Why I Hate... Red Dead Redemption
Unforgiven.
With this latest instalment in Eurogamer's Why I...series of articles, Jeffrey Matulef discusses how he feels about Red Dead Redemption.
If you missed out on the previous articles, check back to find out why some of our favourite writers hate Halo and WOW but love Wheelman, and so on.
I've always been a fan of Westerns. I love the way they're full of spirit, adventure and gritty tales of hard men in hard times. The traditional dichotomy of dull browns punctuated by bright sunsets makes for wonderfully atmospheric settings - and such settings are just perfect for great videogames.
With this in mind I was really looking forward to Red Dead Redemption. I may not have been a Grand Theft Auto IV fan, but RDR's sparse, open landscape appealed to me infinitely more than Liberty City's cramped and bustling metropolis. Plus - horsies!
So what went wrong? How come I spent the majority of my time with RDR cursing its name to the heavens? Why did I take every opportunity I could to hogtie people in a futile attempt to dull the pain?
The game starts out promisingly enough. As you'll know if you've played it, John Marston is on a quest to save his family from corrupt government agents. This involves taking out gang members who have been terrorising the land.

Hogtieing folk; the most fun thing to do in RDR.
After Marston is shot and left for dead, he's taken in by strong-headed rancher Bonnie MacFarlane. Bonnie, her father and the local town sheriff are all well-realised characters who help ease you into the setting. Marston begins helping out around the ranch as he works out how to accomplish his goal, and the momentum starts to build...
Then you meet Seth.
Seth is a Golum-like caricature, a grave-digging, corpse-looting lunatic who hasn't bathed in six months and is always looking for his precious map. Supposedly he'll be able to assist Marston in taking out his target, but it's clear he's off his rocker.
While any sensible man would consider this a dead end, Marston inexplicably aids Seth in his not-so-subtle requests to kill lots of people he believes have his map. Seth is obviously delusional and for all we know these people are innocent. Yet Marston carries on regardless, completing a further two missions for his new best friend, no questions asked.
Things only get worse as the game progresses. Later on, Marston assists a corrupt Mexican dictator in burning down rebels' houses so he and his men can have their way with their women. You can't continue on unless you make Marston, who's proven himself a proponent of the fairer sex on multiple occasions, assist in these actions without raising a fuss.

This pic makes me want a smoke. And I don't even smoke.
Maybe that's the point - Marston is a desperate man who will stop at nothing to save his family. But there's a fine line between desperation and gullibility, and Marston's behaviour suggests he's sitting on the latter side of it.
When the snake-oil salesman, Nigel Wes Dickens, ropes him into playing along with his charade, Marston swears, "This is the last time" - every single time. He's full of empty threats, a pushover willing to do the biggest favour for the smallest reward.
It's not inherently a bad thing that Marston is a morally grey character who takes orders from a bunch of scumbags. However, the lengths the player is made to go to push the boundaries of credulity.
Then there's the dialogue.
At one point, Marston allies himself with a Mexican revolutionary named Abraham Reyes. This guy's only character trait is that he's such a louse he can't remember his fiance's name.
This conceit handled with all the grace and subtlety of an elephant walking a tightrope. It's bad enough Reyes forgets the name once, but this running joke presents itself in practically every scene he's in.
The idea of a guy who's doing good things for his county but is personally a dick is interesting. However, RDR seems unable to present a character as flawed without belabouring the point to its utmost extreme.
Reyes is just one example. Almost every character has one outlandish trait which you're hit over the head with throughout each scene they're in. Irish is always drunk. Prof. MacDougal is a spectacularly and permanently foolish cokehead. Federal agent Edgar Ross repeatedly insists that he can't communicate with his own Native American informant, even though he's told multiple times that the man speaks English.
During the game's second act Marston takes an extended detour to Mexico, which is in the grip of a civil war. Both the military and the rebels are portrayed as ineffective drunken scoundrels - yet Marston aids them both, and neither side seems to care.
There are only two remotely likeable characters in this whole chapter. One is Luisa, Reyes' fiance. However, the fact he can never remember her suggests she is a fool to have any feelings for this creep.
The other is legendary gunslinger Landon Ricketts. He's a cool cat who dishes out vigilante justice to help peasants, because apparently Mexicans are completely helpless unless there's an American around to do their work for them.
