TRON: Evolution Review

Unnatural selection.

Version tested: Xbox 360

What do the programs on your computer get up to in their idle moments? Parkour, apparently, at least according to this prequel to the sequel to the 1982 movie about what happens when Jeff Bridges has a fight with Atari.

While the image of Microsoft Word scurrying about atop digital skyscrapers is rather ludicrous, it's part and parcel of a slightly muddled reimagining of the stark pixel realm from the original movie; where once there were minimalistic worlds drawn only from glowing neon lines, there's now a sprawling city riddled with curious anomalies.

Programs mill about aimlessly in its streets, illuminated by street lamps (computer programs have poor night vision, it seems). There's a computer nightclub, with a bartender serving digital booze, which at least explains why Firefox keeps crashing. There are even vents in the pavement, spewing steam. Steam? In a computer? But, hey, it's difficult to take the physics too seriously when there's a rainstorm later on. By the end of the game I was left feeling a lot like Futurama's bewildered Hermes, faced with Bender's undersea cigar. "This just raises further questions!"

Such inexplicable additions are relevant only because they tug the distinctive imagery of the 1982 film into a more generic sci-fi setting, the concept that this is all taking place on a hard drive becoming increasingly abstract as the story unfurls.

1

The game has an unfortunate fetish for annoying knockback attacks.

It's a story that casts you as the aptly named Anon, a security program dropped into TRON's world by creator Flynn to investigate weird occurrences. Rogue self-aware programs called ISOs have started appearing, apparently exhibiting free will. This leads to a schism between the traditional programs – Basics – and their new individualistic neighbours. You can tell the ISOs are digital outcasts because they have emo haircuts and wear long leather coats with bare tattooed chests. There's also a virus infection on the loose, spread by the mysterious Abraxas.

It all leads to a fairly standard power struggle in which every sacrifice and betrayal announces itself in advance while you try to remember who is who and why you should care. Thankfully, everyone is colour-coded, which makes keeping score a lot easier.

Sandwiched in between these lumpy expositional blurts are seven fairly brief levels, comprising lots of Prince of Persia-style platforming, plenty of light disc combat and sporadic light cycle dashes or tank battles. It's a familiar stew, made using predictable ingredients, but there's something to be said for the unfussy nourishment it provides.

Exploration is standard fare, using strings of acrobatic moves to navigate linear paths to the next cut-scene. You can wall-run across gaps, cling and shimmy up sheer surfaces and use a magnetic upgrade to your disc to catapult yourself off digital sky hooks. Every now and then you'll enter a room where switches must be hit to open the path onwards.

2

Enemies include corrupt printer drivers, unauthorised cookies and a pop-up window reminding you to purchase a shareware program you downloaded six years ago.

Surprise, clearly, is not on the agenda. Still, it's fluid and satisfying, even if it's hard to shake the sense that the game is never really stretching itself or taking full advantage of its computerised setting.

Combat is similarly solid yet uninspired. You enter an area, innocent civilian programs run screaming as waves of enemies pile in to fight you. Once defeated, you can continue on to the next chunk of platforming.

You can throw your light disc at enemies, locking on to the nearest target automatically, or melee them up close. Attacks can be blocked, or rebounded with a well-timed button press.

As the game progresses, your disc gains additional powers. Heavy Disc is handy for pulverising armoured foes. The cryptically titled Explosive Disc explodes on impact. Stasis puts enemies in a state of slow motion, while Corrosive powers deal damage over time and siphon a little health from your enemies to yourself. All are augmented with radial and slam options, pulled off by using the left or right triggers to modify the attack.

These moves use up your energy reserves, which are topped up by vaulting over illuminated nodes in the game world. Health is refilled in a similar way, by wall-running along (or up) glowing strips on the walls. It's a novel idea, one of the few that TRON can call its own, and it introduces the one sliver of strategy into an otherwise by-the-numbers action experience, as awareness of your environment plays a vital role.

