The Lord of the Rings Online Review
The free lunch?
Trying recently to explain the appeal of Lord of the Rings Online to an MMO-playing friend of mine, I could only come up with an analogy of flavours. The market leader we all know and love represents an infinitely long conveyor belt, funnelling colour and content down your throat as though they were Kola Kubes while you struggle gleefully to fight off diabetic shock. The Lord of the Rings Online, by contrast, is like a fine cheese: matured to perfection and best savoured with a glass of port in front of a roaring fire on a cold winter's night.
Both experiences are equally enjoyable. But to come from one to the other with anything other than a clean palate and an open mind would be to invite disappointment. Taken at face value, there's an obvious checklist of clichιs from the fantasy MMO genre elves, magic, good and evil but let's not forget that Tolkien literally wrote the book on these. Rather than endless, earth-shattering action, LOTRO is first and foremost about a story, and it deserves to be judged under a spotlight of its own.
Last week, the game was relaunched in Europe as a free-to-play title, available for all to enjoy, albeit with different grades of membership. Breaking down exactly who is entitled to what based on previous subscriptions and in-game purchases is a little like trying to solve one of those logic puzzles where Billy plays the violin, but only on a Thursday afternoon. For the sake of our collective sanity, far better to point you to Codemasters' FAQ on the membership structure.

A still more glorious dawn awaits.
When we previewed the re-launch back in August, pricing information for the Turbine Store was unavailable, making it impossible to quantify the strain this free title would end up putting on your wallet. Points can now be purchased in multiples of 420 (£5.28), 1550 (£14.68), 2500 (£22.31) or 5000 (£37.59). It's worth noting, however, that these packages currently contain bonus points and may be subject to change.
Assuming you resist the urge to buy a mount at level 5, increase your available inventory bags or remove the currency limit on your characters, there are around 20 generous levels to be enjoyed before you'll find yourself handing over your credit card details. While it's by no means impossible to level further just through grinding and enjoying the main storyline quest, the type of person who will embrace this kind of gameplay will likely either prefer to be a subscriber or is already busy playing Aion.
Quest packs cost anywhere between 300 and 800 points depending on the number of levels and dungeons included. Once you reach the game's original level cap of 50, you will need to purchase the Mines of Moria and Siege of Mirkwood expansions for 2495 and 1995 points respectively. Monster Play LOTRO's player-versus-player environment remains a subscriber-only offering.

Something's cooking.
The range of items contained in the Store is far too great to express in minute detail; suffice to say that both cosmetic and advancement options are well catered for. My suspicions from August's preview remain, however. If you're teased into loving this world, and you're willing to pay for the pleasure, a subscription remains by far the most sensible option.
As well as making the game more accessible for the newcomer with clear, graphical help screens, Turbine has also taken the opportunity to streamline the levelling process and bring some of the more entertaining diversions to you much earlier on. Skirmishes, for example, were introduced with the Mirkwood expansion, providing a form of economy multi-boxing for the solo player.
Now available at level 20 rather than 30, Skirmishes see you playing out a number of scenarios such as repelling invaders from a hobbit village or defending a town fortress from the ravaging hordes. Accompanied by a solider NPC whom you customise to provide defensive, offensive or healing support, the battles provide a fresh and intense break from the traditional questing.
It's a smoke-and-mirrors disguise for grind, but one that's incredibly addictive Skirmish Points and Marks awarded from these events can be used to purchase both cosmetic items and armour sets at various stages of levelling. If you wish to enjoy them in a more social setting, a group of up to 12 can be set up with the challenge scaled accordingly.
The new zone of Enedwaith has also been released to introduce some fresh air to the final stages of the levelling process. While many of the zones have an overcast feel to them, Enedwaith is a riot of colour and the artists at Turbine have taken to the task with abundant enthusiasm.
Polished as all of these elements are, they're almost incidental to what makes LOTRO so special. Even more so than the films, the MMO medium provides the perfect vehicle for this most epic of yarns.
Typically, the genre suffers from an intrinsic need to fill your time and retain the attention of your wallet with repetitive, arbitrary content tied to piecemeal character advancement. Turbine, on the other hand, has picked up every missed opportunity from the film trilogy in order to delight its audience.

