inFamous 2 Review

Karmageddon.

Version tested: PlayStation 3

I come to you today as a man who has killed many, many street performers.

I can't even pretend to be ashamed of this. In fact, after I've concluded this "article", I'm probably going to wade back in and finish off a few more. Can you blame me? It's great to see trust fund percussionists winging through the air, launched from those stupid plastic drum kits, and it's a pleasure to knock human statues off their wonky-apple-box perches.

Most of all, it just feels right to blast the saxophone from a jazzman's wretched saxophone-caressing hands. The only problem, actually, is that inFamous 2's developer Sucker Punch awards evil, rather than good, karma points for doing all this. Hopefully that will be fixed with a patch.

So ignore the big changes for a second: forget the new setting, the new characters, and the inevitable range of new abilities. Pummelling community theatre folk may be one of the more basic missions available in inFamous 2 - but it feels like an emblem of the game's single greatest shift in direction.

Sucker Punch's first open-worlder provided a promising superhero template, but it locked players into a dour backstory where the fizziness suggested by your newfound electrical powers was lost beneath the grim rubble of a destroyed Empire City. Despite the fact that the sequel kicks off with Cole MacGrath's defeat by the Beast (the cherry-flavoured Dr Manhattan-alike he had been created to ward off) and a subsequent retreat south, the game that follows refuses to brood over failures and disappointments.

Instead, it's cheerful, energetic and colourful, and it casts Cole as a kind of loose-limbed, white-trash avenger: an ornery hero in a wife-beater who lamps the baddies with a pair of motorbike forks and then turns off his phone to grab a bit of downtime watching a Western on TV. What's inFamous 2's biggest surprise? It's that the protagonist seems to enjoy his super powers a little more on this outing - and so will you.

Sucker Punch certainly does. The team's latest begins by letting you hang onto some of the best electrical trinkets from the first game - the grenade, the blast, and the aerial boost for starters - and then it starts to pile on entirely new goodies.

You can expect a range of different bolt attacks, a series of strange tweaks to those grenades, and standout ionic powers that can send a super-charged twister sailing down the street or trigger lightning storms and crushing waves of ice. Beyond that, depending on whether you've chosen the good or evil karmic pathway, you can look forward to messing around with things like Freeze Rockets and Frost Shields or the demented pleasures of the Firebird Strike, which turns you into a nasty short-range homing missile.

Either choice promises plenty of kinetic fun, and there are easy ways to power up good or evil karma to unlock the options you're after. Most story missions and side quests carry an - often interesting - moral flourish, while the map itself is filled with randomly placed robberies to halt and bombs to defuse if you're feeling kind, or cops to supress, protests to quash, and all those innocent street performers if you aren't. Both of the game's karmic paths will push you towards weighty and genuinely satisfying conclusions, and the overarching storyline of the inFamous games, which perhaps didn't make as much of an impact as it could on the first outing, starts to get pretty interesting.

Some of Cole's later powers are spectacular. The brilliant electrical tether comes in far too late in the day, mind.

Meanwhile, if you measure an open world by its power to distract you from what you're actually meant to be doing, New Marais is every bit as good at its job as Empire City was. Its streets are littered with icons promising side missions, while collectable blast shards are stuck into almost every surface: good for extending your energy meter but also fun to hunt for in and of themselves. Dead drops have been replaced by carrier pigeons holding SIM cards and, if you want to, you can spend a pleasant afternoon just rattling around town, shooting birds out of the sky and piecing the game's backstory together.

A little southern charm doesn't go amiss, either. New Marais has everything a good Deep South stereotype could need: rotting plantation manors, misty swamps that hide evil things and awful secrets, plenty of rococo churches to climb, and a rampaging gang of supremacists on the loose. Later areas include rail yards, a huge, Crackdown-style gas works and Flood Town: a first, for me at least, in video games, as its take on the apocalypse channels Katrina rather than the World Trade Centre.

Alongside an improved range of environments, New Marais also has many more moving parts than Empire City: balconies that collapse under sustained attack, cars that you can turn into electrical trampolines, and weird power strips than boost you smartly up the side of a building. It's the perfect fit for a game that has so much of Sly Cooper's chimney-hopping DNA flowing through it.

