Nintendo's David Yarnton
On the 3DS, value and region locking.
Fresh from watching Jonathan Ross and his Nintendo chums announce a 25th March European launch date for the the 3DS and fail to announce a price (in Europe Nintendo has only set a trade price, leaving retailers to tag the console at £220-£229), David Yarnton, the man who runs the Big N in the UK, found the time for a chinwag with Eurogamer to discuss all things glasses-free 3D.
Here, in an interview conducted in a room deep within the bowels of the freezing Amsterdam warehouse in which Nintendo wowed some 1300 attendees, Yarnton discusses the 3DS' hefty price tag, defends its region-locking, expresses his delight at the new, streamlined Friend Code system and explains the difference between Spot Pass and Street Pass.
Eurogamer: Why have you let shops decide how much the 3DS costs?
David Yarnton: We don't set the retail price. Someone can sell our product for whatever they want to. We don't control that. But we've had a look online. We've been talking to retailers and they've been told their cost prices now. They've established price and we've been told, looking online, that it's anywhere from £220 to £229.
Eurogamer: How do you feel about that? Is that about right for you?
David Yarnton: It's still really good value. The fact it's a 3D entertainment device – you can't get anything that's 3D at that sort of price without having to wear glasses as well. Get that one in.
Eurogamer: Is it good value compared to iOS and Android devices? And even Windows Phone 7?
David Yarnton: If we go back a few years, when we first launched DS in 2004, 2005, people looked at us and said, wow, this is unusual, it's touch screen. Who's going to buy this at whatever price it was at the time? It was the same with Wii. People looked at that and said it's all in a different direction. Now with 3D we've been disruptive again, and innovative.
People will look at and say this offers something I can't get anywhere else. It's the same with all the other products we had. It was an experience they could have with our products they wouldn't get anywhere else.
As much as there's a plethora of devices out there for all sorts of things, you can't get a glasses-free 3D gaming experience on anything else apart from the 3DS. If you look over time, we've never professed to be anything else apart from a gaming company. That's what our expertise is: developing, we think, really good games and consoles for them to be played on.
Will Mr. Dinglepopples here be soiling your virtual carpets come release day? We still don't know.
Eurogamer: You've said there will be 25-30 games available in the launch window. What does that actually mean? Which will be available to buy on launch day?
David Yarnton: The 3DS has the strongest third-party publisher support we've had for any hardware launch. We've got a broad range of games at launch. We talk about the launch window or period being up to the end of June, towards E3.
At E3 you'll see a lot more product announced. I'll give you a list of what we're having on day one. At this stage some of the third parties aren't confirmed 100 per cent.
Eurogamer: So you'll announce the games available on day one soon?
David Yarnton: It's imminent. We're trying to confirm with third-party publishers what will be available. The other thing is, we're doing a global launch. I'm trying to remember whether anyone has done a launch within four weeks globally of a new hardware format. The logistics of trying to get all that to the market, we're still finalising.
They're not jumping on the bandwagon – they've been developing for quite a while on 3DS and they've been really excited. It's just a matter of trying to make sure what's available at the time of launch. It's a massive project to do it on a global basis.
Eurogamer: The statement you put out on the region locking issue said, 'There is a possibility that Nintendo 3DS software sold in one region will not function properly when running on Nintendo 3DS hardware sold in another.' Can you clear this up for us: will all 3DS games be region-locked?
David Yarnton: There are a number of different factors that come into it. Part of it is, when you're looking at the software and the different areas, what additional features are included that may not necessarily be available in other territories? For example, we might have in one territory downloadable content that's not necessarily suitable or we don't have the means to do it in another territory. So therefore it may not be compatible.
The other thing is, if we look at it at on a regional basis, we have to be very conscious of – the customer may not really care about this – but different territories have different ratings. We're very conscious of making sure we toe the line as far as government goes. In Europe we've got PEGI. In Australia there's a different rating. America's got a different rating. Japan's a different rating.
The other part, DVDs are also region-locked. It's nothing new. I know people would love to sample the box of chocolates from everywhere, but at this stage... As time goes on, who knows what's going to happen?
Eurogamer: Is it the case that all 3DS games will be region-locked?
PR: All games will be region-locked.
David Yarnton: The other day, when I was playing the American version of Mario vs. Donkey Kong, because of some of the downloadable content in America we couldn't get here it didn't work on my DS XL, but I could do it on my DSi. Some of these things are already there. It's just variances of how it's developed per territory.
