Dynasty Warriors 7 Review
Death by a thousand cuts.
Version tested: Xbox 360
The Dynasty Warriors series has always had something of an uneasy relationship with historical accuracy. On the one hand, Dynasty Warriors 7 is a game that periodically interrupts its bombastic take on the Wars of the Three Kingdoms to give you a written test on Second Century Chinese history. Questions such as "Which of Xiahou Dun's eyes was shot with an arrow during battle?" and "What colour was Sun Quan's beard?" are categorised as "easy".
On the other hand, Dynasty Warriors 7 is a game introduced by a cinematic in which a Chinese warrior in full armour fly-kicks a horse in the face before sprinting vertically down a waterfall in order to catch a falling baby. It's an A-level history class taken by Michael Bay: the colour of the beard may be historically accurate, but you'll probably struggle to pick it out behind the meteor shower of embellishment.
Even so, the latest iteration of Koei's hack-and-slasher leans heavily on the history books to provide the framework for its Story Mode. Four campaigns – one for each of the Shu, Wu, Wei and Jin factions – are on offer. Each slips you into the chain mail of a clutch of key officers and generals taking to the battlefield in a bid to unite China, and you get to taste some of the friendships, feuds and rivalries that characterised the period along the way.
The story, delivered by low-rent voice actors in dialogue untroubled by subtlety or nuance, is surprisingly engaging. It begins with the Yellow Turban Uprising, a peasant revolt that broke out in 184 AD in the wake of a brutal famine. Primarily, the narrative is shunted along by cut-scenes that bookend each sprawling battle – but, taking a cue from offshoot Dynasty Warriors: Strikeforce, you can strike up simple conversations with rank-and-file soldiers and other officers when exploring the occasional battle camp.
Key encounters take much the same format as in previous Warriors games. There's some rearrangement of the core battle systems that makes this one of the stronger titles in the series – and certainly an improvement over its immediate predecessor.
1/106 Stronger enemies will resist weak attacks and must be knocked back by a strong attack before you can find a way in to a combo.
As ever, the odds seem vividly stacked against you as you head out, often single-handed, into a sea of spear-wielding opponents. In reality, the majority of these foes are blade-fodder, jabbing lazily at you every few seconds and barely putting up a fight before you sweep them into a oblivion like so many heads of corn.
Each squadron, however, is led by a rival officer, whose name (plundered from the history books) appears above his or her head, and who has many of the moves and tricks available to you. Strategy comes from managing the battlefield carefully to avoid being in a situation where you are fighting several officers at once.
Each character you play carries two switchable weapons, and combos are built from stringing together light and hard attacks. Each officer also has an EX move that can be tacked on to the end of combos when using their preferred weapon type, in order to create more powerful strings. Switching weapons mid-combo with a tap of the right bumper will often toss your opponent into the air, allowing you to juggle them and continue the combo as in a Capcom fighting game. There's some skill in the timing.
As you defeat enemies, you fill a 'Musou' special gauge. Like Street Fighter IV's Ultras, Musou specials are powerful attacks that come bundled with their own introductory cinematic, during which time slows down before the explosion of fireworks and fury. Tacking a Musou attack onto the end of a 12-hit weapon-switching combo is extremely satisfying, and to some extent defies those critics who claim this series is nothing more than a brain-dead button-masher.
Each enemy officer you defeat nets Skill Points for your character which can be spent upgrading his or her abilities, adding extra Musou gauges, or extending the potential length of combos you can execute. The skill tree is limited and the same for every character, but as an RPG-lite touch, it's a welcome one.
Likewise, some enemy officers drop new weapons that can be switched in and out of your armoury. While each character has his or her own weapon proficiencies, it's possible to use any of the 36 weapon types in the game with any character. Weapons themselves have 'seal' slots into which you can drop stat-upgrading buffs, increasing your character's strength or defence when you have used the weapon for long enough. So the potential for statistical strategy is present, if a little light.
On the battlefield, Koei attempts to upset the repetitive rhythm of running towards the next officer skirmish by introducing environmental hazards or tasks. You might need to commandeer a catapult in order to knock down some giant wooden gates or avoid a hail of giant boulders.
These moments lack grace and polish, the majority of effort having been put into the fighting system. Combined with some very noticeable pop-up (whereby entire battalions of enemies only become visible when you are 20 metres away), these visuals give the game an anachronistic, low-rent feel, even if it is the best-looking title in the series to date.
