Kane & Lynch 2: Dog Days Review
Muzzled toughs.
Version tested: Xbox 360
I can't help wondering what the atmosphere in the IO Interactive office was like when EA announced details of Army of Two: The 40th Day. Both sequels were revealed within a few months of each other last year, and the similarities are startling.
Obviously, they're both follow-ups to third person co-op shooters with a heavy focus on cover and flanking, so the gameplay echoes are to be expected. They're also both set in Shanghai, in the aftermath of one last job that goes disastrously wrong. Both concern themselves with helping our foul-mouthed amoral anti-heroes battle across the city to freedom. Even the dual animation for opening doors feels familiar.
It's the depth of gameplay, or lack thereof, that proves the distinguishing factor. Army of Two wasn't the most innovative game around, but it at least included a robust co-op system and weapon customisation. Kane & Lynch 2 offers... shooting. Lots and lots of shooting. And pretty much nothing else.
The story picks up with world-weary Kane arriving in Shanghai to help paranoid psychopath Lynch, his erstwhile partner, finish off some vaguely sketched black-market arms deal. The two haven't spoken since it all went a bit Bad Boys II at the end of the first game, and there's a nice undercurrent of tension in the opening moments that suits the edgy atmosphere. There's unfinished business between the two, but before it can be resolved, Lynch wants to put the frighteners on a snitch. Bing bang boom, the shooting starts, and doesn't stop until around five hours later when you plop out the other end of the disappointingly slender story.

John Woo's new Streetdance movie proved surprisingly controversial.
There are a number of first impressions of Dog Days that grab hold early on and never really dissipate. First is how it looks. IO has opted for a grainy, lo-fi, "YouTube" visual approach, and while you can appreciate the flickering urgency it brings to the cut-scenes, its impact on the gameplay is distracting rather than immersive.
That shaky handheld style is divisive enough when used for action scenes in movies like The Bourne Supremacy, but for a game where there's nothing but action for hours on end, it's often downright nauseating. Sprinting is especially problematic, as the camera lurches and judders behind you, the scenery swaying in and out of focus. This, at least, can be switched off in the pause menu, but you're still left with a game that looks cheap and ugly.
Light sources fragment and flare all over the place. Gory moments are buried under censorious pixel smears. Fast movement results in deliberate screen artefacts, mimicking the effect of a low resolution movie blown up to HD size. The gameworld blurs and flickers and flares constantly, to the extent that I found myself taking a break after each level to allow my rapidly encroaching headache to subside a little.

Lynch: now looking more like Little Britain's Andy than ever.
This has a knock-on effect on the characters themselves, with models that are sparsely detailed and poorly animated. At one point in the second stage, while protecting a limo from attack, I was taken aback to notice that some of the enemies didn't even seem to have proper faces, just vague, lumpy people-shapes smudged under the digi-smear effect. There's a British crime boss who looks like someone tried to digitise Michael Caine but got an inflatable Harry Hill sex doll instead.
The main characters fare slightly better, but even then the low-tech approach sells them short. Kane's stubbly beard jitters about on his face as if he's covered in flies, while close-ups have a bizarre, waxy sheen. A section in which the pair fight their way through a shopping mall, stark naked and bleeding from multiple razor cuts, looks more like something out of Silent Hill. And not in a good way.
So the game takes a visual gamble that fails to pay off. The other first impression that proves hard to shake is in the control. There's just something not quite right to the way things move and aim and interact. Everything feels loose and flappy when it needs to be tight and focussed. Cover is flaky, sometimes refusing to let you take shelter because you're at slightly the wrong angle or just because the game engine doesn't want you to take cover next to something of that shape.
As in the first Kane & Lynch, precision aiming is blighted by weird hitboxes that feel far too broad for a game of this type. You're occasionally able to snap off a decent mid-range headshot, but most of the time it's best to spray a quick burst and hope a lucky bullet hits the spot. Combat feels chaotic and manic, an appropriate choice given the subject matter and tone of the game, but one that ultimately frustrates whenever you try and bring any finesse to the mayhem. This nervous energy could have worked for maybe for one or two set-piece battles. Stretched out over the whole game, it's wearying.
This is all in service of a plot that races along at breakneck speed, propelled by incoherent, angry cut-scenes and loading screen voiceovers that convey only the bare bones of the story, rarely getting any more insightful than, "Argh! F**k! F**k you...I'll f**king...F**K!"