Eurogamer: Delighted to hear you've streamlined the Friend Codes system for the 3DS. How important was it to improve the Friend Codes experience? Is it a response to the poor experience on other Nintendo hardware?
David Yarnton: We always believed the games on Wii and the social aspects of them are really important, of people being able to play together. As we had the technology and the know-how to be able to develop it further, we still want to make sure we can provide a safe environment for our customers. We have customers of all ages. Part of that is our company being responsible by doing it. We've made it a lot easier because the 3DS has other functionality we can open up to make it easier.
Eurogamer: Is it evidence of Nintendo embracing online gaming more so than it has done in the past? This will be a criticism I'm sure you're familiar with.
David Yarnton: People's impression of online gaming, and you made the comment Nintendo embracing it. We've had online gaming with Wii for a long time. With Mario Kart, playing with people from all around the world.
It's in a different form compared to other people, who look at other areas. We've got our version I suppose you could say of online gaming. It's changing and evolving all the time. We have a lot of people, a lot of people, connected with the Wii through online gaming. It's just something that's our offering. We look to be unique and a bit different rather than being the same as everyone else.
It will evolve as well. You'll find it evolving all the time as to what consumers want and, as the technology changes, what we can offer them.
One universal friend code will make online play much less of a hassle.
Eurogamer: Will the 3DS have at launch internet functionality?
David Yarnton: It doesn't come with it, but it will be downloadable.
PR: The browser will not be included at launch.
Eurogamer: On launch day, will I be able to walk into a shop and buy a 3DS? Should I pre-order? Will it sell out in the UK? Will there be shortages?
David Yarnton: We plan 3DS to be our biggest hardware launch ever. DS was a huge launch for us. It was the biggest one then, then Wii was bigger. If we look at 2008 and 2009, stock was really tight. They were record years as far as that goes. People are always critical about being out of supply.
Obviously the 3DS being a global launch, it's going to be tight on numbers. But as we get closer to launch and we get a better indication, we're very much encouraging our retailers to take pre-orders, because that then enables us to gauge demand at an earlier stage – real demand, not just someone putting their name down. So we can gauge what it's like for our production.
Hardware's not just turned on like a tap. Lead times are there. We can't react as quickly as maybe some of us would like. But that also means that when we do get more stock in we can make sure it goes to the right places.
We will react before we launch as far as where the stock's going to go, do we need more, before we've even launched it. But to get the real gauge of that, we need to have some solid pre-sale numbers.
Eurogamer: So will there be shortages?
David Yarnton: Until we get closer we don't know. We think we've got a really good number. Mr Iwata's spoken of four million units on a global basis. That's a lot of hardware to launch globally in the space of four weeks. And there's more stock coming through. It's not, bang, four million and then it stops. It's coming through. If we sell what we've got we'll be very happy.
Eurogamer: What I'm getting at is, what do you advise a gamer who's interested in buying the 3DS to do?
David Yarnton: I would be looking to put a pre-order down. Very much so.
Eurogamer: You would say that.
David Yarnton: I know a lot of people talk about companies pushing pre-orders. We're looking at it very much for us to be able to help us in production and understand demand and make sure we can satisfy everyone.
Eurogamer: The 3DS' 3.5 to 5 hour battery life has disappointed quite a few people.
David Yarnton: Actually, if you have the 3D, Wi-Fi and other functions off it's longer than five hours. You're looking at a totally new piece of equipment that's doing lots of different things compared to previous products. It's a different ball-game. But if you don't have the 3D on it will be longer than five hours.
Eurogamer: But we want to have the 3D on. That's what's great about the 3DS.
David Yarnton: That's right. But with any product in this form we encourage people not to spend hours and hours and hours playing. They need to have a break in-between. At that stage they can recharge it.
Eurogamer: Gamers can recharge while the 3DS is recharging. There's a lot going on with the 3DS. Nintendo hardware has in the past been simple, robust and easy to understand. Is there a danger that we may feel overwhelmed by the 3DS' features and functions? Could some features go unused?
David Yarnton: What you've got to do is give the opportunity not just for our customers to have all sorts of different experiences but also for the developers and publishers, who will push things. Some people will use all the features and functions as they develop something and that will appeal to certain people. It may not push someone else's buttons.
Feel like curling into a ball and rolling over bananas in real life? It's probably time to take a break.