Along with the outlandish plot and weak writing, the repeated use of combat is a serious issue. Shooting is fun, initially, with fantastic sound effects and the empowering "dead eye" slow-motion power which allows you to tag where you want your shots to go.
But the novelty wears off fast. The lobotomised enemies are content to stay behind cover, occasionally poking their heads out into enemy fire. They never even attempt to flank you, making the cover-shooting intolerably dull.
More on Red Dead Redemption
-
Hands On: Red Dead Redemption: Outlaws to the End
Let's go someplace like Bolivia.
Hands On: Red Dead Redemption Multiplayer
Tight posse.
Face-off: Face-Off: Red Dead Redemption
And the West.
-
Screenshots: Red Dead Redemption
But hey, it's got horsies, right? Plus, it's got possibly the best setting I've ever seen in a game. The lush sunsets, bright, open deserts and dusty saloons are absolutely staggering. Eventually, though, even they are ruined by an over-reliance on to-ing and fro-ing all across the land.
I also hold a bit of a grudge against RDR because of how much time I spent on it. After a few hours I found myself bored and irritated, but a bevy of intelligent people whose opinions I respect urged me to go on. "Just a few more hours until you get to the good part," they promised.
A few hours later, they'd tell me the same thing. And then tell me again. And again. After several cycles of this I figured I'd already gone halfway through the desert so I might as well go all the way.
And you know what? They were half-right. [Spoiler alert - you may want to skip the next few paragraphs if you don't want to know the ending of RDR.]
Suddenly and without warning, John Marston reunites with his family and the game gets very, very good. Gone are the cartoonish, one-dimensional psychopaths. Instead we meet John's wife, Abigail, and his son Jack. The relationship between Marston and Jack is particularly remarkable. Their dialogue sizzles and the missions make sense.
When I recahed this point, and found myself no longer distracted by the sheer stupidity of the script or distracting thoughts of "Why am I doing this?", I began to enjoy the scenery again. Finally, I could see the light at the end of the tunnel.
Then, two hours later, the game ended.
That last, brilliant segment is what really makes RDR so infuriating. If it were a complete pile of dreck through-and-through, it would be easy to dismiss. Yet there are moments of true brilliance, notably in terms of the game's setting and the father-son relationship.
These elements serve as a painful reminder of what could have been, and that just makes me all the more angry. If the rest of the game were of the same quality it could have been a masterpiece.
Instead, 90 per cent of Read Dead Redemption is devoted to meandering storytelling, embarrassing dialogue, thinly drawn caricatures and blase shooting. The end result is a game which is impossible to either completely write off or unreservedly recommend.
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Comments (133) Latest comment 12 months ago
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or even more courageous : "Why I hate Halo", edit : apparently this was the first article in the series, lol this shows why I hate reading these too much negative articles...lol
thats not necessarily my opinion, but I am sure a lot of gamers have this feeling but do not dare to express it...
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just dont seem to fit!
Everyone else seems to love it what am I doing wrong?
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or even more courageous : "Why I hate Halo"
The very first article in this series was "Why I Hate Halo."
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I was one of the people who protested against EG's 8/10 review for this game, but in retrospect, it was a pretty accurate score. It was a brilliant game with some shoddy elements which dragged it down somewhat. This is one of the few games which is begging for a sequel.
Don't see how one could actually hate it though!
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You haven't seen all of these articles, have you?
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Yes, opinions are like assholes, but I'd be more favourably inclined towards these pieces if we got something genuinely thought-provoking and interesting in them.
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Indeed, Dr F, I've never met a gamer who says he/she doesn't like Halo or GTA....
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umm, what exactly IS the point of these articles, anyways? Whether you agree or not, is just someone saying "this and that sucks".
Meh.
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For me, RDR is redeemed by the final act (like all good movies
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also, True Grit FTW
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As for GTA, Niko's adventure featured some of the most jaw-dropping, funny and outrageously fun moments I've ever experienced. Sadly you had to play through the tedious, repetitive, frustrating and poorly designed missions to get to them. I'd rather catch AIDS than waste another 15 minutes driving to a warehouse with Little Jacob, die in a firefight because of clunky, inconsistent controls, then have to do it again ad nauseum until I finally get lucky. I should really get rid of it but considering it goes for about 50p on ebay or trade-in there's little point.
