Kinect's Kudo Tsunoda

On hybrid games, evolving through firmware and staying relevant.

Microsoft's decision not to have a gamescom press conference may have robbed us of the sight of Kudo Tsunoda doing stage demos by leaping around like a lunatic, but the mile-a-minute spokesperson for Xbox 360's new control system was still buzzing around the "Play Day" the platform holder organised on the edge of town - and still had a lot to say about Kinect ahead of its 10th November launch.

With the line-up more or less confirmed and the price set in stone (see our interview with Chris Lewis for MS' reaction to the reaction), we spoke to Tsunoda about the challenges of new technology, the second wave of games and how he expects Kinect to evolve through firmware updates in much the same way Xbox Live has done in recent years.

Eurogamer: What did you think of Peter Molyneux's comments recently that core gamers might get more out of the second wave of Kinect games than the first?

Kudo Tsunoda: It all depends what you mean by core gamers. None of the games that we have in the launch line-up involve shooting or violence or things like that, but I think what core gamers really like is skill-based gameplay and depth. I always feel frustrated because I'm a core gamer as well and when people say, "all they want is violent games," I don't think that's very true.

If you have good gameplay depth, and the more you play the better you are at the game, that's what makes games addictive for core gamers, and I think that's a lot of what we focused on in developing the Kinect launch line-up - making it accessible so you don't have to learn new controls every time you play a new game, but still providing all that gameplay depth and skill that core gamers love.

Eurogamer: What are examples of games in your line-up that have those skill-based elements that core gamers love?

Kudo Tsunoda: In Kinect Adventures they have the River Rush game, and there's hundreds of different ways you can go down each of those levels. It's a lot like a platformer game, which in general is a genre core gamers love. Kinect Sports also - obviously multiplayer is a big part of what core gamers appreciate, and that game's all based around really good multiplayer play. In Kinect Joy Ride, the whole way you can customise and upgrade your vehicle along the way...

Those are all your normal kind of gameplay mechanics that you see in a lot of core games. When we talk about Kinect we say things are accessible, but that doesn't mean the games are shallow. We just take away the hour or two you usually take having to learn the controls.

Kudo's Kinect Adventures on video.

Eurogamer: The technology is finished now but presumably you plan to keep developing the software side of it. Do you expect Kinect's capabilities to evolve in future?

Kudo Tsunoda: Yeah. I think it's a lot like what Xbox has done with Xbox Live. It's much different today to when it first launched. It's like any ongoing development on Xbox where you're going to see new things and the technology evolve over time. I think you'll see the same thing with Kinect, especially as we learn new things that developers want to do with the technology - those will be features we want to add.

I think you're just going to see over time lots of new things done in games, but also lots of new things done as a platform.

Eurogamer: Are there any examples of things developers have suggested to you that you're going to go on and implement in future?

Kudo Tsunoda: Being able to digitise real-world objects and take them into the virtual world - we saw a little bit of that at E3 last year, but it's not stuff that we have in any of the launch games right now, and I think we're going to see a lot more games start using that as well as we go forward.

Some of the stuff I've been super interested in creatively is the stuff we have in Kinect right now, where you have not only the full-body technology but being able to understand the intonation of somebody's voice and how they're saying something. Also the human recognition stuff we've built where you can step in front of the sensor and get signed into Xbox Live right away.

Those are things we're going to be able to use to develop really meaningful interactions between people and computer-generated characters. We do a good job of that in Kinectimals with animals, but we'll be able to do that a lot more with human characters as well. In Kinectimals, if you adopt one of the animals and play with it for a while, it's going to react totally differently to me as it does to you, because it remembers me.

Eurogamer: What are the limitations that you're finding? Is it hard to do a game sitting down?

Kudo Tsunoda: I think it all depends on what you want to do with the experiences. On the Xbox Live side with the entertainment that's all kind of stuff that you're going to be able to do sitting down. And then some of the more sports games obviously you're not going to be running down the track sitting down, so that's stuff you want to do standing up.

