If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Watch: Why I'm not sticking with No Man's Sky

I can't Gek on with it.

It feels strange to say it so soon after launch, but I think I'm about done with No Man's Sky. On paper it's very much my kind of game - I'm a big Elite: Dangerous fan and very much enjoy bimbling around in open world games - but there's simply something about the experience of playing No Man's Sky that rings hollow.

I've been doing a fair bit of thinking about this and I'm convinced the reason for the flat gameplay experience lies somewhere between procedural generation and emergent gameplay - specifically that No Man's Sky has shedloads of the former and almost none of the latter.

The video above explains what I mean in greater detail, with reference to other games that use procedural generation to far greater effect. Sad as I am to say it, I feel like I've less reached a journey milestone in No Man's Sky and more reached journey's end.

Become a Eurogamer subscriber and get your first month for £1

Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription. Enjoy ad-free browsing, merch discounts, our monthly letter from the editor, and show your support with a supporter-exclusive comment flair!

About the Author
Johnny Chiodini avatar

Johnny Chiodini

Contributor

Comments
Eurogamer.net logo

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Explore our store
Eurogamer.net Merch