While this New Orleans pastiche may not quite have the individual identity of other open-world cities, it's been built for traversal rather than tourism - and traversal, with its magnetic drainpipes and endless grindwire trails, remains the series' trump card. A touch more involved than Assassin's Creed and a lot less fiddly than Mirror's Edge, inFamous 2 is video games' true master of parkour, and your agility is enhanced by tech that has improved considerably since the first game. Forget the fact that the draw distance still isn't perfect: Cole MacGrath finally has a frame rate that can keep up with his headlong pelt.

At times, in fact, traversal almost overwhelms the rest of the adventure. Despite all those new powers you can mess about with, combat still struggles to match the thrills offered by simply getting around. Even here, though, there have been improvements.

They're particularly obvious in terms of melee, where Cole's close-up attacks have been channelled into the Amp, an electrical club built from motorbike parts that provides fights with some endearingly brutal moments. The bestiary you'll be Amping is bigger and a lot more inventive, too. Expect a handful of different foot soldiers and some pleasingly disturbing monsters to kick off against, while, alongside best friend Zeke, Cole's joined on his side of the struggle by two fellow Conduit superheroes. They behave, for the most part, like different aspects of his conscience, and that's about all that can be said of them without dipping into spoilers.

The final piece of the puzzle is user-generated content, which, in the weeks ahead, should see New Marais steadily filling up with the green waypoint icons that indicate the starting areas for home-made side quests.

Playing through the game in pre-release, most of these are currently built by the team at Sucker Punch. As offerings go, if you put aside the lack of voice tracks and bespoke sound effects, they're up there with the campaign missions in terms of complexity and storytelling. Whether you're living out one of Zeke's tall tales or visiting a deadly outdoor disco, the creator tools are clearly capable of providing multi-part set-pieces with plot twists and bosses, as well as the expected range of ring-races and simple brawls.

This level of control doesn't come without a price, of course, and actually building UGC is something that, as a creator, you're going to have to put aside some time to get used to. It's more LittleBigPlanet than ModNation Racers, in other words, and there's a serious learning curve as you get to grips with placing NPCs, modifying their states, and laying down game logic. (Every design element, from event triggers to dialogue boxes, appears in creation mode as a physical object, incidentally, and to make things work, you literally wire the parts of your mission together.)

There are templates to learn from, but I actually found it less daunting to build things from scratch and then slowly incorporate new elements after I'd messed around with them enough to get a vague understanding of what they do. Within 20 minutes, I went from utter confusion to having constructed a very basic seek-and-destroy mission, and within a half-hour, I was adding a second wave of monsters to my original design. It's not for the faint-hearted (the content creator that is, not my level, which was reassuringly feeble) but it's a brilliant set of tools, and the important stuff for most of us, like uploading, rating and recommending content, is kept straightforward throughout.

UGC aside, inFamous 2 is a great example of the iterative approach to sequels: it's driven by tweaks, fixes, and subtle refinements, and there's a sense throughout that the series is starting to come into focus. During its best moments, it feels like something we might have been given by the Assassin's Creed team if they'd grown up immersed in the works of Steve Ditko rather than Umberto Eco: a hard-edged pulp adventure where your tools are perfectly matched to your missions. If the original game gave Cole a purpose, this one provides a little personality to go with it.

In other words: onwards and upwards.

8 / 10

Read the Eurogamer.net scoring policy

Comments (96) Latest comment 12 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • coolbritannia #1 12 months ago

    In before people whinge about 8/10.
  • Kanselier #2 12 months ago

    Excellent news. Roll on next week :)
  • RockTwist #3 12 months ago

    I'm genuinely suprised at the 8/10... honest.
  • Progguitarist #4 12 months ago

    Cool...day 1 buy.
  • PcPlasticfuzz #5 12 months ago

    8/10 Happy Days!
  • Innes #6 12 months ago

  • Hindle #7 12 months ago

    Post deleted at 23:04:43 04-04-2012
  • nazzyq #8 12 months ago

    I can't wait for this!
  • berelain #9 12 months ago

    Doesn't sound a lot more interesting than the first game, to be honest, but it'll probably be fun for a while I guess. Don't know what it was about inFamous, it just never really grabbed me.

