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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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Super Street Fighter IV 3D Edition

Vintage port?

As you've probably read a million times, you have to be looking at the screen dead-on for the 3D effect to be maintained. A minor tilt either side and the illusion breaks – as it did a few times during particularly aggressive bouts.

It's a minor quibble, and certainly not in the same league as problems you will encounter in games using the gyroscope and 3D simultaneously, where your gaze has to follow the screen around exactly. Which is 'a bit awkward' to say the least, as well as making you look a complete tit.

There's also a '3D Mode' offering an alternate, over-the-shoulder view of the action to enhance the 3D experience. It looks smashing but in practice – at least in the few matches I tried using it – it baffled me into uselessness as my instinct was to direct moves in the direction my character was facing rather than doing it properly. It'll get easier, I expect.

When playing the game you can use either the d-pad or the analogue nub. Personally, I find that the d-pad sits a little low for my liking and not therefore comfortable, but the nub works a treat and I had no problems wading in with special moves and combos.

The over-the-shoulder view looks lovely in 3D, but you'll need to rewire your brain a bit to play.

To make the game more accessible the touch screen is divided into four customisable commands. By default these are set to unleash special moves, Ultras and Supers with a single touch, but can be tailored however you like – mapping three punches to one button, for example.

To ensure fairness in online fights, Capcom says matchmaking can filter between Lite (using the touch aids) or Pro (traditional gameplay). Speaking of which, I didn't get to try it out but local and online multiplayer is included, plus – brilliantly – a game sharing feature that allows friends to download a single stage and character (Ryu) for free to compete online and even offline (Ryu vs Ryu) as a teaser.

Other features include a Spectator Mode and a weird trophy-gathering meta-game called Figurine Mode, which works via 3DS's StreetPass feature. Once enabled, this pits character figurines against each other when two handhelds are within range – the results of which you see the next time you play the game.

There's a wider debate to be had about whether Nintendo is taking gaming forward in any meaningful way with 3DS or whether it's really just a very snazzy, expensive gimmick tacked on to a well-established set of features and ideas.

Super Street Fighter IV 3D Edition itself is indeed an established set of features and ideas with a snazzy gimmick tacked on. But however many dimensions you experience it in, the prospect of a tip-top version of the game on a Nintendo handheld is surely reason enough to be excited – and for me it looks the pick of the launch line-up.