Kinect's Kudo Tsunoda
On hybrid games, evolving through firmware and staying relevant.
Microsoft's decision not to have a gamescom press conference may have robbed us of the sight of Kudo Tsunoda doing stage demos by leaping around like a lunatic, but the mile-a-minute spokesperson for Xbox 360's new control system was still buzzing around the "Play Day" the platform holder organised on the edge of town - and still had a lot to say about Kinect ahead of its 10th November launch.
With the line-up more or less confirmed and the price set in stone (see our interview with Chris Lewis for MS' reaction to the reaction), we spoke to Tsunoda about the challenges of new technology, the second wave of games and how he expects Kinect to evolve through firmware updates in much the same way Xbox Live has done in recent years.
Eurogamer: What did you think of Peter Molyneux's comments recently that core gamers might get more out of the second wave of Kinect games than the first?
Kudo Tsunoda: It all depends what you mean by core gamers. None of the games that we have in the launch line-up involve shooting or violence or things like that, but I think what core gamers really like is skill-based gameplay and depth. I always feel frustrated because I'm a core gamer as well and when people say, "all they want is violent games," I don't think that's very true.
If you have good gameplay depth, and the more you play the better you are at the game, that's what makes games addictive for core gamers, and I think that's a lot of what we focused on in developing the Kinect launch line-up - making it accessible so you don't have to learn new controls every time you play a new game, but still providing all that gameplay depth and skill that core gamers love.
Eurogamer: What are examples of games in your line-up that have those skill-based elements that core gamers love?
Kudo Tsunoda: In Kinect Adventures they have the River Rush game, and there's hundreds of different ways you can go down each of those levels. It's a lot like a platformer game, which in general is a genre core gamers love. Kinect Sports also - obviously multiplayer is a big part of what core gamers appreciate, and that game's all based around really good multiplayer play. In Kinect Joy Ride, the whole way you can customise and upgrade your vehicle along the way...
Those are all your normal kind of gameplay mechanics that you see in a lot of core games. When we talk about Kinect we say things are accessible, but that doesn't mean the games are shallow. We just take away the hour or two you usually take having to learn the controls.
Kudo's Kinect Adventures on video.
Eurogamer: The technology is finished now but presumably you plan to keep developing the software side of it. Do you expect Kinect's capabilities to evolve in future?
Kudo Tsunoda: Yeah. I think it's a lot like what Xbox has done with Xbox Live. It's much different today to when it first launched. It's like any ongoing development on Xbox where you're going to see new things and the technology evolve over time. I think you'll see the same thing with Kinect, especially as we learn new things that developers want to do with the technology - those will be features we want to add.
I think you're just going to see over time lots of new things done in games, but also lots of new things done as a platform.
Eurogamer: Are there any examples of things developers have suggested to you that you're going to go on and implement in future?
Kudo Tsunoda: Being able to digitise real-world objects and take them into the virtual world - we saw a little bit of that at E3 last year, but it's not stuff that we have in any of the launch games right now, and I think we're going to see a lot more games start using that as well as we go forward.
Some of the stuff I've been super interested in creatively is the stuff we have in Kinect right now, where you have not only the full-body technology but being able to understand the intonation of somebody's voice and how they're saying something. Also the human recognition stuff we've built where you can step in front of the sensor and get signed into Xbox Live right away.
Those are things we're going to be able to use to develop really meaningful interactions between people and computer-generated characters. We do a good job of that in Kinectimals with animals, but we'll be able to do that a lot more with human characters as well. In Kinectimals, if you adopt one of the animals and play with it for a while, it's going to react totally differently to me as it does to you, because it remembers me.
Eurogamer: What are the limitations that you're finding? Is it hard to do a game sitting down?
Kudo Tsunoda: I think it all depends on what you want to do with the experiences. On the Xbox Live side with the entertainment that's all kind of stuff that you're going to be able to do sitting down. And then some of the more sports games obviously you're not going to be running down the track sitting down, so that's stuff you want to do standing up.
I think with any new technology developers will get better at using it over time, but that's all stuff you can already do with the Kinect platform - whether it's standing up, sitting down or even lying down to play dead in Kinectimals.
Kinectimals - the game that will floor you, quite literally.
Eurogamer: At E3 this year Nintendo made a big deal about "bridge games" - games like New Super Mario Bros. Wii where there's an element of motion control but it's a more traditional game. Do you see these games as having that bridge quality, and do you have other games in development that have that in mind?
Kudo Tsunoda: I think that's the really good thing we try to do with Xbox as a platform. With Kinect it's all controller-free, but it's not like we're trying to take controllers out of the equation. You saw the great controller games we're showing today like Halo and Fable. I think games that involve both controllers and Kinect as well are totally possible. Those are all things you're going to see going forward as a platform.
