ShiftyGeezer

The Netherlands declares some loot boxes are gambling

ShiftyGeezer

35 minutes ago

@Derblington : Collectible cards is also pushing that gambling envelope. You have have kids wanting better cards and spending more to get them. So yeah, I think those should be covered by the same regulations too. Anything that waves a carrot under your nose but doesn't allow you to buy it for a fixed sum and instead requires you keep spending until you randomly get it is exploitive and needs to be controlled.
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ShiftyGeezer

3 hours ago

@Derblington : That's only if you measure worth/value in dollar terms. An Ultra-Rare Legendary Something is worth more than a Common Something regardless whether it can be traded for cash or not.
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ShiftyGeezer

5 hours ago

Not sure I count this as a win. Only games that allow the content to be traded were considered gambling, meaning the government failed to recognise the nature of gambling and instead stick to an outmoded rule-book. The rest of us appreciate and keep saying that spending money (or indeed trading something) for a randomised outcome is gambling.

If tombolas can only be run for charity, and if bingo needs to be licensed, then all RNG loot-boxes that ask for money and give a random outcome are gambling. It's shocking that no politician has the sense/cahoonas to recognise this and do something about it.
2 1

"People want a lot of answers"

ShiftyGeezer

24 hours ago

How big is the hipster market these days?

Also, think your favourable Atari generation is well over 35. 35 Places people as born in 1983. At seven years of age, they'd be gaming on 1990 hardware and brands. So you'll have a few ST fans, but that's about it. Atari's hay-day was with people old enough in the late 70s and early 80s, so you're looking more at 45 year olds, who probably have more sense when it comes to buying quality experiences, and if they want nostalgia will probably buy actual retro hardware.
16 0

Upcoming PS4 exclusives God of War, Detroit and Spider-Man currently unavailable to pre-order from Amazon

ShiftyGeezer

3 days ago

@chucklepie : Working for me. Changes sort order on this and other stories.
1 1

ShiftyGeezer

3 days ago

Just noticed comments are finally ordered Oldest > Newest as per my attempted preferences! Genuine progress on EG!
13 1

After six months, Animal Crossing: Pocket Camp adds randomised loot boxes

ShiftyGeezer

3 days ago

Sorry to be the grammar police, but this is a semantic failure that should be corrected.
Worse, you can also get duplicate items instead of one you already have.
I'm guessing you mean you can get duplicates of items you already own.

And yes, "Boo Nintendo!" But they're going to make a killing from it anyway so don't care.

Oh, and 75 isn't a microtransaction; there's nothing micro about it. It's an In Game Consumable. Not only is IGC more descriptive but its easier to say and write too, so no reason not to use a more appropriate language, saving "microtransaction" for very small priced items.

Final point, in this diverse post, from the sounds of it, Tom, you've been playing for months, enjoying Nintendo's hard work, yet not paying a penny back?
I've been playing Pocket Camp daily since launch because, despite its constant nudging to pay money, you can take everything at your own pace. The three premium visitor NPCs (Nook, KK and Celeste) can be bought with the free tickets you acquire from levelling up, and the recent backgrounds are an ignorable optional extra.
It's precisely this that makes companies seek to monetise from their F2P model.

Personally I'd like to see bare-bones content in the free version and pay to add more content, and/or a 5+ 'buy game' option for gamers who appreciate rewarding developers and want to avoid the dodgy yet necessary monetisation parasitism.
6 3

Disgraced Donkey Kong champ Billy Mitchell releases statement

ShiftyGeezer

4 days ago

Pretty easy fix. Live-stream playing Kong and score a world record. Whether you had a world record previously is irrelevant; there's a new one set by Robbie Lakeman. Anything less than 1,247,700 is pants and we don't care. The shocking fact here is no-one knows the name of the current record holder because all the Has-Beens keep making so much noise about their glory days.
15 6

World of silence: Lumines' brilliance remains revolutionary

ShiftyGeezer

5 days ago

@DangerousDave_87 : Hastivle fixes are indeedly most surprisalistic. Shows the frustratant impact of BFG English.
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ShiftyGeezer

5 days ago

@gabloammar : No. The adjective is "addictive".
The only thing that comes to mind is Threes! and its addicting charm...
...should be (and now is!)...
The only thing that comes to mind is Threes! and its addictive charm...
The word 'addicting' is misformed following a pattern of speech from the likes of 'surprising' and 'shocking', but is no more a real word as 'argumenting' is.

