fizzyfish

How a hamster and a vacuum cleaner combined for Monster Hunter World's best new beast

fizzyfish

5 months ago

@Sixtoe Hamsterbatshit, surely?
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Super Mario Galaxy, the Nintendo game that landed from another star

fizzyfish

6 months ago

SMG is not a perfect game: I once found a mis-aligned texture.
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Tooth and Tail review

fizzyfish

7 months ago

Puts me in mind of The Deptford Mice trilogy. Pretty dark for a children's book series.
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Nintendo's making a SNES-themed 3DS XL

fizzyfish

8 months ago

@Pete207 I see what you're saying - when you're playing on it, it will appear upside-down to the person sat opposite you. But at least, when you close it, the 'front' (and best) part of the design will be facing you, the 'right' way.
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DF Retro: we play every single Sega 32X game

fizzyfish

8 months ago

Christmas morning 1995, I remember my mum looking-on while Virtua Fighter, bundled with my 32X, was flying around on the telly. "So why is this better?" she says, frowning. I look at her incredulously. "It... it's 3D??" "Doesn't look 3D to me". "No, I mean it's drawn to look... Forget it".

My 32X must have overheard the story on Newsround when Sega pulled the plug, because a couple of weeks later it died of depression - just in time for a no-questions-asked return and refund at Toys R Us, ho ho. As good as Virtua Fighter, Virtua Racing Deluxe and Star Wars Arcade were, zero tears were shed. The money went straight back into my next Christmas present, a Saturn.
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fizzyfish

8 months ago

@Zanxion22 Was the FMV racing game MegaRace?
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There's a Papers, Please short film

fizzyfish

8 months ago

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The best games hold something back

fizzyfish

9 months ago

As someone who loves the escapism of gaming, I think I have a similar relationship with open game worlds. The first time you play any game is always something special and can only be done once (such as your first night in Minecraft). The behaviour of that new place and its inhabitants is, at first, completely mysterious and the illusion of complexity fools the brain into seeing a rich and genuine World. It's a great feeling that's difficult to recapture once I begin to piece together how everything ticks and can no longer pretend that it's anything other than a human-crafted set of rules.
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The hope and despair of A Light In Chorus

fizzyfish

9 months ago

It is unfortunate that the aesthetic no longer seems so novel after the recent release of Scanner Sombre (which I'm surprised this article doesn't reference) and this may even be dismissed as the same game. However, I hope the artistic investment going into this title elevates it above its cousin and brings it much more sales success.
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The pleasures of a good video game horizon

fizzyfish

9 months ago

I read "horizon" as "any place you can see but can't reach", which applies equally to 2D games and 3D environments. The biggest and most believable game worlds aren't necessarily those with the largest number of explorable locations and with the most detail, but often those which only offer suggestive glimpses, close or far, and so are built out by the imagination. Omar's Zelda article from the weekend made this point perfectly:

Places like Kokiri Forest were fringed with textures, like theatre set backdrops standing in for 'the rest of the forest'. These were non-literal, abstract renditions of places: built in blocks and borders.

But they were also possibility spaces - like childhood dens - where simplified shorthand can suggest much more. I also think there was a different effect evoked by these older [angular, 3D] environments, not beholden to recognisable natural contours, where the interstitial detail between them didn't have to be designed or explained.
By the way, the YouTube series 'Boundary Break' (in which old games are hacked so as to move the camera to places the game wouldn't normally allow you to see) is the fastest route to a trashed childhood - finally peering over the facades to reveal the endless forests of possibility to be the yawning voids I always feared they were :"(
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Sonic Forces will let you play as a custom Sonic character

fizzyfish

11 months ago

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PS4 WipEout's classic sleeve is PSX nostalgia supreme

fizzyfish

12 months ago

Bah, this just rubs salt in the wound that I'm still waiting for my modern instalment of the PS1 games, with their lovely floaty physics. Felt very different from the later stuff represented in this collection.
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The appeal of Nintendo's new handheld play is plain to see

fizzyfish

12 months ago

aimed at a younger audience, the omission of 3D a by-product of the company's drive to create a cheaper alternative
This paragraph would benefit from the added point that the 3D effect isn't recommended for young children, whose vision is still developing.
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Capcom tweaks Street Fighter 5 Thailand stage due to "unintentional religious references"

fizzyfish

12 months ago

With all of its stereotypes, Street Fighter is hardly a paragon of cultural sensitivity to begin with.
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Nintendo's official Zelda site states Ganondorf surname

fizzyfish

1 year ago

@imagonnawin Gammon is his boar/pig form ;)
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Looks like Mario Kart 8's controversial fire hopping has been nerfed on Switch

fizzyfish

1 year ago

Nintendo sure seems to make a habit of tainting its racing games with bizarre boost exploits. I fell out of love with Nintendo's racers when 'snaking' turned Mario Kart DS and F-Zero GX into thumb-crippling wagglethons, and it feels like every game since has had something similar that divides the online playerbase.
10 3

