Fate of the World Review

Ends of the Earth.

Version tested: PC

Never, ever put me in charge of anything even remotely important, let alone of the fate of the bally world. I have plunged Africa into violent civil war. I have caused mass famine in Europe. The US is wracked by fire and drought. The Middle East can add catastrophic disease to its many other crises. The quality of life in China is worse than anything Mao ever wrought. I've turned India into a brutal police state. The Bactrian camel is extinct. Oh God, even the camels are suffering because of me.

I was only trying to help.

Helping, it transpires, isn't easy. Helping can cause harm on massive, apocalyptic scale. If Fate of the World, a turn-based, card-based strategy game about steering the planet away from the environmental and geo-political disasters which may await it in the decades to come, is hard, it's for a very good reason.

You don't solve humanity's problems with good intentions alone. If you did, there wouldn't be a fuel crisis, the Middle East wouldn't be defined by terrible conflict, most of the developed world wouldn't be suffering brutal austerity measures and the polar ice caps wouldn't be shrinking at an alarming rate. This is a game of cause and effect, of the awful complexity inherent in making a political decision with far-reaching consequences.

1

Destroying the world is a whole lot cheaper than saving it, incidentally. So it's got that going for it at least.

In the name of making your goal even faintly achievable, Fate of the World removes most of the politics from your role. You're not the leader of a country, chasing your party's own ends – you're the head of a fictitious omni-national, independent body able to make enormous, sweeping decisions about any continent's economy and wide-scale development. You could order that the entire world stops using coal fuel; you could force Russia to adopt vegetarianism for the sake of cutting down agricultural emissions and land-usage; you could turn China to biofuels.

Your conscience will guide you, at least at first, but for every action there is an unequal and not entirely opposite reaction. For instance, take away a key part of a more industrially-inclined zone's economy – such as natural gas or heavy industry – and it's going to a) create a financial hole, b) potentially see the area adopt even more unhealthy alternatives and c) risk your unpopularity, which leads to a reduction in funding and ultimately being banned from the territory. You might be looking at the bigger picture, but from that territory's point of view, you've just wandered over with a knife and started randomly hacking at stuff they desperately need.

For a game that, in a practical sense, involves only the very simple act of choosing a few cards from a virtual deck then hitting next turn to advance the timeline by five years, it is an intense, exhausting balancing act, and one that successfully challenges your morals. As war erupted in the Middle East, I found myself funding black ops research and then an enforced regime change in an attempt to calm things down enough to enact green motions. And it's best not to talk about how I chose to stem population growth.

2

Harry The Hump breathes his last. Sorry, Harry.

I did terrible things. I became a jackboot, stamping on the face of humanity... but I only did it to save the world. There are right answers, and there are answers that only feel right. While there are unquestionably effective patterns to follow, increasingly desperate fire-fighting will be the experience of so many players, with early choices resulting in later tragedy you might never have expected.

Fate of the World is split into a small handful of escalating campaigns, commencing with the relatively simple task of raising the quality of life in Africa across a couple of decades, before rapidly moving onto holding the reigns for the entire damned planet over a century in the name of slowing down catastrophic global warming. This escalation was just one way in which Fate of the World was notoriously and punishingly difficult upon its initial release last month, but a much-needed patch redresses the balance in important ways.

Foremost of these is a new campaign in between the reasonably forgiving first and the dramatically demanding second, which offers an alternate near-contemporary Earth in which climate change might be a pressing concern, but at least oil isn't horrifically scarce. It's still a hell of a lot to deal with, but the breather before dealing with a world in which absolutely everything is going to hell at high speed makes a significant difference, as do under-the-hood tweaks to the effects of mucking around with resources.

