inFamous 2 Review
Karmageddon.
Version tested: PlayStation 3
I come to you today as a man who has killed many, many street performers.
I can't even pretend to be ashamed of this. In fact, after I've concluded this "article", I'm probably going to wade back in and finish off a few more. Can you blame me? It's great to see trust fund percussionists winging through the air, launched from those stupid plastic drum kits, and it's a pleasure to knock human statues off their wonky-apple-box perches.
Most of all, it just feels right to blast the saxophone from a jazzman's wretched saxophone-caressing hands. The only problem, actually, is that inFamous 2's developer Sucker Punch awards evil, rather than good, karma points for doing all this. Hopefully that will be fixed with a patch.
So ignore the big changes for a second: forget the new setting, the new characters, and the inevitable range of new abilities. Pummelling community theatre folk may be one of the more basic missions available in inFamous 2 - but it feels like an emblem of the game's single greatest shift in direction.
Sucker Punch's first open-worlder provided a promising superhero template, but it locked players into a dour backstory where the fizziness suggested by your newfound electrical powers was lost beneath the grim rubble of a destroyed Empire City. Despite the fact that the sequel kicks off with Cole MacGrath's defeat by the Beast (the cherry-flavoured Dr Manhattan-alike he had been created to ward off) and a subsequent retreat south, the game that follows refuses to brood over failures and disappointments.
1/13 Side missions can be formulaic – track someone down, throw cars around, take on baddies – but they’re fun and plentiful.
Instead, it's cheerful, energetic and colourful, and it casts Cole as a kind of loose-limbed, white-trash avenger: an ornery hero in a wife-beater who lamps the baddies with a pair of motorbike forks and then turns off his phone to grab a bit of downtime watching a Western on TV. What's inFamous 2's biggest surprise? It's that the protagonist seems to enjoy his super powers a little more on this outing - and so will you.
Sucker Punch certainly does. The team's latest begins by letting you hang onto some of the best electrical trinkets from the first game - the grenade, the blast, and the aerial boost for starters - and then it starts to pile on entirely new goodies.
You can expect a range of different bolt attacks, a series of strange tweaks to those grenades, and standout ionic powers that can send a super-charged twister sailing down the street or trigger lightning storms and crushing waves of ice. Beyond that, depending on whether you've chosen the good or evil karmic pathway, you can look forward to messing around with things like Freeze Rockets and Frost Shields or the demented pleasures of the Firebird Strike, which turns you into a nasty short-range homing missile.
Either choice promises plenty of kinetic fun, and there are easy ways to power up good or evil karma to unlock the options you're after. Most story missions and side quests carry an - often interesting - moral flourish, while the map itself is filled with randomly placed robberies to halt and bombs to defuse if you're feeling kind, or cops to supress, protests to quash, and all those innocent street performers if you aren't. Both of the game's karmic paths will push you towards weighty and genuinely satisfying conclusions, and the overarching storyline of the inFamous games, which perhaps didn't make as much of an impact as it could on the first outing, starts to get pretty interesting.
Some of Cole's later powers are spectacular. The brilliant electrical tether comes in far too late in the day, mind.
Meanwhile, if you measure an open world by its power to distract you from what you're actually meant to be doing, New Marais is every bit as good at its job as Empire City was. Its streets are littered with icons promising side missions, while collectable blast shards are stuck into almost every surface: good for extending your energy meter but also fun to hunt for in and of themselves. Dead drops have been replaced by carrier pigeons holding SIM cards and, if you want to, you can spend a pleasant afternoon just rattling around town, shooting birds out of the sky and piecing the game's backstory together.
A little southern charm doesn't go amiss, either. New Marais has everything a good Deep South stereotype could need: rotting plantation manors, misty swamps that hide evil things and awful secrets, plenty of rococo churches to climb, and a rampaging gang of supremacists on the loose. Later areas include rail yards, a huge, Crackdown-style gas works and Flood Town: a first, for me at least, in video games, as its take on the apocalypse channels Katrina rather than the World Trade Centre.
Alongside an improved range of environments, New Marais also has many more moving parts than Empire City: balconies that collapse under sustained attack, cars that you can turn into electrical trampolines, and weird power strips than boost you smartly up the side of a building. It's the perfect fit for a game that has so much of Sly Cooper's chimney-hopping DNA flowing through it.
