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The next Fallout 4 patch improves settlements

UPDATE: Now live on Steam.

UPDATE 01/03/2015 1am: Fallout 4's 1.4 update is now out of beta on Steam, though there's not telling when it's heading to consoles.

ORIGINAL STORY 23/02/2015: Fallout 4 1.4 update is now in beta on Steam, and due out proper on PC, PlayStation 4 and Xbox One soon, Bethesda has said.

The patch paves the way for the add-on content announced last week, but now adds new features that improve the post-apocalyptic open-world role-playing game's settlements systems.

Chiefly, new art customisation has been added to the Workshop. These include:

  • Super Mutant clutter including meat totems, meat bags and meat cart
  • Raider clutter including raider poles, cages and tents
  • Abstract and portrait paintings
  • Variety of new signs
  • More metal and wood doors variants

Meanwhile, the patch adds a number of performance improvements and fixes (but, alas, nothing there for my Fallout 4 game-breaking problem).

Players have picked out the following:

  • Settlements under attack will now display an updated message with the results of the attack if player does not respond

The hope here is your settlements will now do a better job of defending themselves, particularly if you've kitted them out with all manner of turrets and minigun-toting settlers.

Here's the list of fixes:

  • General stability and performance improvements
  • During "Getting a Clue" quest, Kellogg's desk will remain a working container
  • During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest
  • Fixed an issue with "Kremvh's Tooth" quest item not spawning properly
  • Settlements under attack will now display an updated message with the results of the attack if player does not respond
  • Fixed an issue with screen effects not clearing away properly after using a scope
  • Fixed an issue with trying to sprint while in third person with a minigun equipped
  • Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
  • The Scrounger perk now includes additional common ammo types
  • Fixed an issue where Calvin Whitaker would disappear in Vault 81
  • Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
  • Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly
  • Fixed an issue with key cards not spawning correctly in Vault 75
  • Fixed an issue where enemies would stop spawning during "Airship Down"
  • Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
  • Fixed an issue with the autosave counter getting incorrectly reset
  • Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
  • Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
  • Fixed issue where exiting workbenches would cause third person to stop working properly
  • The Scribe can now be assigned consecutive settlements properly
  • Fixed issue with duplicating scraps shipments
  • Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
  • Fixed issue with the quicksave and autosave message persisting through loading screens
  • Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
  • Fixed an issue with loading save with a placed object in water, not properly floating

Last week Bethesda announced Fallout 4's first wave of downloadable add-ons. The first DLC, Automatron, is due out in March.

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About the Author

Wesley Yin-Poole avatar

Wesley Yin-Poole

Deputy Editorial Director

Wesley is deputy editorial director of ReedPop. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.

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