FEAR 3 Review
Ghost trick.
Version tested: Xbox 360
If F.E.A.R. 3 has one lesson to learn, it's that horror is at its best when we care about the people involved. This is the difference between rooting for Sarah in The Descent versus cheering for Freddy as he slaughters Midwestern teenagers before making a bad pun about it in the later Nightmare on Elm Street sequels.
F.E.A.R. 3's silent protagonist, the unimaginatively named Point Man, is as bland a lead as you can find. After being busted out of prison by the ghost of his homicidal brother, Paxton Fettel (whom he murdered at the conclusion of the first game), they team up to track down their pregnant, psychic, undead mother.
Comic book scribe Steve Niles (30 Days of Night) and film director John Carpenter (The Thing, Halloween) have come aboard to spruce up the narrative, though their efforts are in vain. The story of child abuse, lost innocence and macabre family matters could be intriguing, but the game does such a poor job of telling it that it's hard to keep track of why you're doing anything or what exactly is going on.
Unveiling the story through Point Man's eyes is serviceable, but undermined during cut-scenes when he simply stares blankly while the fate of the world hangs in the balance and his spectral sibling taunts him. F.E.A.R. 3 is comically ineffective at getting us to care about this blank slate of a man, and with no appealing support characters, it winds up as just a bunch of gory stuff.
Thankfully, what F.E.A.R. 3 lacks in a compelling narrative, it more than makes up for in thrilling first-person shooter combat. The series' staple slow-mo is back alongside its hefty, punch-packing weapons, and for the first time in the F.E.A.R. games there's a "snap-to" cover system.
'If you wanna find hell with me...'
This works much as you'd expect, but unlike its employment in more traditional cover shooters, is best used sparingly. Enemy soldiers are smart and will work as a team, seek cover, flush you out and flank you. It's unnerving when the moment you duck behind a crate you hear a foe yell "He's behind the crate!" before his comrades zero in on you. Levels are expertly designed around this, with multiple routes ensuring you could get attacked from all sides, encouraging you to stay on the move.
There's a delicate balance between being the hunter and the hunted; one moment you're scrambling around looking for cover, the next you're retaliating in glorious slow motion with a shotgun that renders enemies into plumes of blood. The default difficulty level in single-player was absolutely spot-on for me; I was constantly close to death but would often survive by the skin of my teeth.
It's worth noting that unlike prior games in the series, which consisted largely of drab, colourless corridors, F.E.A.R. 3 is diverse and detailed - if still predominantly grey. A twisted version of a department store, ravaged by earthquakes and home to deranged denizens, is a particular standout, with halls of flickering TVs, a meat locker full of pigs and mutilated corpses hanging from hooks, and bizarre, bloody symbols scrawled along the walls.
War of the otherworlds.
Optional challenges are a neat addition to the the game. Completing such tasks as killing 50 enemies in a row, getting 25 headshots or defeating 10 foes while using cover will net you XP. This increases your rank, unlocking rewards like longer slow-mo, faster health regeneration and increased health. You can check your progress on these challenges at any time, and more often than not you'll be on the verge of completing a goal. It's deceptively addictive and encourages you to vary your approach. It also leads to a competitive angle when players compete for points in co-op.
This is based around F.E.A.R. 3's most innovative feature, Paxton Fettel. Being a ghost, he can't pick up weapons. Nor does he have slow-mo. Instead, his abilities include levitating enemies, shooting them with a projectile, forming a shield around Point Man and a melee attack that gets substantially more powerful if used while Point Man has activated slow-mo (which affects both players). Best of all, when a meter that refills over time is full, he can possess enemies.
While inhabiting someone else's body, Paxton gains their unique powers. If he dies or spends too long in possession of a host, they'll expire in a bloody mess, leaving the incorporeal Fettel to fend for himself. He can collect glowing red skulls that are dropped by every enemy he defeats to extend his stay. There's a wonderful balancing act between being encouraged to play recklessly while in possession of a body, yet cautiously as soon as you're stripped of your skin. It gives the game an arcade-like quality that's a far cry from skulking around in the shadows as Point Man.