While this New Orleans pastiche may not quite have the individual identity of other open-world cities, it's been built for traversal rather than tourism - and traversal, with its magnetic drainpipes and endless grindwire trails, remains the series' trump card. A touch more involved than Assassin's Creed and a lot less fiddly than Mirror's Edge, inFamous 2 is video games' true master of parkour, and your agility is enhanced by tech that has improved considerably since the first game. Forget the fact that the draw distance still isn't perfect: Cole MacGrath finally has a frame rate that can keep up with his headlong pelt.
At times, in fact, traversal almost overwhelms the rest of the adventure. Despite all those new powers you can mess about with, combat still struggles to match the thrills offered by simply getting around. Even here, though, there have been improvements.
They're particularly obvious in terms of melee, where Cole's close-up attacks have been channelled into the Amp, an electrical club built from motorbike parts that provides fights with some endearingly brutal moments. The bestiary you'll be Amping is bigger and a lot more inventive, too. Expect a handful of different foot soldiers and some pleasingly disturbing monsters to kick off against, while, alongside best friend Zeke, Cole's joined on his side of the struggle by two fellow Conduit superheroes. They behave, for the most part, like different aspects of his conscience, and that's about all that can be said of them without dipping into spoilers.
The final piece of the puzzle is user-generated content, which, in the weeks ahead, should see New Marais steadily filling up with the green waypoint icons that indicate the starting areas for home-made side quests.
1/8 Zeke is a far more likeable presence in InFamous 2 – probably because he's not so badly abused by plot twists.
Playing through the game in pre-release, most of these are currently built by the team at Sucker Punch. As offerings go, if you put aside the lack of voice tracks and bespoke sound effects, they're up there with the campaign missions in terms of complexity and storytelling. Whether you're living out one of Zeke's tall tales or visiting a deadly outdoor disco, the creator tools are clearly capable of providing multi-part set-pieces with plot twists and bosses, as well as the expected range of ring-races and simple brawls.
This level of control doesn't come without a price, of course, and actually building UGC is something that, as a creator, you're going to have to put aside some time to get used to. It's more LittleBigPlanet than ModNation Racers, in other words, and there's a serious learning curve as you get to grips with placing NPCs, modifying their states, and laying down game logic. (Every design element, from event triggers to dialogue boxes, appears in creation mode as a physical object, incidentally, and to make things work, you literally wire the parts of your mission together.)
There are templates to learn from, but I actually found it less daunting to build things from scratch and then slowly incorporate new elements after I'd messed around with them enough to get a vague understanding of what they do. Within 20 minutes, I went from utter confusion to having constructed a very basic seek-and-destroy mission, and within a half-hour, I was adding a second wave of monsters to my original design. It's not for the faint-hearted (the content creator that is, not my level, which was reassuringly feeble) but it's a brilliant set of tools, and the important stuff for most of us, like uploading, rating and recommending content, is kept straightforward throughout.
UGC aside, inFamous 2 is a great example of the iterative approach to sequels: it's driven by tweaks, fixes, and subtle refinements, and there's a sense throughout that the series is starting to come into focus. During its best moments, it feels like something we might have been given by the Assassin's Creed team if they'd grown up immersed in the works of Steve Ditko rather than Umberto Eco: a hard-edged pulp adventure where your tools are perfectly matched to your missions. If the original game gave Cole a purpose, this one provides a little personality to go with it.
In other words: onwards and upwards.
8 / 10
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Comments (96) Latest comment 12 months ago
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8/10 blahblahblah.
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yay!
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Can you guys recycle AD? Some diversity ffs....
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Thought this read like a 9 too...
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I know, it's shocking.
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Either way I'm sold.
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Is this the point that video games have reached? When we start talking about which global disaster we want our games based up?on Dear oh dear. What's next? Super Japanese Nuclear Meltdown!
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That's more like it!
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I think overall an 8 is fair. The graphics are much better, the mission feel similar, but I have no idea how the Dead Space necromorphs ended up in the game. Definitely feels tweaked and improved rather than a massive leap forward.
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But what is keeping this game from a nine, or a ten? More features, like online multiplayer or split-screen co-op? Better graphics? More content? More rennesaince art references? The review made the game sound pretty excellent, I'd just like to know what it is missing.
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Also, 8/10 - what a shocker, bolt from the blue, etc.
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I am also surprised that for such a big title, you would expect more people to be currently plugging it.
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Also, Better than Halo? etc.
