Download Games Roundup Review
Gravitron! Flight! Inferno! Spider! Man!
Version tested:
Yet again, the best download games available this week end up being the cheapest. It's been a running theme for some time, but it seems that precious few of the games that demand more of our money are any good. Often caught in a tricky middle-ground between being not boxed product material, but being too expensive to develop to warrant throwing out at an impulse price, it's a graveyard for all but the very best.
Download discounting is everywhere right now, with numerous high-profile offerings including Alien Breed Impact and the entire Sam & Max range (including the still-fresh season 3) slashed in price.
It's hardly surprising. When you see truly great games going for 59p, who would take a punt on something 10 or 15 times the price unless it was absolutely brilliant? As someone tasked with wading through all manner of mediocrity, it's surprisingly rare to come across much worth bothering with above the £2 mark. And yet with so much dross released on PSP Minis, WiiWare and DSiWare at well above that level, you have to wonder how anyone's selling anything when there are so many quality alternatives elsewhere at a fraction of the price.
Sam & Max: The Devil's Playhouse Episode 5 - The City That Dare Not Sleep
- PC, Mac, PSN (PS3) / £24.99 for the season.
At its new discount price it's worth picking up the season, but prepare for a measure of disappointment after a bright start.
For more than a decade, many of us would have given our left testicle for another Sam & Max game. Nearly four years since the comeback, we would perhaps have settled for just one genuinely brilliant sequel rather than a shedload that never quite hit the heights.
In the epic season three finale (the 16th episode in all), we catch up with the ever-patient doggie detective Sam trying to persuade his demented lagomorph buddy Max to stop being a giant slavering demonic hyperkinetic beast. Having long since dispensed with any vague sense of Sam and Max being a crime-fighting duo, Telltale seems content to follow a thread of surreal excess, with mixed results.
With the gameplay mechanics reduced to a largely predictable run of conversations and (in)appropriate use of objects, The City That Dare Not Sleep feels stuck in a rut much of the time. The season having started in such sparkling and imaginative fashion, this one's something of a formulaic slog by comparison. With the contrived return of season regulars barely raising a titter, there's little to keep you going other than dutiful routine. It's an underwhelming finale.
This far down the line, we wish more than anything that Telltale would have a complete rethink. While it always does justice to the central duo, the rest of the cast provide limited amusement, to the ultimate detriment of the series. Telltale also badly needs to freshen up the visuals and finally ditch the cheap and nasty 3D engine that is light years from Steve Purcell's wonderful art style. Maybe one day Telltale will also be brave enough to pour its creativity into a full-fat adventure game, rather than continue to head down this depressing creative cul-de-sac. We can but hope.
6/10
Gravitron360
- Xbox Live Indie Games / 80 Microsoft Points (£0.64)
It says a lot about Microsoft's daft Xbox Live Arcade restrictions that a quality retro shooter like Gravitron has to slug it out with the detritus on the Indie Games channel in order to get a 360 release. Such is life for the average indie outfit: unless you've got a publisher backing you (and taking a big chunk of the cash), the XBLA portcullis slams down right in your face - regardless of how swish your latest effort is.
For poor old Ron Bunce, the situation is even more aggravating than usual. Released alongside no fewer than 35 titles in a five-day period at the end of August, Gravitron360 never even had a chance to stay on the new release blade for more than a couple of days. We'd all prefer to check out the latest spirit-crushingly awful Avatar and Zombie games, right?
Straight back down to earth.
But enough of the hard luck stories - the game's more than good enough to succeed through word of mouth alone. Ported lovingly from the PC, this ridiculously good value, neon-tinged shooter takes a pinch of Thrust, sprinkles in some Defender, and serves up one of the most accomplished retro evolutions around.
Spread across 70 supremely challenging levels, Gravitron asks you to gently coax a ship into the deadly caverns of a planet, rescue stranded scientists and destroy subterranean bases. With gravity providing an ever-present tug-o-war, piloting your ship through the twisting corridors is a delicate eye-of-the-needle operation, as you gently tap the thrusters and judge inertia.
But thanks to excellent level design and supremely solid controls, what might have been a frustrating slog becomes an artful dodge through some of yesteryear's forgotten mechanics. With four challenge modes to wade through, Gravitron360 offers an embarrassment of riches. A mandatory purchase.
9/10
Flight Control
- PSN (PS3) / £3.99
One more go. Just one.
I'm the kind of guy who shows Alive to people before their first long-haul flight, so I'm maybe not the ideal candidate to run a chaotic air traffic control centre.
But thrust a PlayStation Move controller in my hand and ask me to plot squiggly descent paths on the screen, and I'm your man. At least until kamikaze pilots start haplessly making a beeline for the runways all at the same time.
