F1 2010 Review
Gripped.
Version tested: Xbox 360
Heard the one about the Spaniard, the German, the Australian and the two Brits? If you follow motorsports, it's unlikely you haven't, because it's difficult to remember a Formula One season as competitive and as exciting as this year's. The performance gaps are tiny, the talent on-track enormous. Even legendary, when you consider the presence of Herr Schumacher – the man may have underperformed dismally to date, but his past achievements in the sport stand (and his consistently inventive efforts to try and barge former team-mates off the track are at least entertaining).
As the season heads away from the European circuits, with less than a race win separating the five leading drivers and an identical number of events left on the calendar, F1 2010's arrival is as exquisitely timed as a McLaren pit stop.
Hot on the exhaust of last year's fun-filled Wii release, the 360, PC and PS3 version is Scalextric to its predecessor's Fisher-Price. But that's like putting a Ferrari F1 against a souped-up Fiat – a direct comparison is unfair, not least because the two are aiming at very different markets. Here, there's no room for arcade arrive-and-drive immediacy. F1 2010 aims to be as serious as the sport it depicts.
It also sets off with the intention of being the most comprehensive depiction of F1 in videogame form. So you get the usual suspects: all of 2010's 19 circuits, 12 teams and 24 drivers, every session of a race weekend, along with all of the major rules and regulations, a three-, five- or seven-season Career mode, Time Trials and single (or multiple – you select the roster) Grand Prix. But F1 2010 attempts to power ahead of past efforts by including some off-track elements such as impromptu press interviews or post-podium media sessions.
More on F1 2010
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Face-off: Face-Off: F1 2010
Constructors championship.
Interview: F1 2010: The Final Lap
Codemasters answers our criticisms and starts talking 2011.
Hands On: F1 2010
Push the Button.
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Screenshots: F1 2010
You experience these in Career mode, the powertrain at the heart of F1 2010. Disappointingly, they are the game's weakest component. Spoilt as we are by the character animation of Heavy Rain and the voice acting of Uncharted, F1 2010's 'human element' appears stilted, the press interview sections not helped by uninspired, limited questions and generic response choices. In addition, you get a sense that your choices don't have a significant effect on proceedings.
Part of the issue, particularly for UK players, will be the inevitable if partial expectation that you're entering an environment in the style of the BBC's F1 coverage – certainly, the excellent presentation suggests as much – while what you're actually getting would be more at home on Channel 5. Granted, team manager interviews, the views of your competitors, stewards' hearings and even "Fernando is faster than you" moments are all too far down the track given the development team's production schedule, budget and the likely licensing restrictions imposed by the FIA.
Still, Codemasters deserves credit for trying to bring a new element to F1 gaming and, if the result is disappointing, it's primarily because the contrast is so sharp with the rest of F1 2010 - which is so brilliantly accomplished.
You get an inkling things are going to be just fine the moment you're sat in the cockpit of your car, still in your chosen team's garage. From here you get access to the key elements of the race weekend: set-up (both simple and detailed options are available), timing screens, weather forecasts, tyre choice, your team-mate's performance breakdown and your engineer.
The latter serves as a gateway to the track but, in an ingenious inclusion, he also offers you the opportunity to help research and development during the practice sessions. Meet the lap time target and you move the R&D process along. Assert yourself as the number one driver in the team and not only do you get the upgrades first, you also control the direction of the development to suit your driving style.
Having you compete against your team-mate for fastest laps, pole positions, and qualifying and race supremacy is as understandable as it is authentic, but it's nevertheless yet another indication of how attentive Codemasters Birmingham has been to the source material. More obvious is the meticulous – and impressive - recreation of the circuits and cars, but it's in play that the strive for authenticity becomes most apparent. Flat out through Spa's Eau Rouge, turning into Suzuka's 130R at over three times the national speed limit or kissing each of the four apexes of Turn 8 at Istanbul Park draws the sharp intake of breath it would in real life, while any point of the lap at Monaco tenses parts of your anatomy other racing games can't reach.
To this you can add aspects such as tyre, brake disc and engine temperature management, the track bedding in over the race weekend, a loss of grip when off the racing line, handling changes due to temperature variation, the need to cool full wets or intermediates when the track starts drying out by running through standing water, and pretty much every other aspect of F1 racing you can think of.
