zegerman1942

Hellblade wins big at the Baftas

zegerman1942

2 weeks ago

Fair enough guys, I do think it has great audio, just did not feel it was that outstanding, but I am not an expert in that area :)
0 0

zegerman1942

2 weeks ago

As a game, Hellblade is mediocre at best, there are far better ones out there, but as an experience it deserves the awards (particularly the performance and beyond games award).

I felt there were better games in terms of audio and artistic achievement, but hey - it is all subjective.
4 5

The new game by LawBreakers studio Boss Key is a 1980s battle royale

zegerman1942

2 weeks ago

Extreme Early Access: hey we made a prototype in 5 months and we want to test it out.
Absolutely nothing wrong with that approach at all. As long as they don't monetize. Check the reaction of players, gather data and feedback and potentially let the audience drive development.

Personally I think they will struggle with a few far more polished BR experiences out there, but if they get the right audience who does not mind such an early product and stick with it, they could become big enough for the studio to at least survive, learn and do another game.

I feel if this game is another flop, that'll be it for BossKey.
0 0

Far Cry's villains are sick of Far Cry

zegerman1942

3 weeks ago

One of the best games in the last 12 months. 5 million gamers in the first week would agree with that. Particularly playing co-op, i have not had this much fun in a game in a long time. Personally the ending surprised me and I thought it was quite good.
Don't get me wrong, there are some flaws in the game (repeating the same dream sequence over and over etc.), but open world games are tough and I think Ubisoft has pulled it off beautifully. The writing is great, the characters are well done and the voice acting is superb in many cases.

How Eurogamer can give Sea of Thieves a recommended but hammer this game, i don't understand. It is a good thing that in the end gamers vote with their wallets and politically biased "reviewers" don't really have any impact at all.
2 2

Sea of Thieves review - a Rare treasure

zegerman1942

4 weeks ago

Eurogamer has it's own Sea of Thieves section. Posting articles daily. I can't believe it got a "Recommended" - such a big surprise!

I think the vast majority of other reviewers who score the game closer to the 70s mark, must all be wrong.

Sea of Thieves is fun, I enjoyed it for the first weekend. But after about 10 hours the thrill is gone and it feels shallow and incredibly light on content. That's a shame, because the premise is cool.

But yeah, Eurogamer, you really need to be less obvious with bias.
71 43

Sea of Thieves lands UK chart number one

zegerman1942

1 month ago

Well to be fair there are 2 remastered games and a smaller indie title. Considering the fact that Sea of Thieves is a major title for Microsoft and had marketing attached to it, it's no surprise that it's top of the list. The question will be how long will it stay in the top ten. My guess is, less than 3 weeks.
4 10

Welcome to the new Eurogamer

zegerman1942

1 month ago

It's horrible and slow and the white text box over every article image looks like a pop up, my first instinct is to look for a little X to close it.
14 0

Hellblade leads BAFTA game nominations with nine nods

zegerman1942

1 month ago

@paulf I know how the system works, i think what i am more curious about is how people end up making their choices...
0 0

zegerman1942

1 month ago

Quite predictable. Having played Hellblade, I can see what it tried to achieve and it certainly has in some aspects (it's also incredibly awesome games like that exist and raise important issues), but as a game it's actually poorly made and annoying in many ways. So seeing it nominated as Best Game makes no sense to me, same with Innovation (the only innovative thing it does is it talks about Mental Health - but that's more along story telling rather than game innovation).

Seeing stuff like Star Trek Bridge Crew on there for multiplayer (which has one of the worst first time user experience of any game i have ever played), but not having Call of Duty or even Battlefront 2, really makes me wonder how the nominations are voted for.
5 3

Hearthstone's new expansion The Witchwood is all about werewolves

zegerman1942

1 month ago

The offer is actually 50 packs plus 20 additional packs if you pre-order now.
2 0

Kingdom Come: Deliverance review - history is a double-edged sword

zegerman1942

2 months ago

380+ comments. That's a mission success for Eurogamer. (and yes i am just as guilty)
15 0

zegerman1942

2 months ago

Eurogamer just moved a little bit closer to the rubbish that is Kotaku and Polygon. Yay.
47 16

Call of Duty: WW2's first DLC pack is just what the game needs - and that's why it should be free

zegerman1942

3 months ago

@jabberwocky that's exactly what I thought when I read the first 2 paragraphs. People writing about games are so far removed from gamers and developers, it's mad.