This time around, mind you, you can get by with a little help from your friends, with up to four players supported in this motion-control-enhanced edition of the classic touch-screen game. The ability to meddle with each other's flight paths is obviously a recipe for disaster, but if you're planning on having four Move controllers to hand it's a quick and effective means of falling out with friends and family. You can also show off your spanking new 3D telly if you're a money-no-object type.
In its unexpected transition to the big screen, Firemint's two-million-selling sensation has lost little of its insanely addictive quality, with the instant precision of Move allowing you to be almost as quick off the draw when it counts.
Fine game that it is, though, Flight Control is still better suited to filling time waiting for public transport. Out of context, it just doesn't have the same allure.
7/10
radiangames Inferno
- Xbox Live Indie Games / 80 Microsoft Points (£0.64)
Already established as one of the most prolific indie scenesters via the eye-catching Crossfire and JoyJoy, radiangames returns with its third game in as many months - and it's the best yet.
This time, the inspiration comes from mid-eighties dungeon-crawling classic Gauntlet, where you're always on the hunt for keys to an exit via enemy generators and an army of willing cannon fodder.
With slick twin-stick controls and spongy, organic visuals drawing you in, Inferno serves up retro-modernism of genuine class. Whether you play solo or with up to four accomplices, 30 heavily defended challenges await, with basic permanent upgrades available as a reward for progress. It won't take all that long to get through, but part of its charm is that it doesn't outstay its welcome.
The wrinklier among us will have enjoyed more wholesome versions of Inferno years ago, of course, but revisiting it with an abstract makeover is welcome - especially when all you're being asked for for the privilege is your loose change.
8/10
Ultimate Spider-Man: Total Mayhem
- iPhone / £3.99
Does whatever a Spider-Man can without a thumb-stick and buttons.
Designing traditional third-person action games around touch-screen controls is always a risky business, and here's another prime example of why. With its virtual thumb-stick and buttons, everything in Ultiamte Spider-Man: Total Mayhem feels like an unsatisfying compromise.
But this is a direction that Gameloft seems determined to persist with, fitting square pegs into round holes and leaving you with a game that might actually be enjoyable if you could only control the damned thing properly.
For the most part, Total Mayhem gets away with it, with forgiving enemies providing suitable fodder for you to mash through. And you can haul yourself around the environment without any trouble with the half-decent web-slinging jump.
Where things tend to get irritating are in the boss encounters, such as the game's hateful second boss, Rhino. Although it's fairly obvious that you're supposed to get him to charge into a wall, the imprecise nature of the controls leave you battered, bruised and back to the checkpoint with depressing regularity.
As crisp and vibrant as the game looks, there's little to elevate this above far cheaper and more interesting games designed around the controls - rather than shoehorned into them.
5/10
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Comments (45) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Some fantastic games in the Indie section, but so hard to find after they've been out for more than a couple of days, unless they get a large following.
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Graveyard Shift (kerplunk with a skeleton)
Slice it! (slice shapes perfectly in half)
Call of Atlantis (a match 3 game, but a very good one)
Hector Episode 1 (funny point and click, english in a good way)
and if you don't have it yet - Orbital is absolutely awesome, and by far my favourite app.
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If it's a good game and it can break into the top ten in sales, it'll get far more press and should be able to maintain some momentum.
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Whose turn is it to start the Android conversation this week?
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I don't think the quick review mentions the day/night transition map either that I think is new/exclusive to this version. Not that it matters a great deal, mind. But that and leaderboards do make it more fun I think.
In case you were wondering about the Move controls:
http://www.youtube.com/watch?v=Gk-vk46Me...
EDIT: Don't think it is out yet until next week. Move reviewers could get it early with a code though.
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Amazing that I can OWN a (probably improved) copy of the game for less than it would have cost me, then, to learn to play it! Good times. (And you youngun's don't know how easy you have it. Get off my lawn, etc.)
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AND
Bargain of the century!
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http://www.youtube.com/watch?v=gfC76dHogH4
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I believe I do remember a "Robotron", but totally unrelated. As implied, I am old, and senility is a factor.
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A Thrust clone with better controls if thats possible (it is).
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Cheers for that.
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It always makes me smile that one of my most visited pages on the EG Forum - the iPod game/app review thread - is listed with the subheading of non-gaming.
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The usual excuses are
1) The EG team have to pay for their own iPhone games, therefore... something or other... don't really understand it myself.
2) Because these games are so cheap that it's not worth doing full reviews as people can just download stuff and give it a go, as if we've all can just casually waste money on games until we find a good one.
3) iPhone gamers don't read the site. To which I'd reply, that's because they bury the reviews and don't give the platform the attention it deserves.
4) They get no notice of games coming out on the platform so... again, they've lost me again. Not sure why that stops reviewing titles when people start to discover them.
