Tomb Raider Trilogy Review
Crystal clarity.
Version tested: PlayStation 3
The team at Crystal Dynamics got a lot right with Tomb Raider before players had even tried out a line of their code; before they'd contemplated their first ledge jump, fired off their first grapple hook, or investigated their first crumbling temple wedged deep behind the shimmering folds of a hidden waterfall.
The team got the voice right. Keeley Hawes finally gave Lara Croft a wry, charming, light sense of personality, wiping away years in which Eidos' heroine sounded like a local radio continuity announcer juggling six children, a failing marriage and a heavy migraine. Hawes brought a little warmth and wit to the pencil-thin construction, and fleshed out the character in a way that the guess what? tragic back-story never could.
Now I sound like a weirdo. Luckily, casting isn't the only thing the new developer worked wonders with, because the games themselves aren't half bad, either. Tomb Raider Trilogy gives you a chance to look at the full sweep of them. While Crystal Dynamics readies its latest reboot this one will shove Croft back into her early twenties and tip her out onto a mysterious island filled with complex nut-jobs PlayStation 3 types get to see Legend, Anniversary, and Underworld all on one disk.
It's an opportunity to chart the fortunes of a developer wrestling with an inherited video game classic as the team leads the adventurer through reinvention, reimagining, and finally a mild reworking for current-gen consoles. Far beyond the shimmery facelift that marks this out as an HD updating, then, it's a fascinating trip.
Let's get the HD part out of the way first. While Underworld's been available on the PlayStation 3 since its release in 2008, it's the first time out for Legend and Anniversary. Both games are present here in versions very similar to their HD upscalings for the Xbox 360.
They run at 720p, according to a weird pop-up in the corner of my television that I haven't been able to turn off yet, and although there might be minute differences, my fairly unscientific comparison of loading the PS3 and 360 games up, switching back and forth dead fast and squinting suggests they're pretty much identical. The only major difference I can detect is that Croft's skin appears to be and look away, I'm about to use a technical term here a little shinier on the PS3 version of Anniversary. Perhaps it's hotter inside a PlayStation.
Beneath all that, however, both games have held up very well anyway. The upscaling hasn't been kind to the jagged edges of shadows, but the overall art style has aged nicely, and the animation is still dazzlingly elegant as Croft swings from bars, leaps from tiny spars of rock, and falls, flailingly, to a series of entirely avoidable bone-crunching deaths.
More importantly, they've held up as adventures, too. Legend still feels like the sympathetic departure that it was so clearly meant to be, with its physics puzzles, shorter, snappier levels and fondness for modern settings, while Anniversary updates a fan-favourite itinerary with prettier environments and smarter traps.
Legend certainly seems the most interesting game. The storyline careers from one exotic hot spot to the next, while Tokyo, with its opportunities for clambering over advertising hoardings and zipping around under huge, neon skyboxes, makes for some of my very favourite Croft moments of all time.
Aside from that, the developer invented the magnetic grapple, for which we should all be thankful, and even tried to do something interesting with the series' horrible gunplay through the addition of fancy slow-motion moves and environmental assists.
Overall, it's bizarre to see Tomb Raider redesigned with things like speed-running in mind there are unlocks and now Trophies available for landing good times through each level and although the approach wasn't to everyone's tastes, it definitely shook the series out of its creaky middle age. It's lovely Sunday afternoon stuff, too.
If it wasn't what you were after, Crystal Dynamics tried something a little more traditional with the follow-up, returning to the very first Tomb Raider game and, more importantly, returning to that lonely, lengthy exploration that the series was known for.
With no new friends chatting away in an earpiece, and miles of pendulum blades, misty caverns and block-shifting separating Croft from the beginning and end of each level, Anniversary's a chance to see the series' new custodians acting almost like a cover band albeit one that's intent on putting its own spin on the classics.