    8/10 blahblahblah.
  • Darren #10 12 months ago

    I'm downloading the demo now and looking forward to trying it ahead of next week's game release. Definitely looks a lot of fun.
  • PixelPirate #11 12 months ago

    The last one for me was a 9, so this review basically confirms I'll be happy with my purchase!

    yay!
  • Dr_Salvador84 #12 12 months ago

    So its as good as Brink then.
  • StolenGlory #13 12 months ago

    8/10 - Nice! Twice as good as Mafia II then.
  • richarddavies #14 12 months ago

    There aren't nearly enough lightning based puns in this comments thread. Im dissapointed in you all.
  • dfinit #15 12 months ago

    I had already enough of this game, damn annoying having it as AD all over.
    Can you guys recycle AD? Some diversity ffs....
  • smokescreen #16 12 months ago

    Same here PixelPirate. Thought the first was boss, with a quality story to go along with the nice progressive character.

    Thought this read like a 9 too...
  • beastmaster #17 12 months ago

    Great. Not played the original but will hopefully be able to download it free off PSN as one of the two free games. I'll buy this as well.
  • Markitron #18 12 months ago

    Just played the demo and it was fantastic. Everything seems improved from the first
  • Dismiss #19 12 months ago

    The original Infamous did for me what Crackdown couldn't. The only thing missing was an additional sprinkling of variety and a sharper sense of focus.
  • login_name #20 12 months ago

    There aren't nearly enough lightning based puns in this comments thread. Im dissapointed in you all.

    I know, it's shocking.
  • CaptainQuint #21 12 months ago

    Read like a 9.

    Either way I'm sold.
  • Darrengamer #22 12 months ago

    When is this out on PC?
  • O11Y #23 12 months ago

    "a first, for me at least, in video games, as its take on the apocalypse channels Katrina rather than the World Trade Centre."

    Is this the point that video games have reached? When we start talking about which global disaster we want our games based up?on Dear oh dear. What's next? Super Japanese Nuclear Meltdown!
  • YenooR #24 12 months ago

    Enjoyed the first one so i'l look forward to playing this Friday week
    :)
  • richarddavies #25 12 months ago

  • dfua #26 12 months ago

    Just finished playing the demo and it's ok. Controls are very twitchy and its still got the really frustrating aspect where you are pulled across to objects you can climb or stand on. It feels like steering assist in a racing game and just feels too sticky. It's a nuisance most of the time but a real pain when you're under attack. It also seems to assist you in aiming at civilians rather than bad guys, in the demo I ended up shooting the civilian I was escorting at the start of nearly every battle. Also, there are still buildings where it's not clear what you can and can't climb up.

    I think overall an 8 is fair. The graphics are much better, the mission feel similar, but I have no idea how the Dead Space necromorphs ended up in the game. Definitely feels tweaked and improved rather than a massive leap forward.

  • Olemak #27 12 months ago

    Day one. But it would have been even as a six/ten.

    But what is keeping this game from a nine, or a ten? More features, like online multiplayer or split-screen co-op? Better graphics? More content? More rennesaince art references? The review made the game sound pretty excellent, I'd just like to know what it is missing.
  • ZizouFC #28 12 months ago

    Totally read like a 9-10/10
  • FabricatedLunatic #29 12 months ago

    I'll have a look at the demo. The environment sounds more interesting this time around; one of the issues I had with the first game was the characterless city whose three areas were practically indistinguishable.

    Also, 8/10 - what a shocker, bolt from the blue, etc.
  • Haerger #30 12 months ago

    Wow Knowing Xbox 360 biased Eurogamer I was expecting 7 or less!

  • barkertron #31 12 months ago

    There aren't nearly enough lightning based puns in this comments thread. Im dissapointed in you all.

