From the archive: Rich Stanton goes in pursuit of the game's crowning achievement.
Capcom's co-op emphasis deserves more respect argues Rich Stanton.
The great teraflip-flop.
Less mystery, more action.
Third time's the charm.
Victims... were apparently eaten.
One of Albion's greatest legends.
Infinite climax action: Rich Stanton celebrates Platinum Games on its 10th anniversary.
Peace won't just come to us. We are going to have to meet it halfway.
Not bad at all.
It's about ethics in real journalism.
Shenmue's true heir.
Man's inhumanity to man. The new lore explored and explained.
The one reborn.
The games industry strikes back.
Life in the sausage factory.
Finally Wii U makes sense.
Tatsumi Kimishima: CEO of quality?
And the microtransactions aren't an issue, yet.
Living the dream.
You're pretty good.
Don't settle for bronze.
"Don't point that thing everywhere kid."
"You're very frank for a trained killer."
Why some virtual worlds feel real.
Nothing's Better Than Life.
Is Metal Gear Solid provocative or just perverse?
The second coming.
Early impressions of the PS4 exclusive ahead of our review.
Why what we see is always what we think we see.
'You were almost a genre sandwich!'
How and why Capcom and Ninja Theory rebooted a classic.
First impressions of Grand Theft Auto Online's biggest scores.
The god-damned tragedy of Peter Molyneux.
"It feels like Destiny has driven certain of its players mad."
The Kyrat's whiskers.
The tone problem in Rockstar's classic series.
You remember, don't you, Mr Freeman?
From the archive: Press A to Art.
From the archive: When the mountain won't come to Muhammad.
From the archive: BioShock Infinite's creative director talks about games, politics and throwing himself on the fire.
I love you Ditto - the story of one game's strange effect on a player.
Some like it REEEED HOT!