I think with any new technology developers will get better at using it over time, but that's all stuff you can already do with the Kinect platform - whether it's standing up, sitting down or even lying down to play dead in Kinectimals.

Kinectimals - the game that will floor you, quite literally.

Eurogamer: At E3 this year Nintendo made a big deal about "bridge games" - games like New Super Mario Bros. Wii where there's an element of motion control but it's a more traditional game. Do you see these games as having that bridge quality, and do you have other games in development that have that in mind?

Kudo Tsunoda: I think that's the really good thing we try to do with Xbox as a platform. With Kinect it's all controller-free, but it's not like we're trying to take controllers out of the equation. You saw the great controller games we're showing today like Halo and Fable. I think games that involve both controllers and Kinect as well are totally possible. Those are all things you're going to see going forward as a platform.

That's one of the unique things about the Xbox platform: we can do controllers; we can do controllers with Kinect, which is more than just motion control, it has voice and human recognition as well; and then you can do totally controller-free. Both for consumers and developers, you only have those tools to play with on Xbox.

Eurogamer: Do you expect to see direct hardware competition to Kinect from third parties?

Kudo Tsunoda: I think what we've done with the software is something that's really hard to pull off. We have a good advantage at Microsoft because we have groups like our Microsoft Research department that not a lot of other companies have, and we're able to solve some super-complicated technical problems in a short period of time. They were actually working on something like this before we even started it on Xbox. I think it's going to be super-challenging for anybody else to solve those problems.

People have been trying for a long time and we're the first company that's been able to deliver this. If people are able to figure it out like you're saying, by the time they've figured it out we're going to be off into adding more new things to the platform. But I just think that's such a hard technology challenge that it will be hard for anyone to deliver on what Kinect is.

Eurogamer: Some would say there are still issues with the technology - for example, quite a lot of time elapses between your instinct to make an action and its occurring on a screen. Is that just a case of developers finding the right rhythm with the hardware and not just trying to put the same experiences on it again?

Kudo Tsunoda: If you play the games out there today, they've all got what you're talking about, but the games react really well. In Joy Ride the steering is super-precise and exact. All the moves you're doing in Kinect Sports or Kinect Adventures are all things that work really well. As games get closer to launch, the optimisation stage is the last thing that you go through, whether it's a Kinect game or a controller game, and so you can see as we get closer to launch all the games are getting really fast and responsive.

Eurogamer: Do you expect Kinect to get better at reading hand motions and small hands?

Kudo Tsunoda: Yes. As the technology evolves over time you're going to get more granular on what we can do. The closer you get to the sensor, you can actually get a pretty good reading on a hand motion. Even with my hands you can get a good read far away.

Out of all the features out of Kinect, the best feature is that it just works, right? So things like little kids hands - we try to make sure all our experiences work for everybody in all cases. But I think over time you'll see not just from a technology perspective but even from how we design for things, we'll get things like hand articulation more involved.

More on Kinect

Eurogamer: You showed a Star Wars Kinect demo at E3. Does that actually exist or was it just a bit of CG you guys kicked up?

Kudo Tsunoda: No, that's a game that is under development for sure. We're focused on the Kinect launch titles for now, but it's stuff that you'll see more news about as we go more into next year.

Eurogamer: When do you expect we will see Kinect involved in one of Microsoft's pillar franchises like a Halo or a Fable or a Gears of War?

Kudo Tsunoda: I think people can really see the creative potential of Kinect, and I think it's about getting franchises like that not just to take Kinect and cram it into their game in a certain way, but to build something from the ground up for it.

I think just like when you first saw people were trying to port PC shooters to console and didn't do a good job of it, then Halo came along and did an amazing job from the ground up specifically for a console - I think that's all the kind of stuff you're going to see going on with Kinect in the future as well.