Fantastic experiences. Technical marvels. Crap video games, both of them.
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To be honest, this is pretty much my experience of the game in a nutshell. I really, really wanted to like the game, but found myself getting bored all too frequently.
I don't share Matulef's hatred of Martson's blindly following of whatever tasks he's given, I can accept those as necessary game-isms.
For me, Read Dead Redemption is another game that occupies the "flawed masterpiece" section. The game world and atmosphere it created was awesome, but had I encountered the gameplay in a less polished setting, I would not have been blown away at all. I expect negs, but all I can be is honest.
EDIT: oh, what the hell, may as well ask for negs: I honestly prefered GTA4 to RDR. There, I said it. I actually, somehow, found the combat in RDR even clunkier than GTA, and I prefered the characters and stories found in Liberty City.
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Agree, and I think you hit the nail on the head regarding the controls being a poor fit. Specifically, the shooting mechanic is poorly matched with the unpredicatble, lurching movement of the undead. Precise targeting and timing become largely a matter of randomness, which is aggravating in a game where you're constantly swarmed and constantly low on ammo. I seem to spend a lot of time running in circles trying to get to a strategic (e.g. non-swarmed) vantage point, taking the carefully aimed shot and (randomly) missing, and repeating the whole process ad nauseum.
I should acknowledge, though, that I've only played a few hours of Undead Nightmare.
I did love RDR overall, despite its weaknesses, some of which are addressed in the article. The "hidden" ending really ticked me off ... having invested so much time, only to have to check Google for the location of the proper ending in order to get some closure. Felt cheap, and left me with mixed feelings even after I had so enjoyed the preceding 2-3 hours. Poor design decision IMO.
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Kind of holds to my overall assessment, that RDR was a "solid good", not great, in terms of gameplay, but it was sometimes an amazing filmic, musical, and even literary experience. It was uneven in every regard, which warrants the criticisms - but at it's best it was beyond compare.
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F***ing randomly spawned scum constantly whining about someone lynching their friend, constantly trying to steal your horse in the same stupid manner every time, constantly suiciding in front of a pack of wolves, etc. Thus killing every single bit of immersion and turning the West in a f***ing highway even at midnight. Talk about understanding what makes the Wild West charming and appealing...
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They've all got fantastic environments, slightly shonky mechanics, a couple of hours of great gameplay, then everything just turns into a chore. If you're going to build massive virtual worlds, you've got to avoid giving the player the feeling that they're schlepping. I get enough schlepping in real life.
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Stay classy, EG.
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This game was a missed opportunity. I bought it with high hopes. I stopped playing as it felt like watching a tumble weed roll along to the sound of bell tolling..except it wasn't that interesting. Rockstar are brilliant technically but their story telling skills are massively overated.
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Because Rockstar have done such great games in the past, you can't help but compare their latest entries with them, and in that respect they tend not to feel that different. RDR, on its own merits, had a fantastic setting, some memorable, even loveable characters (except the lead, ha!), and a bunch of stand-out missions that made it all worth while in the end.
7/10.
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or u prob just suck at these time of games
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also, minigames?
if you have to put other games in your game so people wont get bored you are doing something wrong.
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If games criticism is to mature and evolve, it's important for people to respect opinions and perspectives that are different from their own. A lot of people disagree with Roger Ebert, but ignoring his perhaps ill-advised comments on games over the past year or so, he's a very well-respected critic.
Features like this are a good opportunity to examine and discuss the flaws with highly-rated games that can often be overlooked or just simply go unmentioned among the glowing appraisals.
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GTA IV was the first GTA I didn't like and never finished. I didn't think I would like RDR and didn't pick it up for ages but preferred it over GT IV.
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It's like complaining that the main character never dies of dysentery...It's not supposed to be historically correct...It's just supposed to be a fun little game...Hence the over the top people...
I much prefer this than having only horse-breaking missions or cow herding...No over the top NPCs means no over the top missions...
Although it could have been arguably written better it would then put believable characters in unbelievable situations...
And the last few hours with the family was great because of the catharsis, the sense of having it made finally...Truth be told I liked the story in the last hours but none of the gameplay...
/kicks out fire, walks into the darkness
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This was me too
Agree with this article, the game was technologically good but the characters were one dimensional, the writing poor and the story mediocre.
