Molyneux, mo' problems
"Time travel is absolutely possible."
Yes, he's back once again, with the ill behaviour, power to the Peter. When it comes to revealing secrets, dropping hints and giving opinions about proprietary technology, the Lionhead Studios boss is a renegade master. Seems like you just can't keep a good Molyneux down.
But you can try, which is why there were at least two PR executives on constant guard during our recent chat with him. (We're pretty sure there was a sniper hiding in a cupboard.) And why they gave us strict instructions, before we even entered the room, not to ask Molyneux about Milo and Kate. Read on to discover what we found to talk about instead.
Eurogamer: I've been told I'm not allowed to ask you about Milo and Kate.
Peter Molyneux: You can ask me anything you like about Milo and Kate. But I can only answer in a very limited way.
Eurogamer: Is it a game? Is it coming to market?
Peter Molyneux: So here's the thing. Let's be completely honest about this. You know me, I would talk about it before I had the idea. If I had an idea for a game, I'd talk to you about it down the bar before I'd even talked to a member of the team.
But that's the wrong thing to do. The trouble is that Milo is so... It's an interactive story, it's redefining what you think of as interactive story-telling, and it's so new and different than anything else we've ever done before.
Actually putting a release date on it, or saying whether it's a product, reduces our freedom to develop it. Because if I started giving you a date... You know, you can't put a date on something like that.
It's almost certainly time Peter got some more up-to-date press pictures done.
Eurogamer: Date, SCHMATE.
Peter Molyneux: Yeah.
Eurogamer: OK. But let me just ask you this: will I be able to buy it in the shops at some point in the future?
Peter Molyneux: Of course! I wouldn't be working on it if I didn't hope that to be true, yes.
Eurogamer: Fair enough. See, that's all we want to know!
Peter Molyneux: But, you know, these things... When you're working on an adventure... Like, say I said to you, 'I'm working on a time machine.' You'd ask me the same question - will I be able to buy it down Radio Shack in two years time?
Eurogamer: Actually I'd say, 'Can I have a go?'
Peter Molyneux: Of course you would. And I would be happy, completely happy for you to come down and have a go. If it was off the record.
Eurogamer: That's no good, is it? What about Milo? So that's my headline: '"I would let you have a go of my time machine," says Molyneux.'
Peter Molyneux: Exactly. And you'd say to me, 'Is it going to be a product'? And I'd say, 'Yeah, of course. I wouldn't be working on it if I didn't believe in it.'
But, you know, there are many things which can go wrong between coming up with an idea and it being finished.
Eurogamer: So what you're basically saying is, you believe time travel to be a very real possibility.
Peter Molyneux: Time travel is absolutely possible. It can be mathematically proven.
An artist's impression of a typical scene in Peter Molyneux's office.
Eurogamer: Where would you go if you had a time machine? Would you go back and look at dogs through the ages?
Peter Molyneux: I would just go back about a hundred years and become one of the most awesomely rich and powerful people in the world. I would use that power and wealth in many spectacular ways.
Eurogamer: So you'd be like yourself, but in olden days?
Peter Molyneux: Yeah. Enormously wealthy, hugely influentially powerful, and I would probably destroy humankind.
Eurogamer: On that note, shall we talk about your new videogame, Fable III?
Peter Molyneux: Yes.
Eurogamer: I asked the readers, via Twitter, if they had any questions they'd like me to ask you. In fact, I asked you if you had any questions you'd like me to ask you. You ignored me.
Peter Molyneux: Did you? Oh, well I don't look at Twitter now. Because I'm not really allowed to Twitter, unless it's been approved.
Eurogamer: You've been disconnected from the social network!
Peter Molyneux: If I were you, I would ask, 'Are there any features you haven't talked about?'
Eurogamer: Are there any features you haven't talked about?
Peter Molyneux: Funny you should ask that question, because there are.
[Dramatic pause]
Eurogamer: Can you talk about them now?
Peter Molyneux: Yes.
Doing press just before the preview copies go out, and before the review copies, is difficult, because you can't build things up any more. You've got to talk about how things work.
