Why I Hate... The Saboteur
"Like setting a rom-com in late-sixties Vietnam."
When I first heard that someone was making a game set in occupied Paris, casting the player as a member of the French resistance, my imagination ran away with me. Like everyone else I've played a lot of World War II videogames, and I'm sick of brainlessly shooting Nazis.
I imagined a tense, slow-paced adventure game. I envisioned spying on the occupying force while under the constant threat of detection. Perhaps I'd even get to be a German soldier, questioning his country's role in the war and secretly helping the resistance? That would be brave. That would be something that games haven't done before.
This is my problem with videogames. I hope for subtlety, sensitivity, intelligence and creative ambition. What I get is tits, guns, swearing and dreadful accents.
The Saboteur takes a fascinating and tragic moment in European history and depicts it via the medium of a foul-mouthed Irishman, one who spends his time splattering thousands of Nazis across the windshield of his stolen car and blowing up radio antennae in between visiting strip clubs to have a look at some polygonal French breasts. The warning signs are there on the game's title screen, which shows the Eiffel Tower dwarfed by an enormous pair of female buttocks.
If games were people, this one would be a 13-year-old schoolboy ignoring the history lesson on Germany's invasion of France because he's too busy doodling dicks in his exercise book, doing swears and giggling at his own farts.
1/6 Forget liberating Europe from evil. Sean kills Nazis to avenge the death of his friend Jules, who was tortured after they drove an SS officer's car off a cliff. Seriously.
I hate The Saboteur. Most bad games are just a bit broken - sometimes you even feel sorry for them - but the Saboteur isn't especially terrible in a mechanical sense. That's not what's so insulting about it.
No, it's the brainless, sickeningly insensitive load of old nonsense that it dares to call a storyline. It's the brash, idiotic, tasteless way in which it treats the Second World War. The Saboteur is aggressively, wilfully stupid, taking a historically charged place in time and turning it into the backdrop for a dumb action romp. This game makes a conscious choice not to bother engaging with the setting or the context in any meaningful, intelligent way.
I don't insist on historical accuracy in my games (or any of my fiction, for that matter). There's nothing wrong with artistic license. I don't care that The Saboteur's version of the occupation of Paris gets its dates and events all mixed up (it does).
But this story is the worst, most disgusting load of dribble I've ever seen in a videogame. And I've played a lot of them.
Why tell a story about occupied Paris when you can tell the story of a drunk man trying to kill a big bad German who cheated him out of winning a race? The war is just the backdrop, see - this game is only set in occupied Paris so there are loads of Nazis standing around to shoot and run over. What fun!
The Saboteur doesn't engage with its setting at all. Devlin, the 'hero', is only recruited to the resistance so there's an excuse for missions where you blow up blimps. This is like setting a rom-com in late-sixties Vietnam - not just horribly inappropriate, but insulting to anyone with the slightest sensitivity towards the history of this period. I don't think a European studio could have made this game.
The main characterisation device is tasteless stereotyping. The Irishman - and this is enough to make any European cringe - is a foul-mouthed drunk who loves whiskey, fighting and blowing things up. The big baddie is a German race car driver who is also - wait for it - a butcher.
Then there's the deeply unsexy British female spy, who wants to sleep with Devlin for absolutely no discernible reason. Oh, except she's a woman in a videogame, so she must want to sleep with someone - or why would she even be there?
Not a single character in the game can keep their accent consistent, be they French, German, Irish or English. Not even the main character can maintain his intonation for five minutes. Sometimes he sounds vaguely Indian. It's like an episode of 'Allo 'Allo, except the comedy isn't intentional.
What really riles me is that The Saboteur isn't a horrible accident - it's stupid by design. Here's an example: some of the characters in the game speak German from time to time, but they speak ludicrously grammatically incorrect German in heavy Californian accents.
Someone, somewhere, decided the Nazis should definitely speak German, but didn't go far enough to suggest they should speak German which, you know, actually sounds anything like the real language. Instead we have, "ZERE IS ZE SABOTEUR! ICH WILLEN ER FINDEN!" It's just for effect, see.
Here's a quote from The Saboteur's lead designer: "We don't even really think of our game as a WWII game, it's the backdrop to our game which gives us arguably the best real-world bad guys of all time."
1/4 To everyone who's ever told me that videogames are stupid and childish and shallow: when I play things like this, I have to agree.
That's what the Nazi regime - one of the most terrible things ever to happen on our continent or any other, responsible for the worst genocide in human history - was to the people making the Saboteur: the best real-world bad guys of all time.