Make no mistake, though: this is an unforgiving game. While traditional strategy game thinking might get you so far, the key to mastering it really lies in research: of the extensive but awkward in-game Wiki (sadly just a long, clunky list of topics), of the oodles of graphs which demonstrate exactly what's going on in each territory, and of the sprawling but repeatedly revelatory fan Wiki. The developers seem well aware of the difficulty issues and have taken steps to adjust them, but it raises a particularly awkward dilemma for a reviewer. The game genuinely needs to be challenging to achieve what it's trying to achieve, but that it's something that either requires sucking up the punishment or doing a hell of a lot of reading first casts a shadow over it.

Personally, I lean towards admiring it for its vertical difficulty curve. It makes me take it that much more seriously, and it makes me read and think rather than bludgeon and slumber. Plus, there's a certain giddy thrill to seeing its chaos theory in catastrophic action, experiencing just how terrible things can get.

3

Each territory bears hallmarks of its real-life equivalent - the Middle East is prone to conflict, the US isn't keen to cut down consumption...

There's a twisted reward at the end of it all too, in the form of the final mission, Dr Apocalypse. Here, you're actively trying to trash the planet, but with the new complexity of trying to throw the world off the scent of your evil. With a raft of monstrous cards (gene warfare, book-burning, cheerily eating endangered species...) you wouldn't dare go anywhere near in the standard missions, it's almost a whole new game, a deliciously sadistic subterfuge that would likely support its own entire campaign. To be honest, it's a minor shame that later missions are locked until you've completed earlier ones – even though the gradual progression is necessary to get a handle on things, opening the game up from the start would perhaps make it a little less galling.

It's absolutely vital to observe, though, that Fate of the World is never anything less than compelling, despite a sometimes fussy interface that can struggle to prioritise the most important information. When something turns to crap, the urge is not to sullenly admit defeat but fight to fix it. When you lay down a card, you lay down your hopes and fears. When you pore over the graphs, you're a detective looking for clues to solve the world's biggest crime.

4

It's a fairly static-looking affair, but the stark statements of the horror you've wrought more than compensate.

Most of all, when you take a deep breath and press the End Turn button, you await the list of consequences breathlessly. Are you a hero or a villain? Will war be over? Will Russia still be funding you? Will global temperatures have dodged that latest 1 degree rise, or will this be the turn that sees North America's last forests reduced to ashes, the few remaining rhinos breathing their last and Europe destroyed by drought and famine?

Probably. That's the point. You learn through tragedy. Perhaps Fate of the World isn't actually about figuring out how to save the world, or even about being a dark and smart strategy game. It's about getting behind the rhetoric and gaining a meaningful understanding of the many dreadful things we're doing to our home.

8 / 10

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Comments (42) Latest comment 1 year ago

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  • teamHAM #1 1 year ago

    Good buy if you like saving (or trying to save) the Earth, but be prepared for pages and pages and pages of text and graphs about everything imaginable.
  • HisDudness #2 1 year ago

  • TheNinkyNonk #3 1 year ago

    1st game in a decade that makes me want to get back into pc gaming. Looks cool.
  • FWB #4 1 year ago

    What are the specs for this?
  • technotica #5 1 year ago

    We are suffering brutal austerity measures?

    Also the game is cheap too, definitel worth buying.
  • dsmx #6 1 year ago

    System Requirements
    Minimum:

    OS: Windows XP, Vista, 7
    Processor: 2.33Ghz processor or better
    Memory: 2GB
    Hard Disk Space: 1GB
    Video Card: 512MB graphics card
    Sound: Integrated sound
    Direct®: 9

    Recommended:

    OS: Windows Vista, 7
    Processor: 2.33Ghz processor or better
    Memory:3GB
    Hard Disk Space: 1GB
    Video Card: 512MB graphics card
    Sound: Integrated sound
    Direct®: 9
  • FWB #7 1 year ago

    Crap. Oh well. Ta though.
  • Whitewalker #8 1 year ago

    Excellent, I want this.
  • Segnit #9 1 year ago

    I like this new Eurogamer policy... review games only when they're heavily discounted! :)
  • hiddenranbir #10 1 year ago

    Wait wait wait, I have to actually research my answers? No wonder. I''ve been taking 10 seconds on my decisions. They call my the DECISIVE ONE! (And then I lose)
  • Katana-Bob #11 1 year ago

    *drumroll*

    Fate/10!