Eurogamer: Recently we've seen EA buy Playfish, Disney by Playdom, Zynga make more money than World of Warcraft. Given the extraordinary volumes of money being made in social games, and the fact that broader audience is already engaged there, that perhaps you guys have backed the wrong horse with Kinect?

Kudo Tsunoda: The things that I always find interesting in those games is that there's always a super-viral nature to them. They do a really good job of showing off other titles - one game within another title - and that's what gets everyone in and playing those.

It's interesting that as you look at what we're doing with the Kinect stuff, where there's the show-off-and-share system in Kinect where there's the picture and videos that are getting captured, and the kind of living statues that you can animate with your body and record with your voice, those are all things that just like more social media games where you can take those things. You can post them online, you can put them on Facebook, you can email them to people, and there's a real viral nature to the things we're doing with Kinect games.

I don't look at it so much as, "here's a threat to console gaming," I just think that it's really interesting, the viral nature of those games, and seeing what we can do to incorporate those kinds of things into our console games.

Kudo Tsunoda is creative director on Kinect for Xbox 360.

Comments (75) Latest comment 1 year ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Lee_Morris #1 1 year ago

    Does he purposefully look like a cock in every picture that's taken of him?
  • Beano #2 1 year ago

    "Eurogamer: What are examples of games in your line-up that have those skill-based elements that core gamers love?

    Kudo Tsunoda: In Kinect Adventures they have the River Rush game, and there's hundreds of different ways you can go down each of those levels. It's a lot like a platformer game, which in general is a genre core gamers love."

    I stopped reading right there.
  • MiniAmin #3 1 year ago

    Eurogamer: What are examples of games in your line-up that have those skill-based elements that core gamers love?

    Kudos Eurogamer. This is the question we all wanted to ask! Shame about the answer... I suppose now we have a quote which can validate our scepticism about Kinect being a device for us "core" gamers. What a load of nonsense, customisation isn't what core gamers want; what we want is gameplay.
  • Ignatius_Cheese #4 1 year ago

    Hehe, I love the fact he's stuck in the 80's with the pseudo-mullet, shellsuit and perma-sunglasses. A-Class prick material right there! :o)
  • Ignatius_Cheese #5 1 year ago

    Surely MS could go some way to alleviate the problem it has convincing its "core" audience by giving a sneak-peek at the in-development second wave software.

    That could help get a few more sales or are the games just not there, Kudo?
  • Beano #6 1 year ago

    "Hehe, I love the fact he's stuck in the 80's with the pseudo-mullet, shellsuit and perma-sunglasses. A-Class prick material right there! :o)"

    Funny - he makes me think of Billy Mitchell... maybe they are related :)
  • brseg #7 1 year ago

    Well, you asked some very good questions, theres not much you can do about the less-than-convincing answers. Kinect games looks very shallow, good for a few minutes of lag-filled amusement then back in the box. I think MS may have indeed bet on the wrong horse this time.
  • Spydy #8 1 year ago

    His glasses are due to a problem with his sight...

    How tech this bad got to market is beyond me. It's like the original release of the 360 all over again. It works for some, not for others. I feel sorry for the guy to be honest. I really don't think he's behind the tech as much as he makes out.

    It needs another 6/12 months dev time and dedicated hardware (and a price cut!)
    Edited by 2 at 07/09/10 @ 14:13
  • Freek #9 1 year ago

    Needing to wear sunglasses might be medical, but looking like you came out of Miami Vice is a choice.
  • Ryze #10 1 year ago

    I'd like to think that he wasn't lying about the hands, and that bringing the camera closer to the body will allow accurate detection of hand gestures.

    We'll see.

    edit:

    In fact - crap - this is a Z camera - the issue might be that when moving hands, often the fingers move out of th field of vision. The software would need to be able to detect some very varied movements to capture complex hand gestures.