So the thing I haven't really talked about is levelling up. I've talked about GUIs and story and all that, I haven't talked about levelling up. So we might as well just load the game and have a look.
[Fable III appears on the TV screen]
Eurogamer: Look, there's a dog! How surprising and unusual.
Peter Molyneux: Note that I haven't talked about the dog at all.
Eurogamer: And you have yet to officially unveil the parrot we talked about previously. Is that still on the cards?
Peter Molyneux: Ah yes, we spoke about doing a parrot, a cat... I don't like cats. We did speak about a parrot because it would be enormously funny to have a parrot on your shoulder. But we haven't done one.
But it would be the best parrot in the world ever, and there would be a huge emotional link to the parrot.
Do you think Peter's biggest fans call themselves Molynerds?
Eurogamer: Would you make the player fall in love with the parrot?
Peter Molyneux: I'd make you cry when the parrot fell off his perch. Wait... We should have had a parrot! Because of John Cleese! We could have done the parrot sketch in the game! SH** [bangs fist on table].
Eurogamer: But anyway, back to the levelling up...
Peter Molyneux: Part of the problem is we're definitely a role-playing game but we're still an action adventure game. We have this one thought in mind; we never want to take you out of the Fable world.
I love levelling up. I used to be one of those kids at school you would never talk to because I used to be writing down Dungeons and Dragons on bits of paper. I was a dungeon master.
Eurogamer: Going round saying, 'This is going to be the best game of Dungeons & Dragons ever...'
Peter Molyneux: Oh absolutely. In fact mine was. No one understood it, but there you go.
Eurogamer: Inventing your own version, Dungeons & Doggies...
Peter Molyneux: Yes. And back then I loved the concept of levelling up and feeling more powerful. But the problem with levelling up, in all games, Fables or whatever, is - what do you actually level up?
You go from level 1 to 2 to 3 to 4. You get more powerful, but so do the enemies. So actually you're staying the same level the whole time. We wondered about that, so we invented this thing.
[On-screen we see the protagonist of Fable III, and his dog, standing on a path in front of several sets of gates.]
See, the thing I hate about levelling up is it doesn't take account of the story and what's happened. At the very start of Fable III [gestures at screen], this is rolled out to you.
This path is like your levels. Each one of these gates is a level. You need these things called followers to get through these levels. These followers are what you need to take on the king.
Camper than Christmas. At Elton John's house.
Eurogamer: So how do you choose which gate to enter?
Peter Molyneux: Here's the thing: what is Fable to you? Is it a combat game? Is it a simulation? Is it about getting married?
In each of these gates are these chests where you can create your own Fable experience. In each of these chests is a gameplay feature. If you want to use friends to get followers rather than fight, open that chest. If you wan t to make it into a combat game, open the other chests.
So this allows you to make your own Fable experience, by levelling up through those gates.
Eurogamer: Righto. Let's throw one of those reader questions in here: what's the deal with Kinect and Fable III?
Peter Molyneux: OK. Another slightly diplomatic line here...
Eurogamer: Line or lie?
Peter Molyneux: Line. Oh look, Ryan [the PR man] behind you is quite wisely shaking is head...
Eurogamer: Ryan, did you just make a face when I said that?
Ryan: I wouldn't do that.
Peter Molyneux: So. Erm. We were thinking about doing Kinect stuff in Fable, for the launch of Fable. But here's the problem - and this is not me being in any way a good corporate citizen - I really love Kinect.
Eurogamer: [Rolls eyes]
Peter Molyneux: I absolutely adore it. It's a treasure trove of new interactivity. You can see glimpses of that with the Milo experience. And I absolutely adore Fable. While we could do some gimmicky stuff for launch, it would just be gimmicky stuff.
I think there's a real, true pot of gold here. But it takes us two-plus years just to do Fable on a controller we completely understand and know every twitch of. Can you imagine if you wanted to create a real experience, weaving Kinect with Fable? It's going to take a bit longer.
Eurogamer: I noticed you're inserting the words "for launch" quite carefully there.
Peter Molyneux: Mm. Clever. Yeah.
Eurogamer: That would suggest you're considering introducing Kinect features post-launch - perhaps as downloadable content?
PR Lady: At this point we don't really have anything to announce about that.
