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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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Watch: What's next for Overwatch?

Chris interviews the game's Principal Designer, and makes hearts at him.

Don't get me wrong, I like Overwatch's animated shorts, but had tomorrow's Bastion-led cinematic been the only thing we saw revealed at this year's Gamescom, I'd have felt a little shortchanged. Also, I had an interview booked in for today and there's only so much you can ask about Bastion's backstory: he's a friendly robot with a bird on his head. That's his whole thing.

Mercifully, the Overwatch team had a new map up their sleeve. It's set in Germany, it's got a castle and it's absolutely beautiful. I can work with that.

So please do join me below as I interview Principal Designer, Scott Mercer. Obviously we talk about the new map and its design process, but there's also plenty to talk about regarding the future of competitive play, seasonal events and the game's next hero. It's a good one, I think!

Watch on YouTube

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