35 minutes ago
3 hours ago
5 hours ago
24 hours ago
3 days ago
Worse, you can also get duplicate items instead of one you already have.
I've been playing Pocket Camp daily since launch because, despite its constant nudging to pay money, you can take everything at your own pace. The three premium visitor NPCs (Nook, KK and Celeste) can be bought with the free tickets you acquire from levelling up, and the recent backgrounds are an ignorable optional extra.
4 days ago
5 days ago
The only thing that comes to mind is Threes! and its addicting charm...
The only thing that comes to mind is Threes! and its addictive charm...
6 days ago
7 days ago
1 week ago
There are still more guys out there who want to write about games than women. In my long experience hiring journalists and working with freelancers, it's about 65/35. This isn't because of some immutable fact of biology; it's the product of a whole bunch of social factors.
"Sony is not friendly with small publishers like us" line, too.
There's no one clear cut answer and I'd be happy to argue over the exact details but I really think that at the moment too much is being lost due to excessive concern over companies profits.
while pirates were portrayed by grey sausage finger-like blobs.
2 weeks ago
"...But there are things that sharks can do, things that machines can do, that are extraordinary, and discovering that I have that capacity, and experiencing it first hand, is powerful."
we value feedback from our owners, coaches...
I think we'll continue to see more women become prominent esport athletes.
What are you waiting for?
3 weeks ago
For every decent play I'd cobble together, I'd see something I'd never considered - a tiny hole blasted in a wall at a specific angle that lets defenders on a specific map snipe attackers charging in from a specific spawn, or a flanking counterattack timed perfectly to coincide with an easily-anticipated breach attempt.
The make it up as you go along approach extended to Lionhead's first visit to E3 in 1998. Then, E3 was in Atlanta, not Los Angeles. Lionhead had hired a small unit in what was dubbed "the loser's hall". All Lionhead had of Black & White then were some "horrible" sprites, Mark Webley remembers, a couple of screenshots, a wireframe test bed and Molyneux's notebook.
But because it was the next game from Peter Molyneux, the founder of Bullfrog and the creator of Populous, people came in their droves. Cathy Campos, who worked as Peter's publicist for many years, remembers Molyneux spinning these screenshots, the wireframe test bed and his notebook out into a 20 minute presentation. At the end Peter would say, "and there's so much more I've got to tell you". "And I would say," Campos recalls, " 'but you're not going to do it today. Thank you very much and goodbye.' And I'd see the journalists out. But of course, basically, we had nothing more to say. That was the script, but we came away with a whole load of press coverage, and that set us up with Black & White."
1 month ago
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