There's an undeniable grace to the way the characters move around each other, and it's satisfying to propel yourself off a digital bench (you know, in case the computer programs need a sit down) and de-rez an enemy with a well aimed throw. But like the platforming – and somewhat ironically, given the title of the game – the combat hits an invisible ceiling fairly early on and refuses to evolve beyond that point.

Different enemy types are vulnerable to different disc powers, but that's as far as the depth goes. Sprint, dodge, throw, sprint, dodge, slam. Repeat until done. By the time the final level starts throwing dozens of respawning foes in your direction, there's a good chance you'll be finishing them off on autopilot rather than from the edge of your seat.

Breaking up the adequate meat of the game are some rather half-hearted vehicle stages. Occasionally you get to pilot a Light Tank along digital highways, blasting other tanks and those hovering Space Invader things as you go. It's a change of pace, but not a particularly compelling standalone gameplay mechanic. Control is wobbly and the challenge is weak.

3

Light Tanks aren't as exciting as they look.

The Light Cycles, those iconic modes of digital transport, fare slightly better. There's no denying that they're fast, but anyone hoping to relive childhood memories of the game grid might come away disappointed. At no point in the story do you get to actually play Light Cycles in the way you'd expect, instead hurtling through obstacle courses to reach the next platforming section. The Cycles now handle exactly like normal human motorbikes, their lightning-fast right angle turns now only of use in multiplayer games. Once you've blasted through one trial-and-error Light Cycle section, you've seen everything they have to offer.

It all looks fantastic, though. The bold neon-striped visuals are particularly well suited to the crispness of HD, and you'll probably spend a few seconds just revolving the camera to see how the glowing gameworld reflects off your shiny black and blue armour. Likenesses of the movie cast are above average, and are supported by good voice work. There's no Jeff Bridges, sadly, but his impersonator does such a good job that it was only at the end credits I realised it wasn't the Dude himself.

Much like the story mode, the multiplayer follows a well-worn path, taking in the expected deathmatch, flag capture and king of the hill variants. The game engine isn't ideal for such things, but nor is it terribly unsuited. On some maps you can roar around on your Light Cycle, though the heavy motorbike handling persists, while cluttered ramps and debris make the traditional "box 'em in" gameplay a frustrating fiddle. The two things that TRON fans will surely want to relive the most – one-on-one Light Disc duels and pure top-down Light Cycle action – are off the menu.

4

Digi-would.

XP (reimagined here as megabytes of data) is earned whenever you level up to the next version of your software, and can be cashed in for upgrades, which are then installed or archived. There are no additional powers for multiplayer, but you can buy better Light Cycles or opt for different loadout combinations.

Again, it's all functional to the point of predictability. There is one small innovation that bears mentioning: you carry the same character stats and powers across both story and online play, and can switch between the two without leaving the game. It's neat, but inessential.

The story mode will last you a few evenings, at most, perhaps more if you feel compelled to replay levels to unearth pointless "TRON files" and "Abraxas shards", which fill in backstory but offer no tangible gameplay benefit. The multiplayer is a decent distraction, but its standard thrills are unlikely to retain full lobbies for very long.

The sum total, therefore, is a game that entertains without inspiring, doing enough to settle comfortably into the realms of "good" while never exerting the additional effort required to raise expectations any higher. You'll come to the end of each level and struggle to remember what you just did to get there. There's nothing terribly wrong with such a safe ,formulaic approach, and the end result is undeniably superior to most movie tie-ins. But for a property so steeped in videogame lore, it's a shame this so-called evolution clings so tenaciously to the same old templates.

7 / 10

Read the Eurogamer.net scoring policy

Comments (45) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • AnsemsApprentice #1 2 years ago

    The graphics do look great at times, but I'm not sure this is a 7/10 game. Looks like a bargain-bin 6/10 to me; certainly not worth full price.
  • DavoTheDiv #2 2 years ago

    Movie tie in = meh. Shocker.
  • jonbwfc #3 2 years ago

    Very much looking forward to the film. Not in the least bit interested in the game.
  • lambtron #4 2 years ago

    Better than expected. 7 is respectable for a movie tie-in.
  • GamesConnoisseur #5 2 years ago

    I also thought this game has good potential, only in the early levels, but felt the aiming and camera control is too iffy, but still looking forward to the classic TRON moments.