It was up to Underworld to blend both opposing approaches to Tomb Raider and to conclude the Trilogy's likeably melodramatic plotline. Aside from a slightly rushed ending and an occasionally iffy camera, the game does a pretty good job of it, offering standout set-pieces like a topsy-turvy race out of a sinking sea tanker, and plenty of moments where you're deep underground, lost to the rest of humanity, pulling switches and then listening for that familiar distant rumbling of ancient clockwork.
A handy new gadget allows Croft to move huge pieces of scenery around while the orchestral score swoops and sighs with an insistent reverence, and there are sticky bombs to tack onto sharks and an upgraded grapple to play with, alongside gymnastic animation that flows effortlessly from one wall-spring into the next.
The two DLC episodes that landed on the 360 are missing from the Trilogy compilation a shame, as there's a puzzle in the first one that's so good it should have its own chat show - but it's still a brisk chunk of adventuring without them, even if somebody in the design team thought it was a good idea to blow up Croft Manor.
Outside of the main games, the Trilogy offers outfits for Home, a non-dynamic theme, and developer diaries for all three titles and two trailers for the Guardian of Light. There's also Trophy support and a welcome addition after The Sly Trilogy the option to quit back to the launcher from each adventure rather than exiting directly to the PS3 menu.
It's a nice collection of knick-knacks, but the games remain the real attraction. With the frantic, all-action fire-fights of Guardian of Light still burning brightly on download services, and Croft's grimier, nastier new adventure taking shape over in San Francisco, it's the perfect moment to say goodbye for the time being, at least to this epic, Technicolor, Saturday matinee approach to the character, and the perfect time to gauge how well the team at Crystal Dynamics fared with their first take on Tomb Raider.
And, for my money, they fared brilliantly.
9 / 10
You may also like...
-
In Theory: How iPad 3 Breaks the 1080p Barrier
-
The Rise and Fall of Sega Enterprises
-
Ridge Racer Vita Review
-
The Essential PlayStation Vita
-
GAME to close 35 stores
-
Syndicate Review
-
Battlefield: Aftershock pulled from App Store
-
GAME: "we can't stock absolutely everything"
-
Amnesia: A Machine for Pigs announced for PC
-
Dating site for gamers launches in the UK
-
Guild Wars 2 open beta sign-up begins
-
Can SSD Upgrades Boost PS3 Performance?
-
Japan chart: Strong debuts for Binary Domain, Theatrhythm
-
Borderlands 2 release date announced
-
Leaked Mass Effect 3 DLC reveals race of secret squad member
-
PlayStation Vita midnight launch: cosplay and commitment
-
Pokιmon Company blasts iPhone game scammers
-
PS Vita: Sony defends Uncharted, FIFA price, explains expensive third-party digital games, reveals larger memory cards are coming
-
Doctor Who: The Eternity Clock powered by Unreal Engine 3
-
Nvidia GeForce 295.73 drivers better Skyrim, Mass Effect 3 performance
-
Mass Effect 3 gets simultaneous US PSN digital release
-
App of the Day: Orbital HD
-
Motorstorm RC for PlayStation Vita - first 15 minutes
-
Gravity Daze Review
-
PS2 Classics Virtua Fighter 4, NFS on EU PlayStation Store



















Comments (51) Latest comment 11 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
* Agreed then!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm sure it wouldn't be abused by people guessing 1/10 for Xbox exclusives and 10/10 for Playstation games
*edit: Negs for that? Would it help if I said "and vice versa"?
Comment below viewing threshold Show
(Oh, and I like having numbers at the end of reviews.)
Comment below viewing threshold Show
Comment below viewing threshold Show
I missed out on all the tomb raiders since the last revelation. Maybe now is a good chance to give them a go.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"useful to see whether the reviewers are basing the score on what they've written."
The score should be based on what they've played - not what they've written. The score provides a direct overall clarification of their opinion. This is something a lot of people miss when deciding what the score should be based on the words. They based their evaluation on their own preferences and opinion on what is important, not on the reviewers.
