MotoGP 10/11 Review

Back on track.

Version tested: Xbox 360

The Superbike World Championship season is already underway and MotoGP is set to follow this weekend. It's time to see if our 2011 predictions turn out to be insightful musings or wishful thinking. Will Rossi secure his seventh MotoGP Championship on a Ducati? Does Cal Crutchlow have what it takes to run with the best? Win, lose or crash, the stage is set for a very interesting season.

But while the racing elite knacker their sliders on the world's most prestigious circuits, some of us have to make do with motorcycle games. Last year two games vied for our attention – Milestone's SBK X, a game worthy of the sim accolade, and Monumental's MotoGP 09/10, a racer that claimed a sim label without much justification. It's a criticism Monumental has clearly taken on board.

The most striking change is the revamped visuals. Many people hated the brightly pronounced appearance of MotoGP 09/10, and the new style is more photogenic and realistic. It's not entirely lifelike, as there's still a veneer that crisps everything up, but with a consistent frame-rate that never skips a beat this is arguably the best-looking motorcycle racer ever.

It also sounds fantastic. While the bikes in MotoGP 09/10 conveyed a believable sense of speed, the sounds emitted from their 200bhp engines were paradoxically flat and lacked signature grunt. MotoGP 10/11 rectifies this with YZR-M1s and RC212Vs that bellow the full thunderous range, while the 125cc and new Moto2 bikes also sound pleasingly authentic. Better still, the abrasive shouting of the agro Scotsman has been replaced by insightful commentary from Steve Parrish.

'MotoGP 10/11' Screenshot 1

MotoGP 10/11 allows you to map the buttons however you like. About time!

The returning World Championship mode is the first port of call if you want to play through a standard season, with all riders unlocked from the offset. All the tracks from the 2009 season make a return with the exception of Donington, which has been replaced by Silverstone.

The other new track is the highly technical MotorLand Aragon, which features sweeping bends, hairpins and a sharp twist that's reminiscent of Laguna Seca's infamous corkscrew. All 18 circuits look authentic, with every bend offering an accurate reconstruction of its real-world counterpart, and just to give proceedings an extra bit of variety you can choose to race in sunny or wet conditions.

The obligatory Time Trial returns for those who wish to immortalise their name on the online leaderboards, and with Red Time now incurred whenever you veer off the track, only a flawless lap counts. Last year's Arcade mode is replaced by Challenge mode, but when the objective is to reach the checkpoint before the clock runs out – with time bonuses awarded for overtaking, slipstreaming and showboating – it's clear that the change is mostly in name.

'MotoGP 10/11' Screenshot 2

Loading times are lower than average and help to keep the action flowing.

However, the bulk of the offline experience is in the updated Career mode. As before, you start out in the 125cc division with a nonexistent Rider Reputation and have to prove your capability against AI opponents who range from a flock of bumbling sheep who cruise with a complete disregard for immediacy to a pack of hungry wolves who take advantage of every mistake.

Monumental has also brought back the management course, albeit with minor changes. You hire PR Managers to get better sponsorship deals and then use your earnings to employ better engineers who improve your bike. Better parts are researched in four key areas rather than five, and there's a new upgrade system where you have to fork out extra cash for a new set of forks rather than have them applied automatically.

It's nothing more than a number-crunching distraction, but as a means to pace the player between races, it's light and unobtrusive. Another new feature allows a Co-Rider to dip in and out of Career mode at will, and for those of us who high- and low-side with alarming regularity, a new Second Chance mechanic allows you to rewind the action midrace to take another shot at a tricky corner, although if you rely on it too much your Rider Reputation suffers.

That pretty much covers all the optional extras, but why haven't I mentioned the new riding physics? Well, if I'm being totally honest, it's taken many hours to make up my mind on a dramatically different riding model, because when I first took The Doctor's Yamaha out for a spin I thought the game was defective.

In MotoGP 09/10, we were given brake callipers from the year 2050, apparently designed to prevent shuttles re-entering the atmosphere – the stopping times were unrealistic, and like the rest of the riding model it was arcade-centric. For MotoGP 10/11, Monumental has ditched the space-age technology for a braking system that demands your undivided attention.

The first time I applied the front at Mugello, I was still doing 100mph as I cascaded onto the gravel. Then after a confused smile and a quick restart, the same thing happened again. Realising that I must be doing something wrong, I tried applying the brake well before the superimposed Riding Line went red. I then completed my first turn of the season. Get in!

Unfortunately the rest of the lap went far from smoothly as I struggled to adjust to much stiffer leaning, which led to constant oversteer – and this was with the braking, weight transfer and traction control assists turned on.