Occupied Paris? Hey, that's a cool place where you can race in vintage cars and blow stuff up and climb the Eiffel Tower! The developer's attitude to its own game confirms all my worst assumptions.
Why not engage with the history? Why do we so purposefully avoid doing anything intelligent with videogames? And why does The Saboteur think it can come and throw its own faeces against the backdrop of one of the most important historical events in European history?
If this were a film I think it might have been banned, not just slammed by critics. (Videogame critics, by the way, seemed largely unbothered by The Saboteur's insensitivity.) Just because this is a videogame, is it magically OK for it to be so dumb?
The Saboteur isn't an insultingly bad game. It's an insultingly stupid one. It makes game developers and gamers alike look like desperate thrill-seeking idiots, combing fascinating and sensitive areas of human history in search of things we can explode.
It embodies everything that depresses me about videogames at their worst. It's all here - the senselessness, the meaningless violence, the unapologetic stupidity. The lack of intelligence and absence of ambition. The tendency towards easy stereotypes and pre-pubescent humour, even in settings that not only lend themselves to a mature approach, but beg for it.
At least with Pandemic gone, there's no chance of a sequel.
You may also like...
-
Ghost Recon: Future Soldier Review 92
-
Diablo 3 Review 236
-
Face-Off: Max Payne 3 127
-
Dragon's Dogma Review 123
-
Diablo 3 accounts hacked, gold and items stolen 124
-
Company of Heroes 2 Preview: Russian Attack 15
-
Blizzard addresses Diablo 3 account hacks, outlines security measures 103
-
2K's XCOM delayed a year 23
-
Stars Wars: The Old Republic lay-offs confirmed 23
-
Castlevania: Lords of Shadow 2 to launch on Wii U, PS3, Vita and Xbox 360 51
-
Uncharted 2 DLC free from today for everybody 28
-
Bungie's MMO style sci-fi FPS Destiny out 2013 as an Xbox 360, next Xbox timed exclusive 88
-
Silicon Knights vs Epic lawsuit only worth $1 32
-
App of the Day: The Sandbox 7
-
Sony announces F2P shooter Bullet Run 16








Comments (108) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Although, yes, it did feel like 'Ello 'Ello, the game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Not only did I have a great time playing Saboteur, but the bug on release of not being able to play it on PC's with an ATI graphics card annoyed me so much that I decided to ditch PC gaming and get into the consoles of this gen - whereas previously I only had a PC, PS2 and a WII, I now have a PS3 and an XBox 360 also. Up until that time, I was very jaded with gaming.
So, indirectly, The Saboteur has re kicked started my love of gaming and opened up a world of Uncharted, XBLA and Indie Games on consoles.
Definite Game of The Year for me
Comment below viewing threshold Show
Comment below viewing threshold Show
The little tedious cutscenes where you could move the camera were utterly awful. Longwinded in a way that only games can be. And tedious. Again.
Edited several times for stupid typos.
Comment below viewing threshold Show
Comment below viewing threshold Show
Tip: if you're looking for subtlety, sensitivity, intelligence and creative ambition don't buy 15-certificate action games about WWII. This is like going out clubbing and whining to your friends about how there isn't enough jazz and you can't get a decent Pernod anywhere.
Comment below viewing threshold Show
Comment below viewing threshold Show
Thank you Pandemic, and RIP
Comment below viewing threshold Show
In those comic books Tommy the new kid would kick a german in the face, and the german would respond with "AIIEE HE IZ KICKING ME IN ZE FACE". It's wilfully stupid, and it's perfect.
We absolutely need more dark and serious takes on the subject, you're not wrong, but just because we are crying out for that doesnt mean that the developers should be obliged to give it to us.
When the period is mostly represented with games that are RRR SOLDIER KILL RRR, a little bit of comic book style and a fantastic jazz/soul soundtrack go a long, long way to making the game feel like something a little bit different, and I approve.
Comment below viewing threshold Show
Comment below viewing threshold Show
It was bugged, unpolished and borderline racist. But it was also beautiful, heart-warmingly innocent and shameful amounts of fun. RIP Pandemic, you were great.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The Irish accent also pissed me off.
Comment below viewing threshold Show
Comment below viewing threshold Show
You looken sharpen todayen, mein herr...
Comment below viewing threshold Show
Comment below viewing threshold Show
I enjoyed it in the same way as I do a low budget crappy film with shitty acting etc.
Comment below viewing threshold Show
Comment below viewing threshold Show
Agree with everything in the article apart from that. Skylar was hot for a computer generated woman, but then I do like posh girls.