It's just like the New Forest.
We can even give this love a name, if you like, and it's Tom Bombadil. Ordinarily I'm not given to crying at films, but after sitting through The Fellowship of the Ring with an increasingly distraught look on my face, I realised with wobbly-lipped despondency that it simply wasn't going to be.
In LOTRO, he not only appears with his delightful nature and his own house hidden deep within the forest, but also his own soundtrack. It's devotion to details like these that brings a tear of nostalgia gratitude, even to the eye as you savour long-loved characters brought to life.
The take on Middle-Earth feels like a rural England seen in an older, more austere age where bleak is beautiful. Walking through rain-spattered landscapes with nothing in sight except grazing wildlife, there's a sense of loneliness and gloom that provides the perfect backdrop to the journey of the Fellowship.
Snow crunches underfoot, spurs jingle upon mounting your horse and nearby fires crackle with inviting warmth. If you're at all uncomfortable with your inner rambler, Turbine wants you to know that it's OK to dream of a weekend caravan parked on the outskirts of the New Forest while you trudge through the nine-to-five of daily life.
To breathe further life into this world, the relaunch also brings DX11 graphics to the table, though the impact is only really noticeable in the water where little ripples spread out in your wake. Anyway, LOTRO has always been a game of diminishing returns when it comes to tweaking and enhancing its beauty. You will not upgrade your graphics card to take advantage of these new developments but if you have a relatively new PC you really won't need to.

...except with more Hobbitses.
Given the labour of love the game represents, it's a pity that there are still gremlins lurking in the engine. For the most part, distant objects fade in gently without jarring, but there are also a shocking number of occasions where textures jump into view at near-distance, even altering the geometry of a building. Tested on a number of PCs, the effect still blemishes the world, even with all settings reduced. It's not an outright failure by any means, but it feels like a greater oversight than it really is due simply to the sheer splendour on display.
The Lord of the Rings Online is still everything it was in 2007 when Rob awarded it a 9/10. That it's now free to at least sample makes it compelling for any MMO fan. But it's not a technically perfect game, and its long-term appeal will likely come down to a matter of taste as well as your willingness to embrace the game for what it is, rather than what you've perhaps become accustomed to.
Standing on its own merits, the game comes as close to knocking on the door of a perfect 10 without quite making it as any other you'll play. It's opening night, and Turbine has prepared a table for you tuck in.
9 / 10
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Comments (54) Latest comment 2 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Red Dead multiplayer/Fable/Fallout are far far far too much of a time sink to invest in this as well, but I do feel I'm missing out all the same...
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I don't suppose there's a Mac version of this as per WoW?
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@FluffyTucker
Many reasons no doubt, the main one being that they'd do better financially out of it being free to play.
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Bootcamp my man is the way forward to game on a mac. Leave your OSX for everything else.
I'm playing LOTRO fully maxed out at 2560x1440 on an i5, 27", ATI 5750, 4GB ram machine. /Love
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It's great to see any MMO that isn't WoW trying to prosper in the market (and with 4 characters to level 60 once upon a time, I have loved WoW too), simply because choice is a good thing, and Blizz have all the subscribers they need anyway. Though I suspect they might disagree with that.
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And Tom Bombadil is awesome. For anybody wondering, here's his awesome theme tune: http://www .youtube.com/watch?v=h3dPApPyIGs
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I seem to recall people being able to play this in WINE under both OS X and Linux
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While im still intrigued, and find the game fun, the biggest downer for me is the price of turbine points in the UK and the in game cost of features etc (ie the amount of turbine points you have to spend per feature/item).
for instance:
much like Xbox live, many items are priced at 500 TP (turbine points), such as extra Bags etc. but can you buy 500TP? of course not, that'll be two batches of 420 (£5.28) or one of 1550 (£14.68)
I've also heard grumbling in forums that TP are much more expensive in the UK than in the states - even accounting for things like UK VAT and America's various sales taxes in each state. - something that will get worse soon with the new 20% VAT incoming.
like the re-review says though, its definitely worth the time and effort to download and try out - if only to see if this is your thing or not. You get quite allot to do before you really feel the restrictions of the 'Free' account status.