That's one of the unique things about the Xbox platform: we can do controllers; we can do controllers with Kinect, which is more than just motion control, it has voice and human recognition as well; and then you can do totally controller-free. Both for consumers and developers, you only have those tools to play with on Xbox.
Eurogamer: Do you expect to see direct hardware competition to Kinect from third parties?
Kudo Tsunoda: I think what we've done with the software is something that's really hard to pull off. We have a good advantage at Microsoft because we have groups like our Microsoft Research department that not a lot of other companies have, and we're able to solve some super-complicated technical problems in a short period of time. They were actually working on something like this before we even started it on Xbox. I think it's going to be super-challenging for anybody else to solve those problems.
People have been trying for a long time and we're the first company that's been able to deliver this. If people are able to figure it out like you're saying, by the time they've figured it out we're going to be off into adding more new things to the platform. But I just think that's such a hard technology challenge that it will be hard for anyone to deliver on what Kinect is.
Eurogamer: Some would say there are still issues with the technology - for example, quite a lot of time elapses between your instinct to make an action and its occurring on a screen. Is that just a case of developers finding the right rhythm with the hardware and not just trying to put the same experiences on it again?
Kudo Tsunoda: If you play the games out there today, they've all got what you're talking about, but the games react really well. In Joy Ride the steering is super-precise and exact. All the moves you're doing in Kinect Sports or Kinect Adventures are all things that work really well. As games get closer to launch, the optimisation stage is the last thing that you go through, whether it's a Kinect game or a controller game, and so you can see as we get closer to launch all the games are getting really fast and responsive.
Eurogamer: Do you expect Kinect to get better at reading hand motions and small hands?
Kudo Tsunoda: Yes. As the technology evolves over time you're going to get more granular on what we can do. The closer you get to the sensor, you can actually get a pretty good reading on a hand motion. Even with my hands you can get a good read far away.
Out of all the features out of Kinect, the best feature is that it just works, right? So things like little kids hands - we try to make sure all our experiences work for everybody in all cases. But I think over time you'll see not just from a technology perspective but even from how we design for things, we'll get things like hand articulation more involved.
More on Kinect
-
Preview: Kinect's Second Wave
Star Wars, Sesame Street, Disneyland and Rise of Nightmares.
Blog: Is Xbox 360 holding back Kinect?
USB "technicalities" blamed.
Blog: Hacked Kinect running on PC?
Open source drivers in development.
-
Screenshots: Kinect
Eurogamer: You showed a Star Wars Kinect demo at E3. Does that actually exist or was it just a bit of CG you guys kicked up?
Kudo Tsunoda: No, that's a game that is under development for sure. We're focused on the Kinect launch titles for now, but it's stuff that you'll see more news about as we go more into next year.
Eurogamer: When do you expect we will see Kinect involved in one of Microsoft's pillar franchises like a Halo or a Fable or a Gears of War?
Kudo Tsunoda: I think people can really see the creative potential of Kinect, and I think it's about getting franchises like that not just to take Kinect and cram it into their game in a certain way, but to build something from the ground up for it.
I think just like when you first saw people were trying to port PC shooters to console and didn't do a good job of it, then Halo came along and did an amazing job from the ground up specifically for a console - I think that's all the kind of stuff you're going to see going on with Kinect in the future as well.
Eurogamer: Recently we've seen EA buy Playfish, Disney by Playdom, Zynga make more money than World of Warcraft. Given the extraordinary volumes of money being made in social games, and the fact that broader audience is already engaged there, that perhaps you guys have backed the wrong horse with Kinect?
Kudo Tsunoda: The things that I always find interesting in those games is that there's always a super-viral nature to them. They do a really good job of showing off other titles - one game within another title - and that's what gets everyone in and playing those.
It's interesting that as you look at what we're doing with the Kinect stuff, where there's the show-off-and-share system in Kinect where there's the picture and videos that are getting captured, and the kind of living statues that you can animate with your body and record with your voice, those are all things that just like more social media games where you can take those things. You can post them online, you can put them on Facebook, you can email them to people, and there's a real viral nature to the things we're doing with Kinect games.
I don't look at it so much as, "here's a threat to console gaming," I just think that it's really interesting, the viral nature of those games, and seeing what we can do to incorporate those kinds of things into our console games.
Kudo Tsunoda is creative director on Kinect for Xbox 360.
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Comments (75) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Kudo Tsunoda: In Kinect Adventures they have the River Rush game, and there's hundreds of different ways you can go down each of those levels. It's a lot like a platformer game, which in general is a genre core gamers love."
I stopped reading right there.
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Kudos Eurogamer. This is the question we all wanted to ask! Shame about the answer... I suppose now we have a quote which can validate our scepticism about Kinect being a device for us "core" gamers. What a load of nonsense, customisation isn't what core gamers want; what we want is gameplay.