For the seriously committed, there's the option to go further by tweaking the settings to allow for full rules and flags, tyre degradation, fuel consumption, manual pit limiter, manual pit box control, car damage, maxing the AI and turning off the driving assists.
Not that the game is a leisurely Sunday drive with all the aids on. (In fact, anyone but the absolute beginner will want to switch off braking assist at the earliest opportunity because while it helps keeping you from falling off the track, it also makes progression harder by preventing late braking.) Even with full traction control – three settings exist so you can wean yourself off it – you'll need to watch yourself. There's nothing in F1 2010 that's auto-cruise, no flooring the throttle out of corners while wondering about how you might spend your win bonus and which supermodel you should ask out next. You need to keep your focus on the track, because kerbs and slow corners will catch you out.
Turn everything off and things become a handful but, crucially, not impossible – even when playing on a joypad. But until you've put in hundreds of miles you'll want to roll out of the garage with the comfort of a handful of 'Flashbacks' in your possession (GRID's rewind-try-again mechanic wisely makes an appearance here).
And put the miles in you will. Although few of us will ever know what driving a single-seater that can do 0-100-0mph in around six seconds is really like, it's an effortless assumption that it should feel the way F1 2010 suggests. The behaviour of the game's cars comes across so naturally that you'd swear you can feel the aerodynamic forces at work. More importantly, however, it encourages you to push your own limits and when you're fully committed, the drive is both intense and hugely rewarding.
Key to the experience is the game's dynamic weather system. Just as it does in real-life F1 races, a sudden rain shower transforms the race and there are few things in life as rewarding as getting the jump on the competition with the judicious timing of a pit stop in anticipation of weather changes. In F1 2010 the forecasts will act as a guide but you can dictate the pit strategy should those clouds start to look ominous.
The AI intensifies things further. Admittedly, at their lowest level your competitors are little more than mobile chicanes, but up the difficulty and they become worthy – and mostly well-behaved – rivals, capitalising on the slightest overtake opportunity or valiantly defending their line. If there is a criticism it comes down to their occasional excessively skittish, nervous nature, which robs the game of a little authenticity. That said, there is a genuine tension when coming across the likes of Alonso, Hamilton and Vettel for the first time, even if their personalities aren't quite as apparent through their actions as you might hope.
Other niggles are equally minor. Some of the penalties for corner-cutting are handed out too eagerly (although they're at least more consistent than the FIA stewards), the choice of on-screen display makes it tricky to spot crucial detail such as gaps to rivals (and purists will most likely bemoan the absence of the official graphics), the lack of telemetry will upset some, the flags system is occasionally slow to react, and it wouldn't hurt your race engineer to deliver a little more substance in his communications.
Real F1 die-hards will no doubt also pick on the fact that the mechanic that pushes your front wheels when you're rolling back into the garage doesn't bother to wear gloves, despite the coffee-hot temperature of the tyres. No doubt they're part of the hardcore that played Geoff Crammond's Formula One Grand Prix using their Amiga 500 keys, just as they argued – quite rightly – that the Mega Drive version of F1 Circus was one of the most engaging F1 titles of its generation. Or perhaps they imported Human Grand Prix for their Super Famicom before, a few years later, being pleasantly surprised by F-1 World Grand Prix's considerable competence, particularly given the general dismal nature of racings titles on the N64.
If you identify with any of these scenarios, you'll have been around long enough to know better than to trust a modern F1 game to do justice to the sport it depicts. But F1 2010 does just that. True, the out-of-car segments are still the length of one of Monza's straights from being convincing, but their inclusion remains welcome and will no doubt be improved in subsequent editions. The fundamental point is that in every other regard F1 2010 can consider itself champion material. The best F1 season in years deserves the best F1 game in years – thankfully, that's exactly what it's got.
8 / 10
F1 2010 is released on 24th September for PC, Xbox 360 and PS3.
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Comments (107) Latest comment 2 years ago
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And sorry to diappoint you, InfiniteFury...
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This is going to be great. Quite glad of the flashbacks being included because I can see me getting a bit too eager in my first season, might change my name to Kamui Schumacher to reflect that.