Then there will be another game or product that doesn't use everything because it's aimed at a particular segment. But we've got to make sure we've got something there that can be pushed to the limit and can give the opportunity. I remember going back years when we launched SNES, and right near the end Donkey Kong Country came out. Suddenly near the end developers started to get to grips with it and some fantastic product came out.
We're only early days with this. We haven't even launched. 25th March is still to come. There are a few people out there who may not even be developing at the moment that are going, wow, what can we do with this? We will probably find things we didn't even expect.
Eurogamer: I haven't been enthusiastic about augmented reality games in the past. Why should I be enthusiastic about them with the 3DS?
David Yarnton: That's the great thing about the 3DS. You don't just get the piece of hardware. You get seven augmented reality cards that give you the opportunity to try it. To me it's really interesting, taking the game, or the concept, into the environment you're in. I can see the potential in areas away from gameplay.
It could be museums and art galleries, where people take their 3DS along and there's an augmented reality card there that brings what they're looking at into much more life in a 3D way.
Eurogamer: You should pitch that to someone.
David Yarnton: I can see people doing that. Sometimes you look at static museum displays, but with this you could bring it to life. They'll be doing their Spot Pass or Street Pass at the same time.
Eurogamer: Street Pass. Spot Pass. How many passes? Explain the difference between the two.
David Yarnton: A simple analogy to use is, with the Street Pass, you're out and about. It's out on the street. It's everywhere. A spot is specific. A spot is somewhere. A spot pass is a point. It could be a Wi-Fi hotspot. It could be at home where you've got a Wi-Fi at home. That's where you'll get a Spot Pass and you'll download content. Street Pass is more mobile where you're going past someone and data swaps between 3DS units.
David Yarnton is managing director of Nintendo UK.
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Comments (71) Latest comment 1 year ago
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It's a little worrying that he doesn't remember the last people who launched new gaming hardware globally within 4 weeks.
It was Nintendo, with the Wii.
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Bitterly disappointed with today's revelations; region locking, £40 games and the price means no day one purchase.
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The Battery life - My iPad lasts a lot longer than that, is this guy trying to tell me it uses more juice than that! No way. Its a cheap battery i reckon to save costs.
Price - I would bet they are making a significant profit on that. And after they have paid the R&D costs from the 3D tech I bet the pure profit % at £230 will sky rocket.
Game region locking - We all hate this one!
Game prices - I played easily the best version of GTA China Town Wars on my iPad... for less than £5..... And the games on iOS are only going to improve. I cant justify £30-35 i expect 3DS games to be.
Online - How this guy can say "our online is different not inferior to other platforms" with a straight face...!!!
Now im not trying to be a hater (i still for now have a pre order in place) but lets just say im not yet 100% convinced!!!
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All cos of price points of hardware and games, region locked just another nail in coffin for me.
Was very much excited until today. May come round but still painfully disappointed.
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If I were head of SCE I'd have seriously considered slighty upping the PSPs, specs, throwing in a touch screen, some expandable flash memory and a second nub, rip out the UMD drive and replace it with an SD card based drive and chuck it out at the same price as the PSP is now. It would fly off the shelves - especially with the 3DS's price
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The price of the games are insane.
In.Sane.
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"The Xbox 360 was released on November 22, 2005, in the United States and Canada; December 2, 2005, in Europe and December 10, 2005, in Japan."
So all 3 regions in less than 3 weeks, and that was over 5 years ago... Nothing new Nintendo PR man, yet again you're full of bull. You want us to pre order because it's over priced and you want to maximise profit, same reason you're lying about the reasoning behind it being region locked.
This is honestly one of the most ridiculous gaming announcements ever, and Nintendo really aren't endearing themselves to the core gamer.
3DS has gone from a launch day purchase to a wait and see, if at all purchase for me now. It's a shame, I was such a big Nintendo fan back in the N64 days.
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"The Battery life - My iPad lasts a lot longer than that, is this guy trying to tell me it uses more juice than that! No way. Its a cheap battery i reckon to save costs."
You're right - the 3DS's battery is only 1300mAh - a battery of its size could easily be much higher capacity, but Nintendo is all about cost cutting. Meanwhile my PSP has a battery that lets me game for 9+ hours on maximum brightness.
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And his answer about it was completely ludicrous: not only did he manage to ignore the illustrious past of his own company with regards to region-free handhelds, but he simultaneously managed to ignore the progress that the next-gen consoles have made on breaking down the region barriers too (and I can only speak for the PS3 but that seems to work perfectly fine whether the import game wants to go online or not, so there's another of his arguments that's in fact entirely moot).