It's one of the things many F2P games get right - don't block content behind a pay wall, make sure all players have access to the same maps, levels, missions etc. - so they can play together and yo don't end up with a fractured community.
4 1

David Cage and Quantic Dream "shocked" by allegations of unhealthy studio culture

zegerman1942

3 months ago

"You want to talk about homophobia?" he said. "I work with Ellen Page, who fights for LGBT rights. You want to talk about racism? I work with Jesse Williams, who fights for civil rights in the USA... Judge me by my work."
Well to be fair working with people who fight for equal rights of minorities etc. does not mean you have to subscribe to the same views or hold the same values. Kevin Spacey and Harvey Weinstein "worked" with a lot of women who support LGBT and civil rights....

AS a developer, reading this article does not really surprise me. Though it's best to be careful to over-blowing some stuff for the sake of sensationalist journalism and witch hunts. In a studio where 83% of the staff are male, I would expect the tone to be probably more male dominated. Is that ok? not necessarily, but it's also no big surprise and won't change until more female developers join our ranks.

That Cage is a narcissistic slaver is also not really news. He only cares about himself and telling his story, he does not even care about the gamer (the one who buys his stuff) - so why should we expect he cares for his staff. I have met a few people who worked with/for him and it's not secret in the industry as to how he operates. As long as he gets critical (read: games press) acclaim though, Sony will keep funding him and he won't see a need to change.

He represents the old school approach to making games. Fortunately there are not that man dinosaurs like him left in the industry (still a few though).
8 1

No, 2018's Battlefield game isn't Bad Company 3

zegerman1942

4 months ago

I really hope DICE LA are not doing bad company 3. none of their games really captured the essence of Battlefield and Bad Company 2 was probably one of the best games in the series - so it would be great if it's done in the core studio.
1 0

Wolfenstein 2: The New Colossus' "free trial" is available now on consoles and PC

zegerman1942

5 months ago

@mega-gazz I don't disagree with you. As I said, i think it's perfectly fine to have a "play once" experience. The things you list (genre popularity, fatigue, competitor launches) - are absolutely spot on. But that's what you have a big publisher like Bethesda for - they should be doing business intelligence and assess all that.

All i am saying is that Wolfenstein needed more than it has, to be successful and they should have known that. One of the easiest options would have been a multiplayer (potentially done by a different studio, as is common these days) - i think the additional investment would have allowed machinegames to keep focusing on the single player, but add a lot of value (and long term engagement options) for players. Another option would have been a divergent story - where player choice matters.

At the end of the day it is about at least breaking even - that allows devs to keep making games.
0 0

zegerman1942

5 months ago

@mega-gazz that is true - and there is nothing wrong with it. But if that's "all" you deliver in game, it's got to be pretty damn good, because competition is tough. The fact that after less than 4 weeks the game is at half price (and it's sold 60% less in the first week than the last game in the series), shows that it does not resonate as well with players.

At the end it all boils down to budget of a game. You can make ANY game you want, as long as you (roughly) know how many copies you sell - so you can at least break even (and continue making more games). If your budget is bigger, you need to sell more copies (at full price) - and in order to achieve that, you need to find more ways of engaging the player in a meaningful way.

My guess is the budget for Wolfenstein will require them to sell at least 4 to 5 million copies to break even (development costs and marketing) - dropping out of the top 10 after 2 weeks and having to cut prices this early, will suggest 2 million sales tops. Which would mean that the game does not make a profit. Which might mean we don't get a 3rd game - and that would suck. So TLDR: if you want to make single player story games in a weird (but wonderful) setting, make sure your budget does not exceed expected sales.
0 0

zegerman1942

5 months ago

4 weeks after launch: 50% price cut and a free trial to hopefully entice purchases. Shame, it's a solid game, but it's clear it has nothing to offer beyond playing it through once.
0 4

How Fable Fortune survived the death of Lionhead

zegerman1942

5 months ago

With between 2 and 30 players online in the last week, it's incredibly dull to play it - you end up playing the same thing over and over again. Should have been F2P from the start to try and maximise audience.
1 3

Star Wars Battlefront 2's free The Last Jedi DLC gets a release date

zegerman1942

6 months ago

"These are not the loot boxes you are looking for..." - HEY LOOK! DLC!! Now stop looking at our money grab...
3 2

The price and state of Star Wars Battlefront 2 loot crates at launch

zegerman1942

6 months ago

Absolutely madness really. This sort of system would be acceptable in a F2P game, but even then it might be considered on the harsh side (selling effectively power in a PvP game is frowned upon and thin ice).

But to do this in a boxed product, charging 60 USD for the game, is incredible.

For many players the price of a boxed game is still a lot. If they can then not be the best in a PvP battle because others spend more money (and get cards that delay lock-on for example), is simply shocking.