    I am also surprised that for such a big title, you would expect more people to be currently plugging it.
  • RobotRocker #32 12 months ago

    Have you thought of Eurog8/10mer t-shirts? Business opportunity right there.

    Also, Better than Halo? etc.
  • mikeck #33 12 months ago

    Good thorough review (for the story at least), am perplexed why it didn't get a higher rating as you seemed on the cusp of giving it a 9 (maybe more). Not that the score matters, but rushing a review out when you haven't properly experienced the UGC seems a bit unfair really.
    Edited by mikeck at 02/06/11 @ 13:03
  • jaguarwong #34 12 months ago

    @Dfua - "its still got the really frustrating aspect where you are pulled across to objects you can climb or stand on."

    That made the first game unplayable for me - shame that since they seem to have tweaked everything else they didn't fix this too.

    I did worry when the reviewer criticised Mirror's Edge, a game that left you in full control of where you went and how you got there. A game that let you make mistakes.

    I guess todays gamers are more used to games playing themselves than I am.

  • Olemak #35 12 months ago

    Current be happier.
  • Rack #36 12 months ago

    Excellent stuff, I really enjoyed the original, tempered only by the slightly underwhelming nature of the electrical powers. 8/10 9/10 or 10/10 I read this as a definite recommendation.
  • HisDudness #37 12 months ago

    Demo's a lot of fun. I'll definitely be picking this up at some point.
  • Widge #38 12 months ago

    No, I found the navigation style of infamous was really fluid. Mirrors edge was a stop start repeat type of gameplay until you got a route locked down. Just wouldn't work with open world like this.
  • slickster #39 12 months ago

    IGN did give it a 9/10.. im defiantly getting this game loved the demo.
  • Jimster71 #40 12 months ago

    is the 8/10 thing becoming a bit of an in-joke with the reviewers now?
  • Trent_Steel #41 12 months ago

    Am I the only one who found the original to be one of the worst games of all time?

    A box-ticking exercise in everything that's went wrong with videogames since 2005.

    Neg away
  • Beano #42 12 months ago

    sold (after playing the demo)
  • MaoZedong #43 12 months ago

    Post deleted at 09:40:08 17-12-2011
  • jumpdeveraux #44 12 months ago

    Just playing the demo and just after I got the new power and had a conversation with Zeke I cut to a load screen then seemed to get a new missions playing as evil Cole.

    Presume that was intentional as part of the demo but it was somewhat jarring as I was about to go test out that new power as good Cole. Odd.
  • onyxbox #45 12 months ago

    looking forward to this, the first game was a lot of fun to play.
  • Gaol #46 12 months ago

    Reads like a 10/10, barely any criticism and Eurogamer again give 8/10. Farcical. They must realize it themselves, I mean the reviews are generally well written and intelligent.
  • God_Octo #47 12 months ago

    I'm definitely getting this game- its looks amazing. I'm a bit upset that the robotic, go-kart like handling of Assassin's Creed is held above the controls of this though. Totally don't agree with that.

  • Arwin #48 12 months ago

    I hate saying something like this, but it actually reads like a 10/10 (I see there are more people like that - I guess it's the lack of negatives in the review. There is a hint of some in some of the bylines, but nothing particular. I guess that's partly because of a new trend of focussing on the positives in a game rather than the negatives).

    It certainly seems to tick many of my boxes, which is rare for an open world game. Now all that's left for me is to decide whether I'll play the original Infamous first, which many people I know liked a lot, and Infamous 2 certainly seems a better game (also according to this reviewer).

    Game creation tools like LBP's also pretty much automatically add 2 points to a game for me, mind.
  • HurbleBurble #49 12 months ago

    Watt? My resistance has crumbled due to the capacitance of EG to do the usual short-circuit. 8/10: Shocking.
  • iwishiwaschucknorris #50 12 months ago

    the review was bang on the money, however am stil unsure if its a day 1 purchase as I think it will be one of those games that price just drops.

