Mass Effect 2: Lair of the Shadow Broker Review
Asari state of affairs?
Version tested: Xbox 360
Nine months after launch, and Mass Effect 2 finally has a DLC offering to compare with Dragon Age: Awakenings. Not in terms of size – Lair of the Shadow Broker still takes the best part of an evening to polish off – but as a showcase for the strengths of both parent game and BioWare itself. This is a solid, thrilling, satisfying addition to an already expansive universe; one that leaves you on an appropriate note of hopeful melancholy.
It starts with a slow burn, though. The Illusive Man drops you a line saying that he's found some info on the mysterious Shadow Broker, the information dealer who retrieved your space-blasted body, and whom your former ally Liara T'Soni wants dead. From that simple beginning, it's off to Ilium to meet with Liara and things quickly take on a conspiratorial tone.
It's a testament to just how well this miniature story plays out that I find myself retreating from anything that feels remotely spoiler-like even at this early stage. Suffice to say that it pulls off a near-perfect balancing act, finding room for all the elements that Mass Effect 2 excels at while maintaining an energetic forward momentum. There are some fun conversation options, a little investigate work, some blistering corridor gunplay, and at least two epic stand-offs where enemies pile on from all sides. Add in two enjoyable boss fights and you've got an experience that is much more varied and substantial than its short playing time suggests.

Getting the old gang back together carries a genuine emotional kick.
It even finds time along the way for a plot twist (rather heavily signposted, but nicely paced all the same) and offers a jaw-dropping bit of visual showboating as you battle your way across, around, under and over the hull of a giant space cruiser hurtling through an atmospheric storm. It perhaps resembles the climax of the first game, where you fought through the crumbling Citadel, a little too much but when the view is this dramatic, who cares about a little thematic repetition?
Mostly, it's a tour de force for BioWare's scripting team, who tie together dangling plot threads from the first game and the sequel, weaving them into a new narrative that seamlessly enhances your understanding and enjoyment of both games. There are beautiful character moments that benefit from the richly drawn cast and the organic, interlinked world they inhabit. There are fist-pump moments of classic Shepard bad-assery, and a memorable Paragon/Renegade moment with a hostage. There are fleeting references and clever in-jokes that will thrill those who have fully immersed themselves in this rapidly expanding universe.
Clocking in at over 1.5 GB, this is clearly more than an off-the-cuff cash grab. There are cut-scenes to rival anything in the full game, and new dialogue that allows for any combination of characters you might take with you. It even takes into account the romantic entanglements you may have made during your two-game career, without painting itself into a corner that won't make sense to those who haven't popped their virtual cherry.
For all its successes, Lair of the Shadow Broker's real treasures lie at the end, however. Obviously, the risk of spoilers is even greater here, so if you don't want to get even a sniff of a hint of what might unfold, skip to the score at the end now.
You see, it's only once the story is resolved that the true benefit of this DLC becomes apparent. The prize for victory is access to the Shadow Broker's network, a vast resource of information that proves both entertaining and indispensable.
Unlocking the Shadow Broker's base as an open location, to which you can return at your leisure, you get such perks as a terminal where you can purchase mining manifests, marking mineral rich planets on your Galaxy Map and saving you a lot of tiresome scanning. You can also invest a few thousand credits in various missions, undertaken on your behalf by the Shadow Broker's operatives. The pay-off for these comes with the passage of time, making it the gift that keeps on giving. And that's not to mention the healthy amount of credits and research items you'll accrue along the way.

Still would.
But still there's more. A video archive contains brief YouTube-style clips taken from around the galaxy. Some contain incidental characters you'll already know, others are just random and bizarre. The game promises more each time you return, and they're quirky enough to make it worth the effort.
Fans of Mass Effect's expanded narrative would also do well to check out the dossiers the Shadow Broker has collected on your travelling companions. An absolute jackpot of character development, it manages to add more colour to an already fleshed-out cast. There are some great gags – witness Legion's Gamer Profile from the MMORPG Galaxy of Fantasy, Miranda's e-dating records, or the top five tunes that Garrus listens to through his visor. There are also some more meaningful entries, such as a transcript of the conversation where the infant Jack was taken from her mother for study.
