WRC FIA World Rally Championship Review
A bit Räikkönen.
Version tested: Xbox 360
Critics of WRC ace Sebastien Loeb – who has just won his seventh consecutive world title – will point out that the Frenchman has dominated an era that has seen the sport regress, with a competitive field somewhat lacking in the greatness of the past: no Vatanens, Mikkolas, Kankkunens, Sainzs or Mäkinens, say.
Those silly enough to doubt Loeb's genius will presumably also assume that an official WRC game arriving half a decade after the last one will find itself similarly able to impress with less effort.
The reality is very different, of course. You don't become a seven-time world champion of anything without an abundance of talent, unless you're somehow involved in an international Big Brother competition. The same applies to any rally game these days, regardless of licence.
First impressions aren't encouraging. Even before you're faced with the available play options – The Road to the WRC, WRC Academy, Single Player (with Single Stage, Single Rally, Championship, Time Attack), Hot Seat (Single Stage, Single Rally, Championship for up to four players) or Xbox Live – the welcome screen leaves little doubt that the general level of presentation is going to be functional. In reality, it's worse than functional, given that some of the menu progression is irritatingly awkward.
It's not just WRC cars – all of the support categories are available.
That functionality carries over to the visuals, because WRC is by no means DiRT 2 pretty. The 13 international locations are suitably representative of their real-life equivalents but, by today's standards, every visual element within the game – be it roadside furniture, track surface detail or car models – is little more than passable. You'd ask WRC to dance, sure, but only because all the cute games in the room had already been spoken for.
The soundtrack to your uneasy union won't help the romance blossom, either. While different vehicles – you'll find all supporting car categories of the 2010 season included, namely J-WRC, P-WRC, S-WRC and WRC (cheekily, historic Group B beasts are available via premium DLC) – offer varying engine notes, you might need an audio engineering diploma to tell them apart. A lack of refinement is also evident in the external sound effects library, which, while adequate (excepting a few elements such as the risible tyre screech), is a long way from the game-enhancing gloriousness of Colin McRae Rally 3's surround sound.
And all the time you're putting up with your co-driver's pace notes which, while decently comprehensive, are delivered with the conviction of a manic depressive robot who's realised existence is futile – only to comically burst into emotion the moment you fall off the side of a cliff or plough your bonnet into a boulder.
Now you feel it... Proper rumble implementation is sadly lacking.
You'll be doing plenty of both. Off-road excursions are a way of life in WRC. The game may lack DiRT 2's splendour, but then it's not in the least interested in appealing to that game's demographic. The handling is demanding, even with driving assists, requiring constant concentration and the kind of precision most players rarely have time for these days. Take that time, and you'll find much reward beneath the game's apparent mediocrity.
And that's when you begin to appreciate WRC's inner beauty.
True, the mechanics at work here are a class or two beneath those of console rally sim favourite Richard Burns Rally, lacking that game's impressive meticulousness. Conversely, the drive is nowhere near as intimidating; after a short period of acclimatisation you can, for instance, easily play WRC via joypad.
The driving model isn't uncommonly refined, and the illusion is further hampered by an absurd and inexplicable misuse of rumble feedback. But when you're squeezing through the anorexic streets of quaint Catalunyan villages, skimming Sweden's ice walls or blasting along the treacherous, tree-lined tarmac of Alsace, the in-car experience is more than enough to fully engage the senses.
Embark on the career mode – preferably after graduating from the WRC Academy tutorial stages – and you'll undoubtedly find the early 'junior' cars nervous, skittish and, being front-wheel-driven, difficult to powerslide. There's not much joy in fumbling around with an underpowered Citroën C2 after you've already gone out with its vastly more experienced and fitter 320bhp C4 WRC sister.
The game tries to keep your interest throughout its many competition tiers via objective-based financial rewards, unlockable liveries, paint schemes, cars and further competitions (wisely available through partial, rather than full, completion of previous events) but much of what it does is rudimentary and nothing you won't have seen elsewhere. There are missed opportunities, such as the decision to forgo some GRID-style strategic sponsor decisions due to the uniformity of the choices available (in WRC, the sponsor selection effectively boils down to an aesthetic choice).
The basic presentation and text-based communication with your team also dents much of the atmosphere when out of the car, but there are positives. Get to the service area (a menu screen, of course) in between stages and you're shown your damage and the amount of time required for individual repairs to be performed within your 60-minute allocation. However, within a system that will be familiar to Colin McRae Rally players, Milestone has increased the detail so that you can, for example, elect to repair the convergence loss of your wheels but not bother with hammering out any rim deformation, or prioritise the fixing the major coolant leak and cracked radiator over a damaged fan.
The behaviour of some of the roadside elements can be erratic.
You'll get an idea of the service area sacrifices you're likely to have to make via the game's decent damage system, which although seemingly unable to accommodate full retirements (it appears impossible to rip off a wheel, for instance) will progressively hinder your car's performance enough to render the distinction academic.