    An interesting thought though, for gamers who sit in front of a coffee table - Kinect might (eventually, with software updates for hand gestures) work well on hands AND upper body (eventually) if moved closer to the user, considering the low resolution of the cameras.
    Edited by 1 at 07/09/10 @ 15:44
  • Dave52 #11 1 year ago

    EG: "quite a lot of time elapses between your instinct to make an action and its occurring on a screen"

    KT: "If you play the games out there today, they've all got what you're talking about, but the games react really well. In Joy Ride the steering is super-precise and exact."

    How can the game react in a super-precise and exact way if the game exhibits so much lag. He's contradicting himself. Also, if this guy really believes that the "core gamers" want to ride down rapids in a rubber dingy he's a fuck-wit of the highest order.
  • VandelayIndustries #12 1 year ago

    Shame you didn't ask his opinion about both Nintendo and Sony turning down this tech. In any case he has yet to convince me of Kinect's value.
  • el_pollo_diablo #13 1 year ago

    Attacking him for the way he looks is a bit mean.

    Attack him for the PR drivel by all means, because that's his job, but if he wants to wear Kanye sunglasses then why not let him have his fun.
  • Lee_Morris #14 1 year ago

    To be fair though I agree with his explanation about what core games are. He's right that it's not all about blood and guns but I disagree with his examples in the Kinect launch line up having any type of depth (obviously I'm just basing this on previews)
  • Luckyjim #15 1 year ago

  • randompanda #16 1 year ago

    "I'd like to think that he wasn't lying about the hands, and that bringing the camera closer to the body will allow accurate detection of hand gestures."

    Well yeah, i'd imagine sitting close enough to the TV to destroy his eyesight is close enough to get finger recognition.
  • Freek #17 1 year ago

    If you're a public figure, a company spokesperson even, and you choose to look silly, getting some jokes made about you is par for the course.
  • supermaniacs #18 1 year ago

    Can you please for once just take off your bloody Sunglasses!!!
  • CrumpledPaper #19 1 year ago

    "Out of all the features out of Kinect, the best feature is that it just works, right? "

    Ha.

    Haha.

    Also, I'm not sold on the 'he needs the glasses' thing. Depending on what journalists he is seeing, Microsoft totally change his image. When he's with 'casual' journalists - Vogue, House & Garden etc. - he looks completely different, totally different clothes, no shades. When they're trying to make their best 'really guys, Kinect's for you too!' pitch to the hardcore crowd, he's back to the same hipster outfit he's been wearing since at least 2005.
  • Freek #20 1 year ago

    It's an MS thing. J. Allard got a pirate make over, Tsunoda got the 80's retro look.
  • Shinetop #21 1 year ago

    @supermaniacs

    "Hey cripple guy, can you please for once get up out of that bloody wheelchair!"
    Edited by 2 at 07/09/10 @ 14:30
  • Rens11 #22 1 year ago

  • Shinetop #23 1 year ago

    And honestly, even if he doesn't need them, why even give a damn what he looks like? Let him have his own look. Haters gonna hate. Good for him that he doesn't care.
  • Freek #24 1 year ago

    Again, needing to wear sunglasses and looking like you came out of the 80s are not the same thing at all.
  • TheBard #25 1 year ago

    The steering of Joy Ride is precise? Ha! I tried the game at Gamescom and although it was great fun, it was far from precise. It reminded me of Mario Kart Wii with a steering wheel, and not in a good way. But the point of the game is to flail around wildly, so this lack of precision doesn't really matter much. But this statement is PR bullshit.
  • el_pollo_diablo #26 1 year ago

    @Freek

    Hmmm maybe. I was just trying to be fair and pick at the things he says rather than his appearance. Like this:

    "We have a good advantage at Microsoft because we have groups like our Microsoft Research department that not a lot of other companies have, and we're able to solve some super-complicated technical problems in a short period of time."

    This made me giggle. Irony on a basic level.