    Agreed that 7/10 is a great deal for a movie tie in and worth a rential in my view, as for the 'best movie licence' based game, some people refers to Batman Arkham Asylum, I disagree as its really a COMIC canon tie in rather than the MOVIE tie in!
  • kangarootoo #6 2 years ago

    Is anyone else having rpobelms with "ignore poster". I can't get rid of that stupid spam message.
  • M1chl #7 2 years ago

    Fighting againts printer drivers? This is somwthing I need...but wait for price drop. Till that time I will watch this:
    http://www.youtube.com/watch?v=H0MuclQXlFE
  • miiiguel #8 2 years ago

    I'm glad it's good, might pick up after xmas.
  • FogHeart #9 2 years ago

    Steam? On a computer? Who would conceive of such a thing! Steam comes out of a Valve, and surely such an archaic piece of hardware has no place in a silicon universe.
  • AnsemsApprentice #10 2 years ago

    “It all leads to a fairly standard power struggle in which every sacrifice and betrayal announces itself in advance while you try to remember who is who and why you should care.”

    “It's a familiar stew, made using predictable ingredients,”

    “Exploration is standard fare”

    “Combat is similarly solid yet uninspired.”

    “some rather half-hearted vehicle stages.”

    “the multiplayer follows a well-worn path”

    “it's all functional to the point of predictability.  ”

    “it's a shame this so-called evolution clings so tenaciously to the same old templates.”

    “7/10”

    I know there were positives, but this is all I'm seeing. It doesn't add up, this sounds average through and through! I realize you can pick apart even the most glowing review and make it sound negative, but I don't think the positives outweigh them here.

    Obviously I'll have to play it before I make a true judgement, but this doesn't make me very confident in purchasing the game.
  • captainrentboy #11 2 years ago

    I'm confused, isn't a 7/10 usually worth a look when it comes to EG reviews? Yet the review itself was largely a combination of negativity and taking the piss out the gameworld itself. :/
    I'm not trolling, I was just genuinely expecting a 5 or less to be at the end.
    Anyway, I've been playing the game for a good few hrs myself and I'd actually agree with the score. It blatantly copies other games but does it well enough to not be such an issue, it's layout is repetitive and predicatble but the gameplay mechanics work (Platforming or fighting) so well it hasn't become an issue for me yet. Oh and yes it would look lovely on HD, sadly I'm playing it on a shitty TV in work though.
    Worth a gander if you're looking forward to the upcoming film.
  • Grievous1976 #12 2 years ago

    Haven't a Clu when i will purchase this.
  • oldfruit #13 2 years ago

    @AnsemsApprentice

    Maybe a little greater that the sum of its parts eh? I suspect Dan maybe enjoyed it a little more than the objective analysis would have you believe.
  • BOBBYLUPO #14 2 years ago

    A 7 makes it a near-classic by movie tie-in standards. Guardian also gave it 4/5. Will have to check it out, assuming the film isn't rubs.
  • AnsemsApprentice #15 2 years ago

    @oldfruit

    Despite my negativity, I think I'm going to give it a chance. It must be enjoyable in some way, and it does look better than the other shit I see some people playing so. . .we'll see.

    I hope I'm wrong, but I'm not paying £35 for it that's all.
  • layleeloo #16 2 years ago

    WAS IT EVER GONNA GET ANY MORE?
  • spliffhead #17 2 years ago

    The old Monolith Tron game was fab, go Ebay a copy of that if you want some solid Tron Fun.