Comment below viewing threshold Show
I've read a wikipedia entry on the series and I still don't quite get it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Crystal Dynamics made Legend; well recieved, prompted remake/retooling of 1 called Anniversary that was slotted into the story of Legend, then finished off new trilogy with Underworld.
Comment below viewing threshold Show
Tomb Raider 1
Tomb Raider 2
Tomb Raider 3
Tomb Raider: The Last Revelation
Tomb Raider: Chronicles
Tomb Raider: Angel of Darkness
Tomb Raider: Legend
Tomb Raider: Anniversary
Tomb Raider: Underworld
Tomb Raider: Guardian of Light
Anniversary is a remake of the first game, but also acts as a prequel to Legend, and Underworld wraps up the story arc making the three games linked together from a story perspective.
Angel of Darkness on PS2 was meant to be the start of a new trilogy but, well, we all know how that turned out. There's a really interesting retrospective on the making of it in an old issue of EDGE that's worth a read.
Tomb Raider 4 and Chronicles are linked together too, though only loosely. After Lara's "death" at the end of 4, Chronicles has you playing through the anecdotes that people are giving at her memorial service.
Comment below viewing threshold Show
It has been... how many years? Get over it.
Comment below viewing threshold Show
But yeah, this does seem a little bit like a cash in. I would have preferred another GoL or something else instead of 3 games we've already played.
Comment below viewing threshold Show
I'm currently renting and enjoying the sly cooper collection, this will be next i think.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Review says pretty clearly they are just upscaled versions and identical to the version that have been on the Xbox for a few years now.
Seriously, you can pick all three of these games on the 360 for less than this.
Comment below viewing threshold Show
How exactly? Theyve them for years.
Comment below viewing threshold Show
If somebody were to chose between the format now, he'd definitely should get the PS3 versions, no matter if the DLC ever will show up or not.
Comment below viewing threshold Show
As for the dlc, MS has the rights so forget about it.
I might bite but I need to make sure that the frame-rate is rock solid. These are relatively old games so not getting a solid 30fps would be quite a letdown.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I have played both legend and anniversary and they are both great games , legend is short but easy to get into and anniversary is a very very good update of the origonal first tombraider.
Im sure i will enjoy underworld alot even with some the frustrating bits in it that will probley come.
Anyone not played the games i will recomend buying this collection, they are great games.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"I've read a wikipedia entry on the series and I still don't quite get it.
Ha ha, love it.
Comment below viewing threshold Show
No they don't. The whole review starts by saying they ARE IDENTICAL to 3-year-old xbox games.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
To repeat what I wrote earlier: The claim that the PS3 versions are identical to the old 360 versions is simply wrong, no matter what Christian wrote. They may like (mostly) the same, but the framerate of Legend and Anniversary is better on the PS3 - not that big a surprise, the 360 games were rather disappointing (and obviously due to a lazy conversion) in that regard when run in 720p.
Comment below viewing threshold Show
Comment below viewing threshold Show
Finally someone seems to agree with me. I think that is one of the absolute story/setting highlights of the franchise, where Lara finally seems to really be able cast off the tomb raiding aspect (which I definitely love) and makes it work too.
Comment below viewing threshold Show
You do realize this review is about Tomb Raider _Trilogy_? As in three games in one. It's a different kind of thing to review a trilogy as a whole than just one single game.
And whether a game is worth a 9 or 7 is really a subjective opinion. Donlan didn't even review the Xbox versions of Anniversary, Legend & Underworld. I'm sure you get where I'm going with this.
Lastly, it's just a number. Read the review - it's ten times more informative than some sweaty number.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Those with 360 should pick the games on that one - the DLCs are good if expensive...
Comment below viewing threshold Show
Worth quoting. And I'm a massive Tomb Raider nerd, so that's saying something.
Comment below viewing threshold Show