  • Goodfella #27 1 year ago

    Forget the glasses and the pseudo mullet, why does he have a Japanese sounding name?!
  • beastmaster #28 1 year ago

    I can safely say I'm now not really that interested in this. Not even the though of it being

    a) super good that it blows everyone away or
    b) utterly godawful and everyone ripping it to shreds

    Im suppose it's because there's lots of other games out there to get excited about such as Halo Reach, Dead Space 2 etc. I also expect it to be rather average.

    As for the dudes glasses, he needs 'em by the sound of it. Is he one of the X-Men?
  • Mkwone #29 1 year ago

    I think he's right in that core games will find kinect fun. But fun for how long? Sure i might play it for an hour or so but i want a game that can keep me happy for 10+ hours.
  • IronGiant #30 1 year ago

    I love the way tossers like him manage to insult gamers with every interview.. In 25 years of gaming I've never spent 1-2 hours getting to grips with the controls for any game!!
  • seanyboycorben #31 1 year ago

    If this guy is the mouthpiece for Kinect, it looks like Kinect is as full of shit as I thought. Please Microsoft, don't spend too much money on this because it has FAIL written all over it.
  • CrumpledPaper #32 1 year ago

    I think he's right in that core games will find kinect fun. But fun for how long?

    Pretty much this. I remember enjoying eyetoy for a short while. I remember even it firing my imagination about possible applications in other game, but at time I'd no idea of all the limitations and tradeoffs that not having a controller brings. I was high on optimism for it.

    So I'm quite dubious about Kinect. It's a bit less limited than eyetoy, but not in a way that seems to blow open possibilities for it. It still seems like it'll be more like a peripheral for a certain subset of games (like dance, fitness, motion sports) rather than something that will become like a standard controller.
  • Shinetop #33 1 year ago

    @IronGiant: if you're feeling insulted after that then you must be the most sensitive person in the world. Try not taking everything personally next time.
  • RedSparrows #34 1 year ago

    Wow, so much hate.

    You go guys, you tell him.

    /snore
  • FogHeart #35 1 year ago

    His definition of 'depth' is nothing like ours. When I think of a game that has depth I think of complexity. This is a good sniping spot on the map. The gren launcher is good for crowds but is murder for friendly fire, please use a melee as a default and the GL on rare occasions. This enemy has a weakness to fire. You can upgrade your sword using this material, but it will lose its stat bonus for strength. And so on. Maybe that's the essential difference between core and casual: the game must present us with a huge puzzle that we can crack open in many ways, taking time to learn an individual style or method for success. Casual gamers don't have that interest or lack the time and patience for it.

    But for him, depth is about perfecting a physical activity, rather than a mental one. While there is a measure of fun to be had in that, it's not the same thing.
    Edited by 1 at 07/09/10 @ 14:55
  • el_pollo_diablo #36 1 year ago

    I had an eyetoy.

    It was great for about as long as it took me to show it off to other people. When I'd run out of people, it lost it's novelty pretty quickly.

    Which going by the current software line-up is basically how I feel about this. They are essentially the same thing. Eyetoy had no decent games to speak of (nothing with any depth anyway), and everything here feels exactly the same. I don't own a 360 so I'm unlikely to ever play on this, but I do hope they learn from Sony in that it's only got legs if the games start coming thick, fast, and good. I'm more interested in the PS Move, but that's only because I'd like to see some Wii ports come along. Their launch games look like gimmicks too.
  • Fake_Blood #37 1 year ago

    Yeah pretty sure this guy won't work for Ms in two years time.
  • Nephirion #38 1 year ago

    Maybe they are a prototype for M$ next product Kinetic Glasses with built in 3D?
  • Negotiator #39 1 year ago

    What an amazing guy, I think now people are starting to realise that Kinect will shape the future of gaming, and I've got my DeLorean ready to go.
  • Arwin #40 1 year ago

    I like him much more with his glasses off myself, but he could be someone like my wife who can't always hide her true feelings in her face very well (bless her!). And if you're continuously doing the same demoes with people, some of which are real jerks (because face it, celebreties and game journos/bloggers ... :p) that's actually a real handicap. ;)

    I think that in general I'm not impressed with the games so far and its implementations. While Dance Central and EA Sports Active are exceptions, its also disappointing that Microsoft hasn't managed to create better software themselves. On the other hand I am a fair bit impressed with the 3D output of the infra-red projector. There is certainly potential there for some cool and interesting stuff, and the object (and environment) scanning should be possible to some extent at least.