Elsewhere, you'll note other encouraging touches, such as a comprehensively tweakable HUD, the ability to determine the timing of your co-driver's instructions, a generous, well-paced Achievements structure, competent rally stage design (even if you'll spot the odd shared or even reversed section) and, not least, a promising online experience. Although difficult to adequately judge prior to the game's release, it appears sufficiently focused to provide consistently enjoyable 16-player (ghost) competition.
Conversely, this level of attention is at odds with a inconsistencies such as a six-stage limit to full WRC events, the absence of Super Special Stages and – most galling for rally fans looking to get their hands dirty – a car set-up system that is both generic and disappointingly elementary given the game's sim aspirations.
WRC's challenging stages are purposefully designed to catch you out.
A lot of WRC 2010 is as predictable and inevitable as Loeb's seemingly unstoppable run of championships, then. It may let down the sport it depicts with an overall deficiency in polish, general lack of cohesiveness and a few silly design flaws, but a little more time spent in the service area fine-tuning its various elements and next year's edition could be spraying the bubbly while standing on the bonnet of its achievement.
For now, those prepared to invest the necessary commitment, ignore the blandness and live with the game's failings will find that – once on the dirt, gravel, snow or asphalt – WRC FIA World Rally Championship delivers moments that are indisputably thrilling.
7 / 10
WRC is released today for PC, PS3 and Xbox 360.
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Comments (46) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Remember to tweak some car and codriver settings in the demo, the defaults aren't great.
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Anyone else feel like gaming is almost a full time job now?
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The Demo was terrible, if this game had been released in 2005 it would have only been the 3rd best Rally game released that year.
WRC seems to have the smooth wide tracks from Gran Turismo, the centre pivot steering from McRae 2, and the environment from Richard Burns.The only thing it does have is licensed cars *YAWN*
As a PS2 game it might scrape a 7, as a current gen title 4/10 is being generous.
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Shame, the xbox really could do with a proper, bells 'n' whistles rally game.
Come on Codies!
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Will get this when it hits £9.99
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Why don't they just give the god damn licence to codies, let them make their weird bonkers Dirt game but also use the engine to make a straight WRC game?
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I didn't find the WRC demo as nearly as awful as some people but then again I'm not an F1 fan.
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One for the post-Christmas bargain bins I think when it'll be cheaper and worth the asking price on the consoles. On the PC the game is only £18 anyway so is better value IMO. Still not buying it though. I'd rather wait for DiRT 3 next year.
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Prices will go to the ground like a big heavy rock, so I might wait a bit before buying. Also, GT5 is only four weeks away, and that will have decent off-road racing.
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its the handling! if handlings there the rest is forgiveable.
however it fails there too!
so all this game does really is remind me how good CR games really were and how much I miss them.
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I think so:
"you're putting up with your co-driver's pace notes which, while decently comprehensive, are delivered with the conviction of a manic depressive robot who's realised existence is futile"
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I was looking back at forum posts from when the supposed holy grail of rally games, Richard Burns Rally (which I love by the way), was released and that took a right battering from some people. Just give this game some time and it will pay you back.
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Game looks bad, handling isn't quite right, but you get it after a while. Actually this game both feels and looks a lot like WRC 4 from 2004.
The whole game feels like work in progress, developer probably had limited time and resources and made best of those. WRC 2011 will probably be just a lots of refinements.
Neither very bad nor very good, I'd give it 6/10, I expect more from today's games.
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I think this is a decent first effort. At least the single player side of it works, unlike another companies first attempt at a particular motorsport license I can think of from this year.
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"The reviewer played the full game and not the demo like the rest of you guys. Play the full game and then dispute the review (and the score)."
Fair enough, but aren't demos suposed to let us consumers make an informed decision about a game? Whats the point of putting them out there, if they don't represent what were going to get when we hand over our cash in the shops.
I 'll give this game another go, if and when I can get hold of a free copy; but based on the demo, I'm not even going to part with a tenner for this. So many more better games to play, and not enough time to play them all.
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With driver aids off it's a tough but pleasantly difficult racer. I love it, but then I don't need the best graphics in a game to appreciate it. If I did I'd buy a PC instead of using a five year old console.
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It was one ugly demo though, and running the PC version at 1920x1200 didn't do much to make it a whole lot prettier than the console version - and it still ran at a lower framerate than the vastly prettier DiRT2.
I think I'll just wait and see how the rally implementation in GT5 turns out before I decide whether or not it might be worth getting this WRC game, but I rather doubt it.
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Sorry.
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Saying that I am a big rally fan.
Go Petter go Kimi!!!
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Playing a console game with a joypad? Getouttatown!!!
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Spekingur I have the pc version it came yesterday, it is no different in any way shape or form to the demo.
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And then there's obviously the sounds and the graphics from 2004 (Richard Burns Rally actually looks BETTER than this game, as ridiculous as that might be).
And the handling, which has little to do with how any real car moves. I do love how in certain corners, the car turns automatically so you can do this huge, cool slide without actually controlling the car.
Just a poor effort.
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The Dirt series games are fun to play, at least, even if they're nowhere close to being a sim (nor they pretend to be). WRC, though, is just boring, ugly and weird
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