The Saboteur is pretty poor overall though. The main story missions are mostly good to play, the colour scheme in occupied areas is great and the ending is very good. However, these are undermined by absolutely tedious side missions required for contraband (ooh I get to blow up even more Nazi towers and speakers which provokes everyone to attack me until I run away for a bit!) and the stupid plot that has little respect for the setting.
Comment below viewing threshold Show
Or basically any of the stuff that would come broadly under the banner of "gameplay". You hate the story.
Comment below viewing threshold Show
SHE! SHEEEEE! Five years I've written for Eurogamer. SHE!
Comment below viewing threshold Show
"worst genocide in human history" - actually, it's the third worst as far as we know (Stalin and Mao both beat Hitler); we also don't have very good figures for some older genocides, which may or may not have been bigger than the Holocaust
"If this were a film I think it might have been banned, not just slammed by critics." - certainly not; just look at Uwe Boll's Postal to see a film that is more stupid and more insulting, without having been banned; In fact, can films be banned? Aren't they protected by freedom of speech?
I get it, you hate the game, but you're not doing yourself any favors by writing an article that's just as lacking in nuance and subtlety.
Comment below viewing threshold Show
It's a fun, silly game that has you mowing down hordes of Nazis, blowing up tons of Zeppelins and engaging in road races through the streets of France while potentially driving a car with a rather noticeable Union flag on it.
"It's like an episode of 'Allo 'Allo, except the comedy isn't intentional." Yeah ok.
Comment below viewing threshold Show
"It's a computer game, not a history lesson"
"I loved the car physics"
"If you're looking for subtlety, sensitivity, intelligence and creative ambition don't buy 15-certificate action games about WWII"
It's depressing.
Comment below viewing threshold Show
Is it historically accurate? No. But does it matter? It's obviously pulp stuff rather than a serious attempt to document the war.
I believe Wolfenstein isn't historically accurate either. Unless Hitler really did have a twin-gunned mech-suit that I hadn't previously heard about.
Comment below viewing threshold Show
Comment below viewing threshold Show
*stereotypically, of course
Comment below viewing threshold Show
SHE! SHEEEEE! Five years I've written for Eurogamer. SHE!
Is Keza short for Kerry like Gazza is for Gary and so on? Only yesterday I had to phone someone called Kerry and got a colleague instead. I gave the reason I needed to talk to her.
Was told Kerry was a bloke....
Comment below viewing threshold Show
Comment below viewing threshold Show
It was just another dumb but pretty fun action entertainment product, with a setting and visual style that deviated a bit from the standards in the genre.
Comment below viewing threshold Show
Comment below viewing threshold Show
Obviously Pandemic didn't think they were making a game that reflected real events, the same way 99% of WWII fiction doesn't, regardless of the medium.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
GTFO Keza MacMoron.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Having said that there is no doubt that The Saboteur was a fucking piece of shit. If you enjoyed it in any way I can only surmise that you are a) 12 or b) mentally retarded.
Comment below viewing threshold Show
Comment below viewing threshold Show
How about a <a href="http://en.wikipedia.org/wiki/M*A*S*H_(TV_series)">doctor comedy set in the Korean War?</a href>
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Meh I always say reali life nazi's = bad, video game and anime nazi's = good.
I'm afraid the Nazi's are amongst the...biggest real-world bad guys of our time (using words like "best" or "greatest" is horrible I'll give you that). But it does seem like lazy design now because many developers don't seem to put much effort into them.
Comment below viewing threshold Show
Was only trying to say that if you can do a doctor comedy in the Korean War, a rom-com in the Vietnam War isn't necessarily going to be tacky and inappropriate...
Comment below viewing threshold Show
@RazedInWhite
That last level felt so out of place. Like finding caviar in a cheeseburger.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
massagem acompanhantes seguro
Comment below viewing threshold Show
Comment below viewing threshold Show
I miss the original Mercenaries though.
Comment below viewing threshold Show
Comment below viewing threshold Show
actually you said this:
'Why tell a story about occupied Paris when you can tell the story of a drunk man trying to kill a big bad German who cheated him out of winning a race? The war is just the backdrop, see – this game is only set in occupied Paris so there are loads of Nazis standing around to shoot and run over. What fun!'
In my opinion what's wrong with The Saboteur is not that it does the above, but that it does the above badly. Obviously that is your feeling too. However your above statement suggest that any story set in occupied Paris has to actualy be about occupied Paris. I disagree whole heartedly with this. Using emotionally complex historical events merely as a backdrop for a story is perfectly acceptable in my book. Even if it's just so loads of Nazi's can get shot. And what's wrong with shooting Nazi's anyway? Surely they are the one thing you can;t shoot enough of. Apart from maybe aliens.