    The get this after Xmas in the sales for £9.99
  • CHAZBIGPOTATO #18 2 years ago

    "Digi Would" heh heh! Nice one...
  • Lunastra78 #19 2 years ago

    As Sean Connery would say it; All Schtyle, No Substchance.
  • ant72 #20 2 years ago

    Looks quite fun, will probably play it after watching the film. But WHAT is it about their faces?! There's a bloke at work who stares like that, and it frightens me.
  • Bradach #21 2 years ago

    what about 3D impressions and the move controls for the lightcycles? I think EG is going to have to re-think the way they review games. One review for all versions just wont cut it in the not too distant future.
  • ruslan74 #22 2 years ago

    After the 9/10 rating for GT5 without proper online testing I am finding it incredibly hard to trust EG's reviews. I suppose -2 every score from now on will give out the proper average?
  • Serai #23 2 years ago

    It reads like a 4/10...
  • azazel_fallenangel #24 2 years ago

    Why does everyone on these comments always question the damn scores. It is what they, the reveiwers, have played, quite often before us, and it is their own opinion.
    7/10 to me is an average game, nothing special, but in a world of 8's, 9's and 10's, the 7's will always be passed over when it comes to a purchase descision. I know 5/10 is technically the average, but to me at least, 7/10 seems to be the middle ground.
    The reveiwer never said anything was terrible, nothing was broken, just a standard, run-of-the-mill platformer with a bit of a vehicle section. Nothing special.
    7/10

    Rant over...
  • FortysixterUK #25 2 years ago

    Surprsingly high score for a tie in title.
    I'll still wait for it to go £17.95 at Zavvi. Zavii do this price a lot :)
    James Bond Blood stone dropped to £27.95 this week, so another month and there's a tie in title that will also drop to that price :)
  • muscleblade #26 2 years ago

    A movie tie in is a game that comes out at the same time as the movie hence the word tie in. Those games have had a shorter development time to scheduel the game for the movies premiere. Arkham Asylum or Escape form butcher bay is in other words not movie tie ins and doesnt fall under the faults related to them. This seems very good for a movie tie in.
  • FreakyZoid #27 2 years ago

    7/10 to me is an average game, nothing special
    That's nice for you.

    To Eurogamer a 7 is good, whereas a 5 is average.
    http://www.eurogamer.net/scoring_policy.php
  • FogHeart #28 2 years ago

    This tie-in is a bit different. Instead of finishing the film and throwing the license, artwork etc to a developer to come up with a game in a few months, Tron was designed from the ground up to be both a film and game experience. Like Enter the Matrix, it doesn't follow the plot and characters and make a game of sections of the plot - instead it has its own script written with gaming in mind, its own characters and the assets were shared between the game and the film. As such we might have expected a little more from this game compared to other tie-ins. It looks like, from the perspective of art and design, it's worked, but the gameplay doesn't offer anything not seen before. That's hardly a crime in my book, there's so little that's new and innovative out there, and if you do what's already been done with panache and technical prowess you can be forgiven. In any case I've sometimes accused Dan of being 'jaded' - "I've seen this done too many times to think highly of it." We may feel the same way about this title, but of course someone who sees good and bad games day in, day out will be a bit harder to impress than the rest of us (shall I say it? Oh, I can't resist....'Dead Space Dan'.)
  • muscleblade #29 2 years ago

    @FogHeart

    That probably explains why this is better than the usual movie tie- in.
  • Wittus #30 2 years ago

    Received it for review purposes and completed it in two short evenings. I loved the first film (having seen it as a kid, me being an oldie at 40 today) and is looking forward to the next film, but the game...

    This is possible a better movie conversion than most, but most is dire! This is an average game, at most, with wellknown and in no way inspiring gameplay elements - even if it looks fairly good and plays without major issues. If the metacritic average lands above 50 within a few weeks, I'd be real surprised. Me? I gave it a 2 out of 6, and the only way it would have scored higher was, if it had been a PSN/XBLA title costing 10 quid. At full price, this is cashing in at its worst - not that I really was prepared to expect much else from the people who killed of the Turok series. I may sound harsh, but poor games at full price really winds me up.