It's especially disappointing given that the previous game - for all its faults - managed to spin a decent, pulpy crime yarn, with personal stakes for Kane and a neat wild-card element in Lynch's psychosis. All of that is absent here, with Kane trudging reluctantly along behind his savage companion for no apparent reason, while Lynch growls and barks about his Chinese girlfriend, a virtually unseen and mute young lady whose existence seems fairly arbitrary.

Do not mess with the Shanghai Dwarf Police.
Worst of all, Lynch's lunatic tendencies have been all but removed. You're playing as him for almost all the single-player story, yet there's never anything as clever or interesting as the bank job from the first game where he hallucinates that civilians are cops. He's become just another scowling, swearing, shooting abstraction.
There's virtually nothing in the gameplay to distract from this uninspired construction. Weapons are simply picked up off the ground with no mechanism to improve or add to your arsenal. For solo players, the conceit of having two characters in play is left untouched. There are no co-op moves or tactics to employ, just an extra gun following you around and occasionally finishing off some enemies for you.
This is alleviated somewhat by the choice between split-screen and (at long last) online co-op, where the game's rather mundane shooting galleries at least offer enough alternate routes to encourage more ambitious flanking manoeuvres, even if the bog-standard AI doesn't really require such flourishes.

Fragile Alliance. It's like a stag night in Newcastle with slightly less violence.
But wherever ideas could be injected, IO has opted to leave things as basic as possible. Kane & Lynch 2 doesn't even offer any reason to rummage around in the dark corners of the levels. While the developer is to be congratulated for not falling back on tired "Find 50 pointless trinkets" padding, it's unthinkable that the studio that innovated so effortlessly with Hitman has come up with a game so empty; an unvarnished shooting gallery so bland and repetitive that the late arrival of a stage where you shoot from a moving helicopter somehow feels deliciously fresh.
Online, at least, is an area where IO continues to explore different avenues to varying effect. Co-op heist mode Fragile Alliance follows the same template as it did in 2007. A gang of players hit a location, kill whatever guards or cops stand in their way, swipe the valuables and then try to make it to the getaway van before time runs out.
Any gang members killed along the way respawn as cops, and you can also turn traitor on your criminal cohorts, gunning them down and taking their cash, at the risk of turning everyone else against you. If you wound someone by accident, you get a yellow card, giving the injured party the right to execute or forgive you. Reach the van first and you can also opt to split your personal haul with the getaway driver, leaving the others stranded, rather than sharing it equally between everyone. Solo players get to enjoy this scenario as well in the offline Arcade Mode.
Undercover Cop is much the same, except one member of the team is randomly selected to be an infiltrator. It's up to them to sabotage the heist and kill the other players without everyone turning on them. It's another clever wrinkle, but one that lives or dies by the effectiveness of the players. It's very easy for the game to devolve into mayhem, which might be a realistic depiction of honour among thieves, but isn't the most consistently entertaining way to spend your time. Cops and Robbers, meanwhile, follows the same heist template but offers a more recognisable team-based framework with AI removed from the equation, pitting human thieves against human cops.
All the modes are certainly preferable to yet another half-baked deathmatch variant, but the construction of the thing still holds it back from greatness.
There's no real motivation to turn traitor, for example, since the cash you swipe is only good for buying new weapons between rounds. Nothing is carried over from one game to the next, and since the default weapons work just fine and you can walk away with at least a million dollars by playing fair, the whole mechanism goes limp. Betraying the squad means a lot of risk for no lasting reward so, unless you're an unrepentant griefer, why would you bother?
More on Kane & Lynch 2: Dog Days
-
Face-off: Face-Off: Kane & Lynch 2: Dog Days
Xbox 360, PS3 & PC versions under the microscope.
Hands On: Kane & Lynch 2: Dog Days
Shanghai surprise.
Blog: Kane & Lynch 2 targets 60FPS
Full analysis of limited release 360 demo.
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Screenshots: Kane & Lynch 2: Dog Days
Also holding things back are the incredibly strict time limits - five minutes is the longest available - which leave little room for any serious strategic play beyond "I'm going this way, you go that way". It also means that the game becomes pretty much impossible with low numbers. With its woolly targeting, the odds of one or two survivors battling through a gauntlet of whack-a-mole cops in the time it takes to boil an egg are minimal, so expect to see lots of dropouts when things go pear-shaped. Adding insult to injury, you earn absolutely no XP for a failed mission, regardless of how many lawmen you killed or dollars you snatched before death.
And, finally, the maps are scripted to a fault. The same cops spawn in the same places, running in the same direction, every single time. It's easy to imagine that players who put in the hours will be able to breeze through them blindfolded within a few weeks.
