|
@GamesConnoisseur LowSpecGamer got it running back at launch on a 3200G (4c/4t with a Vega 8 iGPU), so with the optimisations since then it should be possible. It may take some delving into the config files (and some significant visual compromises...) to get it running *well* though. |
arhra_
Hellblade's Xbox Series upgrades deliver the best console experience yet
Microsoft Flight Simulator Xbox edition review - occasionally clunky port can't dull the magic
0
0
MLB The Show 21: the first multi-platform PlayStation Studios title tested
|
@hermanallen the publisher on Xbox is listed as being MLB, rather than Sony, so it depends on the terms of the contract between MLB and Sony, which we'll obviously never be privy to (barring exceptional circumstances like some kind of lawsuit that requires the contract to be filed as evidence or something). There's apparently no fixed form for Gamepass contracts, so it's impossible to say what deal they made for it. Some games have apparently had usage-based contracts, while others have gone for a simple up-front fee. Again, unless something forces MS or MLB to publish the contract, we'll probably never know exactly. |
11
0
Xbox Wireless Headset review: our new top recommendation for Xbox
|
@themightyant For Xbox at least, 3d audio (whether you're using Atmos, DTS:X or Windows Sonic) works with any stereo headset. I don't have a PS5, but I'd hope that it's the same there, after the fuss they made last year about their audio processing hardware. |
1
0
Players are turning off Cyberpunk 2077's film grain to improve console visuals
|
I'm generally a fan of "cinematic" post-processing effects, but chromatic abberation is definitely an exception to that. As someone who wears glasses with a fairly strong prescription, I get enough chromatic abberation as it is, without games adding more. |
3
0
| @Malek86 it's running in back-compat mode, but it's a "gen 9 aware" game, so it cranks up the resolution/settings on the new consoles, and isn't just limited to running the One S/X versions better. |
1
0
BBC iPlayer won't work on Xbox Series X at launch
|
@higganos I'd say they both seem to be in a better state than the XB1/PS4 were at launch. Although it still blows my mind that Sony have managed to launch without folders. Again. And this time library organisation will be an issue immediately if you've got an external drive stuffed with PS4 games to plug in. Hopefully it won't take them three years to implement them this time. |
1
0
Sony exploring ways to let PS5 users store PS5 games on a USB drive in a future update
| @ShiftyGeezer They already support USB storage (and countless other USB devices). If they haven't hardened their USB stack then it's already too late, and not supporting copying ps5 games to USB storage won't help them. |
2
0
| @TinyKaiju The problem is that you can only have a single external storage device on PlayStation, so unless you're absolutely made of money and can afford a giant ssd, you're stuck choosing between speed and capacity, or just have to juggle drives constantly. |
2
0
There's no way to move PS5 games off the SSD
|
@TheVoice Xbox downloads patches during install. In fact, if a patch has rendered the copy of a file on the disc irrelevant, it won't even install that file from disc. IIRC, if you install Doom 2016 from disc now, only a few hundred megs are copied from the disc during the install, because it got a giant patch that completely reorganised the game files at one point. |
2
0
Xbox Series X thermal and power analysis: how efficient is next-gen?
|
@SupremeAC In addition to the actual OS files themselves, the Xbox system software reserves space for saves, gamedvr, and now quick resume. Those all get dedicated space in the reserved portion, so the free space is all available for game/app installs. |
6
0
Yakuza: Like a Dragon on Xbox Series X - how next-gen hardware delivers a cross-gen experience
|
@richarddavies only if you're not aware of how badly the Dragon Engine runs on...well, just about everything. Judgment was 1080p/30 on PS4 Pro, and still dropped frames during cutscenes. Kiwami 2 on PC basically needed a 2080-class GPU to run at 1440p/60fps with any kind of consistency. The games look pretty nice, but performance has never been great, ever since they moved on from the PS3-era ports/remasters. |
4
0
Genshin Impact is a revolution for traditional free-to-play
|
I played a few hours on PS4, and quite enjoyed it, but then I got to the point where it introduces the gacha mechanics and noped the fuck out. I'm not even fundamentally opposed to gacha mechanics per se (I've spent more than I like to think about on Azur Lane... just not on the gacha), but the rates in Genshin are just bullshit, and clearly catered entirely towards whales. |
5
4
Xbox Series X can finally run Assassin's Creed Unity at 60fps
|
>and I reckon it's our last look at what you might consider to be classic Assassin's Creed You sure you want to say that, after the Rise of the Tomb Raider saga? Or are you actually just subtly baiting the BC team and/or Ubisoft to prove you wrong by releasing an update? |
3
1
We need to talk about the cost of next-gen video games
|
@Ajent Depends on the publisher/game - your big titles from EA/Activision/Ubisoft yes, but some are still sticking to £55 (looking at the Xbox Store, Dirt 5 and Yakuza: Like a Dragon are two upcoming cross-gen titles that are both hitting that mark). Squenix seem to be sticking to £50 for smaller games like Balan Wonderworld and Nier Replicant (Avengers though, that launched at £60), and games like Ride 4,WRC 9,and Project Cars 3 are all at the £50 mark too. Sony's current-gen games had all been at the £55 mark recently, so for them it's a £15 hike. |
