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Xbox Live Vision

Snap! We try out the camera and its games.

UNO also supports the camera, allowing you to see as well as hear your opponents during multiplayer games, and a fair amount of people were taking advantage of this when we plugged in - not surprising, since you get UNO free when you buy the camera. Texas Hold 'Em poker will soon follow (er) suit, thanks to a patch set to go live in a couple of weeks, while Activision's World Series of Poker game is said to make more extensive use of it. Ooh, eh?

Meanwhile, on the novelty front, facial mapping options will be offered by Ubisoft as part of Tom Clancy's Rainbow Six: Vegas. Thanks to Digimask technology, you'll be able to take a couple of pictures of your head and then sit back and watch it generate an approximation to appear on your in-game character, which should add some spice to multiplayer.

But, you're probably wondering, what of that TotemBall game? Worth it?

Well, at an inviting price of £0.00, it's certainly worth downloading - but we probably wouldn't base the Vision purchase on it, since it suffers from the same sort of problems that EyeToy action games do.

A 3D platformer primarily, the idea is to move your arms up and down along input areas located at either side of the screen, which use your hand positions to input tank-track like controls to direct your little on-screen character. You raise your arms together to move forward, lower them together to go backward, and turn by holding them at diagonals.

As you go, you pick up lots of shiny little objects that contribute to your score, but the overall goal is to collect little totems partly buried in the ground, which then leap up onto your little turtle-man's head and play part of a tune - with the music changing in variety and depth as you gather more totems.

The pinball levels are a bit easier on the limbs - just flap left or right.

It's very intuitive, as you'd expect, but as with most EyeToy games that use this sort of control method, your arms get tired pretty quickly. And as your arms droop, so precise control becomes more difficult to sustain.

Still, at least the developer recognises this, and has built in the gaming equivalent of rest-stops - pick up a bed icon and you're allowed to rest for a few seconds, while platforms that hold you steady and ferry you to a new play area also encourage you to rest your arms. The readout of scores at the end of a level is deliberately staggered, too, giving you a chance to rebuild your strength.

In contrast, there's also an achievement called "Fit Player", which rewards you with some points if you can keep going for 20 minutes on one level without resting.

It's an enjoyable enough game then, and also features pinball bonus levels where you flap a hand left or right to operate the flippers, and a two-player "juggling" mode where one player flaps and the other presses buttons in time to juggle the totems bouncing along on the turtle's head. Those with strong arms will certainly get several hours of entertainment out of finishing the single-player game, with lots of achievements based on endurance - high scores, skipping off the water 100 times, completing levels against the clock without losing lives, and so on.

Even so, it feels like a game designed to fit awkward controls - and reminiscent of older EyeToy games released when the novelty factor was still riding high.

Xbox Live Vision as a whole, though, has little to criticise about it. We're all suitably wary of camera-based games these days, and in this case the package's success needn't hinge on whether TotemBall's likely to keep you busy for as long as something like Dead Rising. That's not the point. As a bonus, it's quite neat.

Aside from that, the video-chat system and general integration with the dash is robust and inconspicuous, with little evidence of lag between you and the on-screen version of you, and little evidence of lag during video-chats either. The camera itself looks like it'll survive the occasional tumble, too, and with some good features and bundled extras, the Vision's versatility ought to ensure a decent take-up - while the Xbox 360's unparalleled online service guarantees a smooth and unobtrusive experience.

In other words, I'm not that bothered about what's happened to my EyeToy. Although I might start to care again if Sony's PlayStation 3 service can rise to the challenge.

Xbox Live Vision is due out in Europe on Friday, 6th October.

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