All the ideas behind the multiplayer remain sound, and are certainly good for a few rounds, but the co-op heist concept simply needs more variation, more room to improvise, to keep you coming back. It could have been a giddy Tarantino-esque spin on Left 4 Dead's beautifully pitched panic, but instead it's a curious distraction that runs out of steam far too quickly.
The kindest thing you can say about Dog Days is that it exists. It's a shooter, and there's a lot of shooting. In that respect it meets the genre basics, without ever being successful in any single area. The single-player mode is short and hollow, its wanton excess weighed down by twitchy targeting and distracting video effects. The multiplayer is fun, and improved from the previous game, but still fails to offer any compelling reason to commit for the long term.
Taken as a whole, Kane & Lynch 2: Dog Days will probably amuse unfussy fans of nihilistic violence for a few evenings. But in a genre stuffed with far more interesting efforts, that still leaves it woefully below average.
4 / 10
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Comments (163) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I wonder if IGN give it a good one after the scandal last time round...
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/doesn't read
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- - - -
On a serious note, after having tried the demo over and over again, I can't say I'm surprised if the game turns out to be that bad. Instead of making a new Hitman, IO keep wasting their time and ours... For shame. :\
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Kane & Lynch was a mess, but it had promise. Promise that, by the sounds of it, IO has utterly failed to deliver on every level. Blagh.
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AVOID it. get it used or rent
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For all their former innovation, all IO's engines has been bad and clumsy with rubber like controls.
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Demo was crap my arse. No it may not have been as replayable as Mafia 2's (timer help) but I did play it enough times to know it was good enough to warrant a purchase. The MP side of the demo I found especially fun and problem free.
I'll still pick it up 4 or no bleeding 4.
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why do people write things like this?
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Wow didn't get 4/10 from the demo TBH, still I like the first and that wasn't well received either. Pre-loading now and I'm looking forward to playing tonight.
Besides...if Dan hates it it must be good
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whoops! careful Dan, we all know what happened the last guy to give Kane and Lynch and Low Review Score!
hehe.
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Score: 1.0 -- Epic Fail (1s are the lowest of the low. There is no potential, no skill, no depth and no talent. These games have nothing to offer the world, and will die lonely and forgotten.)
Imagine if you were the PR guy/gal charged with ensuring high scores and talking to reviewers - would love to see how they approached this job after last time. Not very well, it looks like.
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Why they don't just do a proper Freedom fighters 2 or Hitman game I don't know. I fully expect to hear news of Kane and Lynch 3 going into production from IO next.
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Game could become boring I'll admit.
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I wonder whose palms have been greased.
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I've not played the final game, but he seems to have justified what exactly he doesn't like about it.
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Jim Sterling, I take it? Not saying it's a good game, but he's the most clueless and painfully ignorant reviewer on the whole internet.
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if played the first, this is the perfect proof of a hype game situation which can't deliver!
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0 Imagination,
0 Excitment,
0 Character,
Lucky it got 4... in my opinion, not sure why they bothered making a sequel tbh.
Ikari
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I disagree. Game reviewers for too long have been grading games as it would be a high school report. It's not like "it has collision detection, so that's a 2.."
A game has one sole purpose: to entertain us. If that fails on all accounts, then a one seems to me a justifiable score.
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I thought the first one was pretty good, I even enjoyed the characters even though they were fundamentally unlikeable. Shame they seem to have 'straightened' out Lynch - there was potential here for odd camera effects and confusion when he starts to lose it.
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Do not let this review put you off the game.
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Oh, and to all the numpties saying money must have changed hands for review scores; the only reason the scores are varying wildly is that - get this - DIFFERENT PEOPLE ARE REVIEWING THEM. Madness...
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Feels like a marmite game, I for one like the look they've given it, however I've only played the demo so have only been exposed to it for a short time.
I also liked Fragile Alliance from the first game - and if you only like it in short play sessions, there's a strong chance you're not playing it with a bunch of mates hell-bent on killing the other 'criminals' and making off with their loot. I LOVED hearing little kiddies freaking out when you took them out in the first game :
'what the FUCK ARE YOU DOING!!?!?!'
'err.. playing the game? LOL..'
loved it.
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given how both of these publications have a scoring scale from 7.5 to 10, i'm not surprised. i've only played the demo, but nowhere is there any sign of a 9/10 game.
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I think it's a bit unfair calling this a PC review though, the controls are bound to behave differently on the PC version.
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But then Mafia II is just around the corner, so I'll save my money for that instead.
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giving an average game anything more than a 5 defeats the point of having a 1-10 (or 0-10 for the pedants) scoring system. it seems like most review sites give the best games 9 or 10, good games 8, average games 7, poor games 6 and then arbitrarily assign a number between 0 and 5 to the shovelware.
