andrewchappell

Steam users review-bomb Sonic Mania over unexpected DRM

andrewchappell

8 months ago

The continued fallacy that Denuvo prevents offline play is really annoying. It doesn't. It makes precisely one connection to Denuvo servers the first time you start a protected title (or the first run after updating a protected title). Anything that prevents a Denuvo title running offline is a product of the game code itself.
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Pirates quick to plunder Conan Exiles Denuvo blunder

andrewchappell

1 year ago

"The build process" is more than just compiling / linking some code - it may involve many more steps. Things like light baking or asset cooking are all part of it, and while Denuvo doesn't plug in to Visual Studio's "build solution" button, it can be quite easily integrated into a build process.

As you said, I wouldn't want to be that guy right now...
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Overwatch patch fixes Zarya, Winston and Mercy bugs

andrewchappell

2 years ago

So, one of the recent patches (think it was the one before this) has largely broken Kill Cam for me - it just displays a black screen. I've also had weird other things, like Play of the Game being interrupted and having the camera just cut to a random spot on the map or other things. It's still great, don't get me wrong, but I'm a little worried that they might have broken some stuff along the way with these new patches...
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Xbox One S console leak: 40% smaller, 2TB, 4K

andrewchappell

2 years ago

@Ryze Spot on. Amazon / Netflix / UHD BluRay all require HDCP2.2. Without it you only get 1080p. This is why the new PS4 / Xbone hardware is being branded as 4k. I'm sure the old consoles could quite happily output 4k at 30fps (and let's be realistic here, there are no 60fps streaming services out there) if it weren't for the HDCP requirement.
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We don't know why Sony's making PS4K, but there are plenty of reasons it shouldn't

andrewchappell

2 years ago

This article pretty much sums up how I feel about this as a consumer. Don't get me started on how I feel about this as a developer.

So how long until the PS4 4k Slim comes out and games only run on that and the 4K?
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How PlayStation 4K Neo and the original PS4 will co-exist

andrewchappell

2 years ago

@grassyknoll
I don't think it's likely to harm the sales of games on the platform, just that it's going to increase the complexity even further, which ultimately means more time and more money need to be spent. Are people going to pay more money from now onwards for all PS4 games to cover the extra time we have to spend supporting two different systems?
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andrewchappell

2 years ago

@xgerrit "little-to-no work"
Not a chance.
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andrewchappell

2 years ago

This annoys me as a PS4 owning consumer, but as a developer it completely makes my head spin. The real thing consoles have going for them is their fixed specification, and that's now gone. Can we expect a machine with double the ram, or a more serious CPU upgrade to be added next year? What a mess.
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Watch: Hands on with Planet Coaster

andrewchappell

2 years ago

@halitansa I'll repeat, the game itself has no online requirement. Just like Steam offline mode there's an initial purchase check in the launcher.
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andrewchappell

2 years ago

@halitansa It has no mention of an online connection requirement (beyond initially downloading the game and logging in once) because the game doesn't have one. See https://support.frontier.co.uk/kb/faq.php?id=141
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andrewchappell

2 years ago

@cyacomini It's a new engine and new assets, there's no re-use.
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Microsoft pledges to replace batch of noisy Xbox One consoles

andrewchappell

4 years ago

Yeah, my devkit makes that noise, it's been quietly driving me insane...
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The Crew won't release on PS3 and Wii U due to different "technical infrastructure"

andrewchappell

4 years ago

@PirateRoberts Nope, if you're writing a new engine you're doing so without planning for SPUs. They were a massive headache - sure I'd imagine ubi have libraries of SPU code that they can use, but the architecture of your entire engine has to be PS3 friendly if you want to get decent performance out of it. And if you've written a new one then it makes no sense to include PS3 support at the detriment to other platforms.
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andrewchappell

4 years ago

@ShiftyGeezer Decent vector math code runs better on Jaguar chips as well - in fact modern compilers will be moving as much floating point code as possible into SSE / AVX instructions. A decent vector math library will (well, should) be the staple starting point of any engine.

Trust me on this. It's my job to do this stuff - we're currently building a (recently announced) Xbox One / 360 game, and the things you are talking about regarding CPU aren't an issue. Sure, porting is plenty hard - but cpu performance is the least of your worries...
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andrewchappell

4 years ago

@ShiftyGeezer Don't underestimate the power of the high clock rate PPC chips in the 360 and PS3. And it isn't that difficult to get good performance out of them. In fact, with decent vector math code they can comfortably outperform the crappy jaguar chips in the next gen consoles.

Edit: And your porting "scale" is way off. It's not going to be trivial to get a next gen game running well on 360, but it's far easier than PS3 if you don't have an existing SPU ready codebase to work from. PS3 would be the most difficult port at, let's say, 10. WiiU probably comes in at about a 6 or 7, and Xbox 360 a 4 or 5. Seriously, nobody likes writing SPU code...
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Matt Stone: South Park The Stick of Truth censorship "not that big a deal"

andrewchappell

4 years ago

@wyp100 Each individual release would have to go through cert (this is the same for both console platforms) - the cost of pressing different discs is insignificant compared to this.
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Frostbite engine in the works for mobile

andrewchappell

5 years ago

@StooMonster No way it's running at 3.24ghz. The power draw + heat dissipation from such a change would be crazy. Also that article keeps mentioning power6, when the WiiU CPU is based on a much older architecture.

And yes, there are differences between the WiiU and 360 - you can't just compare clock rates. But there's no point arguing the primary point - the 360 CPU is a more modern (in terms of features) and more powerful cpu than the one found in the WiiU. The architecture for this chip was dead with the Wii, it's now got to the zombie stage with the WiiU...
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andrewchappell

5 years ago

@StooMonster These are all non-issues when porting an engine. The WiiU CPU is just slow and old :(
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andrewchappell

5 years ago

Don't underestimate how rubbish the WiiU CPU is. Mobile processors are more than competitive with it. Couple that with proper vector unit support (seriously, what were Nintendo thinking?!) and yeah I can see any decent engine being easier to port to mobile than to WiiU. Sure it can be done, but it won't run particularly well and will require a large investment in terms of programming time for a market which just isn't there.
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Death Inc. dev Ambient Studios closes down

andrewchappell

5 years ago

Really sad news :-(
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Layoffs at Elite: Dangerous developer Frontier

andrewchappell

5 years ago

Just something to mention - I *was* a Software engineer at Frontier until I left (to try something new - not due to any layoffs or anything like that) about a month ago. So ex-Frontier software engineer rather than current. Still sorry to see good people lose their jobs though :-(
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Face-Off: Batman: Arkham City Armored Edition on Wii U

andrewchappell

5 years ago

@vizzini It has no association with Watson, and has fewer hardware threads than the 360.
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