Once upon a time DICE cared more about players than most companies. Battlefield 2, Bad Company 2 and a few other titles.

Using this new system in Battlefront is a masterstroke though. If they had done it in a Battlefield title, that could have sunk the franchise. But doing it in a Star Wars game, which will automatically sell millions of copies purely based on the license, is clever.

Battlefront 1 has sold a lot, but does not have a long tail and support as Battlefield games do.

Many players attracted to Battlefront are not the usual skilled/time investing multiplayer fans - they are exactly the kind of people who might not mind spending another 100 quid to get an advantage in multiplayer.

So DICE/EA have selected the right product to test run and also to maximize the money they can suck out of people. It would probably not work in any other franchise.

What a horrible way to treat players and fans though.
1 0

David Cage on Detroit and its depiction of domestic violence

zegerman1942

6 months ago

@dft313 I can't really disagree with you :) All I am saying is that even shit stories have some people who enjoy them for some reason :)
1 0

zegerman1942

6 months ago

@dft313 That might well be the case - personally I don't want to judge that, as some people will like it and others don't (just as some people liked Batman vs. Superman and some people didn't). To me, as a gamer and developer, it's all about the players - satisfying them is fare more important to just telling "my story".
0 0

zegerman1942

6 months ago

A failed film-maker using the medium of games to try and make a point. There are a few of those, and they don't care about the player, they care about "telling their story" - that's what he does.

Cage never cared about the player, but that's ok - all formats of games can (and should) exist. Some people naturally will like what he does, others won't. He has carved out a niche for himself and he is the king in that niche. Fortunately there are plenty of developers and games out there that care about the players, for me to dive into :)
2 2

In Call of Duty: WW2, loot boxes drop from the sky onto Normandy beach and open in front of other players

zegerman1942

6 months ago

@mega-gazz You raise a fair point Mega. If the system is purely based on purchase (i.e. you can't get loot boxes through in game mechanics), then it indeed is aimed purely at artificially raising sales. For a full price game that is shady to say the least. Personally I have not seen the mechanic in game, so I can't pass judgement yet. All i have seen is reports here and there and a few in game videos/gifs - until I play it and see it for myself, i don't want to fully make a judgement call, whether it's evil or not.

With regards to psychologists and analysts: this is not really new information.

I am a developer myself and one of my key interests is player motivation - the psychological aspect behind games. Why do we play some games longer than others, what makes us stick with some titles and mechanics but others we drop quickly - that sort of thing.

Almost every developer these days uses analytics and psychology to tune their game. We use User Testing, User Experience Labs, Closed Alpha testing and we do use psychology to help us create games that motivate players and emotionally touch them (in many different ways).

There is a great book i can recommend to anyone who is interested in this sort of thing. It's called "Glued to games" - you can get it on amazon, and excerpts can be found on the web as well.

Loot boxes themselves work (as does loot in WoW - your example of getting a boss drop is spot on) - but they are "short-term" motivators - they give you a quick boost, that fades quickly as well. There are far better methods (psychologically speaking) to motivate players for longer.
0 0

zegerman1942

6 months ago

@TimmishMcgraw No that's a good point Timmish. It does not ask you for cash to loot corpses. Destiny does offer Bright Engrams for silver (which you purchase with cash).

I honestly don't know how CoD works yet, the game is not out and I have only read bits and pieces here and there. Can you earn loot boxes in game or are they only purchasable?
0 0

zegerman1942

6 months ago

@superdmonkey Agreed with you mostly - i think a lot of comments are just poking fun, what I feel is worse is the tone of the original article, as it is clearly intended to stoke the flames so to speak. I think it is totally OK to highlight any systems (including loot boxes) that take advantage of players and that are inherently wrong, but right now there simply is a lot of articles on loot boxes, even on games (such as this) that have not been released. So it feels like people are jumping on a bandwagon and tar every implementation with the same brush.
1 2

zegerman1942

6 months ago

" just like they did in World War 2" - I love the fact that every single games journalist (and gamer) conveniently ignore inconsistency between games and reality (health points, ammo pick-ups, lives, minimap, objective markers, endless supply of ammunition, endless number of enemies) but when it's on a topic that's currently contentious, all of a sudden there is an outcry for realism.

It happens in the game hub, a well established beachhead. It's interactive, looks to be well implemented, and gives cosmetic and in-game rewards only. Not only that but other players can see it and, from what I have seen in other sources, nearby players can actually benefit.