If you plan to stay longer, you really should subscribe.
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While im still intrigued, and find the game fun, the biggest downer for me is the price of turbine points in the UK and the in game cost of features etc (ie the amount of turbine points you have to spend per feature/item).
for instance:
much like Xbox live, many items are priced at 500 TP (turbine points), such as extra Bags etc. but can you buy 500TP? of course not, that'll be two batches of 420 (£5.28) or one of 1550 (£14.68)
I've also heard grumbling in forums that TP are much more expensive in the UK than in the states - even accounting for things like UK VAT and America's various sales taxes in each state. - something that will get worse soon with the new 20% VAT incoming.
like the re-review says though, its definitely worth the time and effort to download and try out - if only to see if this is your thing or not. You get quite allot to do before you really feel the restrictions of the 'Free' account status.
If you plan to stay longer, you really should subscribe.
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However I started playing again as soon as it went free and I'm glad I did. I forgot how MASSIVE the world is. The lore is impeccable and generally it's a great, mature game. Best thing is that aside from instances & interiors it's virtually a continuous open world from one end to the other. You could walk it if you had the time.
The grind is there still but I sense it's been loosened up a bit, possibly because the level cap is higher, or possibly to draw people in further before hitting them for points. For example you can buy mounts for less money which is nice. So far I haven't paid anything but my 1000s free points are almost up and I suspect I'll fork out for something shortly. So in that regard Codemasters / Turbine have gotten some money from me that they wouldn't have otherwise.
If I had to criticize, it's that there are a lot of samey quests in the game. Kill X of this. Collect Y of that. Deliver Z to someone over there. Every zone has lots of these quests and usually they're much of a muchness. Fortunately you can run lots of quests at once so you can usually do them in parallel.
Anyway the game is definitely recommended. WOW fans should definitely check it out. LOTRO offers a similar but far deeper experience than WOW and it's free too. As an aside I also played EQ2 since it's also free to play. I got fed up after one zone. Perhaps I will revisit it at some point, but LOTRO really pushes the right buttons.
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pls Start at least putting prices.
PS i love this site, is my nΊ1 place for news, i love the reviews and i come here every day, but i would like to read an article on a Euro site without having to make calculus on currency conversions, it takers like 5 seconds to the writer to insert the same values in
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Goes to show what an idiot you are then. I loved the game when I bought it in 2007, unfortunately I've only played it for two weeks in total.
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Edit: spelling
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Already stumped up for another set of area quests, although the fact that you can't buy in-game seems almost wilfully perverse. Apparently they're working on it.
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If I had to criticize, it's that there are a lot of samey quests in the game. Kill X of this. Collect Y of that. Deliver Z to someone over there. Every zone has lots of these quests and usually they're much of a muchness. Fortunately you can run lots of quests at once so you can usually do them in parallel.
What other type of quest can you have? Especially MMOs - where by design there are only limited controls and interactions available. I agree that it can feel a bit samey but I never found the LOTRO ones to be as bad as to the extent that some Wow quests were with their ridiculous drop rates.
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I would like to point out to Mr. Bedford that there is a spelling error at the bottom of the first page. The word 'soldier' has its letters mangled up a tad.
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No its not. PvP is one of the most important interactions players can have in MMOs.
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Wish them the best with this game.
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I for one can put up with the UK-focus which may or may not apply to me as I appreciate I'm in a minority but it is true that pricing in would be nice and shouldn't require too much additional effort surely?
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Of course, you're entirely correct, they could easily take greater consideration for their international readers. I was just answering wolfofdarkness' apparent exasperation at the anglo-centric leaning of a site with the 'Eurogamer' label. That this site perhaps has a focus on UK readers because the other sites are intended to cater for their local audiences. I'm not a subject of the UK either but I guess the UK/Anglo-Saxon influence is part of what I find appealing about the writing here and odd things like that have never bothered me.
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It's an English website, based in England, run by English people. Of course it's going to be in £.
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PS. Tom Bombadil is THE most annoying character in literary history.
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Post in this thread if you'd like an invite - all are welcome: http://ww w.eurogamer.net/forum_thread_po...