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4/10 is a real shock to me even though it's just a point away, because it wasn't exactly god-awful. Fair enough though Dan, if that's what you thought.
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Still, it is just that - a journalist's take on the game so, fair play - I agree with the other guys though. Thanks. (not that Destructoid prick though)
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[Edit] My opinion i know but I have 90+ PS3 games including a big chunk in the Metacritic top 100 ( I choose what game i buy, i ignore reviews generally ) so I trust my own feelings towards a game/demo hence why I think this is a 7+/10 game with the potential to be an 8/10 if the online side works.
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Even those three magazines tend to use 7 to mean 'average' rather than 5.
I'd love it if games scoring could simply move over to the 5* system, as that tends to work much better at both ends of the scale. Reviewers could actually use the top score, rather than treating 10s as something to appear once a year only, whilst at the bottom end of the scale, there's no need for 1-5 any more, as everything simply becomes the 1* it deserves.
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Below average = 4/10
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Also: Hitman 5.
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Steam countdown is over yet I can't play my game that I paid for
/ gets first doubt about Steam in a year of using it
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I absolutely got blown away by a game called Necrovision, but it's scores were quite horrible.
Try the demo, if you like it, buy the game, if not, stay away. That simple, enough said.
Now regarding some of IO's other titles, why on earth did they make a sequel to the horribly rated K & L ? why not another Freedom Fighters or Hitman 5, there's a lot bigger fan bases for those games
i'd personally give it a 8/10, so im amongst the ones who love the game.
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I can understand some people liking this game and some people hating this game (which would give it a score range), but when i think of all the games released over the years, a 9/10 this is certainly not.... OXM review... funny.
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A little bit of generalization there don't you think? I'm a 34 year old carer and house hubby and quite enjoyed K&L1 with it's tribute to Michael Mann movies. I also enjoyed the demo of K&L2 (after turning off those horrid "effects" that made me think my card was knackered!).
My brain is not simplistic (if you don't ask Mrs bad09) and I HATE ALL bling, don't even wear a bloody watch....
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It was a toss up between this and the surprisingly impressive Mafia hmmmm
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I'm in my 30's, yet believe there is a culture (esp teenagers/early 20's - not all) who are fairly stupid and don't understand concept of anything (usually not educated). All they like swearing and violence in games as it's something there small brains can cope with, which seems cool with there friends to talk about. ..It's a game purposely aimed to look cool to the Bling idiots! - They made it as they know it, it will be picked up by these thickos(Naughty Bear was another game aimed at this audience) .
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"Eurogamer have lost the Plot."
EG has lost a plot long time ago...
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Seriously doubt that. Like bad09 said, at least the first game was a tribute to Michael Mann, to Heat, Collateral, etc., with a ton of visual style that couldn't have been further from anything "bling". What you're describing sounds like Army of Two, Gears, that sort of thing. Absolutely don't see K&L in there, sorry.
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TBH I live somewhere the "bling" crew thrive and I think COD or GTA is more your target game
While I can't comment on 2 (bloody Steam!) I think K&L1 was quite stylistic TBH, as I said just like Mann films.
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Oh heck, I'm sure I can guess your answer =|
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Your ranting about the uncouth, uneducated yoof would likely carry more weight if you knew the difference between there, their and they're.
As for K&L2, I enjoyed the demo on PC. Compared to the Hitman series I found the controls and general gameplay mechanics something of a revelation. It's not going to redefine gaming but I found it to be a solid shooter with a really distinctive visual style (in a good way), so it's worth a punt.
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Now you have that shite out of your system, Freedom Fighters 2 or Hitman 5 pretty please.
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...Oh look what's that completely free thing on torrent sites? Oh yeah I forgot pirates are the problem on PC.....
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Wow, I thought Blood Money was the pinnacle of the series, the one where they finally got everything right and absolutely nailed the level design, with an amount of different solutions in each level that makes the predecessors pale. Horses for courses, I guess.
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They didn't even get the stealth working properly until Contracts...
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1UP 08/17/10 Review B-
joystiq 08/17/10 Review 2.5 out of 5
Averaging 65 score at Metacritic.
From what I've read so far I can conclude, that the time I've spent in order to make an educated opinion about this game, was probably wasted time. Bargain bin, at best.
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Kane & Lynch: Dog Days is an ugly, ugly game.
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[link url=http://www .youtube.com/watch?v=qUWhj1FF_fo
]http://www .youtube.com/watch?v=qUWhj1FF_fo
[/link]
So I gave it a spin again...after blowing the dust off.