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That could help get a few more sales or are the games just not there, Kudo?
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Funny - he makes me think of Billy Mitchell... maybe they are related
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How tech this bad got to market is beyond me. It's like the original release of the 360 all over again. It works for some, not for others. I feel sorry for the guy to be honest. I really don't think he's behind the tech as much as he makes out.
It needs another 6/12 months dev time and dedicated hardware (and a price cut!)
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We'll see.
edit:
In fact - crap - this is a Z camera - the issue might be that when moving hands, often the fingers move out of th field of vision. The software would need to be able to detect some very varied movements to capture complex hand gestures.
An interesting thought though, for gamers who sit in front of a coffee table - Kinect might (eventually, with software updates for hand gestures) work well on hands AND upper body (eventually) if moved closer to the user, considering the low resolution of the cameras.
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KT: "If you play the games out there today, they've all got what you're talking about, but the games react really well. In Joy Ride the steering is super-precise and exact."
How can the game react in a super-precise and exact way if the game exhibits so much lag. He's contradicting himself. Also, if this guy really believes that the "core gamers" want to ride down rapids in a rubber dingy he's a fuck-wit of the highest order.
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Attack him for the PR drivel by all means, because that's his job, but if he wants to wear Kanye sunglasses then why not let him have his fun.
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Well yeah, i'd imagine sitting close enough to the TV to destroy his eyesight is close enough to get finger recognition.
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Ha.
Haha.
Also, I'm not sold on the 'he needs the glasses' thing. Depending on what journalists he is seeing, Microsoft totally change his image. When he's with 'casual' journalists - Vogue, House & Garden etc. - he looks completely different, totally different clothes, no shades. When they're trying to make their best 'really guys, Kinect's for you too!' pitch to the hardcore crowd, he's back to the same hipster outfit he's been wearing since at least 2005.
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"Hey cripple guy, can you please for once get up out of that bloody wheelchair!"
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Hmmm maybe. I was just trying to be fair and pick at the things he says rather than his appearance. Like this:
"We have a good advantage at Microsoft because we have groups like our Microsoft Research department that not a lot of other companies have, and we're able to solve some super-complicated technical problems in a short period of time."
This made me giggle. Irony on a basic level.
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a) super good that it blows everyone away or
b) utterly godawful and everyone ripping it to shreds
Im suppose it's because there's lots of other games out there to get excited about such as Halo Reach, Dead Space 2 etc. I also expect it to be rather average.
As for the dudes glasses, he needs 'em by the sound of it. Is he one of the X-Men?
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Pretty much this. I remember enjoying eyetoy for a short while. I remember even it firing my imagination about possible applications in other game, but at time I'd no idea of all the limitations and tradeoffs that not having a controller brings. I was high on optimism for it.
So I'm quite dubious about Kinect. It's a bit less limited than eyetoy, but not in a way that seems to blow open possibilities for it. It still seems like it'll be more like a peripheral for a certain subset of games (like dance, fitness, motion sports) rather than something that will become like a standard controller.
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You go guys, you tell him.
/snore
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But for him, depth is about perfecting a physical activity, rather than a mental one. While there is a measure of fun to be had in that, it's not the same thing.
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It was great for about as long as it took me to show it off to other people. When I'd run out of people, it lost it's novelty pretty quickly.
Which going by the current software line-up is basically how I feel about this. They are essentially the same thing. Eyetoy had no decent games to speak of (nothing with any depth anyway), and everything here feels exactly the same. I don't own a 360 so I'm unlikely to ever play on this, but I do hope they learn from Sony in that it's only got legs if the games start coming thick, fast, and good. I'm more interested in the PS Move, but that's only because I'd like to see some Wii ports come along. Their launch games look like gimmicks too.
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I think that in general I'm not impressed with the games so far and its implementations. While Dance Central and EA Sports Active are exceptions, its also disappointing that Microsoft hasn't managed to create better software themselves. On the other hand I am a fair bit impressed with the 3D output of the infra-red projector. There is certainly potential there for some cool and interesting stuff, and the object (and environment) scanning should be possible to some extent at least.
It's scope though I find is very limited, and so far the software driving the technology isn't great. I think I'll have to wait at least 1-2 years before it becomes something that will be usable for my game tastes and my too small living room. Right now I either can't get myself fully in the camera's view, or I have to set it up so that I am standing between two walls, which it doesn't like either.
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Uhm.. Bungie developed Halo for Mac and PC initially but hey, who remembers, right?
He makes me laugh at least... Super-laugh!
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"Bam! There it is"
[link url=http://www .youtube.com/watch?v=LKJBTA6urt8
]http://www .youtube.com/watch?v=LKJBTA6urt8
[/link]
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Er... the core gamers...?