'MotoGP 10/11' Screenshot 3

The mechanically minded can tinker with suspension and gearbox settings, and assists like traction control, automatic braking and weight transfer can be toggled.

But I persevered, and as I gradually acclimatised and turned off a few assists, I began to appreciate MotoGP 10/11 a lot more. Like most racing sims, it isn't a game that gives you like-for-like control of the motorcycle. (If it did, then every time you grabbed the front mid-corner your rider would be leaving the track in an ambulance.) Instead, Monumental wants you to focus on riding the best lap you can, and as your skills gradually improve so will your respect for the riding model.

There's also a tangible distinction between classes. The 125cc bikes are characterised by their extreme flickability, while the new Moto2 motorcycles are a more natural compromise between power and weight, and the presiding GP machines steal the show with a look, sound and feel that exudes authenticity.

The days when MotoGP stood for a confused sim with arcade tendencies are over, because MotoGP 10/11 has made the jump to hardcore sim. Many will argue that the braking distances have gone from one extreme to the next, but in terms of precise motorcycle physics – where the bike reacts to a multitude of invisible forces – this is perhaps the most accurate two-wheeled simulation ever.

'MotoGP 10/11' Screenshot 4

The tuck-in button returns and is now less restrictive on the bike's movement. Using automatic tuck-in means you don't have to worry about it.

I'd say that SBK X conveys a better sense of feedback between bike and road, whereas MotoGP 10/11 has the edge in terms of comprehensive physics. If pushed, I'd probably go for SBK X, but it's a decision that's now down to personal preference rather than one game being better than the other. Whether SBK 2011 can change this remains to be seen.

Fancy physics wouldn't mean anything if the online functionality wasn't up to standard, and although I only found one biker to race against at the time of writing, the connection stability suggests Monumental has this base covered. With a number of important little touch-ups – like not having to close a 20-player lobby just to change the racing class – it's clear Monumental has listened to player feedback.

MotoGP 10/11 marks the series' evolution into a simulation with depth. It's a game with a steep learning curve and there are no shortcuts to mastery – much like motorbikes themselves – but with patience and perseverance the rewards for dedication are great. So whether you're a gamer, biker or both, MotoGP 10/11 complements the new season in style.

8 / 10

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Comments (27) Latest comment 11 months ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • CrispyXUK64 #1 11 months ago

    Wow, this is genre we haven't seen much of for a while, glad it's turned out well.
  • coolbritannia #2 11 months ago

    Don't want to be an arse but where's the Homefront review? It's out today in the states...
  • TonyCB #3 11 months ago

    As someone who used to have a 125 when they were young - and is reaching that perilous part of life when you start to consider whether you should buy the latest Honda 600, this is very tempting. I tried the last SBX demo but it did nothing for me...might give this a shot. Hopefully it will mean I can sit in front of the telly with my leather jacket on and pretend I am Mike Hailwood....but only if it includes an isle of Man track....does anyone know?
  • jonthepymm #4 11 months ago

    Excellent review. I appreciated the comparisons with the closest competitor (SBK), detailed handling remarks and even the personal preference comment. More reviews like this please!
  • patchbox360 #5 11 months ago

    please be moto gp 06 with new graphics
  • roquey Verified Lead Quality Assurance Tester and Compliance Specialist, Universally Speaking #6 11 months ago

    @TonyCB i woudlnt hold out for that, its pretty much the races thats played in the regular season if its like last year. but Isle of Man would be a nice inclusion in any DLC.

  • Eraser #7 11 months ago

    Interesting. I've tried various MotoGP games through the years, but none of them have really ever appealed to me even though I'm a big MotoGP fan. I really hope this one will bring change to that.
  • AtomicBanana #8 11 months ago

    The image used on the eurogamer front page is obviously flipped, all the writing and numbers are backwards. Thought I had gone mad briefly.
  • Big-Swiss #9 11 months ago

    but a moto gp only game, for sure gets boring after a few days, no?

    I mean paying full prize for a moto gp only game is a bit much, no?

    I mean, lets be honest, who the heck will buy this?

    I mean, buy motorstorm!
  • CHAZBIGPOTATO #10 11 months ago

    Is this the same Moto GP series that was published by THQ and was the first fully online game I played on my Xbox back in 2002 or is it the Namco one?
  • nuanimal #11 11 months ago

    Nicely written review :o)
  • BBIAJ #12 11 months ago

    1: Homefront review at 4pm.

    2: This game is less than ÂŁ30 from ShopTo.net.