I also enjoyed GTA 4 more, even though that game had a huge number of issues some of which have been mentioned in these comments
I'll still get RDR 2 and Gta 5 though
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This * infinity.
I never finished it even after getting past Mexico. I just couldn't stomach another; go here, shoot lots of guys, report back mission.
I also hated the fact that Marston came accross as a relatively decent man in the cutscenes despite the fact I wanted to play as a bad guy. Tying people to train tracks and watching the results followed by a cutscene on Marstons good small town morals just didn't click for me.
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Maybe it's just the change in setting that made me like RDR as compared to GTA 3.4, but at least it felt like they were trying new stuff in the missions and most importantly, you felt like John Marston was desperate to get his wife and kid back safe, which justified him going to great lengths (although halfway through the game, willingness to suspend disbelief was starting to stretch awfully thin, as Matulef rightly pointed out).
Niko Bellic, on the other hand, was a badass mofo in action and demeanor, ludicrously wealthy halfway through the game, yet was still taking all kinds of abuse from petty criminals of whom it was obvious they had no way to bring him closer to his goal. I just stopped caring long before the end.
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All in all, the only things the game did right were the music and the environment. We're in some serious trouble if stuff like this is considered to be great storytelling nowadays.
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Plus hate is a very strong word, perhaps something like "Don't believe the hype: why I didn't get " would be better.
EG hardly needs the readership: http://ww w.gamesindustry.biz/articles/20...
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Boring tech showcase. Snore.
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It's not mind-blowingly wonderful or anything but it's enjoyable and looks and sounds bang on for the period (another reason I dislike GTA4 and still think Vice City is the best of the lot, the setting was the most appealling to me). And the horse kicks the arse out of driving cars. Especially combined with the lasso.
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It think I'd have to agree with what the article is essentially trying to say. My relationship with RDR is definitely of the love/hate variety. However, I think the game did a lot more right than it did wrong.
I didn't like a lot of the weird characters and weird missions though. As the article concluded, if the game had been more about John's family relationship told with more normal classic western characters it would have been so much better. When I first fired the game up that's the impression I got; a great intro, a realistic living & breathing world. Then I was confronted by Seth and West Dickens. Ohhh.h.h.h....
My other main gripe is that there were all these hunting missions with little to no reward, especially considering how hard some of the cougar/bear ones were. Gaining the unicorn by finishing the hunting in Undead Nightmare was much more like it, and way more satisfying than completing the main game itself!
However, Marston's character was absolutely brilliant and memorable. The environments were so spot on that when I visited California / Nevada recently I could have sworn I'd been there before! Even the way the horses move and their muscles visibly flex as they walk is beyond superb. Top marks to R* for that.
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No reason for me to hate the game though, the game world is superb.
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Pretty much sums up what I didn't like about RDR.
Assassin's Creed handles pad controls for horses so much better.
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Besides the obvious issues with the game's core mechanics, on the whole, I found the experience to be fairly shallow and lightweight, but I completely agree that the last third is easily the best portion of the game with a far more innovative, mature tone; it's the only time I really cared about or believed in the game's characters.
An example of one area in which the game could have been significantly deeper was Marston's relationship with his horse. Playing as a lone wanderer whose entire existence consists of meandering across the plains of the old west, both as a character and companion, the horse should have been a greater focus. In this and many other ways, I really felt that this is a game that would have benefited from a R* take on more traditional RPG gameplay.
Don't get me wrong, there was a lot to love about RDR, it just wouldn't have taken much to make it so much better than it was.
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If you still own the game, wait a couple of months and then try going back to it. I shelved it for over three months after getting bored/ frustrated with Mexico, but then forced myself back into it (difficult at first, I'll admit.) Once I settled into the game's pace, I found that it actually kept getting better. It's one of those rare games that doesn't play its hand early. In fact, new ideas and art assets keep flying at you until very late in the game, which I found impressive and refreshing.
One thing, you do have to accept the idea that you're going to spend a lot of time playing a game that is often a bit dull in pure gaming terms. At times it felt more like watching a TV mini-series than playing a game, but it was a mini-series I grew to love. I recommend you DO NOT choose the "skip to destination" option, ever. (I regret having done so for the first half of the game.) This option gives the impression that the voice-overs here are inconsequential, but IMO they lend a lot to the game's narrative, and present some beautiful scenery along the way. (Perfect way to sit and enjoy a beverage.