Eurogamer: I see. So I might say that, but you couldn't possibly comment?
Peter Molyneux: You might say anything you want. And I rely upon you doing that.
More on Fable III
-
Blog: Kinect dash leads anti-piracy charge
Illegal Fable III copies left unplayable.
Review: Fable III
The difficult third Albion.
Hands On: Fable III
Dark days in Albion.
-
Screenshots: Fable III
Eurogamer: You were quoted recently as saying that we shouldn't judge Kinect on the first raft of titles that are released...
Peter Molyneux: No. I don't think you should define Kinect by the first wave of titles because it is a very deep and rich minefield of gameplay. It just takes a long time.
It's like when these things [picks up 360 controller] were invented - it takes a lot of iterations in gameplay to really get the best out of these. And I think that's true with Kinect.
Eurogamer: We were talking about you on our AWARD-NOMINATED Eurogamer.net podcast the other week, and saying, well, Peter Molyneux may say that, but look at the first raft of Wii titles. Wii Sports and Wii Play are still the best-selling, most-played Wii titles today. Shouldn't Kinect be held to the same standard?
Peter Molyneux: Yes. But I don't know whether I would say that because... For me, the Wii motion controller, yeah, it's good and it is quite revolutionary. But it is still a controller you hold. There's still this reliance on using the thumbstick and buttons, so it wasn't as big a step forward as something like Kinect.
With Kinect, there really is nothing in your hand. Think about that. There is no button.
The first time I saw Kinect, way back when, intuitively I went back and said, 'Look, just give me something. Give me a little puck in my hand I can use.' That was completely the wrong thing.
I think it's a much bigger leap forward. It's much more like when the mouse was first invented. The first time I used a mouse was on a Mac - up till that point I was just using a keyboard - and I absolutely thought I would never use a mouse. It was slow, it was clunky, the pointer dragged all over the place...
It was only after software engineers got used to it that we had the glory of what the PC is now. So I think it's much more that kind of big step forward.
PR Lady: We're out of time.
Eurogamer: OK, quickly then: in less than five words, what is the future of games?
Peter Molyneux: The future... Is great.
Umm... How about... Games are everywhere? Games are everywhere.
Eurogamer: You've been working for Microsoft for too long.
Peter Molyneux: No. I think that's true.
Peter Molyneux is creative director of Microsoft Game Studios Europe and boss of Lionhead Studios. He will be delivering the keynote speech at the Eurogamer.net Expo on Friday 1st October. Tickets are going fast, with Saturday's show already sold out, but there's still time to pick a ticket for Friday via the Expo website.
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Comments (133) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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As for the Time-Travel stuff, it may well be mathematically possible, but it's doubtful whether it is scientifically feasible. Also there are certainly logical arguments surrounding it (if it's invented in the future, where are all the people travelling back to our time?). IIRC as well, there is an argument that even if it is invented, it may only be possible to travel between points in time from the date of invention (the time machine itself acting as a conduit on each end, rather than a means of transportation such as a car).
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But cats are awesome! They're cute and fluffy, just the right size for cuddling, they give you loads of affection without requiring much work in return....
Dirty dog lover.
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Judging by the way most comments threads end up I'd say most of EG's readers are fairly easily wound up.
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Nice way of demeaning someone who has contributed so much to the video games industry.
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http://www.youtube.com/watch?v=hA-hjO4tYs8
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Great line
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Gold. You should have had the interview end abruptly with him being bundled into a van.
Poor Molyneux. Can't catch a break.
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I love cats.
I love cats more than people.
Wow, we actually have something in common after all!
@mruk10
That's a bit harsh and completely unnecessary, to be fair. Fair enough if you dislike him, but there's no need to actively anticipate his demise.
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IN FACT, I bet the real peter died years ago.
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Also enjoying the ‘roll eyes’ etc, gives the impression you were letting them know we’re tired of the bs and if they continue with it, it’ll be reported as such.
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When was this interview done?
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While it sounds like a great idea to travel in time, not being able to go back in time to brag about it or get last week's lottery numbers correct kind of spoils it.