Loot boxes are not inherently bad. Quite the contrary, they scratch a lot of human psychological itches. They have been used for decades (every corpse in WoW is a loot box) and people enjoy the excitement and anticipation, and they love it if they get something rare. Every single engram in Destiny is a loot box. As a gamer and a developer, I think they are a great mechanic if done right, and just because a handful of games exist where they are done completely wrong, does not mean we should have a crusade against them and need 200 articles a week on them.
1 14

Eve Online dev CCP ditches virtual reality development

zegerman1942

6 months ago

How do we have 10 page articles whenever a game developer farts, but when 2 studios are in peril we get a tiny piece. This is incredibly sad news, not just for the studios involved (and the 100 staff affected) but for VR overall. CCP was a major player in the new tech, putting a lot of money and weight behind it and creating probably one of the best VR experiences early on.

For them to pull out, is a massive step.
1 0

Interview with the video game whale

zegerman1942

6 months ago

25 USD a month is not a whale. That is more like a dolphin (in industry terms).
10 1

EA has shut down Visceral Games

zegerman1942

6 months ago

When companies don't see people as the true wealth and asset, this happens. "Pivoting" a studio won't make the game better or more successful - it just means a lot of people are out of a job. Everyone at EA knows their job is not secure, if a project does not perform, a studio gets cut - this does not make for a happy work environment where creative people thrive and are at their best.

Such a shame about Visceral. Some great games came out of there and some great talent will have to find a new home.
4 1

Raid: World War 2 sounds a lot like Payday set during World War 2

zegerman1942

9 months ago

Was anyone else expecting anything more original from that studio?
0 0

Sniper Elite studio announces 1930s supernatural adventure Strange Brigade

zegerman1942

11 months ago

This is quite possibly one of the worst announce trailers I have ever seen. In the run up to E3 as well.

It's all over the shop and the VO in particular is far too fast paced and sounds off.

This says nothing about the game, could be fun and definitely look forward to seeing more, but as an announce trailer it's disappointing.
0 0

Mass Effect Andromeda patch makes Jaal bi

zegerman1942

11 months ago

The character changes to me just show how immature our industry at times still can be. Some of the characters in Andromeda clearly were written to please a certain crowd, "force" diversity and say "hey! we care about everyone" - and that's totally fine. I am all for more diverse characters in games, and won't ever complain about it. If they are done well.

The problem with writing something or creating something for the sake of doing it, just to fill a quota, is that they lack authenticity and depth. They are not well thought out and their gender/orientation/race is almost added as an afterthought.

Imagine if this would have been a film or book and it would not possible to just patch it.

When we create characters and story in our games, we truly need to think about them from the ground up and ensure they are the right character for the part. Patching afterwards, changing the experience, is a cheap and lazy option.
5 1

Anita Sarkeesian brings Tropes vs. Women in Video Games to a close

zegerman1942

1 year ago

I do like the fact that everyone who disagrees with Sarkeesian is branded a misogynist and is harassing her. There have been a lot of good counter videos, clearly showing her bias and poor research.

Yep, she had a couple of good points. But by en large her work is one of select examples, completely ignoring the vast majority of video games out there, simply to push a very specific agenda. An agenda which, in the current climate, catapulted her to fame and brings in a lot of money.

A very good counter series is done by Troy Leavitt. Seriously worth watching. Unfortunately it won't really change any hardcore minds, but he has actually done proper research (and he is a developer, so actually has insights from years in the industry).
https://www.youtube.com/watch?v=UMaaDav46gM
26 1

Alien: Isolation 2 rumour isn't true

zegerman1942

1 year ago

@pelican_ That I can totally agree with. There might well be other considerations as to why no sequel will be made.

But look at it the other way around. If it would have been any kinds of financial success (i.e. say it sold 4 to 5 million copies), there would definitely be a sequel (cause that's how publishers think a lot of the time). Whether that would have been a good game/the right move, is another question.
0 0

zegerman1942

1 year ago

@SupremeAC Yeah 15 or 20 years ago maybe (unfortunately). 600.000 copies (at full retail prices) will mean less than 10 million GBP for publisher/developer - that's about 2 years of development time for a team of 60 to 80 people. My guess is Isolation was at least 3 to 4 years of dev time and had a good marketing budget as well.
2 0

zegerman1942

1 year ago

@pelican_ from what I could find the game shipped about 2.3 million copies. In late January 2015 they tweeted to have reached 1 million sales (4 months after launch) - so between then and now they sold another 1.3 million in 2+ years (many of these copies will have been super cheap or even free as bundles).

Typically (after you take away retail cuts, fees to platform holders and other distribution costs), it takes about 3 to 4 million copies for most "normal sized" (i.e. read: none CoD, GTA etc.) AAA titles to break even. There are exceptions, but a total lack of celebrating the game post the "we sold a million copies", combined with the poor showing in the US, leads me to believe that Isolation was not an exception and that they did not break even.