It all adds up to a downloadable package that stuffs in an awful lot of content, while maintaining the pace and rhythms of a lean blockbuster movie. For the duration of this story, it's a satisfying side-dish, prepared and presented with flair. For the player planning another jaunt through Mass Effect 2, it adds far more to the game than some of its disappointingly slender predecessors. The only major downside is that it makes the wait for Mass Effect 3 all the more agonising.
9 / 10
Mass Effect 2: Lair of the Shadow Broker is available now to download on PC and Xbox 360.
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Comments (69) Latest comment 1 year ago
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also - i seem to recall the devs claiming this would be better suited for anyone who has already completed the main mission. with that in mind, it seems a little odd to give you credits / resources etc if you've already done everything with your character. having said that, i have a Shepard who I've intentionally left halfway through the story to be able to take advantage of DLC like this.
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Is it possible to play the DLC missions after completing the final mission by the way? I might use my soldier FemShep from my first play through instead.
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Sounds as good as we all hoped for though.
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EDIT: One or two bits of dialogue seem to suggest that this DLC is set after the suicide mission.
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...and Kelly Chambers...
And finally Tali...
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Should be the worth of a stand alone game.
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Should be the worth of a stand alone game.
...personally until now I felt most DLC was pretty inconsequential. They offer a setting so you can shoot at enemies. But to me Mass Effect was never about shooting enemies, it's about forging meaningful relationships with a band of people who all join up for the same goal.
With no real dialogue options and a small goal that's diverting at best (especially when it seems the main story of ME2 is already concluded), the DLC adds little of meaning. Certainly not to warrant a standalone game. But I've yet to play this, at least I can pretend that Liara, while she doesn't add anything to the plot as a whole, is a meaningful character to my Shepard.
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800msp is quite a lot for something that can be polished off in an evening though.
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I'd agree with you about the initial DLCs, particularly the stuff on the Cerberus network but I would say those criticisms weren't valid for at least the Kasumi Goto DLC, which had a great story, albeit TV episode rather than movie length. The base mechanisms for Mass Effect are what they are and you're never going to get an ME DLC that involves a lot of jumping on the heads of cartoon turtles but some of the DLCs definitely do have the plot and dialog to sustain the shooting.
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But no of course not, its just for MOAR dlc
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*crosses fingers*
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Could be one, could be the other, could be neither. I guess we'll find out in a few months.
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But no of course not, its just for MOAR dlc
Um, if you actually PLAY this DLC you'll learn that he DOES have a MAJOR part to play in ME3...
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Why, do you happen to know one?
Ahahaho, I kill myself
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It's a 9 from me. Best pun for a while.
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So glad they're offering something to save some time on that crappy mini-game. Glad to see that they're bothering to develop the ME background again, having apparently invested all their story-telling abilities into the loyalty missions, and little else.
Anyone who hasn't already bought/played ME2 should consider getting this from the get-go. Alas, I didn't enjoy ME2 enough to consider replaying the whole thing.
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Oh dear god. That dull?
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Don't know about the rest of you, but I would have found this more useful before I'd finished the game. :/
Still love Mass Effect and this does sound great. Despite my snarky comments I foresee buying this.
(But for the record I wasn't very impressed with the DLC for Dragon Age.)
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I'd probably do this mission as early as possible once I start a new playthrough.
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Absolutely. That sounds more like hindsight than a perk
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Not sure I'd characterize that as moaning but whatever. My point is simply that it would have been nice if you could have optionally completed a quest or earned a perk in order to avoid the mining sequence before you'd already spent dozens of hours of your life at it.
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ye just get a couple of locations for rich planets, thats all. Its nothing you couldnt have just spent 2 seconds googling if you wanted
Here, ill save ye the bother for your next playthru:
http://ww w.gamefaqs.com/boards/944907-ma...
