Nail’d Review

Christ on a bike.

Version tested: Xbox 360

Ostensibly, Nail'd combines the fast-paced off-roading thrills of Black Rock's excellent Pure with the expansive environments of Codemasters' underrated FUEL, but after you've finished your first race, another game immediately springs to mind: Mario Kart Wii.

There are two reasons for this. Firstly, the handling model makes Pure look like Gran Turismo, with both MTX bike and ATV quad able to make the sharpest turns even at full speed. It's like racing as Toad with unlimited mushrooms; if you fail to make a turn it's only because you were either going so fast you didn't see it coming, or you were too busy watching your rivals disappear behind you to notice your finger was glued to the button activating your speed boost.

Secondly, like Nintendo's game, it's incredibly keen to top up your turbos. Pass through a fiery gate or a ring and your boost meter refills. Land a jump on all four wheels (or two, if you're biking it) and you get a boosty bonus. You'll more often pull off a wheelie by happy accident than design, but you'll be rewarded with yet more boost for doing so. Smashed an opponent off a cliff? More boost. Spent a few seconds not boosting? "Oh hello sir, I notice your boost meter is empty – let me refill that for you."

In short, Nail'd lets you go very, very fast very, very often. If it has another primary trait, it would probably be the amount of air that is there for the grabbing. Nail'd features the kind of vertigo-inducing leaps that in the real world would instantly hospitalise riders on landing. Yet every impact is cushioned by what must be the greatest shock absorbers in the history of videogames, these astonishing feats of digital craftsmanship somehow allowing your vehicle to carry on with barely a hint of lost speed.

3

Each jump affords you a ludicrous amount of airborne aftertouch – and the game is all the better for it.

Just about every race is set in the most mountainous terrain imaginable, even one which sees you whizzing through a Mediterranean village. Often the only sign that these are indeed race tracks – and not, for example, merely incredibly dangerous places for extreme-sports lunatics and their high-powered toys to zip around – are the red signs which guide competitors in the right direction.

Often, however, they'll point two different ways. Techland has managed to squeeze in a remarkable amount of choice in how you tackle each course, with myriad paths to the finish. Forks in the road do tend to end up in the same place, but for upwards of ten seconds you can often seem to be headed in the opposite direction to your opponents, only to spot them haring into view a short time later.

Of course, in some cases they've been placed there by the magic hand of the respawn. Both you and the other racers will crash, and crash often. The tracks contain enough natural hazards – rocks, trees, low-flying hot-air balloons – but Techland ups the ante, throwing you into the path of a bullet train, or sending you through a sawmill whose blades are still very much operational.

It might sound tough, but the default difficulty is not, it's fair to say, enormously challenging. The game offers an Achievement for winning a race after crashing five times which must be the easiest 10G you'll ever earn. On my first go I crossed the finishing line 26 seconds ahead of my closest rival, having crashed on 18 separate occasions. Sometimes, the AI can be astoundingly generous; after an early collision saw me drop back to 11th place, the game reset me in second.

It's not the only inconsistency. Hit a sign at full tilt and you may merely be shunted to the side; touch a seemingly innocuous patch of snow on landing and your ATV spectacularly explodes. On one track, I guided my bike towards a seemingly friendly strip of flat tarmac only to watch it disintegrate on impact before I was reset to the dirt track on the right, about 100 yards further forward. It's understandable that Techland doesn't want you too far away from the action, but those invisible walls should either be pushed back a little, or the courses more tightly reined in.

It's both a compliment and an insult to say that each course doesn't really feel so much like a track tailored for tournament racing as a large expanse of land purchased by a group of Pepsi Max-swilling jackasses for the purposes of causing themselves extreme injury. Like FUEL's events, there's a ramshackle, hand-crafted feel that might fit the game world but hardly makes for a finely-honed race experience.

There are so many alternate routes that it's nigh-on impossible to truly learn a level, and there's no nuance whatsoever to the boost system, meaning you've mastered all there is to know within minutes of sliding the disc into your console. And by front-loading a number of its most spectacular moments – like leaping between corrugated iron platforms suspended from helicopters, to name but one example – Techland leaves itself nowhere to go.

4

Sound effects – particularly the engine noises – are a tad anaemic, which is a pity given the quality of the graphics.