Outside of Story Mode, however, a great deal of effort has been made to add longevity in Conquest Mode, a generous and well-crafted offshoot to the main campaign. Ignoring narrative entirely, Conquest Mode presents players with a map of China divided into hexagon tiles.
Each tile represents a city, battle or series of battles that must be completed in order to unlock access to the adjacent tiles. The aim of the game is to unlock every tile on the board, something that can be achieved with a friend either in split-screen or online co-op.
1/12 Tap the left bumper button when knocked down by an opponent and you'll spring back to your feet.
In Conquest mode you are free to play as any officer you have unlocked thus far. When you make it to a new city tile you can upgrade weapons, purchase animal companions (both mounts and combat 'pets') and meet up with other officers with whom you have formed a bond through fighting together on previous 'tiles'. Battles are more diverse here than in the main campaign, with targeted objectives such as escorting a particular character to safety or capturing a specific base, making this the more interesting mode in the game over the long haul.
However, over that long haul, Dynasty Warriors 7 does suffer from repetition and a troubling failure to introduce new techniques or nuances to master. While you can unlock additional Musou attacks by using specific weapons for long enough, there's very little long-game development here, aside from attempting to max out all of the 60-odd officers in the game and collect every cinematic, weapon and seal.
With the minute-to-minute play cycle of Dynasty Warriors so fully developed already, it's a disappointment to find very little refinement to long-view progression. Dynasty Warriors 7 may be a bulky proposition, but for all the overwhelming scale, it doesn't offer much of a journey.
This remains the series' greatest challenge. Until Koei can refine the long game, Dynasty Warriors will continue to slip from relevance, in much the same way as Xiahou Dun's good eye, or Sun Quan's colourful beard, have done before it.
7 / 10
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Comments (43) Latest comment 1 year ago
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I had to read that 4 times until I understood it..
7/10 is decent enough, some games work, no need for change, its the 6th one, the people know what they purchase and want exactly that, I'm sure the community will be pleased with the score.
But sadly I don't think this will sell as much as it should
kind regards
#3
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You also missed out a k and a w, added an extra s and forgot a full stop.
Kind regards
#6 (I hope)
Edit: Bollocks!
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GG
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No, no it isn't.
There are extra moves, and different increases for most of the fighters, starting from a base level that *is* the same.
I would also add the cinematic presenation of story mode and highly improved graphics are a big increase over previous offerings.
The story mode is also closer to the original cannon of events with people dying around the correct time and you not being able to use one character to "beat" china and win, as in previous games.
If you liked previous DW games i think its more 9 than a 7. If you didnt like them before, there isnt much different to sway you with this one.
*EDIT* something else i realise wasn't mentioned, the story levels now blend together alot more, with far less loading times. Often load times are done in the background while story is explained. The areas you fight in are alot more dynamic as well, areas can be flooded, you can ride on boats and at one point jump on a cannon and start firing!
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DW7 is by far the best DW game yet. Everything makes more sense, the new features really add to the game and there is bucket loads of content for those who want to see it. The representation of certain characters has come on leaps and bounds (although the annoying portrayal of Xu Chu hasn't changed andf Zhong Hui is bloody annoying). Also, as a nice twist, they have finally made an effort to pronounce the names correctly!
If you are even only basically aware of the events of the Three Kingdoms era you will find this a thoroughly fulfilling experience and learn a lot along the way. Like PixelPirate said, if you enjoyed any of the other games you will get good value for money out of this.
ShadowMountain - Definitley start with this one. because the events are historical they are the same throughout the series, so you will get a much richer background by diving straight into 7 than picking up an inferior version.
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........................Someone had to!!
But seriously, what is it about these games that gets people so moist?!?!. My friend is a casual gamer, both on and offline. As soon as he realized DW7 was out he traded in his frigging Crysis 2 towards it.
And that boy loved his Crysis 2!
I've never played any of the series but I really would love to know why people think they are good games??.
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Sounds like the national health service
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Hell, in your game collection you have three concurrent itterations of MLB. Surely you're a brain dead moron who was just buying the same game three times? Or will you try telling methat actually, the each game was different but I wouldn't know because I hadn't played it?
Now that would be ironic!
I Don;t mind people nopt liking the DW games, but some of the criticisms churned out by people who don't know what they are talking about annoy me, especially when it isn't consistent across all games.
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]http://threekingdoms.com/
[/link]
Ignore the pictures of Obama at the top =/
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And that boy loved his Crysis 2!