    However, it could do really well, been as though the original has been re released as a 'Welcome Back' option on the PSN.
  • Ahskay #51 12 months ago

    Seeing as i played Infamous for over 50Hrs this is a 10 for me seeing as it improves upon the first. Will be enjoying this one, especially the customized missions.
  • spidermanalf #52 12 months ago

    I really enjoyed the forst Infamous, and will get this, but I do wish they would be a bit more 'colourful' in the first one I got fed up of the greys and browns of EVERYTHING!
  • Kaminari #53 12 months ago

    There's definitely a fundamental problem with ratings at EG.

    8/10 is a good score in itself -- but in the grand Metacritic scheme of things, it's still a 80%, and we all know what 80% means to the profession and the public: it's average to mediocre. Bring it down one notch to 79% and it suddenly becomes a piece of shit.

    Infamous 2 is much better than that, especially when you compare it to an all-style-no-substance title like El Shaddai, which essentially got 90% from EG despite a very simplistic combat engine and an overall gameplay that feels like a dumbed down version of Bayonetta or Ninja Gaiden Sigma.

    8 to LA Noire, 8 to Infamous, 9 to El Shaddai? WTF is going on here?
  • Goodfella #54 12 months ago

    The score was always going to be pretty much irrelevent as I loved the first game and this is widely considered an improvement.

    8/10 is a good score but like Kaminari said what is going on here, surely this game deserves more than that, it certainly reads like it.
  • septimus #55 12 months ago

    Reads like a 9, first was an 8.5 to 9 for me also. Lots of replay value.
  • PinktotheLast #56 12 months ago

    In your review picture on the homepage Cole has hair.

    In the game Cole has no hair.

    Just sayin.
  • PinktotheLast #57 12 months ago

    Also I'd give the comments on here, a solid but unspectacular 6/10.
  • Skire #58 12 months ago

    If I remember correctly, the first inFamous was given a 7/10. And back then it had been a while since I a had so much fun with a videogame! So I'll definitely pick this one up :D
  • frazzl #59 12 months ago

    Haven't finished the first one so I am in no rush to get the sequel. Disappointed they didn't get rid of Zeke. He fucking annoys the hell out of me.
  • RedSparrows #60 12 months ago

    It does not read like a ten - it points out the good bits, not the earth shattering bits. True, it didn't say much bad, but that doesn't mean a game is a ten. It has to earn a ten rather than be given it.

    All the same, sounds groovy.
  • timewarp87 #61 12 months ago

    Is 8/10 classed as 100% on Eurogamer? Not on about thbis game - never played Infamous, but 8/10 seems to be as high as Eurogamer can go
  • Beano #62 12 months ago

    "In your review picture on the homepage Cole has hair.

    In the game Cole has no hair."

    Maybe he pullet out his hair in frustration over EG review score.
  • Cappy #63 12 months ago

    So what Earthshattering bits got Fable 2 a 10/10 from this very same reviewer?
  • aidey6 #64 12 months ago

    An improvement on the excellent first one, that'll do for me!!! as others have commented 8/10??!! must be saving the 9/10 for games due 4th quarter, shame on you EG!!
  • tonyholland #65 12 months ago

    I know this has been said before, but how about a scoring system out of twenty?

    EG should do a trial for a month

    (I await a torrent of 16s...)
  • Triggerhappytel #66 12 months ago

    Great review and I'll be getting this on release, but that really reads like a 9. I don't recall Christian even mentioning any significant flaws or issues...?
  • Darren #67 12 months ago

    The demo is terrific: superb visuals, awesome explosions and lighting effects and a detailed sandbox world to play around in. The framerate holds up well and there's absolutely no screen tearing so they make up for the slight disappointment of the game's graphics not having any anti-aliasing at all. That said, I stopped noticing the jaggies as the game is just so much fun to play. The demo is a generous one with several power ups, a handful of missions and a huge mini-boss (which is where I expected the demo to end). Can't wait to play the full game.
  • vizzini #68 12 months ago

    Just fired up the demo and it looks stunning (imo) and love that they don't waste computational effort and RAM with engine cut-sequences loading; saving all the juice for the gameplay engine, and let a comic book artist take the visual sharpness up a couple of notches, to deliver the important story, quickly and concisely as a nice style break from game graphics.

