned additions for the 'ULTIMATE MOTORWAY DRIVING EXTREME HOLIDAY NEO MAX 5.2' game.
  • mrblonde #66 11 months ago

    kinect IS CHEAP AND GREAT VALUE. i paid £100 new with a copy kinect adventures recently. Take away the game price and itswhat say £70.
    What would we do with this precious £100 anyway couple nights on beer, watch a live football match.
    Its worth admission for the excellent VIDEO CONNECT and thefewsports tiltesand dance central alone imo.
    Obviously it was never desighned for 10 hour sessions of gameplay.
  • TheEnforcer000 #67 11 months ago

    Sounds good. Looking forward to more Kinect fun. Sure beats the hell out of the wii/move motion garbage.
  • mossychops001 #68 11 months ago

    Post deleted at 11:49:27 04-05-2012