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mruk10
"The only picture of this cunt I want to see is his cold, dead corpse. "
Why? What exactly has Molyneux done to warrant this level of hate? He's made some absolutely fucking classic games, and then he's made some only-very-good games. THE SWINE! HE MUST DIE! What? He's too enthusiastic and sometimes talks too much. So?
The most awesome thing about Peter Molyneux is that he so clearly gets the joke. The guy is an absolute fucking legend.
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/Sorry
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Nice way of demeaning someone who has contributed so much to the video games industry."
Maybe. Or maybe they're there to be the bad guy so Molyneux doesn't have to be. "I'm not allowed to talk about that" comes across better than "I'm not going to talk about that."
Same reason people get agents, to be pricks on their behalf.
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err . . . sorry . . . got a tad carried away there.
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That's a brilliant anecdote! Definitely made me laugh.
My cat's a nightmare to get into carriers. He's a housecat, and is subsequently absolutely terrified of the outside world. He won't set a single foot outside my front door. So whenever he sees a carrier being taken out the cupboard, he goes apeshit. Last time he actually weed himself in fear, the poor thing. I'm actually a bit concerned because he is due a trip to the vet for a check-up!
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But it would be the best parrot in the world ever, and there would be a huge emotional link to the parrot.
Good to see he doesn't take himself to seriously.
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Unfortunately the best cat story I can come up with is the one where the 1st cat we had ended up doing a runny shit all over my bed when it was a kitten. I wasn't too pleased at the time but I have to laugh about it now!
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Imagine my surprise when I then came home one day to find that she had given birth to a litter of 8 in a suitcase.
The subsequent weeks were a nightmare of "awwww you're so cute" watching them learning to walk and then falling over, all their squeeking, and the countless times of "aren't you adorable, yes you are! yes you- OH MY GOD NO WHAT ARE YOU DOING!!!!!"
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Back to the CoolEarlMorgado cat club, my cat's are exactly the same. Had to give them a flea bath the other day, gf is away so had to do it solo, one of the kittens climbed up my back to escape the water and just sat there, I was pissing myself laughing but managed to get a few seconds on the iphone ( yes I know I talk like a girl, but I was trying to be reassuring and talking calmly, apparently you do it early enough you can train them to tolerate bathtime, plus whenever I talk to the kittens I automatically go into baby mode)
http://www.youtube.com/watch?v=mDDhM96LPIM
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Given your pretentious username and that oh-so-high horse you're on, you might want to check your own writing before you post it. "...an stoned teenager" indeed. "...report of review something"- eh? You might think you can do better, but you should consider the possibility that there's a reason everyone else disagrees with you.
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LOL loved the video
My cat does that all the time! I'll be giving him a cuddle and then he will suddenly jump out of my arms and onto my shoulder. He will then either stay there, perched like a parrot while I walk around the house, or then climb over my shoulder and onto my back, forcing me to stoop over until someone comes along and picks him up off me
Also, I don't know if anyone else has this, but he has a bizarre fetish for carrier bags (as in the ones you get from shopping in tesco). He licks them, climbs inside them, lies on them like a bed. He will even happily sit in one and let you carry him around the flat in it. He really is a very strange little creature
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I'm not interested in Radio 1 style irreverent "wit" thanks.
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After all, they do it for every other interview they post
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To the critics, given that Molyneux's interviews when compared to the game he's released bear little resemblance, I'm glad Ellie made it funny. Better funny and pointless than just pointless.
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Sony: Cats are old tech, we looked at cats 2 years ago, dogs are where it's at
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We also predict stronger overall sales of Tabbies than Persians. I think the consumer market resonates more with tabbies, therefore we expect Persians will struggle to establish a foothold. They may want to amend their launch window.
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We are, however, updating our more portable hamster model and releasing a guinea pig.
Nintendo: Pets are an over-saturated industry that ignores the mass-market. We're releasing a pot-plant.
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EDIT: Cat's are little blighters I mean, not Japanese people
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Oh dear, you sound rather tied. Perhaps you should leave and go to bed. Tough day at school was it?
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However, we can't reveal the nature of the plant at this time in case our competitors attempt to mimic our direction.
Three years later...