    It's scope though I find is very limited, and so far the software driving the technology isn't great. I think I'll have to wait at least 1-2 years before it becomes something that will be usable for my game tastes and my too small living room. Right now I either can't get myself fully in the camera's view, or I have to set it up so that I am standing between two walls, which it doesn't like either.
  • mossychops001 #41 1 year ago

    No wonder he wears classes, His eyes are like piss holes in the snow.
    Edited by 1 at 07/09/10 @ 17:24
  • r4z0rbl4d3 #42 1 year ago

    "I think just like when you first saw people were trying to port PC shooters to console and didn't do a good job of it, then Halo came along and did an amazing job from the ground up specifically for a console - I think that's all the kind of stuff you're going to see going on with Kinect in the future as well."

    Uhm.. Bungie developed Halo for Mac and PC initially but hey, who remembers, right? :p
    He makes me laugh at least... Super-laugh!
  • jebus #43 1 year ago

  • Dave52 #44 1 year ago

    "Bungie developed Halo for Mac and PC initially but hey, who remembers, right?"

    Er... the core gamers...?

    Loved Halo on the PC.
  • Cronan #45 1 year ago

    This man is such a snurger. Basically a real-life Nathan Fucking Barley.
    Edited by 1 at 07/09/10 @ 16:14
  • SpaceMidget75 Verified Senior Software Developer, Minerva Computer Services #46 1 year ago

    I'm starting to get the feeling that a lot of you just aren't gonna be happy with Kinect no matter games were on it to be honest.

    If they just added head tracking and stuff to FPS games you'd moan that its not worth buying for what amounts to an extra feature on the game your playing.

    If they release games that require no controller and standing up (as they are) then they're immediately considered non-core games.

    If someone could tell me what games they actually want for Kinect that they would genuinely play AND consider core games?

    Eden is often cited but why is that a core game compared to the others we've seen so far? Its shooty shooty, has no cutsey graphics, and a techno soundtrack - is that it??

    Maybe some gamers just want to sit on their arse and use a controller (me for 90% of the time) and no amount of slagging MS off for the games they're releasing on Kinect is gonna change that. Maybe its just time to drop it and move on.
  • Lee_Morris #47 1 year ago

    Is it just me or does MS totally gloss over the fact that they didn't invent the 3D depth sensing camera?
  • Dave52 #48 1 year ago

    SpaceMidget75: "Eden is often cited but why is that a core game compared to the others we've seen so far? Its shooty shooty, has no cutsey graphics, and a techno soundtrack - is that it??"

    Have you ever played Rez...? You'll know why Eden has that "buzz" around it, if you have.

    "Maybe its just time to drop it and move on."

    I think Sony would love that.
  • malmer #49 1 year ago

    I'm a core gamer, but I don't care about the skill-based elements. I want a deep and rewarding experience through story and immersive action. Some of those casual games may have depth and require skill, but where is the story and the immersion? I don't see a Halo campaign experience. Actually I don't see a single game with a story based campaign.
  • geoneo123 #50 1 year ago

    I will not be thinking about getting Kinect for a year or so because that's how long I think it will take for the developers to reduce the amount of body - on-screen lag.

    I have to agree with IronGiant on post #30 - Can't remember the last time I looked for a manual to check for the controls - learn as you go (Kind of like earning XP)

    EG can you please do a feature titled "The top ten outfits of Kudo" in the same manner you do the 360/PS3 comparisons.

    What do you think guys?
  • Machiavellian #51 1 year ago

    I love the way tossers like him manage to insult gamers with every interview.. In 25 years of gaming I've never spent 1-2 hours getting to grips with the controls for any game!!