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Second Opinions are fine - great, even - but thats not what these "Why I hate..." articles are. The headline alone is simple fanboy baiting, designed to elicit a strong response from the reader. Its the sort of tabloid journalism that sites like GamesRadar peddle, but I thought EG was better than that.
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I hate typos, though. And therefore, I'll never have more than trifling respect for this guy's opinion.
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18/02/11 @ 16:14
ignore poster | #66
0
@ Rudderless
Second Opinions are fine - great, even - but thats not what these "Why I hate..." articles are. The headline alone is simple fanboy baiting, designed to elicit a strong response from the reader. Its the sort of tabloid journalism that sites like GamesRadar peddle, but I thought EG was better than that.
Bit harsh , what should they have called it?"an article about why I thought Red Dead Redemption wasn't as great as Everyone Else thought it was", it's more accurate, but isnt as catchy.
Its effectively just an article that goes against the general consensus of being a great game and highlights aspects they didnt like about game. In terms of flame baiting, people who bite deserve everything they get, and lets be honest, RDR is extremely well liked by most people, so it's not like there's huge factions of opposing people kicking off.
I just found it an interesting read, if only to see what it is that another person disliked about the game, as I didnt get the great reviews people were giving game either.
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Lord knows there are plenty of games I have personally despised, despite legions of loyal followers, and I think it's fun to have a good rant about them from time to time. (Thank god for Amazon reviews!) I enjoy hearing others opinions, too, if they're presented logically and with a dose of humor.
The only thing I would advise is to signpost the spoilers a little better. It isn't just the ending of the game that can be spoiled - plot points all along the way are often intended to be surprising.
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Mini-games: substandard games that no one would ever consider paying for put into bigger games in order to bulk them up and give the illusion of variety.
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I completely understand that some people liked RDR, and some people did not, and some people liked some bits and not others but most of those opinions, sensibly, were covered in blogs, more around the time when the game was still in living memory, not in this slightly tiring Why I Hate format, that seeks merely to pick at the perceived ironclads of gaming sales figures.
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It made me most angry when not only was he working with the two Mexican guys who spun him along for 5 hours worth of missions, but who were raping women in practically every cutscene.
Outside of that though (and I do think a lot of the actual dialogue was well written - even if the characters weren't overall) I enjoyed it. It's story and Marston are just given far too much credit.
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Agreed. I liked RDR but goddamn that game was terminally dull in spots. The writing wasn't good, the story wasn't good, the characters were horrible and Marston had no integrity as a protagonist whatsoever. I enjoyed the action and loved the setting, but certainly not a game I played for story. Truth of the matter is most videogame players (and journalists) are far too easily impressed with things that look and sound like movies, and some are so desperate to prove that "games are art, man" that they'll latch on to any game that has a pretense of a good story. And most of these people don't even know the difference between story, writing and narrative.
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I do agree with some of the points in the article though - After a while it did seem a little like there was too much backward and forward and became a bit of a chore. Even the beautiful world became a bit samey.
If there were a sequel I think I would approach with caution. I would hope that perhaps there was a little more depth in the sequel.
Having said all that I did feel there were some wonderful moments that hv stayed with me. Which is more than I can say about alot of other games.
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Mind you, I was still tempted to neg you x
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If these games stretch 8hrs +, these games really need to offer gameplay variety or it just starts to become one long grate - I especially found that with AC series, GTA IV and RDR.
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Maybe they'll get there with LA Noire. But I have a feeling that Rockstar's massive sales figures have made them a little too comfortable with their abilities to craft a story and direct a cutscene.
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Huh, really? The good part was pretty much from beginning to end, for me. Personal defining moment: riding into Mexico for the first time and that song starts playing...
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" what you talkin about Willis?"
Ah the genius that was Gary Coleman , god bless his little person cotton socks
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I liked RDR overall, but most of its story and writing was SO BAD. The mexico part was just eyegounginly idiotic.
I loved the beginning and ending of RDR. Everything between that was ranging from "meh" to "who wrote this shit?".
Amazing world, music and atmosphere though.
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It's probably because Why I'm Not Particularly Keen On Certain Elements Of... and Why I Like But Totally Understand The Reasons Other People Aren't Mad About... aren't very catchy.