PS4 premium joypad face-off: Razer Raiju vs Nacon Revolution Pro

fizzyfish

1 year ago

The Sega Saturn's true legacy: the template for the perfect d-pad. Glad to see it keeps getting a nod whenever controller design is discussed.
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Sonic Mania release slips to summer

fizzyfish

1 year ago

I'd love to see a 2D Sonic game where the view zoomed (way) out as you increased in speed, for the subtle but important impact that could have.

The locked scale that the classic games was stuck with meant that there was no way of seeing further ahead when the pace picked up, making it likely that you'd run straight into an unseen enemy or off into a bottomless pit (grr, Sonic Rush), turning such sections into memory games. In the fastest parts, control was effectively taken away from you e.g. while you were propelled along tubes.

I appreciate that this is probably why Sega keep battling on with 'modern' Sonic - they're trying to focus on Sonic's speed and placing the camera behind him gives you that necessary foresight - but it makes for a fundamentally different game.

I think it would be really fun to be presented with a wide, detailed view of a level that is dense with routes and environmental features and with a design that rewards maintaining your momentum throughout. The abilty to scan ahead and plot your route, coupled with a broader and more skillful moveset for Sonic, would lend itself perfectly to time attack gameplay (which seems like a better focus for a character who is defined by speed). I guess I have elements of Uniracers (Unirally) and N Ninja in mind.

Now that I think about it, it doesn't surprise me that Sonic Team followed up their most famous creation with NiGHTs, an acrobatic time attack game :)
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fizzyfish

1 year ago

I've been humming this tune for a week:

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Friend codes return for Nintendo Switch

fizzyfish

1 year ago

I recently had to labour through configuring my little boy's 2DS for online use for the first time, so that I could buy something for him in the Zelda sale. I set up the Nintendo Network ID and diligently registered myself as a parent, but then found that the eShop discount also demanded a 'My Nintendo' account. You ought to be 13 or older to register for one and so I set up a pair of them, configured as parent and child, with the child mapped to the NNID.

I fiddled around for a day or so but nothing I did would see the discount applied on the purchase page. I only really wanted Link's Awakening DX, which is cheap to begin with, so gave up and bought it anyway.

In spite of all this, I more-or-less appreciated the value of each step...but I could only laugh when just a few days later I'm logging in again to grab the same user names that I selected for each My Nintendo account, but now for the new 'Nintendo Account ID'.

I believe my son now has the same unique ID in 3 different places, plus a couple of links to a parent with a pair of IDs of his own. The notion that this isn't enough for one player/child to connect to another safely and reliably and that Friend Codes are still in any way necessary is laughable.
9 1

Starbound developer's Advance Wars-like Wargroove headed to Nintendo Switch

fizzyfish

1 year ago

I think part of the problem with Advance Wars is that it has already been perfected (arguably with Advance Wars 2). I'm not sure what more can be done with the series without potentially undoing the years of fine-tuning. I'd settle for a remixed remaster by this point, ideally as a mobile title (for asynchronous multiplayer in idle moments).
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Nintendo just detailed Switch's smartphone app a little more

fizzyfish

1 year ago

@riceNpea Perhaps Nintendo's thinking is that if the child is old enough to already be entrusted with a phone (and everything that opens them up to) then a sweary Splatoon match is the last of any parent's worries.
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Watch: Dirt 4 gameplay reveals what's new in Dirt 4

fizzyfish

1 year ago

@Foxtrot-Oscar The final cup that you unlock in F-Zero X on N64 is the X Cup, in which all tracks are randomly generated. It was far from perfect - tracks were a bit bland, omitting fancier track features like ramps/tunnels; and the AI occasionally sent everybody over the edge of the tightest of turns like lemmings - but it was a nice addition. I keep being surprised in these DiRT articles that nobody seems to have mentioned it yet!
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The rebellious rise of road trip games

fizzyfish

1 year ago

@Bambot @crazy-n00dle I think the general point is that downvoting (suppressing) comments should be reserved for those that are abusive/trolling/spam or otherwise don't contribute anything to the conversation... not simply valid/relevant opinions that you don't happen to agree with. I'll even upvote an opinion I don't share if it makes me consider something that I hadn't already.