    Interesting you should say that. I have over 25 years of experience and I can definitely say that their have been more than enough games where it has taken me 1-2 hours to get to grips with a control scheme. Lets take Halo. It took me at least 2 hours to really get to grips with the controls. Not because they were complicated but because, I came from the PC side and using the thumb sticks to get the kind of oneness I had with K/B took some time. Fighting game also took me some time to get use to playing them on the gamepad compared to a joystick. Was I able to pick up the controller and mash buttons and play, yes but getting to competition level took some time.

    So I guess the question would be, at what level it took you to master a particular control scheme. How many times have you heard people complain about different FPS controls in certain games because they are use to COD or Halo.
    Edited by 1 at 07/09/10 @ 18:26
  • stevetrax #52 1 year ago

    Kudo Tsunoda: If you have good gameplay depth, and the more you play the better you are at the game, that's what makes games addictive for core gamers...

    Eurogamer: What are examples of games in your line-up that have those skill-based elements that core gamers love?...

    Kudo Tsunoda: In Kinect Adventures they have the River Rush game...

    Ummm Riiiighhht, That is Microsofts "Giant Enemy Crab" Right there
  • StonecoldMC #53 1 year ago

    Im actually quite looking forward to a few of the Kinect Games. Does that make me a bad person?
  • Vyggo #54 1 year ago

    Some others have been more honest, Kinect (for now) will probably be a fun experience for a family with smaller kids (like me), but definately not for core game experiences. I am baffled that he thought the rafting game was a good example of something core gamers would like...
  • Dizzy #55 1 year ago

    >Does he purposefully look like a cock in every picture that's taken of him?

    You are just jealous he is cooler than you.
  • Machiavellian #56 1 year ago

    I am baffled that he thought the rafting game was a good example of something core gamers would like...

    I guess it depends on what you call a core gamer. Lets take a game like Mario cart. On the surface it looks very basic with very simple controls but once you play it you find all these little bits of depth that separate the casual from the hardcore. So you cannot actually say that the river raft game doesn't provide a solid core experience until you actually play it. On the surface it may appear to be very basic but there could be a lot of depth to the game. I have no clue how good or bad any of the Kinect games from MS. They do look polished if nothing else and they actually might be a lot of fun once you get a chance to play them.
  • Machiavellian #57 1 year ago

    Here is a video I thought was very interesting
    [link url=http:/ /www.gametrailers.com/player/703803.html
    ]http://ww w.gametrailers.com/player/70380...[/link]

    It shows a couple of guys trying to break Kinect. Forget the avatars and look at the bone mapping and color mapping. There is very little lag between what Kinect sees and tracks with the camera and I can actually see the lag we see in Kinect games now could disappear or close to it. Also the color mapping shows how kinect actually keeps tracks to at least two people even when they have objects and move between each other. It gives me hope that software will catch up with the hardware.
  • man.the.king #58 1 year ago

    @StonecoldMC

    "Im actually quite looking forward to a few of the Kinect Games. Does that make me a bad person? "

    Nope.

    Just an Optimist :)
  • ThePissartist #59 1 year ago

    I don't think that Kudo Tsunoda's personality/look really works in the UK - actually, do Americans even like his super-style?

    Anyways, I look forward to messing about with the hardware *ahem*
    Edited by 1 at 07/09/10 @ 19:28
  • banjo21 #60 1 year ago

    Sorry cant read article with some cnt wearing sunglasses indoors. Apologies if he's blind.
  • makeamazing #61 1 year ago

    I dont know why the guy gets grief for the way he looks, calling him abusive names is a little extreme.

    The core comments are unfortunate though, as it just shows that MS PR have just tried to take the term core and apply it how they like. But do i blame this guy for that, not really. When you work in a company and they tell you "This is what you have to say", what do people expect him to say.
  • Machiavellian #62 1 year ago

    I dont know why the guy gets grief for the way he looks, calling him abusive names is a little extreme.