The press conferences/Radio 5 aspect seems like it'll get as repetitive and stale as in FM2010 but that's like .1% of the game to me. Can't wait to go around Spa in the wet and see the differing conditions on either side of the track.
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Wait... so this isn't completely 100% faithful to the source material?
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..........please confirm you understand
...........sorry
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We'd be waiting till at least 2015...
Anyway,I was expecting a 9 given all the praise, but it was an excellent review nonetheless.
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Eh? what do you want from an accurate simulation of F1? your comment is tantamount to saying F1 is dull. Perhaps if they introduced spikes on the wheels and mines on the track you might be happy?
This looks great, Codies appear to have a built a solid engine for the game, two reviews I have read both comparing the game favourably to Geoff Crammonds F1 GP game, at least we won't have to wait until 2015 for a sequel...
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Though I want to know how much the PC version runs smoother than Xbox. Oh who am i kidding of course I'll get double the framerate. >.>
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What? Lots of people actually prefer the PS3 visuals at the moment. In no way is the PS3 version graphically inferior.
@Bigglesworth - yes
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Got a new card, dusted off the 360 wheel for this afternoon and gonna whack on NFS shift tonight just to get in the racing mood for next week.
WRC soon to, nice. Now where is my Stig outfit?
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Wannabees.
The real hardcore played the game on the BBC 'B' microcomputer
...and if they were lucky, they had access to an analogue joystick.
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Ah but F1 Circus on the Megadrive; happy times! That was one of my favourite games back in the day. Even though most of the menus were in Japanese, I played it so much it got to a point where I knew what every option did regardless.
The coolest part of the game though was that with enough wiggling back and forth at the right angle you could "push" your car through the crash barriers and into the scenery beyond. Once you'd got through the barrier there were sections of track and little towns to drive around that were so far away from the track as to serve no purpose; even as scenery. Clearly they were just artefact left over from development, but as a 14 year old in 1991 I found it utterly fascinating.
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Whatever, Nigel Mansell Grand Prix gets the podium you fools!
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Also, no polyphony digital pls. One game where you race against trains is enough thanks.
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Makes me want to buy this game. I wasted so much of a teens playing F1 '97 on the PS1. It was sick.
Never been disappointed with Codemasters racing games
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How is this game compared to the Championship Edition?
Any thoughts on this by people who actually played both?
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Suppose we, well at least I will, have to wait for one of the enthusiast web sites to post their review for more indepth feedback.
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The multiplayer should definately be mentioned/expanded upon, as that's fairly critical territory. Does it have a horribly restrictive Forza style hopper system (unlikely) etc etc..?
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PC graphics the best by a margin followed by XBOX360. PS3 the worst
Proof that the ps3 is the worst graphically
http://m.pcgames.de/(S(jitjccbipdyrjiflv...
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Have been playing Formula 1 games since the early IBM days, through Ferrari Formula 1 on C64 to of course the classic Crammond series on Amiga / PC. Glad to see it back and on form
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get it on Kinect. apparently that's a platform
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The best is still Grand Prix, followed by Revs on my Beeb... Hugh Jengin wins again!
Will have to try this one out!
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Basic, though important information that is missing from this review.
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Codies said months ago that there would be no demo, due to licensing issues.
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I thought that the press interviews bits might end up as icing-on rather than the cake itself, but I'm glad for their inclusion - and hopefully next year, and over the next few years, we'll get a juiced up off-track side of things.
Mostly just glad they have nailed the racing experience, since without that we wouldn't really give a damn about the rest of it.
@JensenJet: I suppose it's an irrelevancy that they've delivered such a well received racing game (by all accounts)?
Telemetry is something that can be added in future years. To kickstart a new franchise with a good racing front-end is basically the only thing that matters. It could have crashed and burned if it had rubbish racing (as many series have). You just need to look at other genres that put out the same broken games every year without any progress to see that it's a real achievement to make a solid game on the first outing.
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Fair point, makes a lot of sense. If I were in charge I'd have done basic telemetry and not bothered with the press interviews
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We have listened to our fans and our customers, after all they are who we are in this business for, and in two weeks time we will be making a patch available to add the telemetry data into the game for all the serious racers out there....