Of course a lot of it is assumption, but it's based on a lot of experience in the industry.
2 3

zegerman1942

1 year ago

@SupremeAC It definitely was a AAA title, don't know the exact number of people who worked on it, but it was a full size team at Creative Assembly. It also had decent marketing behind it from Sega. It took the game more than 4 months to sell a million copies (in fact it sold slower than the horrible Gearbox Title). A chunk of the copies sold beyond the 1 million mark were sold at less than full price.

My estimate would be that the game would have needed to sell about 3 to 4 million copies at full price to break even and be slightly profitable. In that case it would have made a sequel worth it. (this is my experience from similar scale projects/titles).

It's got nothing to do with the quality of the game or how people liked it. It's not an attack on anyone who liked the game. It's just (sad) commercial reality.

It completely bombed (and reviewed badly) in the US and that's despite having one of the most iconic franchises.
9 4

zegerman1942

1 year ago

Considering the game was a commercial flop, I would be very surprised to see a sequel ever appearing. Maybe 10 years from now someone will do a kickstarter.
8 12

Mass Effect Andromeda and the quest for great facial animation

zegerman1942

1 year ago

The article is spot on. Working in the industry I can attest to the amount of work that goes into games such as this.
Having said that, what is striking is that previous mass effect titles actually produced higher quality than the current one. That's why it stands out.
Poor choice of tech maybe, a new (inexperienced) studio on top of that (not inexperienced people, but a studio/team that has not released a mass effect game). Working on a loved and well known (if not well selling) franchise - all that added pressure on top.

Reality is, they should have seen that the quality was below a certain standard and should have either canned the game or given it even more time to get it right. As it is, the game will probably end the franchise and quite possibly the studio.
5 3

Mass Effect Andromeda is another failure for trans representation

zegerman1942

1 year ago

Damned if you do, damned if you don't it seems.

But this is what happens when you try to please everyone, including SJW and write characters for the sake of writing them, instead of writing characters because they are needed and well thought out.
12 8

Mass Effect: Andromeda review

zegerman1942

1 year ago

This can happen when you get a new team to take on the reigns of a franchise. To be fair, Mass Effect (while reviewing well) as never really sold incredibly well - so it was surprising to get a sequel in the first place.

My guess is the studio will be closed within a year (depending on DLC contracts).

It is super interesting to see that almost every games news outlet has been going on and on and on about Andromeda, hyping it up - in all the time playing it during the early phases, nobody went "hrmm actually this is not that good?" Why is that?
9 0

Ion, the space survival game by Dean Hall and Improbable, is dead

zegerman1942

1 year ago

What went wrong? Dean Hall's ego and fame is what went wrong. Too much hype around one guy, instead of doing a game like this proper studio with a proper team. He might have pulled of DayZ (barely) but he is not a team player and just because he launched one title (or sorts) does not mean he can handle full on game development of a full scale project.
2 1

Hearthstone's next expansion Journey to Un'Goro detailed

zegerman1942

1 year ago

Some great ideas and concepts. Problem is: with the current tempo of the game, quest cards will never see play and some adapt cards might be too slow.

Blizzard keeps putting in some great cards/mechanics to support a slower meta, but reality is that games end before turn 9 most of the time.

Adapt can be fun in Arena though i think.
0 0

BioShock creator Ken Levine reveals new studio Ghost Story

zegerman1942

1 year ago

So it will be like a Bioshock game in all but name. He is a bit of a one trick pony. Also slightly worrying if it took them 3 years to get to a position of only now hiring key positions such as game designers.
0 13

Morrowind expansion revealed for The Elder Scrolls Online

zegerman1942

1 year ago

Fantastic looking trailer. Curious to see more about the game. Might be time to head back into the game after a while :)
0 0

Punching Nazis

zegerman1942

1 year ago

It would be great if Eurogamer would be less political (and clearly biased) and more concentrated about games.

Games are meant to be entertainment and, for brief moments, make us forget about the every day world. The Trump related stories are everywhere. Do we have to have them here as well? And if we do, it would be great if they were written by someone who has a background in political journalism.
35 71

Come and work at Gamer Network!

zegerman1942

1 year ago

All you need is the capability to write lame puns.
23 2

Writing Lara Croft

zegerman1942

1 year ago

@anthonyhillman I think she is a great writer in her own right. Had the pleasure to hear her give a talk in London a while back and I think she is probably one of the best writers we have in the industry at the moment. Fully agree with you mate.
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