    I'd happily see AC revelations and many other games ditch the cut-sequences for sharp and vibrant comic book story telling. It feels more like how Nintendo tell stories.

    I completely agree with Arwin, this reads like a 10/10, and from the demo it definitely feels like +2 on the 8 or 9/10 that infamous was imo.

    But it doesn't really matter; very few of my favourite games actually get scores I agree with, and many buggy or bad games get 8s-10s here at EG; So I was buying it regardless, even if they gave it the Mario Kart double dash 4/10; which still ranks in my top ten games.
  • obscured021 #69 12 months ago

    sounds good i missed the first game, but can now get it for free! And then can pick this up later on the cheap :)
  • MiY4MOTO #70 12 months ago

    May pick this up at some point, had dismissed it out of hand previously after getting incredibly bored with inFamous 1 halfway through the second act.

    Will definitely give the demo a whirl.
  • P1GEONPOO #71 12 months ago

    I see the number 8 has reared its ugly little head again.
  • IronGiant #72 12 months ago

    Infamous2 with uncharted3 beta access, double winner :)
  • UkHardcore23 #73 12 months ago

    Actually i think an 8 is about right for this game.
  • ToAks #74 12 months ago

    a graphical masterpiece and it doesnt get a mention????

    ohwell,i loved the first and i loved the ugc preview and i gonna play the demo now and i will get this game day 1 for sure.

    if its an 8 then ok , taste as usual is a hard thing to discuss:)
  • sfp_noodle #75 12 months ago

    Sony offering the original Infamous as a free game during the same week of the sequels release was a pure marketing masterstroke. I loved the original, even if some parts were flawed and Cole was slightly boring as a main character. The prison break mission particularly stood out with the level of carnage you could create.

    Anyone interested in the sequel that hasn't already picked up the original should definitely choose the original as one of their free games off the PSN. At zero pence, you've nothing to lose even if you don't like it.
  • Gastrian #76 12 months ago

    Post deleted at 17:56:43 13-04-2012
  • drumbaby #77 12 months ago

    "Sucker Punch's first open-worlder provided a promising superhero template, but it locked players into a dour backstory where the fizziness suggested by your newfound electrical powers was lost beneath the grim rubble of a destroyed Empire City. "

    This perfectly sums up my reasons for not playing it for more than a few hours. It was a bit of a downer, and I really had to be in the mood for it, but seldom was. Great writing!
  • chessboxer #78 12 months ago

    Will be getting the Special Edition (not Hero Edition) of this.

    The only place I've seen selling it at a reasonable price is Game. Anyone else seen it decently priced in the UK?
  • azix2 #79 12 months ago

    Would have loved it if they made it so his ability to absorb damage was entirely due to his powers. i.e. a shield of electricity that would absorb as much dmg as he does already. It just makes more sense than having him taking shots on his body and not dying. Guess they just didnt think of that.
    Edited by azix2 at 02/06/11 @ 18:29
  • WeakOrbit #80 12 months ago

    It will be interesting to see what type of levels the community produces. I'm looking forward to seeing the plot improvements and I wonder if the end will lead to another sequel or a complete U-turn. Like prototype 2 could Infamous 3 have you fighting against cole.

    However this is pure speculation at the moment. I can't wait for this game. The first game that came with my PS3. Good times.
  • kirankara #81 12 months ago

    Just been playing demo and it's pretty darn cool. I'm not particularly into open world games , but this game is fun, with Cole's movement throughout the world being about the best and most fun in this kind if game that I've come across. Graphically , I have no doubt this is the most beautiful game of it's genre this gen, with the detail being amazing .
    Camera can be a bit ropey at times, but not game breaking in any way. The powers are fun as is the combat, although enemies are very samey in demo and I'd hope there's more variety( although I could live with it.
    Still has the same flaws as games this genre do where they start to feel bit repetitive to me after a while, but could actually see myself playing this game ,whereas gta 4 just lost my interest very quickly( much prefer travelling around city in this to cars in gta)
    Overall, if you like this kind of genre and love comic book super hero feel, this game is brilliant.
  • bladdard #82 12 months ago