    Thank you, thank you.
  • TheRealBadabing #12 1 year ago

    Before I get negged into oblivion for even daring to ask the question, can someone tell me if the game takes a strong view on or makes assumptions about man made climate change? I mean is that the basis for all of the science or are there other options/theories available?

    Don't get me wrong, I really like the look of the game. Just don't want to feel like I'm being lectured by some well meaning sort every time I hit the "next turn" button.
  • linksdad #13 1 year ago

    Doh! Just bought from the makers website and it's not linkable to Steam, where it is also available.
  • dupplawt #14 1 year ago

    where on earth can i get this?
  • dsmx #15 1 year ago

    STEAM is always a good place to start looking.
  • Stickman #16 1 year ago

    I'd go with the makers website and Steam. Careful though! Something about linking.
  • spekkeh #17 1 year ago

    Want to know the same thing as TheRealBadaBing. To an extent I believe in man-affected climate change, but the whole 'repent for your sinful behavior' proselytizing annoys me even more than that of your average jehova's witness.
  • Desheep #18 1 year ago

    This looks like the game for me. I always get punished by the U.N. for racial cleansing in Civ5.
    Edited by Desheep at 26/04/11 @ 09:54
  • teamHAM #19 1 year ago

    One thing you will learn about playing the game is that you are BAD! Even if you attempt to do good, sew some seeds, build some fire breaks, champion solar energy, whatever, your actions will always cause a problem in some part of the world. Ie "You built a wind farm in Europe!"... "Your wind farm in Europe just started a war in Papa New Guinea!". Ok maybe that is slightly exaggerated but overall the game emphasizes that basically you cannot overturn the damage already done by climate change, poverty, famine, but you merely are acting to prolong humanity as best as possible.

    All of the missions are "stop X happening by (date)" or "reduce the annual temperature rise by X by (date)". When you hit the deadline date the mission just stops. The first missions are only about 4 or 5 turns aswell, so for a game with so much data in it I found that I was restricted by the small number of turns allowed in each mission.
  • cnlfailure #20 1 year ago

    @man-made-climate-change-queries

    It's not a preachy game particularly. Yes, it lays it on pretty thick with species going extinct due to habitat changes, but the setting is that the climate (and a fair bit of political stability) is out of control and there are a range of actions you have to try and combat it. The game paints a fairly bleak picture of things and there are plenty of situations where you have your head in your hands because the Russians are threatening to throw you out of the region forcing you to invest in martial law rather than wind turbines.

    It's good stuff, and pretty damn tough.
  • comradetony #21 1 year ago

    This reminds me a little of an old PC game called 'Crisis In The Kremlin'. I.E Whatever decisions you make - youre screwed.

    Hoped for more political decisions (For example, democracy/totalitarianism - and their effects upon environmental decisions), but hell with it - i'm off to Steam to buy it :D
  • Zidargh #22 1 year ago

    How does a continent get plunged into civil war?
  • Eraysor #23 1 year ago

    There is pretty much no debate these days over the cause of climate change. Give the Intergovernmental Panel on Climate Change abridged synthesis report a read (it's only 5 pages long!) Unfortunately those who believe humans to have had no impact on Earth's climate are as crazy as creationists...

    I'm off to Steam to buy this right now, it looks brilliant!
    Edited by Eraysor at 26/04/11 @ 10:42
  • meme #24 1 year ago

    I can confirm that, despite the listed recommended specs, this works fine on a netbook with an Atom N550 and Intel GMA.
  • Red930 #25 1 year ago

    @Eraysor that does not make happy reading. To to 60% species extinction in mountainous areas by the end of the century? Wowzers.