    Vote with your wallet and buy Mirror's Edge, Prince of Persia or the latest Assassin's Creed, if you want parkour done right.
  • Moz #31 2 years ago

    @AnsemsApprentice

    most of those aren't negative comments about the game but fairly neutral one. In the summary he says it clearly, it's a solid game but doesn't make any effort to be spectacular or new. And in the crazy world of game reviews that is a 7. It's shouldn't be but the average person sees anything that gets less the 7 as not being worth bothering with. Where as give something 3 out of 5 and that's perceived by people as being worth while. The 10 point scale is just broken and non-sensicle from a logical stand point with only 40% of scores availble to "worth playing" or better games.
  • chischis #32 2 years ago

    So essentially, there is no reason whatsoever to choose this over Monolith's excellent Tron 2.0 (despite difficulty niggles). Which came out SEVEN YEARS AGO. *facepalms* Fans only then. And no, I didn't think the review read like a 7/10 either.
    Edited by chischis at 29/11/10 @ 17:16
  • Sunyavadin #33 2 years ago

    *Reinstalls Tron 2.0*
  • number3son #34 2 years ago

    Pretty disappointing that the designers made the game world so generic; I hope the movie doesn't share the same lack of imagination. Regardless, at least I've still got the excellent TRON 2.0 laying around here somewhere...
  • Emmit_Assassin #35 2 years ago

    Every single downside to this game would have been completely ignored if they'd have put top down Light Cycle MP and one on one disc battles as stated in the review.
    Why would they not have put these in? Why would they think that we wouldn't want to do those things?
  • Gearskin #36 2 years ago

    I got this game last week and it IS good. Predictable sure, but it IS fun and feels authentic.
  • cardboardMonster #37 2 years ago

    Anything regarded as "solid" and "enjoyable" is a landmark, watershed achievement in the world of movie tie-ins. That said, I actually enjoyed the Avatar game... *worries about self
  • metamorphic #38 2 years ago

    A wrong choice to review the 360 version of the game, when the PS3 version has Move support. Would have been interesting to know how well (or otherwise) the game utilized Move.
  • guernican #39 2 years ago

    Perhaps this is a manifestation of my inner curmudgeon, but I have to agree with the first poster... that sounded an awful lot like a 6 to me.
  • Anciegher #40 2 years ago

    interesting, I was expecting 2-4 / 10. This score surprised me very much.
  • James_TRON #41 2 years ago

    I haven't had a chance to go hands-on with the Move support for the light-cycle modes just yet (I work with Disney Interactive and they brought me in a few months back to preview T:E), but if it's anything like TRON: Evolution: Battle Grids (aka the Wii iteration of the game) the Move controls are pretty reasonable: tilt to steer, pull the Wiimote up to jump, L/R on the d-pad for hard right/left turns. Given that the Wiimote was more than accurate enough to allow for some precisely-timed moves, I'm plenty confident that the Move will be up for the task.

    Speaking of the Wii game, if you're specifically looking for light-cycle combat, don't forget that Battle Grids has a dedicated (and optimized-for-local-MP) light-cycle game mode - keep it on your radar!
  • gaselite #42 1 year ago

    EG should do a Tron 2.0 retrospective
  • EVERYGAMER #43 1 year ago

    @chischis
    "So essentially, there is no reason whatsoever to choose this over Monolith's excellent Tron 2.0 (despite difficulty niggles). Which came out SEVEN YEARS AGO. *facepalms* Fans only then. And no, I didn't think the review read like a 7/10 either. "

    All I'll say is that I re-played Tron 2.0 on PC as soon as I heard about the new film and my nostaligia glands kicked in. Its not that great a game. Comparing it to other FPS of the time it really only just merits a 7/10 So for all those who may be taking these comments from people to get Tron 2.0 seriously, by all means give it a shot (and at £2 off ebay its not a bank breaking purchase) but prepare to be disappointed as the game has a massive flaw. It relys on a completely ludicris amount of jumping puzzles coupled with a inordinate amount of slide when your character lands. This will result in many a plummet to your doom while spectacularly observant and accurate enemies hammer your health. Quicksaving will soon become second nature!
    Edited by EVERYGAMER at 02/12/10 @ 17:15
  • batsy99 #44 1 year ago

    Already traded this one in. Looked great but the controls had me pulling my hair out. What little I have.
  • B1G_D #45 1 year ago

    GO TO RENTAL
    AQUIRE RENTAL
    RUN GAME...

    GAME COMPLETE
    RETURN TO RENTAL

    END OF LINE