Disney Universe Preview

A whole new world.

When we were invited along to see a super-secret project from Disney Interactive, we thought we knew exactly what to expect: a new action adventure based on a forthcoming film property that finally promises to buck the trend of movie tie-in mediocrity, like many well-intentioned games before it (including the immeasurably dismal Harry Potter and the Deathly Hallows). But that wasn't what we got.

Then we heard it was called Disney Universe, and immediately imagined a kid-orientated MMO based around clicking on Disney characters rather than penguins. But that wasn't what we got, either. Assumptions: comprehensively dashed.

So before you read about Disney Universe, check out the trailer. Looks a bit like a Disney-themed LittleBigPlanet, doesn't it? Well, it's not that. There's no create-and-share aspect. But it is a cute and cheerful platform adventure with a heavy co-op multiplayer focus, and it does have a sense of humour, so they do have some things in common.

Disney Universe is the first ever Disney game to bring so many of its well-loved properties together. Kingdom Hearts is the only comparable crossover project in interactive entertainment, but even then the separate Disney universes remained mostly discrete. Here, they're smooshed together in an endearingly creative way – old and new, modern CG Disney and classic animated Disney. If you are or ever have had any affection for the animation powerhouse's creations, there's something for you here.

Let's hope they don't subject us to even one minute of anything based on Flubber.

The premise that brings about this franchise inter-pollination is an explosion at Disney HQ, causing the universes to transform. You and your friends/partner/offspring must make your way through the worlds to set things right, dressed up as various characters from a huge selection of Disney and Pixar films from Lilo and Stitch to Tim Burton's Alice in Wonderland.

There'll be over forty of these character suits, evidently – I'm shown a Tron suit, an Alice wig and monocular Mike from Monsters, Inc. outfit – each with their own special weapons and abilities (I know, right? Bet you didn't see that coming). But any level can be played with any combination of characters, so you won't have to retrieve controllers thrown across the room by petulant five-year-olds who can't play as the exact character they want.

We're introduced to Disney Universe with a four-player demo, taking place across two different levels. There aren't quite as many distinct worlds as there are characters – only six, in fact – but expanding that selection with DLC is a major part of Disney Interactive's plan, so expect that selection to grow with new films. The first level is set in a loopy, colourful Alice in Wonderland landscape, the second in a Monsters, Inc. factory.

Both are gently challenging 3D obstacle courses of gaps to leap, things to collect, puzzles to solve and baddies to bash with each character's unique weapon. The camera copes ably with four players on-screen – it transitions between static angles rather than attempting to track you.

The Alice scenario is more co-operative in nature, filled with simple but satisfying multiplayer puzzles. You can tell that it's Tim Burton's Alice – the distorted landscapes and surreal colour palette are instantly recognisable from the film, though it's disappointing to see identikit black-smoke enemies populating them. It's early days, so this may yet change, but generic baddies could muffle the distinctive aesthetic voice of each setting.

Monsters, Inc. is a much more competitive arena, with narrow platforms, plenty of fighting, lots of dangerous ledges to push each other over and streams of fast-moving doors rattling past to sweep you from a platform. There are myriad things to distract you from the obvious path through the levels – side-puzzles that reward you with weapon power-ups to fight over, or injured rag dolls that can be grabbed and dragged back through the level to a nurse station. You can grab onto pretty much anything, including each other, which seems to form the basis of most of the game's puzzling.

There are myriad influences at work here, the Lego franchise most obvious among them. It's a game designed to be playable by everybody, and one that allows stronger players to put themselves in the driving seat whilst weaker ones frolic about smashing scenery for coins. But it's got a competitive edge, too – you can grab other characters and fling them off the scenery, and there's always a mad rush for new coins.

The rhythm of play flows naturally between co-operation and competition – one minute you're dragging a giant top hat across a bridge so that your friend can solve a puzzle on the other side whilst you keep a switch held down, the next you're trampling all over each other for an item upgrade or stash of coins. It's a double-edged multiplayer gameplay style that Nintendo, Media Molecule and Traveller's Tales have all exploited before, and it's no less entertaining here.

The game rewards or punishes competitive and co-operative behaviour with end-of-level rankings. It scores you on different things – helpfulness, coins collected, enemies defeated, speed – so that one player can't possibly dominate the scoreboard. Interestingly, it also scales itself to the skill of the player, spitting out more enemies to challenge more proficient groups – though it's not clear yet exactly how that works.