The structure of the tournaments, which forces you to replay earlier stages to unlock new ones, lessens the impact of the set-pieces, too. Screeching across a runway just as a jet engine passes overhead is a wonderful moment the first time it happens, less so when it's repeated during later events. Meanwhile, the unlockables are hardly worthy of the time taken to earn them, with new parts, skins and decals fairly scant reward for what can be a bit of a time-sink.

Yet, for the first couple of hours at least, there's an exhilarating thrill to barrelling through the pretty scenery at blistering speed. It's a pity that boosting bleaches out the visuals, as the oversaturated environments are gorgeous in places. Ignore the rather cheap front end and it's quite the technical powerhouse – a little rough around the edges, perhaps, but the combination of scale and smoothness is remarkable. It all moves at a hell of a lick with nary a hint of a frame-rate drop even as Techland spatters water and mud on the camera. Impressive, especially given that publisher Deep Silver is hardly known for having the most capacious pockets in the business.

As relentlessly daft and shallow as it is, Nail'd is a very hard game to dislike. It's almost tailor-made for a weekend rental, which should give you enough time to rinse the single-player, have a few knockabout online races, and return it before the simplicity and repetition sours the happy memories of your brief time with it. A must-try rather than a must-buy, then, but Nail'd deserves to be experienced, even if you can feel your brain cells depleting the longer you play.

6 / 10

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Comments (36) Latest comment 1 year ago

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  • mingster #1 1 year ago

    Advocating renting rather than buying.
    Surely this is as bad for the publisher as piracy as they only sell one copy but an unlimited number of people could rent it.
    Edited by mingster at 03/02/11 @ 11:40
  • charliemouse #2 1 year ago

    Sounds a lot like Excite Truck.
  • Grump #3 1 year ago

    You might offend a few christians with that strapline.

    oh well...
  • metalangel #4 1 year ago

    The invisible walls is a big turn-off. Part of the reason I like MX vs ATV is being able to go almost anywhere (the free roaming missions are great fun, trying to coerce your bike up some ridiculous slopes)
  • Lexx87 #5 1 year ago

    @mingster

    They should have made a better game then :p
  • McBradders #6 1 year ago

    Amazing tagline XD
  • Toothball #7 1 year ago

    I still object to this game due to gross misuse of an apostrophe.
  • Dogs-not-Gods #8 1 year ago

    Offending Christians with the tagline? Don't worry, Christians are big on forgiveness. It's their USP.
  • asphaltcowboy #9 1 year ago

    @mingster: Except I'm sure the rental company pays a rather large license fee for the rental disc, rather than just making free money at the expense of developers.

    RE: Nail'd: Since it was announced I've been wondering what the point of it was, given that Pure already exists. It would seem that this was the correct stance to take.
    Edited by asphaltcowboy at 03/02/11 @ 11:47
  • BOBBYLUPO #10 1 year ago

    That tagline is pure greatness.
  • Quint2020 #11 1 year ago

    Every review I read of a Techland game I always end up feeling sorry for them, I've got a lot of respect for them as a developer, they use all their own engine, they're only a small little team from Poland but their games always end up looking really nice, it's just a shame they never seem to be able to really nail the gameplay (though I totally loved every aspect of the original Call of Juarez).
  • SteveB #12 1 year ago

    Tenuous tag line link, but this is very funny and worth checking out.

    <a href="http://www.richardherring.com/coab/tour.php">Richard Herring Christ on a Bike
    </a>

    Edited by SteveB at 03/02/11 @ 12:14
  • jebus #13 1 year ago

    Pure was Black Rock not Black Box surely ?
  • spiritsnake #14 1 year ago

    does it have local multiplayer?
  • lordofthedunce #15 1 year ago

    'Nail'd' sounds like another of Richard Keys' terms for sex.
  • Eraysor #16 1 year ago

    Reading this just makes me miss the old EA BIG games...I want Sled Storm back!
  • obscured021 #17 1 year ago

    The game is ok but not as good as pure i have played it a few times over the last 3 weeks, I got board of it after a few hours.
  • ninjanutta #18 1 year ago

    pure is a far better game imo,i cant beleive its only just getting released????I had it months ago.
  • FuzzyDuck #19 1 year ago

    Hmm, considering you can probably pick up Pure for the price of sandwich now, Nail'd is kinda redundant, unfortunately.
  • CaptainQuint #20 1 year ago

    Another one to queue on LOVEFiLM, then.
  • kalinichenko #21 1 year ago

    Game deserves at least 7,played it for a while and it was gud.
  • FogHeart #22 1 year ago

    Nail'd?