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That made the first game unplayable for me - shame that since they seem to have tweaked everything else they didn't fix this too.
I did worry when the reviewer criticised Mirror's Edge, a game that left you in full control of where you went and how you got there. A game that let you make mistakes.
I guess todays gamers are more used to games playing themselves than I am.
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A box-ticking exercise in everything that's went wrong with videogames since 2005.
Neg away
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Presume that was intentional as part of the demo but it was somewhat jarring as I was about to go test out that new power as good Cole. Odd.
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It certainly seems to tick many of my boxes, which is rare for an open world game. Now all that's left for me is to decide whether I'll play the original Infamous first, which many people I know liked a lot, and Infamous 2 certainly seems a better game (also according to this reviewer).
Game creation tools like LBP's also pretty much automatically add 2 points to a game for me, mind.
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However, it could do really well, been as though the original has been re released as a 'Welcome Back' option on the PSN.
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8/10 is a good score in itself -- but in the grand Metacritic scheme of things, it's still a 80%, and we all know what 80% means to the profession and the public: it's average to mediocre. Bring it down one notch to 79% and it suddenly becomes a piece of shit.
Infamous 2 is much better than that, especially when you compare it to an all-style-no-substance title like El Shaddai, which essentially got 90% from EG despite a very simplistic combat engine and an overall gameplay that feels like a dumbed down version of Bayonetta or Ninja Gaiden Sigma.
8 to LA Noire, 8 to Infamous, 9 to El Shaddai? WTF is going on here?
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8/10 is a good score but like Kaminari said what is going on here, surely this game deserves more than that, it certainly reads like it.
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In the game Cole has no hair.
Just sayin.
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All the same, sounds groovy.
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In the game Cole has no hair."
Maybe he pullet out his hair in frustration over EG review score.
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EG should do a trial for a month
(I await a torrent of 16s...)
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I'd happily see AC revelations and many other games ditch the cut-sequences for sharp and vibrant comic book story telling. It feels more like how Nintendo tell stories.
I completely agree with Arwin, this reads like a 10/10, and from the demo it definitely feels like +2 on the 8 or 9/10 that infamous was imo.
But it doesn't really matter; very few of my favourite games actually get scores I agree with, and many buggy or bad games get 8s-10s here at EG; So I was buying it regardless, even if they gave it the Mario Kart double dash 4/10; which still ranks in my top ten games.
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Will definitely give the demo a whirl.
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ohwell,i loved the first and i loved the ugc preview and i gonna play the demo now and i will get this game day 1 for sure.
if its an 8 then ok , taste as usual is a hard thing to discuss
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Anyone interested in the sequel that hasn't already picked up the original should definitely choose the original as one of their free games off the PSN. At zero pence, you've nothing to lose even if you don't like it.
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This perfectly sums up my reasons for not playing it for more than a few hours. It was a bit of a downer, and I really had to be in the mood for it, but seldom was. Great writing!
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The only place I've seen selling it at a reasonable price is Game. Anyone else seen it decently priced in the UK?
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However this is pure speculation at the moment. I can't wait for this game. The first game that came with my PS3. Good times.
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Camera can be a bit ropey at times, but not game breaking in any way. The powers are fun as is the combat, although enemies are very samey in demo and I'd hope there's more variety( although I could live with it.
Still has the same flaws as games this genre do where they start to feel bit repetitive to me after a while, but could actually see myself playing this game ,whereas gta 4 just lost my interest very quickly( much prefer travelling around city in this to cars in gta)
Overall, if you like this kind of genre and love comic book super hero feel, this game is brilliant.
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didn't miss psn. but now I'm already waiting for 1.5 days to download the free games!
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I don't know Cappy, but perhaps this very same reviewer didn't find them, or levels of similar quality in inFamous 2, despite giving it a very good score? Perhaps he wrote one review 2 years ago, and this one now?
It's like the world is complex or something.
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Nice mention for Dikto there. Really looking forward to this.
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Don't tell me you've not played Left 4 Dead 2?
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I guess in infamous 2 I'll be saving the world again without any desire to kill innocents or destroy tings for the hell of it.
I have my preorder reserved already
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Remember when the original was going to release and all those people were on about Prototype vs inFamous? Well I didn't give in to those (Prototype only have a +1 because it was also available on PC) and I got both. I never finished Prototype (really it was such a bland game) where as I played and completed inFamous twice.
Thanks for the review!
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