Microsoft: We're releasing a fern! It's the future of the industry!
Sony: Shrubberies are superior to pot plants and ferns, and that makes up for the higher price point.
The gaming community: You know what, we sort of preferred pets.
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I was beginning to think Eurogamer would let us down and make us go more than a week without a molyneux update.. How wrong i was!
THREEE MOLYNEUX ARTICLES ALREADY THIS WEEK!!!
Molyneux gamer.. you are REALLY spoiling us!!!
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Plant controllers will only take off if they have buttons, can't play games without buttons apparently
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I think you have to be feline crazy to purfer cats.
No?
Anyone?
/ gets coat
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I guess irreverent interviews are double-edged swords.
PS We'd still be hiding from cats (big ones) in caves if it weren't for dogs. Go dogs, yay etc. I am sooo gonna be negged.
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Well no point in discussing it, until we know for certain it's definitely in the final product. We all know what molyneux is like.
(just as we all know what EG is like with it's constant molyneux gushing...)
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No, but my cat does have a tendency to try and sit on the keyboard of my laptop while I am trying to game/write. I guess it's cos it's warm.
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It's great because he mentioned Cats! Although I think it's very controversial that he doesn't like them.>
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Yeah, both kittens like to sit on the laptop keyboard, they also mash the buttons, I think because they like the noise it makes. They also follow the cursor round the screen and watch Halo. Cool cats.
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What's your gamertag btw? Would be cool to add you.
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The man is clearly insane.
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BOOOOOOOOOOOOO!
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Today microsoft : Milo is cancelled -
[link url=http://www.gamasutra.com/view/news/30574/Report_Project_Milo_Canceled_By_Microsoft.php
]http://www.gamasutra.com/view/news/30574...[/link]
More evidence never to trust a word out of his mouth.
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Why are you posting on Eurogamer, linking to a gamasutra article, which is actually based on a Eurogamer article? It doesn't make sense.
And also, it seems pretty evident that the interview took place prior to the alleged news of the "cancellation" - which, is, as I said, "alleged" and not officially confirmed.
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Well coming from peter - everything is alleged.
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Cool Britannia
Does exactly what it says on the tin. Been about 2 years since anyone added me on Live as well....
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@coolbrittania, amusing video but why did poor Macy require a bath?
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a stain on his character.
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Saying he is just full of bullshits is what I really don't get! I mean you can practically look round and realize everyone interviewed or press release reported from EA, Sony, MS, Ninty, Acti and so on are all equally open to charges of BULLSHITTING!
Peter at least candid and keenly interested in gaming since Bullfrog days.
Those people actually prefers grey faceless PR to colourful character like Peter?! Mmmm we are trying to get more wider love and me think Peter is more useful than suits!
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Saying he is just full of bullshits is what I really don't get! I mean you can practically look round and realize everyone interviewed or press release reported from EA, Sony, MS, Ninty, Acti and so on are all equally open to charges of BULLSHITTING!
Peter at least candid and keenly interested in gaming since Bullfrog days.
Those people actually prefers grey faceless PR to colourful character like Peter?! Mmmm we are trying to get more wider love and me think Peter is more useful than suits!
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put them all in the living room (laminate floor) after the treatment, with a big white sheet under the main light, the fleas all gathered on the sheet and died. I was disturbed at how may there were!
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Mine is... wait for it... darkMorgado
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Worked into an established franchise, it'd be brilliant. Or, make Milo a robot, make him obviously synthetic, people can relate to that more easily as you 'train' him.
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Took us ages to get rid of them - putting down powders (pet-friendly) on the carpets every day and hoovering, treating the cats, etc. No idea how they got there in the first considering, as I said, my cat doesnt go outside.
Not had the problem since, thank god.
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Still love her though even though she spends most of her time causing me physical and mental pain (she adores my girlfriend though, who's not really interested in her - work that out)!
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That's exactly the sort of phrase I could imagine the Daily Mail sticking on their front page, along with "BAN THIS SICK FILTH!"
After all, this is the newspaper that accused Flight Simulator of being a terrorist trainer.