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Well, at least I get to play all four mission based DLC packs in a row, as I haven't played any of them before - including also Overlord and Firewalker, which I'll get to tomorrow as well.
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Is this the final bit of DLC? I'm at "the point of no return" on my second playthrough, and I've been holding off progressing because I wanted to get all the DLC done during the course of the game rather than after it, if that makes sense.
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Sorry, my comment came out a bit cheekier than I meant it too, I can see your point about the mining, its the one aspect that puts me off starting again. Hopefully doing the Shadow Broker mission as early as possible will help.
I can see what people mean about the game's formula becoming really apparent the more DLC we get, but thats why I reckon it was a good idea for them to stick the vehicle bits in there.
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The Shadowbroker is still going to play a major part in MASS EFFECT 3.
You'll know if you play through this DLC.
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Yep, this should indeed have been part of the 2nd game. But hey DLC is so cool. Way better than complete games. Not to mention digital distribution. It's the best thing that could have happened to consumers.
P.S.:
"To those complaining about tying up the Shadowbroker storyline here, relax.
The Shadowbroker is still going to play a major part in MASS EFFECT 3.
You'll know if you play through this DLC."
... hehe. What nonsense: "Relax, people. It's not that a story arc which crosses the first and second game is finished in DLC. Not at all: A story arc that spans three games can only be properly played if you buy the bridging DLC. That's... uh... way better, you know."
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"Cut" -- well, that depends on your definition. It definately should've either been part of the 2nd or third game. This is rather essential content. "Gone untold if it wasn't for DLC" -- pfft, that's hilarious. If there wasn't DLC - digital distribution - it would've been part of one of the main games (see above: 2 or 3).
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the recent DLC for fear 2 reintroduced a character that is a HUGE plot point for fear 3 - miss the DLC, and the new game won't make any sense. Similarly, the morrigan storyline is tied up in what looks to be short DLC. hell, that could have easily been the basis for DA2. and now another important chunk of storyline becomes resolved in DLC. not sure its a trend i want to see catch on.
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the recent DLC for fear 2 reintroduced a character that is a HUGE plot point for fear 3 - miss the DLC, and the new game won't make any sense. Similarly, the morrigan storyline is tied up in what looks to be short DLC. hell, that could have easily been the basis for DA2. and now another important chunk of storyline becomes resolved in DLC. not sure its a trend i want to see catch on."
Excellent examples, and I obviously agree.
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Edit: Using Chrome.
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Also got squashed by a drop troop transport completely randomly.
Brilliant.
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...and Kelly Chambers...
And finally Tali... "
- Can you really do them all in the same game? dont they get peeved off if you start showing interest in one of the others?
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My Shepherd told the Illusive Man where to stick it after the suicide mission. I would've thought the last thing he'd do is give me more work. Or does this all get explained sensibly?
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It's now 3-4 hours after that point and all I can say is that I've seen things on this DLC that put most missions on the main game to shame. Hilarious dialogue, epic cutscenes, two proper boss battles and a huge (albeit rather predictable) ending. And then there is the final door. That door that shows up when you think it's all over and it's not over. It's the gates of FAN SERVICE KINGDOM. This DLC is better than Zaeed, Kasumi and Overlord combined together and binded in asari silk.
And the best part is that I messed up with Liara and have to go through it again. And I have to rub Miranda on Liara's face. And I have to rub Tali on Liara's face. That's a lot of rubbin' for 800MSP. A steal.
Tomorrow is gonna be a tough day at work.
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I'm not one to complain about paying for DLC, but I have to admit that LotSB felt so relevant to the overall story - and the relationship with Liara (I'm not sure how much would have differed if you don't carry over an ME1 save with her as a love interest though?) - that it seems like it should have been part of the main game.
In any case, it's an absolutely must buy for every ME fan in my opinion.
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Its worth it, especially for the spoilers mentioned towards the end of the review, but still pretty damn pricey for the playtime you'll get out of it...
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