Besides, if the features weren't remotely balanced and were just unbridled hate or love, the trolling accusations would be louder and more frequent. If the content is good, then it's a bit churlish to complain about the title. Anyone who's familiar with this feature will know what to expect, so it's hardly misleading.
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I still think video game story writing needs to mature with it's audience a bit, not just being stuck in 80's/90's when we were kids at school and fart gags and pictures of penises were funny
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And to the people who say it's not a relevant critique, I disagree - of course it is relevant to point out how the story isn't up to par with the background of westerns that it is supposed to build on - instead it offers nothing but carricature and unbelievable characters, without any depth. It is a serious problem with Rockstar games in my opinion, GTA IV had the same - it coulnd't decide wether it wanted to deliver a serious story or "Saint's Row"-style carricature. The good gunplay saved it though.
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I also liked the way it forced you to ride from A to B and spend a lot of time in the landcape thereby creating a sense of scale and an idea of the nuisances of travelling in those times. Sure, not everybody's cup of tea, but slowing down a game instead of smacking spectacular set-piece upon setpiece and funneling you through a six-hour rollercoaster-crescendo (CoD, Uncharted) I regard as something as a daring approach these days.
For my taste, there is too little introspection in computer games, and RDR had this in heaps.
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I dont hate RDR - i just think it was overrated. I enjoyed it for what it was. But found riding a horse for long periods of time wasnt as enjoyable as driving a car in gta.
- yes i know you can fast travel using campfires - but not in missions.
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However, I only got 130 out of 1000 gamerscore - and to get more achievemnts you would have to work REALLY hard at hunting, hideouts etc. Just too stingy again, Rockstar. GTA4 was worse; you could play for days and only get the awards for winning bowling or darts versus your girlfriend.
But there were still lots of excellent moments in RDR, better than most games.
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I realize many of my criticism of RDR apply to GTA IV as well, but there are 3 reasons I picked RDR. a.) I never finished GTA IV. b.) GTA IV came out first, so I was more forgiving and impressed by it's scale. RDR had time to fix a lot of GTA's flaws, but didn't. And c.) I didn't want to dilute the piece by constantly comparing it to another game. It seemed stronger and more concise to narrow it down to one specific title that could live or die by its own merits.
While most of my criticisms came down to writing, I wanted to say that I'm not always so nitpicky about that sort of thing if I'm otherwise enjoying myself. Games like Bayonetta and Vanquish come to mind as being stupid as hell, but otherwise a blast so I didn't give a damn. RDR's slow, contemplative pace gave a lot of time to reflect on what was happening so if the writing falls flat it's harder to invest in these slower moments.
Comparatively, I liked sailing in Wind Waker because the world was enchanting and I felt like what I was doing was important. I liked driving (to an extent) in Deadly Premonition because I was interested in the plot and it gave me time to mull over the red herrings and guess what was coming up next. RDR had moments like this (arriving at Blackwater comes to mind), but much of the time I didn't care what was going on, so roaming the landscape lost its luster. I hinted at that a bit in the piece where I said that I grew to enjoy the scenery more towards the end as the narrative picked up steam, but wanted to elaborate on that more here.
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Call me a cynic, but when gaming websites start resorting to negative 'catch-all' publicity with the depth of a toddler's paddling pool during a hosepipe ban, I begin to fear that we might all be in trouble.
There are two trains of thought as to the best possible approach when confronted by a rabid grizzly bear. A) Do nothing, look tall and menacing in the hopes of scaring it away or B) Poke it repeatedly with a stick just to see what happens.
Replace 'grizzly bear' with 'fandom' and remove option A) totally and essentially you have in a nutshell what these articles are doing. There's no depth, no involvement just spurious commentary on a personal opinion (Let's be honest, there is no standard for objectivity in being a critic in the first place). What purpose do these articles serve other than to provoke a negative reaction amongst the fan boys, of which the gaming community is largely made up of? Basically, it's just trolling for trollings sake.
The 'informed' opinion is no more 'informed' than you get in the reader's reviews section, except I tend to trust them a hell of a lot more because they don't have an explicit agenda in mind,=.
Sort it out, it's rapidly becoming a joke.