As an added bonus, Fettel is unlocked for every singe-player mission once you've completed it as Point Man. Playing as Fettel is such a unique experience that it could easily headline its own game. That it exists in addition to the default campaign, and can be experienced in tandem with it in co-op, is practically a revelation.
The one downside to co-op is that it makes everything less frightening, as the other player can trigger canned scares ahead of you. It's not a big loss since, disappointingly, the game is not scary in the first place. Most of the scares are based around interactive cut-scenes, robbing you of control. It's obvious that you're actually safe, so whatever apparitions appear are very clearly smoke and mirrors. For a game that's so innovative elsewhere, it's disenchanting to see these cheap tricks deployed so regularly.
Aside from co-op, F.E.A.R. 3 hosts four multiplayer modes. Robbed of slow-mo, one would be forgiven for thinking multiplayer would be a forgettable mess, but F.E.A.R. 3 continues to innovate here by eschewing standard modes like deathmatch and capture the flag for unique four-player modes.
Its most conventional is Convulsions, in which a team of four must ward off ever-increasing waves of enemies. Between waves, players can run outside their base and bring back supply crates or reinforce barricades. It's fun, but a little too slow to get going.
No ticket.
Next is Soul King, where each player begins as a wraith capable of possessing enemies. Wraiths are swift and agile, moving like the camera chasing Ash in Evil Dead 2. Every enemy you kill drops a skull worth points, and whoever has the most points becomes the soul king, making their location known to the other players. If you die in wraith form you lose half your souls, so it's easy to go from first to last in a heartbeat, which I found a little too topsy-turvy.
My favourite two modes were F**king Run and Soul Survivor. The former has you and your squad mates outrunning an oncoming wall of smoke while fighting enemies. If one person gets caught by the wall, it's game over for everyone. You can revive each other; taking care of your squad while booking it is extremely tense.
In Soul Survivor, one player is randomly chosen to be a wraith while the other players fight AI enemies. The wraith's goal is to convert the squad into spirits too. This is done by possessing an AI enemy, killing a soldier, then holding a button prompt by their downed body for a few seconds. Once they're converted they'll switch sides, and their comrades they fought so hard to protect are now the enemy. The other players won't know which enemies are AI and which are real people with a more devious agenda.
'I ain't afraid of no ghost!'
Despite subpar scares and a shoddy narrative that's simultaneously threadbare and convoluted, F.E.A.R. 3 is a finely crafted action game and an exceptionally inventive shooter. More varied, colourful and refined than its predecessors, F.E.A.R. 3's single-player campaign would be enough to recommend on its own.
Supplementing it with Fettel's brilliant body-swapping mechanic is a masterstroke. F.E.A.R. 3 is like a Siamese twin; two great games sharing the same campaign. Coupled with four unique multiplayer modes, there's a lot of lasting value here. Don't let the ridiculous acronym fool you - this is a surprisingly sophisticated symphony of bullets and bloodshed.
8 / 10
You may also like...
-
Dirt Showdown Review 73
-
The Cave Preview: Double Fine's New Game for Sega 15
-
Going Hardcore in Diablo 3 88
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 12
-
App of the Day: Hiragana Pixel Party 14
-
Ghost Recon: Future Soldier Review 129
-
Judge recommends US Xbox 360 ban 168
-
Fake Angry Birds developer fined £50,000 20
-
Double Fine reveals Ron Gilbert project The Cave 6
-
Metal Gear Solid HD Collection Vita release date 43
-
Sign up for new Eurogamer content digest emails 11
-
Kingdoms of Amalur studio execs jump ship 36
-
Diablo 3 Review 243
-
Screenshots of Amalur dev's Copernicus MMO leak 18
-
Dragon's Dogma Review 133
Comments (63) Latest comment 11 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Also considering EG gave the last one a 5/10 and I enjoyed it a lot, this is more like a 10/10 for me!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Well, that's a first for videogames, for sure...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Day 1 Studios. Day 1 purchase.