I notice 'addicting' isn't underlined in this text-box, showing once again that a poor education in some parts of the world is leeching into the mainstream...
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ShiftyGeezer

5 days ago

@Tricky : UK or not, it's bad writing. Another one you have to wonder how it managed to slip past the spell & grammar-checkers.
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Sega confirms Shenmue remasters are finally happening

ShiftyGeezer

6 days ago

@aidey6 : That's the worst footsteps sound in any computer game ever. Utterly intrusive and stupid!
1 12

Has the games industry turned tail on microtransactions?

ShiftyGeezer

7 days ago

@FoureyesZero : It's not a myth. The reason pubs spending has decreased is because they're producing less games. Cost per game is far higher than ever it was and is increasing.

https://www.gamasutra.com/blogs/RaphKoster/20180117/313211/The_cost_of_games.php

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ShiftyGeezer

1 week ago

People really need to make the distinction between all microtransactions and just in-game consumables and RNG junk. DLC are microtransactions, and I'm sure people will want future GOW content same way they valued HZD content.

Also, FortNite is making great money of in-game microtransactions for cosmetics, while providing a great and free game to those who don't want to spend anything, and making enough money to pay the creators' wages.

The topic should really be if the game's industry has turned its back on paid RNG loot-boxes.
12 0

Donkey Kong champ Billy Mitchell's high scores wiped after cheating evidence emerges

ShiftyGeezer

1 week ago

@S3M : "Here's how the world's most infamous Donkey Kong player..."

As if there's many Donkey Kong players we all know about, including many bad apples, but this guys the worst of the bunch.
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ShiftyGeezer

1 week ago

He looks a lot like Lionel Luthor from Smallville.
3 0

Why the games media has a diversity problem - this website especially

ShiftyGeezer

1 week ago

@Stollenspiders : It may be. I just recall not that long ago talk of a lack of science students in the UK.
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ShiftyGeezer

1 week ago

There are still more guys out there who want to write about games than women. In my long experience hiring journalists and working with freelancers, it's about 65/35. This isn't because of some immutable fact of biology; it's the product of a whole bunch of social factors.
I think a lot of these "poor representation" situations are just nature. If there's nothing actually stopping women (or a demographic) from doing something, then the lack of representation is because that's what they want. For example, a lack of women in science. They get the same education at school and the same opportunities. If they don't want to go on to science professions, that's their choice. Similarly, men are massively under-represented in dance classes. The only thing stopping more guys from taking ballet is a lack of interest. Or game dev itself. Very, very few women go take coding courses or grab a copy of Unity in their free time as teenagers. And very few men go into Primary school teaching.

I mention these points as a male game dev with a degree in Comp Sci (
9 8

A peek behind the curtain of video game publisher politics

ShiftyGeezer

1 week ago

"Sony is not friendly with small publishers like us" line, too.
He shouldn't be because it's true. I've heard it from other devs - they contact Sony and are left without response because bigger fish are prioritised. And if Sony don't like people bad mouthing them, they should treat them better. Devs should be publicly extolling the virtues of working with Sony, how they used to when Sony was chasing after support last gen. We've heard before how hard Nintendo have been to work with - seems there's no greater impetus to change for the better than public criticism. Or being the underdog and trying to garnet interest from third parties.

Unless we're to believe this guy is wrong, has been only treated well by Sony, and is just randomly lying despite that harming his professional working relationship...
11 1

How one enterprising fan brought Demon's Souls back to life

ShiftyGeezer

1 week ago

@the_ewan : Copyright lasts for 70 years past the lifetime of the artist/creator. It actually is about giving the rights-holders everything! It prevents loss of earnings from your work by someone copying it, securing the livelihood of artists in law what isn't possible to be protected through general means. That law was then adjusted with 'fair use' to stop copyright holders trying to monetise things like quotes being used.

The same net code may be used for a DeS game on PS5, say. Or maybe PS6. Giving it away now would negatively impact future works. This is why companies don't do it - they're not just being mean and stingy.
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ShiftyGeezer

1 week ago

@-Eklmejlazy- : What if they want to use the net code in another product, like a sequel?