For all the talk of innovation and progress, there's a lot about Nintendo and the 3DS that seems awfully backwards to me.
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I shall not be purchasing a 3DS any time soon, if at all.
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In other words, "OH SHIT WE CAN'T LET THAT WITCH TOUCHING GAME FALL INTO THE HANDS OF DAILY MAIL READERS".
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it's not our sight that is short.It's our pocket
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oh, Nintendo, you're so clever. so, if you sell the 3DS for 200£ to the retailers, are you expecting them to sell it for 150£ to the costumers? As long as you keep your huge price margin, you couldn't care...
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BTW, I've never got anywhere near 10hrs out of a PSP (1000 or 3000 (using supplied battery not the 1000 battery)). PSN games only? When charged my 3000 lists itself as having around 3hrs IIRC.
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Sorry mate, but having the 3DS launch at the same price point that the Wii was at launch in the US and Japan and us needing to spend another £50 on top of the Wii's launch price is taking the piss. And no pack-in game either, so you'll need to Spend 270-odd quid before you can do anything useful with the thing apart from taking 3D photos...that's the equivalent of $430.
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the 3DS is a luxury item, now? ...thought they wanted to sell as many as possible to the mass market. heard that that was a pretty good strategy in the consoles market
As long as Nintendo doesn't come up with bullshit to justify poor sales later on, im fine with it. I think that the majority is not going to shell out 220£ for a handheld... i certainly wont. The only positive aspect of the high retail price is to see people like you get robbed by Nintendo, and liking it. Thanks. Hope they squeeze you tight enough, so that I can get a decent price cut later
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The region locking has destroyed any thoughts I had about an early purchase, since I'd lose the capability to play games in English. The excuse about the rating systems seems like utter rubbish; is anyone complaining about obscure imports being sold to kids through shops nowhere near the high street? And mentioning that DVDs use it just ignores the trend, with Blu-ray and PS3 games, to fewer or no regions.
brod: DVD region locking was not about different display standards; North America and Japan were separate regions precisely because they were both on NTSC. Japan and the UK were safely put together in a single region because the different display formats acted as an effective region lock (at least until the common use of upscaling displays - but my Japanese PS3 still refuses to play CSS-encrypted region 2 PAL DVDs for apparently no other reason than the source is a DVD).
erp: By the way, while the PS3 has been doing well for region locking with physical media, there are still plenty of issues for the on-line stuff. For example, you've always had to use a credit card with a U.S. billing address to purchase credit on the U.S. Playstation Network Store, and recently they're also checking your IP address and refusing to let you add funds anyway if you're outside of the United States.
Not that this makes any difference to the vast majority of consumers. Region locking has to have very little benefit at all to be worthwhile, since it affects sales imperceptibly.
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Seeing as i have been a Nintendo fan since the NES, they have really fucked up here.
I am very interested in the 3DS, but not at that price, not with region locking, not with bloody friend codes!!
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so with these "pass" thing, 3DS become a wardriving devices that automatically look for WiFi and connect and transfer data?
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Well you can get the same games a lot cheaper if you import from the US, or Canada.
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you've just lost this customer mr region locking chocolate hog.
what a marketing spin goon.
and yes, i have in the past bought virtually every stinking console...apart from the upcoming expensive locked squinting handheld by the moneybags.
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Yet you've put Europe and Australia in the same region, so ratings blatantly have nothing to do with it.
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It's not like the DS left you much choice but to import if you were interested in some of the more original stuff, for which I bought the DS in the first place. Funnily enough, it was also cheaper to import games then to buy them here.
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As I said, I suspect that Nintendo have done their research and decided they don't need customers like me anymore, but this is bullshit. And the frankly pathetic excuses for the region-locking are just insulting. As someone asked in the other comments thread, if it's all about rating systems, why has Australia got the same unit as Europe when they have a different rating system? David Yarnton has just knowingly lied to all of us in this interview, so in my eyes he's an irredeemable prick. He's put me right off any Nintendo products, having owned their handhelds since the original Gameboy. But I'm sure he finds his huge piles of cash a decent swap for any sense of principle.
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Nintendo man: "I really don't want to say..." "region locking, I mean..." PR: It's fucking region locked, man. Just come out and say it, really!
That's my take-away from this, and yes, well done to Wes for pursuing the actual facts. It is that there are facts, but Nintendo is not prepared to tell us about them.
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David Yarnton: It's still really good value.
That worries me...It gives me the impression that the cost price is somewhat lower than 220£...