Comment below viewing threshold Show
Comment below viewing threshold Show
But you didn't get to see the ending of the game at all for yourself. I think that takes something away from your article and reflects on your own brand of "journalism".
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes, but here's the thing: these aren't reviews, they're opinion pieces. This is Why I Hate The Saboteur, not A Balanced Consideration Of The Saboteur's Relative Merits. Again, it's not a review.
(Edit: what I mean by that is that if this WERE a review, you might have a point in criticising my "brand of journalism". But it's not, and if I had reviewed the Saboteur, I would, as always, have done everything in my power to finish it. The Saboteur is actually the only game I've ever had to give to someone else to write about because I hated it too much to present a balanced opinion.)
Comment below viewing threshold Show
Comment below viewing threshold Show
That said, a more down-to-earth WWII game, where you're not a one man army, would be great too, though I've always got time for silliness. Liking this series of articles too.
Comment below viewing threshold Show
This stupid, anachronic mess of bad acting slash historical inaccuracies deserved to be trounced once and for all.
Comment below viewing threshold Show
Comment below viewing threshold Show
The problem for games is, they take far too much inspiration from films, ('cinematic' style, stories, etc). Game design needs to change. It's going to be difficult to get the message across that perhaps the enemy aren't necessarily 100% evil, and the protagonist and co. aren't necessarily good, in your average war game when you've shot several thousand enemies in the face. Whichever war you try to set that idea in, there's going to be outcry.
The films that do try to depict a conflict with subtlety aren't the ones most people watch, they don't tend to have great action scenes or set pieces the devs can steal, and they're not going to be the ones the devs think of when thinking up 'new' ideas.
Comment below viewing threshold Show
Hear, hear. Games should start trying to push the envelope more. I'm not saying that there aren't any games that try to do that, but there's so much room for videogames to expand and potential to grow into a medium that can masterfully impact the player, and it's just plain depressing when that potential falls flat on its face.
Comment below viewing threshold Show
Comment below viewing threshold Show
The Saboteur is not alone in this regard. These are accusations that could justifiably perhaps, be levelled at 99% of all videogames.
However.
I had a real blast playing this game. What can I say? It was just great fun blowing shit up.
Comment below viewing threshold Show
Comment below viewing threshold Show
@Oh-Bollox: I'd say Steel Batallion. Which I think is largely due to the permanent death in the game. Sometimes I was really afraid to play the next mission, especially when it was the first try with all the surprises and dangers unknown.
Now I don't know what it really must be like to fight in a war, otherwise I probably wouldn't play war games. I'm also ignoring a large number of great strategy games here, since we are talking about action games.
Comment below viewing threshold Show
Yes there are some bad design issues, and you know what, i can look past the stereotypes because it doesn't take itself too seriously...and to be honest its not the first or last game that over does that (GTA does that).
Comment below viewing threshold Show
Keza's final statement is as insensitive as anything in the game.
Comment below viewing threshold Show
I have similar (but less visceral) objection to films like Titanic and Pearl Harbour which take major historical events and use them for trite stories. That doesn't mean the story has to be all about the setting, but if you're going to use events of this magnitude as the backdrop, you'd damn well better make sure your story has something more to offer than mindless, tick-box Hollywood shit.
Personal anecdote time: as a child in the 1980s I used to visit my grandparents in Prague ever summer, and it's no stretch to say that my grandad was the single most important adult to me when I was little, for reasons that don't really belong here. My grandad would show me his medals awarded after the war and tell me, with a heartfelt quiver in his voice, some quite horrific stories about his experiences fighting against, getting caught by, and escaping from the Nazis in occupied Czechoslovakia. With hindsight some of the stories he told me were probably a bit too shocking for a child the age I was then, but even then I knew (without it needing explaining) why he was telling me. It was his way of ensuring that the memory of the hardship his generation suffered, and of the friends and loved ones who died for the sake of future generations, would be passed on.
Games like this piss on those memories.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I once scaled the Eifel Tower in this game as the rain poured down the metal struts, it took me ages but I managed it in the end. I then lept off after taking in the view and was awarded an achievement. That's when I knew I was completely in love with The Saboteur. Thank you Pandemic. Some of us actually really appreciated it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
And I enjoyed The Saboteur so much I went out and bought Mercs 2.