It's completely relevant to observe the fact that an indie dev isn't going to have the resources to fill a vast, openworld experience with graphical detail and that, in turn, may hinder its appeal to a lot of potential customers. I agree with the downvoters in the sense that it really ought not to matter, but 'noodle isn't flat-out wrong to have remarked on it.
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Being Player Two is rubbish

fizzyfish

1 year ago

I'm introducing my 6-year-old to some of my favourite games lately, and I actually appreciate it when asymmetric abilities mean I'm able help him out a little as Player 2 and give him the edge to succeed - while he gets the satisfaction that he's the one making the progress and beating the game. Super Mario Galaxy has a particularly poor Player 2 experience, but it makes all the difference to my son that I can stun enemies for him when he's close to death and in need of their coins. Not only that, simply being able to point at the screen with the wiimote when he's not sure what to do next (or certain of left vs. right) saves me a lot of breath as the backseat driver.

Glad to see Sonic + Tails keeps getting mentioned, though. They're the classic example of my greatest peeve: single-screen multiplayer where the camera is locked on Player 1. Depending on the game, Player 2 is constantly either a) getting left behind (Tails) b) dragged around by Player 1, maybe off their platform and to their death c) mucking up a jump because they're disoriented or halted by the edge of the screen d) running into and/or killed by something hidden in the periphery.
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Atari releases RollerCoaster Tycoon Classic on mobiles and tablets

fizzyfish

1 year ago

@devilmyarse Yeah, it's 6 dollars, not pounds.
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Why I love video game credits

fizzyfish

2 years ago

I'll respectfully read the credits if I'm simply given a button to hold that scrolls the text a bit faster.
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Steam launches its first Lunar New Year Sale

fizzyfish

2 years ago

I recently dithered over whether to stump up 40 for DiRT Rally or settle for DiRT 3 for 23, but with Dirt 3 now only 5.74 and with 6 quid off 'Rally, I've ended up buying them both for 40. I appreciate that I've probably fallen right into their tailor-made psychological trap.
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Sonic fans release long lost tech demo of unfinished Saturn game

fizzyfish

3 years ago

I remember poring over magazine screen grabs of this way-back-when - didn't it originally render with a fish-eye effect? I assume this was removed now for playability's sake.

http://media1.gameinformer.com/imagefeed/featured/gamerculture/sonic/mariosonicxtremead_610.jpg
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Video: When games humiliate us with pity

fizzyfish

3 years ago

God of War: "Would you like to switch to easy mode?"
Me: "Well, I was secretly considering it, but now you've gone and said it aloud, there's no ****ing way..."

Masterclass in reverse psychology going on right there...
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Games of 2014: Threes

fizzyfish

3 years ago

Don't be disheartened by a work colleague's improbably-high score. The scoring is exponential in that every merge triples a tile's worth. Merging your largest tile just one more time effectively triples your final tally. Finish with a 768 and your score is at least 19,683: turn that into a 1536 (I never have :sob:) and you'll net over 59,049. See here: http://bitsplitting.org/2014/02/11/threes-scoring/
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As Table Top Racing hits Vita, WipEout co-creator turns attention to PS4

fizzyfish

4 years ago

@ghostgate2001 @Kasjer

Wipeout Pulse PS2 has better framerates and texture detail than the PSP release and includes the DLC that I was too stubborn to buy on portable (I'd sooner buy an unexpected but welcome port for 20 to support the beloved franchise than validate that particular DLC money-grab).