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Well, its the same thing with GTA - the storys protagonist doesn't make sense to a 6 year old kid.
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I think since playing Oblivion, I can only play games where you aren't forced through dribbling conversations, where you can walk off mid-sentence and nick their apples and books.
I felt that Arkham Asylum suffered the same as RDR: shitty cut scenes that halted the flow of the gameplay.
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I mean there are limits to how we can make it's work, how much of story we can make it alongside how entertaining within the mechanism and boundaries of the game at the time?
I mean how silly is the fact that Nathan Drake murdered his way through a percentage of human race and broken up so many families with lost father, husband, brother and so on? Yet if we try to be so grounded in reality the game will have to end at the second or third level after 20 or so henchmen got murdered?!
Games were simpler before the stories get involved, but you have to appreciate how developers matured in story telling but we are still ar from reaching the totally epic and yet really balanced.
RDR for me was always about homage to Western, and includes all sort of references to Movies, TV series, books, whether comedic, tragic or otherwise. I enjoyed RDR as appreciated the balance much more than GTA4.
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The first generation of people growing up with video-games are closing in on 30-35 years of age by now. I wish people would start demanding more from video games, because there is so much potential. Tis the coolest medium of all, i just wish the developers would stop consistently underestimating their audience. And critics are somehow accepting it too. I come here to eurogamer because these guys sometimes write genuinely good articles, but even here they often end up praising hilariously stupid games.
I'd love to see some more actual criticism, and put it in the reviews themselves and not just these retrospect thingies.
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Dude take care. Someone might read this and wake up the Mexican ambassador.
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This is exactly how I feel about the GTA titles. Take GTA IV for example. Despite Niko's monologues on the horrors of war and wanting to lead a regular life, the game repeatedly leads him into situations where violence, sometimes against the innocent, is the only solution. On top of that, the various one-liners he spouts whilst gunning down pedestrians and criminals alike suggests he enjoys killing, making him, in my opinion, an unlikeable character. I am not the biggest fan of Kratos, but at least he's unapologetic about being the crazed sociopath he is.
I feel that not only do Rockstar need to improve on their script writing, they need to design their game around it appropriately. If not, they should just get off their high horse and make a fun and unpretentiously violent open world title like Saints Row 2. Now neg away
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ridiculous writing. barely capable gameplay. enough is enough.
thank you. I could not agree more, and while I will continue, between sessions with more enjoyable games like vanquish (2nd playhrough on hard), bayonetta (2nd playhrough on hard), demon's souls (ng+++.. with a friend), and come Tuesday, kz3, to plug my way towards the likable and quizzical john marston's final act, I will be utterly relieved when the credits have run
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I started RDR but soon gave up because I found the characters to be flat and uninteresting. To me RDR felt like GTA IV with its heart ripped out, leaving only the shonky game mechanics and the uninspiring missions.
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"Considering it's a game that is a pastiche of everything Western, drawing most of it's influences from films, lack of historical accuracy is hardly something to complain about. "
While that may be true, it's not an excuse. The other poster who pointed out "No, westerns aren't full of caricatures" got it right: The word is archetype, and there's a difference. I don't think anyone expects historical accuracy, but character consistency has something for it. For some serious out-for-revenge characters, take a look at the better ones of the Italo-Westerns, or some of the films Eastwood later did on his own. Sans Eastwood, "Once upon a time in the West" is precisely what you mention: A pastiche of everything western, an homage to some of the genre's greatest films and at the same time a farewell to its concepts.
The parallel to the concept of RDR would have been Eastwood in Pale Rider teaming up with Coy Lahood, killing all of the "good miners" just so that Coy and Stockborn get too comfortable in his presence and only then gunning them down. Or Harmonica in "Once upon a time in the West" hiring up with the railroad so that he can get to Frank. But that's not who these people are. And therein lies the inconsistency of the main character - and the lack of necessity for caricatures.
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Good point! I also spend much of my day roaming around hogtying people
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But that in no way makes up for the tedium of traipsing back and forth across the territory.
The shooting mechanics, the polished menu structures, the horse animation - all the background stuff is brilliant but, as I think the EG review stated, the fetch quest nature of Rockstar games should be retired.
I thought, too, that the music should have had a theme. Its good, but only in an incidental kind of way.