400 msp's please
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It's easy to say 'why didn't they use the standard FOM graphics', but they aren't part of the licence so therefore would have been another additional cost. The restrictions from teams, sponsors and FOM must have been insane (anyone who follows F1 in detail would appreciate that), so standard things in other driving games could potentially be complete no-go areas, and minor things like positioning of logos required weeks of checking and signing off.
An F1 game is by no means a certain financial success unlike FIFA etc, but I'm willing to bet that the fees were still ridiculous. Luckily for Codies the sport has continued upwards in terms of spectacle since they bought the rights, so I hope this makes enough money to enable substantial updates year on year.
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And I honestly believe 30fps is absolutely fine, and I used to be a big Forza/GT fan
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I will try this game out as a friend of mine has already said he's getting it. Framerate has always been more important to me than having higher resolution textures. Equally, having AI that behaves like proper race drivers, not bumper car customers is important too. Each to their own, but I find it unbelievable people still accept 30fps as a standard. Then again, three massive titles; Forza, GT and Modern Warfare run at 60, and still look pretty special by all accounts. So there must be people who care.
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Forza has a ridiculous 8 car limit (which is below the minimum entry for most real life race series) and permanent clear skies, GT5 will be 16 cars with weather but also benefits from a virtually unlimited development process.
F1 2010 has 24 cars on track, a full dry-wet weather cycle affecting a 'live' track, and proper fuel/tyre burn/wear rates . I would say that's a fairly major difference, I'm more than willing to sacrifice frame rate (which most people won't notice) if it means a full grid (everyone would notice if they just deleted 6 teams, for example)
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@ JensenJet "I'm sure you'll love it, but I hope others who may expect more than the average arcade-racer or have romantic ideals about this game are careful not to fall for the marketing hype and paid-off reviews Codemasters games seem notorious for."
Was going to write a reply to you but your last paragraph is ridiculous (I tried ever so hard to be offended by it, but honestly, 'paid-off reviews'? 'romantic ideals'? Blegh.) Your 'romantic ideals' amount to being obtuse and ever-so-painfully superior when it's clearly not warranted. F1 games don't come along that often but I guess you can always secretly play the game without telling anyone eh ol pip.
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Then the game sits on shelf for a year. Repeat until next console generation.
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Very few options are far as wheels go on the 360 (which is odd, given the number of racing games available), the official wireless wheel is the safest bet as it comes with a clamp, has nice sturdy pedals and isn't excessively large. Unfortunately, MS have discontinued it, so eBay etc are the only places to find them now. A few weeks ago they were going for £40-50, but they've been selling for £70-80+ recently as presumably demand has shot up with the impending release of F1 2010!
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This game is going to be ACE, Cant wait to be Schumi and be the arshehole that sends everyone to his/her doom. \ o/
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REVS is the mac daddy of all F1 games, and was doin yo' Mama in 3D with setup and the lot when 8 was a large number of bits to have. Utter brilliance, and a time sink like no other.
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As for this game, it wasn't even on my radar, F1 games have been terrible for too long, but this actually looks like it will be worth the investment in time. If you get applauded for bringing a terrible car in 10th then that means you can have a good result and actually have a good mid grid battle rather than be stuck out on your own up front.
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[link url=http://www.youtube.com/watch?v=mHVGMVKO_Ac
]http://www.youtube.com/watch?v=mHVGMVKO_Ac
[/link]
hope this helps with any of you on the fence over which version to buy.
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/does anyone even know if a physical media version of the game is out for PC..? All I can see are downloads for it...even Amazon don't have it so I am starting to suspect that's the case. I really like to have a physical box etc so I can sit it on my shelf with the rest of my collection... I hope I dont have to buy PS3 version
/In the end I got so desperate. that I decided to overcome my old fashioned views of wanting to have a physical copy of a game, and make the plunge and order my very first digital game from Steam.......DOH! what a mistake..
So I paid for it, downloaded it and now still can't play it because Valve are too fucking lazy to unlock it...wankers. When I ordered it there was not any mention of it not being available still. I was right, actual disk all the way. mofos....not impressed.
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I could have spent this money on Civ 5.
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care to comment?
http://www.thegamingreview.com/2010/09/f...