Comment below viewing threshold Show
Spoilers? Idk.
/leaves
Comment below viewing threshold Show
Comment below viewing threshold Show
Still, gives me time to complete F.E.A.R., F.E.A.R. Files, and F.E.A.R. 2: Project Origin!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
F.E.A.R., which I first played on the 360 then later to completion on the cheap for the PC along with the two expansion packs, was awesome for its A.I. and slow-mo combat which helped it stand out proudly from other games at that time. The sequel was also very good but felt a little short on reflection and the abrupt ending was a real disappointment IMO. I'm looking forward to playing the third tonight when Steam unlocks it as it sounds quite innovative for a FPS and that can only be a good thing. Shame about the disappointing storytelling though and predictable scares but it's something few games seem to get right anyway. F.E.A.R. 2 wasn't scary either come to think of it.
Comment below viewing threshold Show
I wanted to get this pre-ordered but as usual waited for the EG review so glad to know it's worth getting. (y)
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Does the story actually come to any kind of satisfying conclusion or is it another interminable cliffhanger ending?
Comment below viewing threshold Show
This did read like a 9, but whatever. Only I can decide if I like it or not! Hated Fear 2, however..
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
@chrisola - Yes to the former. I think the latter too, but can't recall as I never used it. You unlock moves via XP and the slide-kick is unlocked early on.
Edit: I just checked, and yes, you can jump-kick.
Comment below viewing threshold Show
Comment below viewing threshold Show
< 3 Danzig
Comment below viewing threshold Show
Comment below viewing threshold Show
I just wasnt that impressed...the score shocks me a little.perhaps i need to play it some more.
Comment below viewing threshold Show
[link url=http://youtu.be/3s0wvYeGTHc
]http://youtu.be/3s0wvYeGTHc
[/link]
Steve clearly agrees with me. FUCK OFF!
Comment below viewing threshold Show
But I do enjoy horror games, and FPS. Dont know why it never clicked for me.
Nice to see those who want to buy it will be happy with the score
Comment below viewing threshold Show
Anyway, I'll really pleased to see FEAR3 getting some decent reviews - like a lot of folks I was expecting the worst. I'll be picking this one up at the weekend.
Comment below viewing threshold Show
Still, gives me an excuse to replay the first two I guess
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Well done guys.
Comment below viewing threshold Show
Comment below viewing threshold Show
Even after just 30 mins play I can safely say Day 1 have done the IP proud. Good job lads, good job.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
LINK
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nice to see that EG are getting someone who can write decent reviews,keep up the good work...
wingZero
Comment below viewing threshold Show
Comment below viewing threshold Show
£22.50 on GetGames, can't complain.
Comment below viewing threshold Show
Great fun but the FOV is about 12 degrees. I don't normally get motion sick but it made me nauseous after 20 minutes. If you're on a widescreen monitor (isn't everyone?), I'd wait until either the devs or the community patch it.
I didn't get any stuttering issues though.
Comment below viewing threshold Show
Combat is simply brilliant - the true legacy & hallmark of FEAR titles.
Amazing animations too.
I like the graphics too - film grainy thing going on with some cool lighting.
Played 'contractions' last night with random peeps - a lot of fun.
FOV not bothering me but does seem like the matchmaking could do with some work.
Also, the option to turn off tool tips - after 5 mins they're redundant & kill immersion.
I was skeptical & on the fence after the fps disasters this year (Brink, Homefront, Duke)
This title rocks - glad I brought it.
Comment below viewing threshold Show
PS: The story isn't THAT bad... If you have played through the previous FEAR games and have the tenacity to bear with the somewhat lackluster narrative, you'll get by just fine.