Loved Halo on the PC.
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If they just added head tracking and stuff to FPS games you'd moan that its not worth buying for what amounts to an extra feature on the game your playing.
If they release games that require no controller and standing up (as they are) then they're immediately considered non-core games.
If someone could tell me what games they actually want for Kinect that they would genuinely play AND consider core games?
Eden is often cited but why is that a core game compared to the others we've seen so far? Its shooty shooty, has no cutsey graphics, and a techno soundtrack - is that it??
Maybe some gamers just want to sit on their arse and use a controller (me for 90% of the time) and no amount of slagging MS off for the games they're releasing on Kinect is gonna change that. Maybe its just time to drop it and move on.
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Have you ever played Rez...? You'll know why Eden has that "buzz" around it, if you have.
"Maybe its just time to drop it and move on."
I think Sony would love that.
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I have to agree with IronGiant on post #30 - Can't remember the last time I looked for a manual to check for the controls - learn as you go (Kind of like earning XP)
EG can you please do a feature titled "The top ten outfits of Kudo" in the same manner you do the 360/PS3 comparisons.
What do you think guys?
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Interesting you should say that. I have over 25 years of experience and I can definitely say that their have been more than enough games where it has taken me 1-2 hours to get to grips with a control scheme. Lets take Halo. It took me at least 2 hours to really get to grips with the controls. Not because they were complicated but because, I came from the PC side and using the thumb sticks to get the kind of oneness I had with K/B took some time. Fighting game also took me some time to get use to playing them on the gamepad compared to a joystick. Was I able to pick up the controller and mash buttons and play, yes but getting to competition level took some time.
So I guess the question would be, at what level it took you to master a particular control scheme. How many times have you heard people complain about different FPS controls in certain games because they are use to COD or Halo.
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Eurogamer: What are examples of games in your line-up that have those skill-based elements that core gamers love?...
Kudo Tsunoda: In Kinect Adventures they have the River Rush game...
Ummm Riiiighhht, That is Microsofts "Giant Enemy Crab" Right there
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You are just jealous he is cooler than you.
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I guess it depends on what you call a core gamer. Lets take a game like Mario cart. On the surface it looks very basic with very simple controls but once you play it you find all these little bits of depth that separate the casual from the hardcore. So you cannot actually say that the river raft game doesn't provide a solid core experience until you actually play it. On the surface it may appear to be very basic but there could be a lot of depth to the game. I have no clue how good or bad any of the Kinect games from MS. They do look polished if nothing else and they actually might be a lot of fun once you get a chance to play them.
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[link url=http:/ /www.gametrailers.com/player/703803.html
]http://ww w.gametrailers.com/player/70380...[/link]
It shows a couple of guys trying to break Kinect. Forget the avatars and look at the bone mapping and color mapping. There is very little lag between what Kinect sees and tracks with the camera and I can actually see the lag we see in Kinect games now could disappear or close to it. Also the color mapping shows how kinect actually keeps tracks to at least two people even when they have objects and move between each other. It gives me hope that software will catch up with the hardware.
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"Im actually quite looking forward to a few of the Kinect Games. Does that make me a bad person? "
Nope.
Just an Optimist
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Anyways, I look forward to messing about with the hardware *ahem*
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The core comments are unfortunate though, as it just shows that MS PR have just tried to take the term core and apply it how they like. But do i blame this guy for that, not really. When you work in a company and they tell you "This is what you have to say", what do people expect him to say.
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Usually, it shows more about the person commenting on his looks more than the person who looks a certain way. Maybe its me but I really did not notice his look that much until reading comments here. Yes he wears shades indoors and immediately people start to criticize without even knowing why or even caring. Its that type of knee jerk reaction that shows the maturity of the person commenting.
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Surely interviewing a cup of cold tea would have been a better use of your time
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To those saying they can't see the core appeal in the rafting game - neither can I, and I've played it! Joyride is actually quite fun though
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[link url=http://www .youtube.com/watch?v=8cvBKgn7hd8
]http://www .youtube.com/watch?v=8cvBKgn7hd8
[/link]
Watch that video, he's right on all accounts and its about time someone said it(he seems genuinely irritated by the amount of idiocy coming from all sides of the fanboy camps) because its just more of an embaressment to gaming than any of those hilarious family friendly kinect adverts you'd care to mention.
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I think I'm turning into a casual gamer anyway.
(How low can I get from this comment? Ooh yeah! Neg me baby! Neg me!)
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Now, I'm not sure it'll be my cup of tea (I couldn't have a seizure in rhythm), but it looks like the best Kinect game by far atm.
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You can not judge lag based on that video since it doesn't show the actual people playing in the same frame - Only the resulting images from Kinect/Xbox 360. Basicly the video shows the output and not the input.
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