It's a funny game, Disney Universe, and naturally rather lovable. There are power-ups like giant boxing gloves, or items that turn you temporarily into a chicken. The idea of a Disney themed Lego/LittleBigPlanet mashup is a pretty appealing one, and the two levels on display showcased enough variety between them to give us hope that this isn't a one-note effort.

Comments (19) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • BraveArse #1 1 year ago

    Wow - the characters are verging on plagiaristic aren't they?

    It does sound like it could be fun to play with my kid though... will keep an eye on it.
  • Retrogamer101 #2 1 year ago

    Can't wait for this....my boy will love it!
  • Gambit1977 #3 1 year ago

    This genuinely looks fun! Hopefully local mp and plenty of variety.
  • tomjoadsghost #4 1 year ago

    My kids (and i, if truth be told) lost interest as soon as the teaser revealed that you played characters in costumes rather than the disney characters themselves.

    I guess its easier this way and theres very little that i value more in this world than making a nice easy framework for the availability of swathes of premium dlc.
  • Liquidoodle #5 1 year ago

    Looks Stitchtastic!
  • PixelPirate #6 1 year ago

    The costumes approach seems ripped off LBP to me, and then it appears similar(ish) gameplay to Ratchet & Clank?

    Not a bad idea to smush these two games together and aim it at kids.

    Be interested to see how it does.
  • Scritti #7 1 year ago

    What a clever trailer! I now know absolutely nothing whatsoever about the game, just like how I didn't before I watched the trailer. Brilliant!

    Oh, and don't knock Flubber, it's great! Miserable sods.

    Bah.
  • neuroniky #8 1 year ago

    Looks brilliant. The only things that bothers me is... They have decades of animated movies (and "standard" movies too... I want an Herbie costume!) to choose among, and one of the six worlds is the one from a mediocre Burton movie that was all but made for children? Can't really understand Disney these days... They are lucky they have Pixar saving their corporate asses as of today...
  • DanWhitehead #9 1 year ago

    The costumes approach seems ripped off LBP to me, and then it appears similar(ish) gameplay to Ratchet & Clank?

    Yeah, it sounds almost identical to Ratchet & Clank All 4 One, right down to the end of level rankings and the ability to help or hinder other players.
  • Mister-Wario #10 1 year ago

    "My kids (and i, if truth be told) lost interest as soon as the teaser revealed that you played characters in costumes rather than the disney characters themselves".

    My God. That would be awesome.

    I don't know how I feel about this. I want to say "Disney, Yay!" but having read about it more it feels like a mashup of other games with not much content to justify the inevitable high launch price. Still, I suppose I'm not the target market.
  • WinterSnowblind #11 1 year ago

    @neuroniky
    While Pixar put out stupidly high quality movies, I don't think Disney have lost anything over the years. It may be hard to compare their more recent flicks to the likes of Aladdin or the Lion King, but things like Tangled, Bolt and the Princess & the Frog are still excellent movies. They'd be doing just fine without Pixar.

    I would love to see some costumes from their older work too, of course, but nobody has said there won't be. Can't blame them for putting focus on their recent stuff.
  • chrisjm #12 1 year ago

    unless i can play as b/w mickey smoking a cigar, im out.
  • Subdominator #13 1 year ago

    Amazing trailer. Instant GOTY.
  • kupocake #14 1 year ago

    This could be great, but Disney don't have a great track-record.

    At least the Alice costume is based on the animated version. But yeah. Nobody cares about Tim Burton's version.
  • Kazzahdrane #15 1 year ago

    This sounds fun, and anyone who says Disney have lost their knack for making great movies clearly hasn't seen Tangled. Or has and is a dried husk of a human being.
  • TruWari3r #16 1 year ago

    So uhm, idea based on Double Fine's Costume Quest?
  • metalangel #17 1 year ago

    I'm with tomjoadsghost and his/her kids. I don't want to play as one of those obnoxious little so-and-sos in a Stitch costume. I want to 'be' Stitch, yes, really him.

    The only consolation for me is they might release a Stitch pet for the Xbox Avatars which I'd at least laugh at (but not buy).
  • NecronomiconUK #18 1 year ago

    Being developed in the UK (Derby ish) by Eurocom
  • DrMGinius #19 1 year ago

    It's like the bastard child of LBP and those CGI McDondals adverts.