    "Atmospheric concentrations of CO2 (379ppm) and CH4 (1774ppb) in 2005 exceed by far the natural range over the last 650,000 years [data from ice cores]"
  • spekkeh #26 1 year ago

    @Eraysor: how ironic, grouping together people that can't cope with humans being insignificant with the people that can't cope with humans being significant.
    Anyway, I don't think anyone called the science into question (and this wouldn't be the place for that anyway), just the annoying pedantic lecturing. Which you started doing right away, good job on that.
  • feline #27 1 year ago

    This game looks really cool. Also, props for the subtle Hitchhiker's Guide reference.
  • The_Bloody_Kettle #28 1 year ago

    Any word on a mac release? This looks right up my street!
  • Syrok Verified Community Coordinator, Tarsier Studios #29 1 year ago

    It says on the games website that they are working on a Mac version. I do hope that will be released soon, though I will probably have to buy new Mac to play it...
  • Bluetooth #30 1 year ago

    Sorry to lower the tone a bit, but can you start world wars?
  • coldfoot #31 1 year ago

    Honestly, the gameplay sounds like it could be on the iPhone and the iPad, and probably be better there too.
  • disappointed #32 1 year ago

    Of course it makes assumptions about the causes of climate change - it would be a very strange game to play if it didn't. They could hardly be expected to make a game where you have effects like: "There has been a sharp rise in greenhouse gas emissions but luckily you don't believe in anthropogenic global warming so nothing happens." or "We're not sure what happens by this time - maybe everyone's dead or maybe it's all fine."
  • Scimarad #33 1 year ago

    "commencing with the relatively simple task of raising the quality of life in Africa across a couple of decades..."

    Relatively simple, my arse!
  • levitate #34 1 year ago

    This sounds like the game I've been looking for. It's cheap too. I'm off to Steam!
  • rogueJT #35 1 year ago

    only €6.49 on steam. (I'm Irish)

    Probably work out cheaper in £ as they always use a stupid euro conversion.
  • PlugMonkey #36 1 year ago

    I'm not really getting on very well with it. The relationship between my actions and the outcomes seems vague at best, and success seems to rely on such a degree of prescience that trial-and-error is the only way to succeed.

    Get some mates round and play Pandemic instead. It doesn't involve a dozen continents simultaneously whinging at you.
  • captain-future #37 1 year ago

  • DrStrangelove #38 1 year ago

    I have it for some time now (bought it on Steam after a reading a review on, I admit, the Guardian), and I don't get it. There's so much going on, and I can only lay a few cards every 5 years. So much to care about, but so few options to influence what happens. I loved the idea, but it's not a pleasant playing experience for me.
  • mwtb #39 1 year ago

    I've had a few plays of this and although it's a decent enough change of pace for the discounted price I'm not as enthusiastic as the review. The game is a management sim, which means that the interface and your ability to view information on status and the effects of your actions is everything. Unfortunately the UI is less than elegant and clunky even to the point of being unresponsive to mouse clicks at times.

    Each turn involves going through every region (after you've enjoyed the initial process of going to a pointless secondary interface to recruit at least one agent for them) and awkwardly flicking between the news events, your playable cards and the graphs. There's no top-level list of news that you can view to plan your overall strategy for the turn. Also it seems to be lacking in the info department despite the claims of "loads of graphs". For instance, the Oil scenario features a financial crisis due to imbalances in the economy but data that represents this imbalance is obscurely represented in a minor sub-screen.
    Edited by mwtb at 27/04/11 @ 01:18
  • sirtacos #40 1 year ago

    Looks really appealing to me. I knew I was going to buy it when the review mentioned the "be a supervillain and destroy the planet, muahaha" mode.
  • Dr_Wookiee #41 1 year ago

    This is exactly the sort of thing that should appear on the iPad, instead of endless crap driving games.

    Defo getting
  • Wormsby #42 1 year ago

    Holding the REINS.