Comment below viewing threshold Show
I think the original Full Spectrum Warrior did a reasonable job of depicting war. The soundbites, although repetitive worked well, where some of the squad are asking why the war can't just be over so "they can go home, we can go home.." and others are being gung ho "good job these 'Zekes can't shoot for shit". That was Pandemic too, the software itself originally developed for the US army as a recreational training aid to drill awareness (I'm sure you're well aware of this). Many complained about the gameplay being repetitive and lacking variety but with regards to urban combat it seemed to present a reasonably believable experience, it's been years since I played it but I don't recall it glorified or demonised war. For the most part I don't recall it having any big cutscenes with 'blowing shit up' left, right and centre. I think beyond the actual aspect of trying to keep everyone alive it was mostly a mundane, by the numbers experience. "Go where you're told, make sure you keep your lines covered, don't get hit" rinse and repeat.
Comment below viewing threshold Show
If it were up to posters like z8jay we'd still be slime.
As for all those who think there is no dividing line between something being good and having unnecessarily artistic pretentions, I despair. As an example, the movie Inglourious Basterds was not aiming to be high art and was completely and deliberately artistically innacurate, and that was great. It had good writing, great characters, and a wicked sense of humour. It used WWII as a backdrop and had inherent quality, without being aimed at polo-necked students of impossibly dense cinema.
The Saboteur was not even successful by the standards it set itself. It doesn't cost any more to employ people who can read in the right accents. It was a hugely wasted opportunity. WWII was a badly painted, church hall amdram backdrop in this instance.
Comment below viewing threshold Show
Does Keza get upset watching 'Ilsa, She Wolf of the SS' because it's not as serious as Schindler's List or Sophie's Choice? We remember the Nazis in the most serious of ways and the most silly, both are what they deserve.
Comment below viewing threshold Show
"Dear wanker, sorry about the bang-up, send the bill to me arse."
Comment below viewing threshold Show
Comment below viewing threshold Show
I loved 'bringing colour' to Paris
Comment below viewing threshold Show
I have the strangest feeling you may just be forgetting something...
Comment below viewing threshold Show
and what did we get a mediocre actiongame with crappy controls, bad acting and a story filled with cliche's and stereotypes.
only thing missing about the main badguy was a white persian cat
Comment below viewing threshold Show
I'm having fun and that's all that matters
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes, the game could have been a lot better. But the game plays as you want to play. You can do lots of stuff in a quiet manner. Including the killing and blowing up stuff. But I guess most of the people opted for the Rambo way. There is betrayal, there is revenge, there is brutal killing and a lot of other stuff in the story. Ignore the tits and focus on the game. You might see a different view. So, you have your hideout in a strip club. Never had time to actually look around in the club, too busy seeing what's going outside.
Saboteur was a mediocre game that provided tons of fans. It had the potential to be a lot better. But I guess that the reviewer's disappointment came from himself setting his hopes too high for a game developed and published today. The Saboteur doesn't deserves to be called a bad game. It has quite a few moments (again, ignore the strip club and focus on the game), so I'd say give it another chance. Play it to the end. Pay attention to what is going on outside the strip club (and you can deactivate the tits viewing from the options menu if you are playing the PC version).
Comment below viewing threshold Show
If EA hadn't fired Pandemic just after the game's release then it may well have been a much better game in terms of design and definitely less glitchy but considering the price I paid for it I can't complain really when I've had so much fun playing it in spite of the odd bug. A flawed gem in my eyes.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Thanks much!
Comment below viewing threshold Show
What about Demon's Souls?
Comment below viewing threshold Show
Comment below viewing threshold Show
I normally hate all the warmongering pandemic crap but I think they went out on a high note. And I'd much rather the comedy accents than the hypocritical war-is-hell approach of Medal Of Honour or Call Of Duty, particularly those aftermaths with the sonorous music - how nauseating.
Comment below viewing threshold Show
Comment below viewing threshold Show
This.
As the videogames industry is maturing, there should become more room for some subtlety, intelligence and things like that, and the Saboteur is really a missed opportunity there.
Just wondering, what would you consider games that can be described as 'intelligent & creative' etc?
I can't think of many. Perhaps the MGS series (which I think is thematically remarkably rich and deep; tits, guns and giant robots notwithstanding), or perhaps Flower. Heavy Rain made a commendable effort, but the story fell short imho. More ideas?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Hehe, yeah that could in fact be interesting if done right
Unfortunately I have to agree that The Saboteur is not a rom-com in 60's Vietnam, neither that interesting.
Comment below viewing threshold Show
And this is why we can't have nice things.