    Enjoyed the first but was definitely 7/10 good game with a great game trying to get out. Sounds to me like the great game got out. :)
    Edited by bladdard at 02/06/11 @ 19:59
  • MeBrains #83 12 months ago

    i'll have the first Infamous for free. thanks PSN went down!

    didn't miss psn. but now I'm already waiting for 1.5 days to download the free games! :D
    Edited by MeBrains at 02/06/11 @ 21:16
  • RedSparrows #84 12 months ago

    'So what Earthshattering bits got Fable 2 a 10/10 from this very same reviewer? '

    I don't know Cappy, but perhaps this very same reviewer didn't find them, or levels of similar quality in inFamous 2, despite giving it a very good score? Perhaps he wrote one review 2 years ago, and this one now?

    It's like the world is complex or something.

  • Xephon1970 #85 12 months ago

    "During its best moments, it feels like something we might have been given by the Assassin's Creed team if they'd grown up immersed in the works of Steve Ditko rather than Umberto Eco: a hard-edged pulp adventure where your tools are perfectly matched to your missions."

    Nice mention for Dikto there. Really looking forward to this.
  • digitalash #86 12 months ago

    "a first, for me at least, in video games, as its take on the apocalypse channels Katrina rather than the World Trade Centre"

    Don't tell me you've not played Left 4 Dead 2?
  • RipperSU #87 12 months ago

    Although an 8 is a great score, the lack of negatives also lead me to believe that it was going to be a 9. I found the first one to be pretty decent, so I'll most likely get this later in the year. Right now I have Demon's Souls and Yakuza 4 to finish.
  • penhalion #88 12 months ago

    Love the first game and am currently playing through the bad side. It let me realise that my entire psyche is heroic. I actually disliked the cole my character became and failed bad missions by getting positive karma at the end of them! I couldn't remember to drain instead of heal downed civilians! and on the tar in the water tower mission I actually ended up getting a soaking because I felt guilty overcharging the tanks.

    I guess in infamous 2 I'll be saving the world again without any desire to kill innocents or destroy tings for the hell of it.

    I have my preorder reserved already :)
  • JamieR #89 12 months ago

    I tried this game best graphics ive seen im still taken back by the graphics the game it self is ok.
  • DRUNK3N-_-DRAGON #90 12 months ago

    8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8...had to plug in my other keyboard because the only button that worked was the 8 button...damn keyboard
  • higgins78 #91 12 months ago

    I have only recently downloaded and started playing Infamous (the original) as part of Sony's "Welcome Back" program AND also played through the Infamous 2 demo. I played Infamous 2 (the demo) first and my opinions were mixed, flawed with some average was my conclusion. I have since started on Infamous and was appalled by what U found. From the reviews I was expecting an above-average game yet what I got was something akin to playing GTAIII on PS2. I recommend highly those thinking about purchasing Infamous 2 first play the demo as all these review scores I find to be misleading.
  • Vixremento #92 12 months ago

    I enjoyed the original (it wasn't love at first site...but after getting stuck into it I just couldn't put it down) and it looks like I'm going to enjoy the second one too (has been pre-ordered for quite some time already). The ability to create our own content is also a plus so I'll most likely spend several hours creating something just for the hell of it.

    Remember when the original was going to release and all those people were on about Prototype vs inFamous? Well I didn't give in to those (Prototype only have a +1 because it was also available on PC) and I got both. I never finished Prototype (really it was such a bland game) where as I played and completed inFamous twice.

    Thanks for the review!
  • zecker #93 12 months ago

  • stepleftstepright #94 12 months ago

    Can Cole destroy the InFamous indestructible chain fence in inFamous 2?
  • JeroenZM #95 12 months ago

    Some people here care way too much about the score.
  • Fightclubber #96 12 months ago

    Anyone notice how utterly quiet the game is? Im walking through the city and you could hear a mouse take a piss its so quite. In the middle of a city and you can barely hear anything