Otherwise you wouldn't use the 'still'...
Say cost for retailers 200£ and 220£ for consumers...
Rep: "It's good value"
Say cost for retailers 170£ and 220£ for consumers...
Rep: "It's still good value"
I'd be interested to know just how much retailers are tacking on...
My overall feeling is Nintendo are doing this the wrong way, removing or borking features that interest the hardcore/early adopters and having too high a price for the casual crowd...
That said I thought the same about Kinect and that appears to have done very well...
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The games are too expensive, I've got a lot more games for my iPhone than I have for my DS and PSP combined, why, they're about £5 each, I'm willing to take a punt on a game that costs a fiver, not one that costs £40.
Region locking, while it probably wouldn't directly effect me too much these days, annoys me a lot, especially when games end up with staggered releases, I remember always having to import gamecube/dreamcast/gba/ds games because the manufacturer couldn't manage a timely release schedule, or more commonly (especially when dvd box office did free worldwide shipping in customs proof random brown envelopes) about 30% cheaper outside Europe, ignoring sales tax. I haven't imported anything in years, but the fact I don't have the option I find a throw back to the 90s rather than a progressive move than Nintendo is somehow promoting. We're all adults, we all realise that items may not work as intended in other territories, we may be caught foul on invalidated warranties, but lets us decide to take the risk. The only reason to region lock is a beforehand acknowledgement that you are going to screw people in certain regions, and you want to make damn sure they can't get round it.
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In my household we own a snes, an N64, gamecube, Wii +MP + BALANCE BOARD, gameboy, gameboy color, GBA, 1 DS fat and 2 DS lites but at £200+ I will not be adding a 3DS to my lovely console collect.
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"Meanwhile my PSP has a battery that lets me game for 9+ hours on maximum brightness."
Gotta link to where I can buy this thing?
Not trolling BTW, just use my PSP a lot and would really like a battery that goes longer than 3-4 hours.
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Taking our taxes into account ..the prices in Japan and Europe are almost exactly the same.
The only place getting it cheap is the US. If you compare the Japanese price to the US one..Japan is being ripped off.
It's more a case of "bargain US" than "rip-off" anyone else.
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HAHAHAHAHAHAHA. And if you don't turn it on at all, it never runs out of juice!
This interview was very funny, so many things gone wrong for the 3DS. After yesterday the internet should be full of people desperate to get one, they've managed to do achieve the exact opposite. Will still sell though I'm sure.
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But then you might as well just buy a DSi, which is 130 quid cheaper. And has a battery life that's significantly longer than 5 hours IIRC.
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The other thing is, if we look at it at on a regional basis, we have to be very conscious of – the customer may not really care about this – but different territories have different ratings. We're very conscious of making sure we toe the line as far as government goes. In Europe we've got PEGI. In Australia there's a different rating. America's got a different rating. Japan's a different rating.
The other part, DVDs are also region-locked. It's nothing new. I know people would love to sample the box of chocolates from everywhere, but at this stage... As time goes on, who knows what's going to happen?
Except that the PS360 manages it and people have been doing things for ages on the GB, GBC, GBA and DS you unbelievable cunt! And how many people get region free DVD players to watch films, eh?
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Ah but value, like beauty is very much in the eye of the beholder and in my eyes this is poor value. I love the "Get that one in", this is not a PR service David, this is an interview.
Also region locking in this day and age is bullshit (as are the excuses they give for it).
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Edit: and if you want to avoid piracy on a large scale, don't region lock. That's going to basically invite hackers to find a way around. Not that Yarnton cares of course, he'll just happily whittle on about Mario vs. Donkey Kong whenever you ask the question. That really was my favourite bit in the interview.
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[link url=http://www.ripten.com/2011/01/08/nvidia-tegra-a-game-changer-in-mobile/
]http://www.ripten.com/2011/01/08/nvidia-...[/link]
The next gen SoCs which will be widely available very soon are seriously impressive in terms of graphics performance. And they're available in phones, which are devices you're going to have in your pocket anyway. Phones have better network access and online features, they have easier access to games, much cheaper games, more powerful graphics, better battery life, AND they do everything a phone/mp3 player/gps does too.
So all we're left with is 3D to set the 3DS apart from the competition and justify the cost. Well, it doesn't for me. I wouldn't even pay more for a cinema ticket to a 3D film. I think it has novelty value, and it's relatively entertaining, but it isn't a game changer. That's my opinion at least.