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Oh well, glad it bombed really, hopefully IO get the idea and they just concentrate on making Hitman 5. It's been too long now!
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/Basil Brush
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Oh and..
@TRUTH
Talking about a lack of education and consistently omitting words like 'the' or 'and' in sentences (as well as the already mentioned there, their and they're error) is a bit pot kettle...
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The European release isn't until Friday. I think Steam generally adheres to regional release dates. Not sure if this is the problem here because it certainly shows up as a new release to me, but it's been the case in the past.
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Just generally tired of paying for my games and getting a hard time because everything is centered around the US. Steam is quite bad when it comes to this, it took them ages to include VAT in the EU prices (and I'm still seeing Euros even though that's not my currency) and how games become available west coast-time or whatever it is they run on.
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Steam have falsely advertised the wrong date for Europe it seems. Rather than unlock for the people they duped they will keep our money and unlock it on the 20th. RELOADED seems to have unlocked today though so I guess many "sales" will go through there.......
I don't normally buy at launch but after asking about it on their forums apparently this type of false advertising is sadly quite common on the normally awesome Steam, guess I'll go back to not buying at launch. Less annoying...
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I can see how tearing through Shanghai as an angry Walter Becker could get old eventually, but the demo left me wanting more of it anyway. Does it just feel like playing the demo over and over? Or is the demo area a highlight?
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on giantbomb they said it took around 4 hours to complete the brief single player campaign, that is short.
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I hope Mafia 2 doesn't suck... I'm hoping for a DF article soon about Mafia 2 to see if I should cancel my 360 pre-order and get the PS3 version after the shockingly low-fi visuals of the 360 demo.
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A few caveats though.. I actually liked the first game.. For all its uglyness, it was an enjoyable violent romp through the story with a tricky choice at the end. And multiplayer Fragile Alliance has given me some of the best moments I've ever had in a multiplayer game - rewards for treachery? Fantastic! And there's more of the same in Kane & Lynch 2 in a slightly more refined state. If you're on the fence, give it a rent - money well spent imo.
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This does not bode well for Hitman.
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was intrigued by the visual style but Err no thanks!
Canceled preorder...
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Eurogamer reviews that aren't too favourable tend to end with sentiments like 'chav wankers will buy this just for the swearing and violence' or 'if you're a fan of repetitive/dull/sub par ____, you'll like this'. I find these slightly insulting, as I enjoy a broad range of games, genres and I am most definitely not a chav (trust me on that one).
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Shame though, it could have been good and perhaps IO can patch the problems with MP at least.
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"Taken as a whole, Kane & Lynch 2: Dog Days will probably amuse unfussy fans of nihilistic violence for a few evenings.
No, you're right, I'll go back to the creative, sensitive magnum opus that is Army of Two, 'cos that's a game with heart, isn't it?
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Im not sure I would buy it for just Fragile Alliance which I really enjoyed in the demo, when it had enough player, but this seems to make me think it isn't worth the money.
I'll probably buy it in a month or so for much cheaper but then again I even doubt I'll give it that.
I do think the reviewer is being slightly snooty - it's not like Army of Two 2 was any better with it's horrible cut scenes and flat copy and paste attitude from the first installment. If anything I think this would be far more interesting but to say Army of Two is better is just a bit... silly (for lack of a better word)
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Only joking of course. A good review. Shame really, I quite liked the demo. Now I'm slightly put off purchasing this game, maybe a rental is in order for me then.
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I struggle to think of a worse one actually in all the time I have played games.
I'm guessing they'll try to sell the actual ending (not included in game) as DLC, to try and recoup the losses they must have known they would accrue given the games overall shoddiness -and hence inevitable critical panning.
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I'm gutted that this game didn't stand up on it's own two feet. I was really hoping that it'd be a slick piece of adult crime gaming but the YouTube-style, pixellated shaky-cam got my suspicions up at the get go. 60pfps might very well be a good thing but when the quality of the graphics equates to a PS2 game I'm justifiably going to feel a bit short changed. £40 for this is just a bit of a joke really when compared to what other games give you for the same price.
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I love the relentless shooting, it has the intensity of old arcade games with modern presentation and mechanics. Few dodgy glitches though, like blood splatters hanging in mid air and people staring at walls, but on the whole its right ace.
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I really liked the style of the whole thing, the video artifacts, the lens flare and the steadycam effect. Also the little vignettes that play behind the menu screens really set up a sense of place. The ending music was spot on as well.
The gameplay is a bit slack unfortunately but for some reason i just kept plugging through it. A guilty pleasure maybe.