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The story feeling was definitely there, and the beautiful graphics. It was very hard to find groups to do book quests though at that time, despite it being the first month of the games release, but I hear those have been made more solo friendly as well.
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And if you like it, the most cost effective way of playing is to subscribe - the same monthly subscription exists just as it did before the game went Free to Play - and you'll get a monthly allocation of points (500) each month.
It's quite nice to knock out half finished slayer deeds, exploration deeds, and particularly reputation deeds with factions, and now get 10 - 15 store points on completion. It does add up - and if you're a subscriber, there's not much that you really "need" from the store besides maybe some of the expanded storage options.
Give it a whirl - Laurelin's a lot busier these days, and I'm sure that's also true of the other servers. Most people are really nice and helpful, but if you don't like it after trying it, let it go and try something else.
If you want to group, there's a lot more people levelling and wanting to group too; but if you want to solo (as I mostly do), then the entire of Volume I's epic quest line (the main "follow the fellowship, helping from the sidelines" story from the original Shadows of Angmar) has been made soloable.
Personally, this is my favourite MMO to date. With the influx of cash from the change to free to play, it looks as if Turbine are finally producing more content, and the march to Isengard seems to be on the cards for early next year. Without the move to free to play, it doesn't seem likely that the game would have survived, and to me, that would have been a real shame.
I'll take LotRO with a points store any day over no LotRO at all.
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BUT, the reward structure now offers every player a set number of tokens that can be bartered for your epic armour. In effect, my kinship is not invoking dkp anymore because no epic armour drops for just one player, everyone gets tokens that they can then cash in for epic armour (after a few attempts). No rolls, no dkp, just a guaranteed piece of epic armour every few challenge runs done successfully.
This has taken the grind out of the endgame. Some raids like Barad Guldur do still have the old one piece drops whole raid rolls mechanic, but nobody's playing it much except for the innate challenge of taking down the boss.
All in all a very good standard mmo alternative to WoW but with a story that is very cleverly crafted and very true to the overall lore and history of the game, giving some great moments that show the dev team clearly love what Tolkien created.
Excepting the Runekeeper class, which just sucks.
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The point I'm making is MMOs of the 3D hack & slash variety are all stuck in a rut. Largely immobile NPCs handing out generic collect / deliver quests. There is the odd quest in LOTRO which does break this mould (e.g. a few quests have NPC actors in them), but it's not enough IMO.
Think of the ways it could be expanded e.g. you're just minding your own business when an NPC walks up to you and asks for a favour, e.g. their child needs rescuing from wolves (time limited of course). Or sneaking / theft games where the idea is to *not* kill enemies or be seen by them. Or branching quests where going one way or another way leads to a different outcome. Or a guy in a tavern promises you a rare item if you can beat him at a parlour game. Or ad hoc quests, e.g. races / orienteering style where you compete against others for a single prize. Or perhaps all those orcs, goblins, rogues etc. should be handing out quests too depending on alignment. Or player created quests - deliver me 20 silver bars for a chunk of my XP. Or NPCs who have a annual / daily routine and aren't always there. Or quests that involve other players, e.g. sell 10 crafted pies to other players.
Point is there are lots of quests that could be used to mix things up a bit. I think LOTRO is a good game and I don't expect any fundamental changes but the next big MMO shakes things up a lot more and offers a radically improved game engine and quest system. Imagine an MMO which was like Oblivion combined with Assassins Creed for example.
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Found this after searching the FAQ. Displays the price in EUR.
The current LotRO EU webpage isn't very informative friendly though. There is no log-in button nor does there seem to be a web-based storefront.
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I've played MMO's for years and have studiously avoided both PvP and raiding, after enough of each convinced me they weren't my thing. While some people play for the adrenaline rush, others of us like to savor and explore. For me, smacking other players and grinding raid after raid seem hideously repetitious. Give me the freedom to putter, quest when I feel like it, fish when I want to, skirmish, explore new areas, group with friends when the notion strikes - all in a magnificent setting - and I'm happy as can be. PvP and raiding are perfectly valid reasons to play an MMO, but they aren't the only ones.
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