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Zelda team put Miis in Hyrule

Just for a laugh, like. Weirdoes.

What did you do when you finished Twilight Princess? We had a bath. The developers, it seems, immediately set about ripping the piss out of it - even going so far as to spread random Miis across the land of Hyrule.

Speaking to MTV at GDC last week, Shigeru Miyamoto - bound, if you remember, by an unhelpful stock market commitment not to make any forward-looking statements - said of the developers: "they've been having fun just fiddling around with Miis in the Twilight Princess engine."

"This is something our development teams do all the time once they get done with a game and start thinking about other ideas," he explained.

"It's kind of funny because you can see Miis running around in the world of Hyrule, but there's no telling that would ever actually come to fruition. It's just our team members having fun and taking off some stress after a tough development cycle."

If you live in a region unbound by the draconian rules that stop us watching MTV online videos, you can catch more of Miyamoto gliding through a number of topics about halfway down the MTV News page.

And if you can't be bothered with that, how about some suggestions for hideously misapplying the Mii technology? Mii-troid Prime, maybe? Resident Mii-vil? Planescape Tormii? I'm sure you can do better.

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The Legend of Zelda: Twilight Princess

Nintendo GameCube, Nintendo Wii

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Tom Bramwell avatar

Tom Bramwell


Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.