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[link url=http://www.next-gen.biz/news/report-project-milo-cancelled
]http://www.next-gen.biz/news/report-proj...[/link]
Fable II missions where so repetitive - Go A to B, Kill enemy collect item return to A - Then repeat in 95% of all missions. Side quests did noting to the game or change the formula of the game, a lot of useless side quest with nothing to improve the game. Rpg was basic, way to many loading screens, dog was only useful for treasure finding...The whole game played with the same formula that was dressed up in different mission names - though played the same!
Adventure was the same missions, loading each area was tiresome, rpg was light and basic, game was fairly ease and led by the hand, np puzzles, your character looks changed - but did not effect the game in any degree, nothing really changed or very minor difference that don't really effect much, to many side quest have no real purpose, no problem solving...To much was based aroound silly humor, and killing enemies which became very easy to quick.
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Gotta love the Daily Mail. It's so ridiculous it's funny (well it would be if so many people didn't believe EVERY SINGLE word it writes)!
Good site here ([link url=http://www.mailwatch.co.uk)]http://www.mailwatch.co.uk)[/link] that posts some good replies to Daily Mail articles (the whole 'Antichrist' film ho-hah is a good case in point).
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This made me smile
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Also, Milo = 'grooming'?
It's a sad state of affairs when people think that about someone (i.e. ANYONE) interacting with a (digital) child. FFS, stop propagating the shit.
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I swear to god that you literally just copy-paste your comments instead of actually write anything. Every thing you post is literally exactly the same thing over and over again.
Maybe you should change your name to COPYPASTA
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Seriously, Radio shack?.... In 2 yrs time?
call me a consiracy nut but maybe time travels already here, and Molyneux has access.
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You'll not win with the argument that Molyneux lies about everything here. It's a pretty old and tired argument to still try and peddle, anyway.
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Morrowind had a huge open world 32 years ago, wake me up again when it's time for the next Fable.
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http://www.youtube.com/watch?v=zWdh8W8Igyo
Edit:
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The one bit that i did find funny is that he has been told not to twitter and has two PR people with him... poor PM, hes the kind of guy that should be able to just say what he wants, i think people understand he gets over excited about his ideas and just spills the beans
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God, that must be a soul destroying job.
PM's a bit of a t*t, but an entertaining one. The hate mostly comes from his position as chief 360 fluffer, and the amount of bollocks and fakery he puts his name to, and yes, we mean Milo (which, even if it's not cancelled, has about as much chance of pulling off that level of interactivity as PM has of getting his time machine from Radio Shack).
Monkeys > Hamsters > Dogs > Cats > Cockroaches > tsetse fly larva > PR wonks.
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120 comments about cats and dogs
proofs a bit, that the interview doesen't deliver much! but it was a good and funny read.
scray a bit, how MS treats its best horses!
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"@coolbritania - funny video. My cat used to do that when she was a kitten (which was funny because she was like a feather)."
One of our kittens does that too. When you pick her up, it's her instinctive reaction to grab onto you, and then climb onto your shoulder. This is very useful when rounding them up at bedtime, as you can grab her first and sit her on your shoulder while you chase the other one.
3william56
"Gotta love PR goons. Always ready to jump in with both feet in mouth with a "no comment" that does exactly the opposite of what they intend, like near certainly confirming Fable Kinect add-ons, a la Heavy Rain.
God, that must be a soul destroying job."
I would imagine, in this instance, it's quite a fun job. That's what I meant about Molyneux getting the joke. He knows his reputation for saying things he shouldn't, so he plays up to it.
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I thought it was a good interview. Shoot me.
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After reading the first paragraph I had to check who the author was and my suspicions were confirmed!
And to the wit/humour/irreverant haters, I actually *prefer* this style of interview as it's a lot more entertaining.
And Molyneux's a star. Love him or hate him, he's still a legend!
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So the reason for the PR people is because of people in these forums. You hang on every word or you get roped into get bent out of shape when EG takes a blurb and make it an article. You ask for developers to be honest but when you get it you call them names and get upset because they do not see the world as you do.
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So what is all the fuss about? This whole secret agent "this needs to approved" shit?
Cut the crap.
Fable 3 might end up being a good game but its not going to blow us away. It simply won't.
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