    Fail'd.

    Or was that pun so obvious everyone was avoiding it?
  • Sodding_Gamer #23 1 year ago

    LOL'd @ Fail'd

    See what I did there xD
  • kinky_mong #24 1 year ago

    I await the sequels Fuck'd and Bomb'd.
  • mkreku #25 1 year ago

    Please, Techland, could you go back to finishing Dead Island now?
  • freedumb #26 1 year ago

    'Codemasters' underrated FUEL'

    Glad to see this line. An aquired taste, your enjoyment depended on what you wanted from it, cracking game.
  • Incarta #27 1 year ago

    So, we should not get Nail'd?

    ...

    *gets coat instead*
  • captainrentboy #28 1 year ago

    Played it today, thought it was shit. If you've got Pure or even completed it before, then this game is a joke in comparison.
    It's fun for like 3 races to do the stupidly massive jumps and gaze at the pretty scenery. Then you realise there's absolutely no risk to it, it's almost impossible to lose a race and baffllingly it's totally lacking any kind of stunt feature even though there are stunt races you have to compete in :/
    Basically pull the trigger, ignore the brake, and steer what feels like an icecube around a pretty track.
    Pooh!
  • rudderless #29 1 year ago

    @captainrentboy - Did you adjust the difficulty? It is harder to lose a race than to win it on the default level, but bizarrely the default mode is Easy.
  • Der_tolle_Emil #30 1 year ago

    @charliemouse: Sounds a lot like Excite Truck.

    Probably because it is. Well, I haven't played Nail'd but I played Pure and it really borrows a lot from Excite Truck. Luckily Excite Truck was brilliant so Pure was quite a lot of fun as well.
  • darc #31 1 year ago

    Looks like fun, but after playing Motorstorm Rift in 3D, it's hard to imagine any game in this genre without.
  • Yodzilla #32 1 year ago

    Game is pretty bad overall but maybe worth a rental I guess. Online is dead on arrival.
  • fizzyfish #33 1 year ago

    @mingster

    It's still better than simply saying "it isn't worth buying" and leaving it there - the publisher still gets that one sale! Cha-ching!

    Asphaltcowboy is also very right.
  • humble #34 1 year ago

    I'd have to disagree with most of the detractors above. The game is immensely fun! More shallow than your average reality show contestant, but incredibly speedy and vertigo-inducing. Best sense of speed I've ever witnessed in a game, even more so than WipeOut and Trackmania, and the craziness of the levels rival even those of the mighty Stunt Car Racer! If you've ever wanted to star in the speeder-bike scene from Jedi, this is certainly the closest you're likely be for a long time! Pure would have been a better name for this, as it is just about the simplest, yet most awesome game I've enjoyed for ages. 8/10!
  • mrblonde #35 1 year ago

    "Codemasters' underrated FUEL "


    Your joking EG fuel was terrible, not least the awful muddy visuals. coddies EGO engine doesnt work in "open world" titles like fuel, dragon rising . the consoles just arnt powerful enough for true open world FPS, racers this gen. anyway NAILED bargain bin material at best and pure can be had for a fiver easily pre owned/ ebay.

    TECHLANDs Call Of Juarez 2 BIB is in parts , VISUALLY one of the best looking 3rd party shooters out there . It definetly looked refreshing for a 3rd party FPS, its "pre- RDR" western setting and not using the ureal 3 engine, was a nice change indeed. Wish they would get bought up by microsoft for 1st party duties. (+ get em cheap most likely! )
    Edited by mrblonde at 05/02/11 @ 02:00
  • FutureDave #36 1 year ago

    Just played this. It's absolute shite. It has the most severe wide angle field of view of any game I have ever played. It's like viewing a game through a goldfish bowl. Races are hard not to win. You just hold down the gas, and you'll win without much effort. I crashed about 20 times in some races and still never lost 1st place. It's just an ugly, crap gameplay, mess.

    Hard not to like? You must be joking EG.