2
0
Microsoft's new Xbox app for iOS features remote game streaming from console
| @Wayne I'm sure they'd block this too if they could. They just can't manage to craft the right legalese that would prevent game streaming from your own console without also blocking generic remote desktop apps, which are important for business users. At least, not without making their hypocrisy blatantly obvious. |
2
0
Amazon unveils cloud gaming service Luna
|
Certainly sounds like a better proposition than Stadia, but I'm still not sold on the idea of cloud-only gaming. Cloud streaming is a great value-add to Gamepass Ultimate, but paying a subscription (or worse, buying games outright in Stadia's case) for games I can *only* stream isn't particularly appealing. |
22
0
This is how Xbox Series S backwards compatibility really works
| @NcxFernando go back and check DF's coverage of unpatched games around the launch of the One X to get an idea of the kinds of improvements you'll see. Except probably with bigger improvements in games with unlocked framerates, if the bottleneck was the CPU. |
2
0
|
@alexatkin FH4 is getting a proper next-gen patch, as it's still being supported, similar to how FH3 got a One X patch. 4k/60 with increased settings on the Series X, but no details yet about the S. A 120fps performance mode with reduced res/settings (like the current 60fps mode on the One X) should definitely be possible. |
4
0
| @Alex_Star FH1 got One X enhancements, despite being delisted before the system came out. |
10
0
Inside Xbox Series X: the full specs
| @harryisme It'll just be the various caches and buffers across both the CPU and GPU. For comparisons sake, a Ryzen 7 3700 8-core desktop CPU alone has 4MB of L2 cache and 32MB of L3. |
3
0
Buy Cyberpunk 2077 for Xbox One and you get Series X version free, CD Projekt confirms
|
@TinyKaiju They already download separate asset packages for enhanced games, where necessary, through the "Intelligent Delivery" feature I mentioned in my edit. This just sounds like an extended version of the same idea - maybe it can select a different executable package now, if they need to separate it rather than just having a single executable with multiple code-paths? Either way, the functionality they describe, not to mention the name of the feature, are similar enough that I'd be very surprised if they're not closely related at the technical level. |
0
0
|
@TinyKaiju I'm fairly certain that it's just a variant on the tech they already use to deliver X-enhanced versions of games. I swear I've seen them use the same (or at least very similar) terminology for that. Given that that works fine with discs, I'd be surprised if this didn't (although it may involve additional downloads over and above the usual patches). Edit: the current feature I remember them talking about was "Intelligent Delivery" https://www.windowscentral.com/xbox-one-intelligent-delivery |
0
0
Microsoft Elite Wireless Controller Series 2 review: masterpiece
| @QuitYourYappin on the shortest setting, the trigger travel is maybe 2mm at most at the bottom edge of the trigger. |
3
0
PS5 and Xbox Series X GPU specs leak: how powerful is next-gen?
| @mecha-blargh Boost mode still has half the GPU disabled, it just runs it at the full clockspeed rather than downclocked to match the original spec. |
7
0
Xbox Series X rewrites the rules of console design - and the power level should be extraordinary
| @MuckyPupToo I'm more interested I seeing whether they can do anything with non-X-enhanced XB1 games. Some of those early-gen, sub-1080p games are rough on a 4k TV, and a 4x res boost would help them a lot. |
1
0
We played modern games on a CRT monitor - and the results are phenomenal
|
@O1O11OO1 FED (or SED, a similar tech that Canon was working on around the same time) displays wouldn't have matched all the advantages of CRTs that this article is touting. They'd have had similar motion handling, black levels and contrast, and colour reproduction, as they were based on the same kind of electron emitter/phosphor tech, but they were still going to be fixed-resolution digital panels, so they'd have the same issues with scaling and input latency as any other flat panel tech. |
0
0
Red Dead Redemption 2's HDR support seems to serve no real purpose
|
@Vinsta It's not a "during development" thing - many games have been using internal HDR render targets since early last gen, which are then tonemapped down to SDR before output (often with some kind of exposure control to mimic camera effects, like how everything looks blown out briefly before adjusting when you come out of a tunnel into sunlight). MS even managed to get some of the X-enhanced 360 back-compat titles to output full HDR by futzing with the final tonemapping pass in the emulator. |
2
0
Red Dead Redemption 2 looks and plays best on Xbox One X
|
@nitx Boost Mode is *entirely* about improving old pre-Pro games - all it does is run the CPU and GPU at full clocks on older, unpatched games, rather than downclocking them to match the original specs to maximize compatibility. Games built with Pro support are already running them at full clocks, so it does nothing for them. |
0
0
|
@richardnorriss Viewing distance definitely matters, but those charts are misleading, as they're based on a simple model of visual acuity that doesn't take into account the full picture of how people actually perceive visual data, which can outperform those simple models of visual acuity by an order of magnitude. https://en.wikipedia.org/wiki/Hyperacuity_(scientific_term) |
