Eurogamer: Why was it important to implement multiplayer into the game?
Keiji Inafune: First of all, I wanted to include multiplayer in the original game. However, we didn't have the time and resources to make it happen. But Dead Rising is a single-player game to start with. The multiplayer is an additional bonus for the players. Also the co-op play, we thought that would go well and compliment the single-player. That's how it happened.
Eurogamer: What are your hopes and expectations for Dead Rising 2? Do you expect it to be as big as Lost Planet 2, for example, or Street Fighter IV?
Keiji Inafune: The goal for Dead Rising 2 is to replace the Resident Evil franchise and become the number one IP within Capcom.
Eurogamer: That's quite an ambitious goal. Are you confident Dead Rising will achieve it?
Keiji Inafune: As a creator, the sales and marketing part aside, unless you have a big goal to strive for you can't create a good game. Therefore, if the Dead Rising franchise takes over the Resident Evil franchise, a new game I come up with will obviously strive to go over Dead Rising. That's the goal I set out for any title I decide to create.
Eurogamer: Dead Rising 2 will be released in the next few weeks. What's next for the franchise? Will you do spin-offs or work on a direct sequel?
Keiji Inafune: Until Dead Rising 2 sells we probably can't start talking about spin-offs. If it's received pretty well, yes we would consider a sequel. But at the moment we just don't know.
Eurogamer: What will you work on next?
Keiji Inafune: I'm already working on numerous titles. So watch this space for announcements. I will carry on creating new titles.
Eurogamer: You've been outspoken in your views about the Japanese games industry in the last year or so. Now this year's E3 and gamescom are over, do you still feel as sceptical about the industry as you were last year?
Keiji Inafune: I still stand by my comment I made last year. I haven't seen any change whatsoever in Japan. Therefore I'm very pessimistic about the games industry in Japan. The Japanese game creators have to admit we're behind the Western games at this moment and try to be humble and learn why. Otherwise, we're not going to be able to start all over again.
I have a question for you, actually. Since that comment, every single Western journalist I encounter asks the same question. However, none of the Japanese journalists ask why I made that comment. I want to know why. Is it apathy, or are the Japanese not particularly interested or not taking it seriously? Why are you interested in asking me that question?
Eurogamer: Perhaps it's because Western gamers have a history with Japanese games from their childhood, and their view is that it is a magical place that creates brilliant games. Perhaps to bear witness to its decline is a little sad. Maybe Japanese gamers hope if they ignore the problem it will go away.
Keiji Inafune: Does that mean in the West you guys actually agree with my comment from last year at the Tokyo Game Show that the Japanese game industry is in decline?
Eurogamer: Yes. Perhaps the main disparity is in graphical quality. Maybe Western developers have been better able to get used to the current generation of consoles, the PlayStation 3 and Xbox 360, than Japanese developers. What do you think?
Keiji Inafune: Yes, I completely agree with your analysis of what's happening in the Japanese market and the Western market. I see it inside Japan as, traditionally, not many people play Western games to start with. Now, they are starting to release some of the games.
However, still, the centre of the market is Japanese games. They're just looking at Japanese games. They don't even compare with Western games because Western games are seen in a completely different category.