5) There are other sites that provide better coverage. Which is the most peculiar argument I've ever heard, as if they are happy for gamers to just ignore EG and go elsewhere.
It's a woeful situation that, if EG really did give a toss about indie games, is easy to rectify.
1) Put iPhone up with the current 'live' platforms instead of burying it retro section
2) Give timely reviews to the big and popular titles, plus point gamers to the more underrated and overlooked titles
3) Email iPhone developers and get review code for free which they can do easily and would most likely welcome
It's really that easy.
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I'm sorry, but Gravitron 2 came out a year before Gravity Crash so I think you've got the direction the 'chat' the wrong way around. Also, Gravitron (whether on PC or 360) rather solidly kicks Gravity Crash's arse.
Ah, I see the release dates at least have already been pointed out
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To be fair to Inferno, it's topping the Best Rated list so it isn't going away soon. I'm not that big a fan of Gravitron though, have 2 on my PC (it was in some awesome indie bundle on Steam along with Trials 2 and stuff) and didn't really enjoy it much.
Abaddon: Retribution (80MSP) came out on XBLIG yesterday, it's highly improved remake of Abaddon, the changes aren't big on paper but they make the game play so much better. I just had some really fun online matches with the game. With four players it really becomes total carnage.
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Really unsure how these types of games translate to a non touch environment
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It's worth owning Gravitron on as many formats as possible
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It's an absolute steal and a great game.
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Whatever 80 points equates to... It's worth it. Great game, nice interesting mechanics and gives a taste of the potential within the community games channel.
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Also what's with all the Gravity Crash people, forum plants?
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But i've got to agree there's some (OK a awful lot!) crap in there, with currently 1291 games in that section, it's getting harder and harder to keep up with what's hot and what's not. Maybe EG could do a report on Xbox indie's top 50 or something (OK maybe 50 is to much? Top 20?) Keep each write up short, a few sentences each, maybe compile the list from forum users own top 20 or something?
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@Spook: Oh, you'll get no argument that there's a hell of a lot of utter crap in the XBLIG store. The gems have been rare but they're getting more and more common now - thankfully.
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Fantastic games!
Further Info:
The original Gravitron is free and available for PC.
(Here i wrote a little review and recorded a gameplay video)
[link url=http://www.pixelprospector.com/2010/03/gravitron/
]http://www.pixelprospector.com/2010/03/g...[/link]
Gravitron 2 is also great (Free Demo / 5$)
[link url=http://xout.blackened-interactive.com/Gravitron2/Gravitron2.html
]http://xout.blackened-interactive.com/Gr...[/link]
The guy behind radiangames developed also this free arena shooter for PC called Rainbow Wars
http://www.pixelprospector.com/2009/12/r...
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No, wiiware only I think.
But while on the subject of ace wiiware titles, cubello is another classic.
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Reminds me a whole lot of 'Oids' on the Atari ST. But I am guessing the gameplay was not particularly original back in '88...!
Wonderully addictive - I have just lost 2 hours to it whilst I was 'meant' to be doing chores...!
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Wow, it really is utterly brilliant. Flawless controls, great graphics and loads of fantastic levels. A quick blast after downloading turned into an hour long session.
Such a shame that Indie games this good don't get promoted to XBLA, it really does deserve to sell in silly numbers.
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The score for Sam & Max: The Devil's Playhouse is wrong. As is much of the review. Have you tried Playing the name and not idly creating a fantasy game out of your half remembered childhood experiences?
Sorry to be so rude but telltale take a lot of shit for trying to make adventure games and few people seem to respect the work that they put in when making the best adventure games on the planet.
...and to hide the review in the corner of the download games round up? Your editor is equally at fault here.
If you don't like the game then make an argument for why it's bad and not what you as a journalist would do if you were a games designer with an unlimited budget and no overhead to meet. I never played the Lucasarts adventure games until very recently and they are all miserable, over complicated and frustrating compared to the output of Tell Tale Games.
I cant wait to hear how Back to the future 2 on the Amstrad cpc 6128 was way more fun, even though you cant play it without a walk through (monkey island 2 anyone?) or how Jurassic park on the game boy had much better sprite art then the new download ones.
---On Monkey island 2---
The writing and graphics are still awesome in my opinion. I only played it when the remake came out. Not a dammed thing wrong with mi2's original writing or graphics even now. the puzzle design is what I was making a comment against and not even a strident one.
Tell Tale (who are 60% former lucasarts adventure games employees) have lovely methods of making puzzles softer the longer you try to play them.
Reviewers not playing the game is my issue. or rather scoring and reviewing a game as a kind of memory jogging device.
"It only made me have happy warm feelings about my childhood experiences of sam and max 6 out of 10 times."
Edited for spelling and then to avoid hate mail about MI2