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Ive mentioned it before but its becoming clearer and clearer that a divide between Western and Japanese tastes is growing as far as gaming goes. I think the 3DS will be massive over their but Im not so sure that it will hit the jackpot here (with their current business model) at least not like their past handhelds have which is a shame.
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Why is there only one analogue stick??
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Pretty sure that should be 'play', not 'recharge'.
Anyway, could you have fitted a few more softball questions in there? It was almost embarassing. "Tell me, Nintendo man, should gamers preorder your awesome system? Will it be sold out because of how awesome it is?" Why didn't you press him a bit more when you had the opportunity? If he says they didn't announce a price because they let retailers set it, why didn't you follow up with the obvious "then why did you announce the US price?" question? Why didn't you press a bit more on the region lock issue? Hell, even the guy from nintendo himself gave you an example of how awkward and annoying it is, right in your interview. And you just let it slide?
And what was with the pre-order thing? You almost badger him into saying the obvious "they should preorder", and then when he does, you act all smarmy with that "You would say that"?
And what was with the "This is awesome. That is great." in all the questions? For the love of God, I know this is enthousiast press, but could we have a bit less 'enthousiast' and a bit more "press"?
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Thing is tho, they still sell stupidly high amounts and the 3DS will be no different.
I wont buy one because i believe handhelds shouldnt be anywhere near the same price as a home console.
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IIRC, neither the DS or Wii were near this expensive at launch. I can't imagine there are any 'casual' gamers willing to plonk down the best side of 300 quid at launch.
yep - according to wikipedia, the Wii was £179 at launch, the DS was £99.99.
So, basically, the 3DS is in a completely different area to either.
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I appreciate the price difference is pretty steep, but its all relative i reckon. Nowadays we expect below £200 cos all the other consoles etc have hit that price point.
It IS too expensive for sure, however. But thats only due to being spoilt via iOS/Android and even online 360/PS3 game prices.
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Sony could make a comeback with the PSP Phone if they play it right. But ofc its Sony were talking about...
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Nope, I was hugely enthusiastic about the Wii and thought it was going to be ace, but I didn't have the money to get one at launch and by the time I did, I'd gone off the idea. But at the equivalent point in the Wii's life cycle I was really excited. Ditto the DS- I bought a fat DS as close to launch as I could afford, but when I took three (or it may have been four) units in a row back to the shop on the same day because they had stuck pixels, GAME eventually realised they'd only make me go away by giving me a refund. I still bought a DSL as soon as I could.
So yeah, my point is "we" weren't all saying this about the Wii and DS, and by pretty much any objective measure I'm a fan of Nintendo. But anyone who thinks this is anything other than a shameless rip-off is totally blinkered.
Fuck Nintendo. Fuck them in the bum.
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]http://www.petitiononline.com/fair3ds/pe...[/link]
Maybe it seems ridiculous, but we cannot let them to rob us again.
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Finally the shit about DVDs, all the current portables are region-free you fat shit. Stop comparing apples & oranges.
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With respect, the why is kind of irrelevant. The 3DS is launching into the world as it is, not the world as it was or the world as we (or Nintendo) want it to be. The world as it is sees a range of mobile devices in almost every gamer's pocket which have a multitude of really good - if not technically astonishing - games available on demand for what even in my childhood would have been pocket money sums. To launch another device in to that market and ask the best part of 300 quid for the device+a game, and then expect users' to pay 40 quid for any further games just doesn't seem to me to be a sensible move.
Yes, the 3DS will probably sell out at launch. There are enough people who are willing to pay that price because they'll pay pretty much anything to play more Zelda and Steet Fighter. However that population is small if considered next to the sales of the DS and Wii, because both of those were cheap enough to appeal to people who weren't (and indeed still aren't) committed gamers. They aren't going to pay the price Nintendo are asking.
I, seemingly like a lot of people on here, expect the 3DS to have massive initial sales (demand far exceeding supply, a situation Nintendo will ensure happens to garner the media coverage that will undoubtedly bring) , then at some point relatively soon after - say a couple of months- for sales to fall off a cliff. At which point it will be interesting to see how stubborn Nintendo are about pricing.
Jon
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Only grossly overpriced software and Nintendo remakes mind you... new games (not N64 ports), and software that reflects the lower development costs equivalent to PS2 titles will be bought legitimately.
I hope the 3DS sells like crap at launch, theres nothing like a bad launch to make a company drop to a more fair price (see original XBOX and GameCube).