3
0
Forza Horizon 4 review: racing great rolls gingerly into new era
| @SEGAXAGES And even FH1 back in 2012 had a similar mechanic, albeit with a slightly different presentation (and again, no real money involved at all). |
0
0
Forza Horizon 4 on PC is one patch away from perfection
| @Darren Probably not so much technical as logistical - trackside replay cameras would have to be placed and tweaked by hand (to avoid daft issues like following a car and then zooming in for a close-up view of a tree trunk as the car moved behind it, which would inevitably crop up here and there if they tried to use some kind of automated camera placement), and the sheer number of different track layouts used by the events in the game may simply make that impractical. |
2
0
New Microsoft studio, The Initiative, acquires senior talent from Santa Monica Studio, Rockstar and Crystal Dynamics
|
@SuperShinobi Funnily enough, Sony Santa Monica aren't actually based in Santa Monica anymore, they moved to a new building a few miles south in Playa Vista back in 2014. http://sms.playstation.com/news/time-to-move/ And there are a whole bunch of other game devs in Santa Monica and nearby areas, including Activision's HQ, Treyarch, and Riot among others in Santa Monica proper, plus Infinity Ward, Respawn, and Insomniac all within a half-hour drive or so, plus plenty of other developers all within commute distance in the greater LA area. MS setting up a studio there isn't some nefarious plan to steal Sony's talent, it's simply setting up a studio in an area that's already bursting at the seams with game devs, and which MS didn't already have a presence in. |
4
0
PUBG developer debunks accusation maps are "asset flips"
|
@TheVoice those differences are mostly, if not entirely, down to the shaders though, which are going to be custom to each game due to the different engine tech and lighting models. The actual geometry of the cars should be damn-near indistinguishable (at least at the maximum LOD levels), as the whole point is to match the shapes and proportions of the actual physical cars themselves. |
6
0
In Theory: Will there be more than one next-gen Xbox?
|
@ooombasa I don't think they'll need to force it - most games released in the first year or two of a new system will be cross-gen anyway (just look back at the 360/PS3 -> XB1/PS4 transition) for simple economic reasons. They may encourage it where possible, and make it easier to achieve technically, but I don't think they'll make it a cert requirement. A few games might target the new hardware specifically if they're particularly ambitious, but most will target the largest market possible as long as it's profitable to do so and they can do so without compromising the game design too badly (I'm expecting to see a lot of games running at 60fps on the new consoles and possibly struggling to hit 30 on the old, though...) The big change I can see happening this time around, is that I'm expecting MS at least to be keeping their development environment consistent, allowing cross-gen games to actually cross generations, with a single release targeting both old and new hardware (similar to Pro/X-enhanced releases), rather than having to release separate versions for old and new platforms. Back-compat taken to the next level, basically. I'd also expect to see a longer tail on cross-gen support for less graphically-ambitious games that don't necessarily need the full power of the new hardware (indie games in particular), since it shouldn't cost much development effort and would increase your reach substantially, at least until sales on those older platforms start to dry up. The hardest part of this scenario would probably be the messaging and retail presentation (IE, box design to clearly indicate platform support when a game is potentially targeting multiple platforms, in a way that poorly-informed relatives buying presents for kids can figure out). |
1
0
| @Dizzy Remember that we're talking probably at least 2 years down the line - wireless headsets (or rather, wireless adapters for existing headsets) are available now, albeit at ludicrous cost, so it's not unreasonable to think that they might be hitting mainstream price points in a couple of years. |
0
0
Red Dead Redemption now Xbox One X enhanced
|
@NovaPrime It would likely have the power to handle the games at 1080p, but that would require a 1.5 scale factor on each axis, and non-integer scaling tends to introduce visual bugs that might be acceptable for people playing games via homebrew emulators, but aren't really for a product you're trying to sell to people. Anything beyond 1080p (ie, 1440p, which would be the smallest integer scaled resolution) is likely not possible on the base XB1/S. |
2
0
The original Forza Horizon looks stunning on Xbox One X at 4K
|
@Ferfs The performance mode is just running the game in base, non-enhanced mode (original resolution, with just the baseline improvements like 16x aniso texture filtering). The graphics mode is the X-exclusive enhanced mode. Any BC game that doesn't have X enhancements is effectively locked to performance mode. |
2
0
Faster hard drives boost Xbox One Fallout 4 performance
|
@lordharmer A USB stick is not an SSD. And external drives on the XB1 need to be at least 256GB anyway. |
9
0
Digital Foundry: Hands-on with the Forza Horizon 2 demo
|
@faizi1997 That's probably a photomode shot. Although gameplay wasn't far off photomode in Horizon 1, so the actual game should look pretty close to that. |
0
1
arhra_
2 weeks ago