However, the loading times are inexplicably painful compared to the PSP - even freezing at least once per play session during loading (requiring a reset and loss of progress) - and it's pretty much essential that you play with a dedicated else frequently backed-up memory card. My save corrupted twice making me start over and on the third occasion took the rest of the memory card with it. Was so disgusted that I never played it again :( A real shame, considering it is otherwise technically sound and very enjoyable.
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Rhythm-based roguelike Crypt of the NecroDancer launches on Early Access

fizzyfish

4 years ago

@bitesize I hope you're right, for precisely the reasons you give! I would actually like for the speed to be configurable independent of the track you select/import.
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fizzyfish

4 years ago

Any game that merely syncs sprite animation, let alone gameplay, to the music earns a special place in my heart...
1 1

This is how the new Unreal Tournament might look

fizzyfish

4 years ago

@gr8effect I think you meant to ask "Why so serious?" ;)
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fizzyfish

4 years ago

UT basically ought to look a little like your local Laser Quest: dark but with colourful lighting and a bit grubby.
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Super Mario Land retrospective

fizzyfish

4 years ago

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These are the most popular games on Steam - report

fizzyfish

4 years ago

Childhood: +time -money
Adulthood: +money -time

I'm a massive Half-Life nut but, somewhat inexplicably, only last Tuesday did I get around to breaking the cellophane of the retail copy of The Orange Box that I bought 6 years ago. Doesn't bode well for the Deus Ex and GTA packs I bought in the last sale, does it?

I'm beginning to wonder whether I'm subconsciously avoiding HL2 Episode 2 so that I can pretend that the disappointment around Ep3/HL3 hasn't happened.
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Bungie unveils Destiny's Shrike vehicle

fizzyfish

4 years ago

@Olemak First thing I thought, too...

15 1

Goat Simulator goes from viral video to Steam game this spring

fizzyfish

4 years ago

Looks a bit gruff around the edges, butt I'm sure sales will go through the hoof.
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Watch Oculus Rift let people virtually swap bodies, genders

fizzyfish

4 years ago

@L0cky

Space exploration. Your device (a robotic avatar, right?) would be the ultimate Mars rover and a much safer/simpler alternative to sending people in person.
3 2

Catlateral Damage developer explains upcoming additions

fizzyfish

4 years ago

As far as the scope of the stages go, this will grow increasingly larger, ala Katamri Damacy.
Catamari, surely.

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Christmas NiGHTS Into Dreams retrospective

fizzyfish

4 years ago

I thought I was the only person who still played this every year. Even if you only sat through the end credits once back then, I defy you not to sing along and get a Christmas glow hearing that acapella version of Dreams Dreams again now:



#OooooooAaaaaahhhh... Bam! Bom! BOMMMM!#
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Donkey Kong Country: Tropical Freeze out 21st February

fizzyfish

4 years ago

Cheeky article thumbnail given the feathers that were ruffled by the Nintendo Direct article...
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GOG launches money-back guarantee for technical issues

fizzyfish

4 years ago

Good old Good Old Games.
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The Typing of The Dead: Overkill gets Shakespeare DLC

fizzyfish

4 years ago

@specialgamer @INSOMNiAC

Like this:

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Halo programmer Corrinne Yu joins Uncharted dev Naughty Dog

fizzyfish

4 years ago

A little more background on this talented person in the article would have saved us from some of the arguments down here. Like others, it seems, I knew nothing of this person until today and any significance was lost on me.
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Next-Gen Now: Ryse: Son of Rome

fizzyfish

4 years ago

Softness/noise/grain is part of film and something we often embrace ... games oversample vs. film. I've always thought that film res was more than enough res.
A big difference between film and games is that, in a film, the director controls what the user should see and will frame what needs to be seen. The resolution isn't so important when the camera will zoom in on fine detail or bring it into perfect focus when it happens to be relevant.

Cetainly in any free-roaming game, a game designer often needs to do the precise opposite. Instead of point the camera at the next piece of the puzzle, the player often needs to be presented with a world in which everything is simulataneously in as much clarity as possible, to enable the question "Well? What out there do you think is important and needs to be acted upon right now?". That might be an important-looking book on a shelf across the room or the bush that's wobbling on the ridge favoured by snipers. There's a reason we don't really see depth-of-field (a staple of cinematography) applied outside of cutscenes.

Also, a consequence of this freedom is that the designer can't assume what a player will or will not choose to look at and so art assets need to be more detailed than strictly necessary. Immersion is broken if the player decides to inspect a wall on the edge of the play area and the textures are still inexplicably blurred.
5 1

The man you've killed the most

fizzyfish

5 years ago

he's the man you pass on the street, the sniper on the roof, and the demon that creeps from behind your shoulder.
My life's aim: to be referred to like this in hushed tones when I'm not around.
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Miyamoto and Aonuma have kicked around the idea of an interactive Zelda movie

fizzyfish

5 years ago

Every time I see that picture of Robin Williams' epic facial hair on a Zelda story:

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