Undead nightmare: agreed on the useless controls - it really needs to be FPS to make it work. Running in circles wildly flailing a flaming torch is not fun.
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Many of the points about the story could've been made about the GTA games but it doesn't make them any less valid. Maybe as a group, gamers go too easy on the story because it's a game when we really shouldn't if we want games to receive some sort of higher recognition as an entertainment industry.
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I took RDR for what it was and enjoyed it immensely... for a while. The game undoubtedly sags in the middle, and this is where John Marston's flat personality really becomes apparent (we get it, he's world-weary, repentent etc - but it goes beyond that... the guy barely ever shows initiative... which makes the stereotypical videogame "do this, do that" tropes really transparent).
Loved the atmosphere though, and the graphics were breathtaking. And yes, HORSIES!
Although, on a tenuously related note, I would have loved it if you could have benefits for keeping a particular horse for a while... beyond whistling for it. Such as... levelling it up, or having the relationship between cowboys and their horses more salient and involving. As it stands, they're basically sentient cars you can ditch whenever you feel like.
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I was surprised then, to read exactly my criticisms of the game. The author has detailed his opinions based on facts of the game and I'm surprised at some of the criticism he's getting. I think he laid out his point so clearly and logically that anybody disagreeing with him can only say "Yeah, but I like that thing you hate so it's alright with me". Which would be fine by the way cos we all have different tastes. By clearly explaining "why" he hates the game, his opinion has integrity.
Some people here disagree with the criticism of Marsdon's character because they claim Marsden was "complex" and "conflicted". I think these people need to read more books and watch more movies of genuinely conflicted characters in genuinely tricky situations to understand true conflicted and complex characters, but they also need to stop and think how they would feel if they came across someone like Marsden and saw how he behaved.
In my opinion there could have been so many more interesting plot devices using the base material they had- the wild west, revenge, blackmail, mexican revolution, gold diggers, snake oil salesmen etc- without resorting to shallow character cliche's like the deranged gold-digger, bumbling deputies, transparent snake-oil SM, drunken Irishman, Card-board cutout Mexicans etc.. These idiot characters I hated wouldn't have lasted a second in the real wild west and their idiot characters weren't a requirement for the game to be fun and adventurous. I just watched True Grit- a great example of a "fun" fast paced adventure western that didn't sacrifice the 'grit' and identity of the western genre.
But when the main stream game media lauded Rockstar's credetials as creators of great characters for a game that included one of the most annoying characters I have ever had to endure - Niko's cousin (forgot the name of a forgettable character)- then of course they are going to insert more unbelievably stupid characters into their next game.....
I agree with article, but there is so much I do like about RDR - it's beauty alone is a reason I'll never sell or trade it- that I don't HATE it. It just disspointed me is all...
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Maybe EG should go back to what it did a number of years ago, when their (often hilariously scathing) reviews only came up two weeks after the release. I wouldn't like it much, because EG has steadily become my (and perhaps the industry's) only definitive games related authority, but at least it keeps the reviewing process refreshingly hype-free.
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Gamebreaker. Not gonna buy a Rockstar-game until I'm sure they don't repeat the mistake.
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Kudos to the writer of this article for being honest, but I can't say I share the same sentiment towards the game myself. I understand perfectly what it is that R* do with their characters and the angle of satire they take with them. Though they do take a serious note from time to time, RDR and all the GTAs have always been about taking the piss out of these steriotypes, which is exactly why they have them.
One of the main reasons the GTA franchise has suffered such backlash is simply because people take it on face-value too often. The term "black comedy" is what usually happens in a R* story, but I understand that a lot of people just don't "get" that most of the time. For me the biggest problem I had with RDR was after the last mission, where running around the wild west with Jack's annoying tweeny voice telling his horse to "work ya dang naag" made me cringe so much that I re-played the whole game again and stopped at a certian point just so I could re-visit it in the future without having to deal with having to "be" Jack!
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The industry's full of tech-heads. It has barely any creativity running through it. And it's writing and storytelling are embarrassing, amateur, childish and cliche.
If you want well written scripts and interesting stories, videogames are the last place you should look.
Walk into a random bookshop, pick up any old story book, pick a random page and the chances are it'll be smarter, better written, more interesting and have more depth than a whole year's worth of products from the videogame industry.
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The Original Red dead was brilliant the new Red Dead was Cack. End of.