    Usually, it shows more about the person commenting on his looks more than the person who looks a certain way. Maybe its me but I really did not notice his look that much until reading comments here. Yes he wears shades indoors and immediately people start to criticize without even knowing why or even caring. Its that type of knee jerk reaction that shows the maturity of the person commenting.
    Edited by 1 at 08/09/10 @ 14:07
  • Vergis69 #63 1 year ago

    You actually interviewed this idiot?

    Surely interviewing a cup of cold tea would have been a better use of your time
  • Ror1984 #64 1 year ago

    @man.the.king - Stonecold is nothing if not an optimist!

    To those saying they can't see the core appeal in the rafting game - neither can I, and I've played it! Joyride is actually quite fun though :)
  • Calgon #65 1 year ago

    All I can say is call him a tosser all you like, I'd rather humor this guy and listen to what case he has to make than listen to the frankly moronic arguments against Kinect that are said by fanboys here and across the internet these days. I'm not even saying it as someone who is fully behind Kinect but atleast I have clue what it is and how it works, unlike the resident EG know it alls... so much bullcrap and ignorrance its not even funny, they haven't the foggiest.

    [link url=http://www .youtube.com/watch?v=8cvBKgn7hd8
    ]http://www .youtube.com/watch?v=8cvBKgn7hd8
    [/link]

    Watch that video, he's right on all accounts and its about time someone said it(he seems genuinely irritated by the amount of idiocy coming from all sides of the fanboy camps) because its just more of an embaressment to gaming than any of those hilarious family friendly kinect adverts you'd care to mention.
  • Dave52 #66 1 year ago

    Well, as a "retard fanboy", Blunty told me nothing in that video, so his ignorant head shot missed. I would say that most of the people complaining about Kinect at EG are concerned about 2 things. Shit shovel ware that misses the core audience (something Blunty fails to mention), and the LAG between moving and the in game's reaction to that movement (something else Blunty doesn't talk about). Ka-boom - Arrogant twat groinal injury....
  • Freek #67 1 year ago

  • sentinal101 #68 1 year ago

  • Rack #69 1 year ago

    Wow, how much did this ad cost? "Kinectimals: The game that will floor you" Really EG, really?
  • CHAZBIGPOTATO #70 1 year ago

    I've gone from massively exited E3 2009 to manically disappointed E3 2010 and from there I've gone up to being quite interested and slightly exited at the potential of this.

    I think I'm turning into a casual gamer anyway.

    (How low can I get from this comment? Ooh yeah! Neg me baby! Neg me!)
  • smelly #71 1 year ago

    "staying relevant" .. from the man who wears sunglasses indoors, while promoting a supped up eye-toy?
  • monkfishjoe #72 1 year ago

    To the question 'What games can the core audience look forward to' why does no-one at Microsoft ever answer Dance Central!

    Now, I'm not sure it'll be my cup of tea (I couldn't have a seizure in rhythm), but it looks like the best Kinect game by far atm.
  • JimmyHart84 #73 1 year ago

    Fun House! It's a whole lotta fun, prizes to be won, FUN HOUSE!
  • Beano #74 1 year ago

    "It shows a couple of guys trying to break Kinect. Forget the avatars and look at the bone mapping and color mapping. There is very little lag between what Kinect sees and tracks with the camera and I can actually see the lag we see in Kinect games now could disappear or close to it."

    You can not judge lag based on that video since it doesn't show the actual people playing in the same frame - Only the resulting images from Kinect/Xbox 360. Basicly the video shows the output and not the input.
  • Calgon #75 1 year ago

    Beano Im not sure what argument you are trying to make there but it does show the skeletal mapping is just as fast as the RGB camera, if you wanted to see an offscreen shot thats actually NOT an accurate way to judge as DF has already covered.
    Edited by 1 at 09/09/10 @ 17:52