Blog Digital Foundry | Callisto Protocol's PC patch tested: shader compilation stutter fixed, but issues remain #StutterStruggle update. 8 Dec 2022 Alex Battaglia 23 comments
Feature Digital Foundry | Warhammer 40,000: Darktide - a stunning technical accomplishment that pushes PC hard Analysis plus optimised settings for medium and high-end builds. 8 Dec 2022 Alex Battaglia 18 comments
Feature Digital Foundry | The original Quake gets a ray tracing upgrade - and it's incredible A PC mod that looks better than many full-price remasters. 25 Nov 2022 Alex Battaglia 34 comments
Feature Digital Foundry | Marvel's Spider-Man: Miles Morales PC is another stellar Sony port Ray tracing upgrades detailed, optimised settings supplied. 19 Nov 2022 Alex Battaglia 40 comments
Face-off Digital Foundry | A Plague Tale: Requiem: PC analysis, optimised settings - and the performance boost from the new patch All platforms run up to 35 percent faster after the recent update. 16 Nov 2022 Alex Battaglia 69 comments
Face-off Digital Foundry | Sackboy: A Big Adventure's stutter problems make a mockery of the power of your PC Not even the most performant PC components can run this game smoothly. 2 Nov 2022 Alex Battaglia 67 comments
Feature Digital Foundry | Gotham Knights PC: can its severe problems explain poor console performance? Even a Core i9/RTX 4090 rig can drop beneath 60fps. 27 Oct 2022 Alex Battaglia 43 comments
Face-off Digital Foundry | Uncharted: Legacy of Thieves - an accomplished but unambitious PC port PS5 comparisons and those all-important optimised settings. 21 Oct 2022 Alex Battaglia 35 comments
Face-off Digital Foundry | Intel's XeSS tested in depth vs DLSS - the Digital Foundry technology review A strong start for a new, more open AI upscaler. 14 Sep 2022 Alex Battaglia 6 comments
Interview Digital Foundry | Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview How the Insomniac classic was ported from PS5 to PC. 28 Aug 2022 Alex Battaglia 30 comments
Feature Digital Foundry | Voxel Doom brings 3D enemies to the classic id shooter - and it's brilliant Adding a new dimension to the game, while respecting the original art. 27 Aug 2022 Alex Battaglia 18 comments
Feature Digital Foundry | Marvel's Spider-Man PC - a patch or two away from perfection The DF tech review, including those all-important optimised settings. 12 Aug 2022 Alex Battaglia 54 comments
Feature Digital Foundry | Halo Infinite campaign co-op beta tested - and it's superb fun Plus: we tested the PC version on Steam Deck too. 28 Jul 2022 Alex Battaglia 35 comments
Interview Digital Foundry | Inside AMD FSR 2.0: the Xbox connection and what could come next AMD's director of game engineering explains how their temporal upscaling tech was developed. 23 Jul 2022 Alex Battaglia 14 comments
Feature Digital Foundry | I installed Windows 98 on Xbox Series X and played a range of classic PC games Quake! Half-Life! Unreal! Command and Conquer! 9 Jul 2022 Alex Battaglia 33 comments
Feature Digital Foundry | Resident Evil's new PC patches compromise visuals and hit performance hard If you're not using ray tracing, don't upgrade - it's that simple. 25 Jun 2022 Alex Battaglia 15 comments
Feature Digital Foundry | Forza Motorsport: Is 4K 60fps with ray tracing really possible on Series X? And what else can we learn from the reveal footage? 18 Jun 2022 Alex Battaglia 79 comments
Face-off Digital Foundry | God of War's AMD FSR 2.0 upscaling takes on Nvidia DLSS The next-gen upscalers stress-tested - which works best? 11 Jun 2022 Alex Battaglia 10 comments
Feature Digital Foundry | Hitman 3's PC ray tracing upgrade is beautiful - but comes with a big cost RT's hit to performance is astonishing - and you'll need DLSS. 29 May 2022 Alex Battaglia 50 comments
Feature Digital Foundry | Halo Infinite's Season 2 patch fixes long-standing animation bugs, adds new graphics modes Strong progress - but serious frame-pacing and VRR issues remain. 21 May 2022 Alex Battaglia 40 comments
Feature Digital Foundry | AMD Fidelity FX Super Resolution 2.0: the new Radeon upscaler is genuinely impressive FSR 2.0 vs native resolution rendering - and DLSS. 13 May 2022 Alex Battaglia 27 comments
Feature Digital Foundry | Steam Deck evolves: 40Hz-60Hz display support, VRS and improved acoustics tested Valve's PC/handheld hybrid just got even better. 8 May 2022 Alex Battaglia 22 comments
Blog Digital Foundry | Chernobylite ray tracing analysis: gorgeous on PC, but what about PS5? The Digital Foundry tech review. 4 May 2022 Alex Battaglia 7 comments
Feature Digital Foundry | The question that must be answered: Steam Deck - can it run Crysis? No, it can't. Yes, it can! 23 Apr 2022 Alex Battaglia 24 comments
Feature Digital Foundry | Unreal Engine 5 hands-on: the cost of next generation rendering Nanite and Lumen are incredible - but the performance implications are daunting. 20 Apr 2022 Alex Battaglia 70 comments