The criticisms people level at DW "its all the same as the last one lolz" etc. are no different to the hundreds of EA sports rehashes, or latest COD game.
If you like that style of game, you will appreciate the changes made. If you don't like that type of game the next in the series is unlikely to sway you.
Try and download a demo, give it a chance on a hard setting where strategy comes more in to play, and see if you find it fun.
Oh, and I *hated* crysis 2, I didn't find it fun at all, but i gave it a go before i knocked it
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Gears can be accused of doing the same thing over and over, though in different settings and vehicles, but I had a blast of time with it start to rnd.
Never finished two different DW games and traded those in, so seem like a strong contender for marmite of the gaming? I fully respect and accept that there are strong fans any acknowledge my previous attempts maybe half hearted.
But can people guarantee that I will finally get it and love DW7 to bits?! Or still a marmite experience?
Perhaps we can accept that this is largely for the fans and let it alone instead of ripping it apart pointlessly?
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They've nailed the story mode perfectly and the conquest mode has a great pace to it.
Although I do miss Free mode, the game will definitely be staying in my collection as the re-playability in levelling the characters is amazing (as usual).
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Would it be so hard to do a slightly different time period, before or after the previous games setting?
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Yes that might get me to buy. More so if it was perhaps the same story but in a different format, like another Dynasty Tactics.
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There's also a few characters and bits based on other works that don't feature in the original Three Kingdoms story at all.
The reason they stick to this time period for these is that, in the East at least, it's as well known as the Robin Hood and King Arthur tales are here. There are plenty of stories in other periods they could use (the original unification wars, as covered in the film Hero, perhaps), but they're nowhere near as well known.
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Still, DW7 hasn't really done much. They' just gone back to kingdom musou modes and just taken out character selection from it. They've tried to give a clearer narrative but that is undermined by the terrible voice acting and even worse scripting. Example being Xu Chu's simpleton role and talk about plowing fields killed any ounce of credibility over Dian Wei.
Never-mind this is just a rerunning of a story we've (if you're already a DW player) have gone through before. Any key points of drama and intrigue have lost impact. We all know what is going to happen, we suss out the battle objectives before we're told and we know how the cut-scenes after will play out.
What baffles me is they were capable of pushing down the timeline from SW1 to SW2. Frankly I think they need to put the RTK era to rest for a while and get a new story to have us mindlessly kill 1000 peons with.
Battles have dumbed down even further to the simple mechanic of kill officers for levelling and completing objectives.
A very good 7. Koei will take it and make love to it. Shame it won't save them...I think this is...what 20+ DW titles too late?
How long until the next significant step forward?
The reason they stick to this time period for these is that, in the East at least, it's as well known as the Robin Hood and King Arthur tales are here.
I'd argue a lot of other stories are more popular, particularly the ones fuelling wuxia. RTK is set in a very old time. Furthermore the issue isn't that they stick to a singular story, it is that they wholly rely on this ONE story. Releasing over a dozen games based around the same thing in the span of 5 years. Never have we experienced 10 Robin Hood games released in such a short space of time. Japanese people might love it, but there is a reason why Koei have been making major losses. This is one of them.
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But i just don't know whether I'm ready for more of the same with better graphics... It has been like 8 years! Games have moved on. I know the formula for Dynasty Warriors is a great one, but i think it needs to modernize.
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Going to trade that crappy dragon age 2 in for I think.
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Actually DW is their profitable game, its the one that keeps them going
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Koei's gaming division as a whole has been continually making losses. Enough to cancel out any profit they made in other areas. The paltry sales they get in the West do nothing to prevent that. They've been selling less DW games each version since DW4; which was their peak...glad to see they took advantage of that momentum with uninspiring rehashing.
That Troy game isn't really helping them much either...which only positive highlight was throwing spears and the Brad Pitt jumping knife stab he did in a Troy film once.
What boggles the mind is they show their best thinking in RTK and Nobunaga's Ambition (their flagship) but when it comes to a genre which can really top charts and help sell systems, they fall short.
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They've survived on a hardened cadre of fans since... forever. Even in the NES days I remember people who lived and breathed Nobunaga's Ambition or Romance Of The Three Kingdoms.
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At 30fps?
What's the point? Move along, nothing to see here. The fluid frame rate was what made it SO much fun so many times over, even though we were being sold endless iterations of the same game.
This is the first one I won't be buying, if the arcade feel is lost (it was never an arcade title but the fluid play made it feel that way), then there's no point at all.