    3: This can be considered the THQ MotoGP, as some of the dev team are ex-Climax Racing
  • BadDevotions #13 11 months ago

    "insightful commentary from Steve Parrish"

    LOL!
  • Alex_976 #14 11 months ago

    Fantastically written review. Research into the actual real life bike racing series, which thank the lord is restarting this weekend. Comparisons with the last version of the game as well as the competition.
    Two massive thumbs up!!
    My impressions of the demo were this is bollocks. Even after a couple of hours on it i couldn't get on with it. Its sad to see the braking issues still remain. It's such a shame when the likes of Forza give car fans such a great experience and us bike fans are still waiting for a game to truly outclass the original Moto GP on the first xbox.

    It's worrying that the pre order prices are so low for this too. It's even cheap at Game. Sadly I don't think think it's gonna be a big seller.
  • kentmonkey #15 11 months ago

    As others have said, great review. One of the best on here in a long time. I really enjoyed reading it, and it told me a lot about the game, what I'd like, what I wouldn't like etc. Which, after reading 2-3 page reviews over the last 12 months that have barely said much about any game at all over and above "it's a bike game, they're on two wheels, erm...there are some options as well" is a refreshing change.

    Just goes to show that you can do entertaining and informative, and that those crying out for more detail in the reviews aren't asking for IGN style atrocities to literature, just some meat along with the entertaining veg.
  • BBIAJ #16 11 months ago

    @Alex_976:

    Given that the RRP is only Ł39.99, I wouldn't see it as a bad sign, much as F1 2010, Superstars V8 Racing/Next Challenge, and WRC FIA World Championship were all cheaper at launch.
  • jeff #17 11 months ago

    great to see a review of a moto gp game where the reviewer has actually sat down and played it for a good amount of time.
    Edited by 1 at 15/03/11 @ 14:24
  • metalangel #18 11 months ago

    Excellent review. Oversteering physics due to just not leaning in fast enough ruins bike games for me, so I doubt I'd enjoy this. One reason I like SBK X is that you can properly throw the bike over in a hurry and also apply some really gentle front brake if you're still going wide.
  • costa_k #19 11 months ago

    Just one question: is it as good as the good old Climax games?
  • MojoDex #20 11 months ago

    can EG review something and not give it 8/10?
  • MikeP #21 11 months ago

    MotoGP was the very first Xbox Live game I played, and it still rates as one of the best. If this version has a feel close to the THQ original then it should be great.
  • FooAtari #22 11 months ago

    I just can't get into bike racing games. Even before getting my license the concept of riding in a game where you lean over so much, yet your still sat upright, just doesn't sit well with me. I weave all over the track like an idiot. Stupid, i know....

    Plus riding a bike is so much more involved than driving a car where all four limbs and your body are more actively used, I just can't adjust to doing it all with my fingers.
    Edited by 1 at 15/03/11 @ 18:28
  • twonha #23 11 months ago

    I absolutely love SBK X and I'm very pleased to read that the MotoGP offering has caught up. I hope SBK 11 raises the bar a little further. It'd be great to see both games up to par!

    By the way, no details whether the game features the new season? The screenshots show last season...
  • metalangel #24 11 months ago

    @FooAtari: do you play from first or third person views? I find first person impossible as you can't look around as in real life, though some games do try to help by having the camera "look" into the corner.

    The other big hurdle is remembering to start turning a lot sooner than in a car game. I'd love to see a game that simulated the flick of countersteering but I suspect it would baffle most people.
  • HSH25 #25 11 months ago

    Some people have asked, so I thought I'd point out. This game (and the previous one) has been developed by Monumental games, apparently formed from the former Climax Nottingham studio. Before that the Capcom Moto GP titles were developed by Milestone (who make SBK).

    The previous THQ Moto GP games were developed by Climax Racing, which got bought by Disney and renamed Black Rock Studio (who then went on to make Pure and Split/Second).

    As far as I can tell theres no clear link between the the different sets of games and theres definitely no link with the Namco developed Moto GP titles.

    Its completely messed up to be honest. I was a big fan of the Climax Racing games, compared to them the rest are unworthy.
  • jabberwocky #26 11 months ago

    Bring out Manx TT Superbike on XBLA or PSn, thats the only motorbike racing game anyone needs.
    Edited by 1 at 16/03/11 @ 11:55
  • OrgasmicMutton #27 11 months ago

    Shame they couldn't get Charlie Cox in on the commentary action as well. Him and Steve Parrish are my favourite BBC commentary team in any sport. Not only are they knowledgable but they always sound like they are having great fun and some of the phrases they come up with have me in stitches.