Also
There's no one clear cut answer and I'd be happy to argue over the exact details but I really think that at the moment too much is being lost due to excessive concern over companies profits.
Don't forget 'company profits' actually means developers' livelihoods. Slapping a corporate face on the undertakings is an easy way to get the good will of the people in your favour - "I'm just a genuine, honest person up against a cold, hard, soulless corporate entity."

From Software employs people to make games. They need to ensure they can do that. Protecting their code base is part of that for the good of those people. When they no longer need that code base, and when it contains no information considered important for their ongoing operations, then they may consider releasing it to the PD.

Arguments that they should just release it because they don't need it any more ignores the ongoing value of the code base and internal libraries these companies create, but they're easy arguments for garnering support as the counter-point is present as the soulless profiteering corporate will. That's very unfair on the developers.
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ShiftyGeezer

1 week ago

@-Eklmejlazy- : The end of a game server doesn't mean the end of the value of the work put into creating it.

The problem with releasing it open source is they can potentially give away their secrets, open-source their existing code-base for future games that aren't open sourced, and give insight to help cheats hack future games. If a developer closes down and their code will never be needed again, it makes sense, but as long as the company is a going concern, there's no knowing when they'll want to make use of some of their existing work, at which point they need to protect it.
5 4

Sea of Thieves' early prototypes looked very different

ShiftyGeezer

1 week ago

while pirates were portrayed by grey sausage finger-like blobs.
They're called 'capsules' in development parlance. They're a standard collision shapes in physics engines. In Unity, the engine this prototype was developed in, there's a default character controller that uses a capsule to represent the physical presence of a player character, and in this case Rare just used a visual capsule too. Which is a smart idea when prototyping, although having something that looks good is very inspirational.
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ShiftyGeezer

1 week ago

@mega-gazz : If people visit EG for a quick break, they'll read whatever's up to read. Doesn't mean they're particularly interested.
4 1

PlayerUnknown's Battlegrounds files lawsuit against mobile clones

ShiftyGeezer

2 weeks ago

The game on the left looks very different to the game on the right. I wouldn't confuse them. The environment is generic like so many games, so nothing there either. The content is mostly generic, so no copyright there. I hate scuzzy clones and hope the stores clamp down on them (as Apple is apparently doing) but there's no copyright on game ideas.

At the end of the day, you need to get your product out. You can't leave a market unserved and expect all your rivals to leave it alone for you to get around to in your own time.
21 3

In praise of a BBC Micro classic: Forever playing in Exile

ShiftyGeezer

2 weeks ago

The Amiga remake did the game a lot more justice. It'd fit a new remake too.

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On mouse clicks and paperclips: the dark, frustrating pleasures of tedium games

ShiftyGeezer

2 weeks ago

"...But there are things that sharks can do, things that machines can do, that are extraordinary, and discovering that I have that capacity, and experiencing it first hand, is powerful."
Clicking a button repeatedly is 'extraordinary'?

I think the real appeal is meditative. In a busy world, these games offer a very accessible 'time out' without needing to train in meditation skills. Quite a lot of games do - I find myself mindlessly playing Titan Quest a bit at the moment. It's a game I dislike; it's boring, controls like crap on consoles to the degree you can't choose your actions, is utterly generic, and requires nothing from me, and yet I end up zoning out for an hour winding through a slightly-twisty linear path of bland art repeatedly killing the same monsters ad nauseum. If I hit the right amount of time in it, I feel refreshed. If I overshoot, I feel angry at the wasted time.
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Introducing Digital Foundry's new PC benchmarking system

ShiftyGeezer

2 weeks ago

I very much approve. The box plots are a great way to visualise the 'average' performance and will be one of the few things GCSE students take away from their maths exam that they'll actually encounter in the real world!
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Overwatch League: We ask Blizzard our biggest questions

ShiftyGeezer

2 weeks ago

@smirny : Isn't that the job of the manager? Manager handles strategy, coach handles training. Oh, unless using American where the coach is the manager.
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ShiftyGeezer

2 weeks ago

we value feedback from our owners, coaches...
What on earth does a pro-FPS coach do?
"C'mon, press that mouse button! Faster! Harder!"
"Today, we're running laps around Junkertown."
"What the hell kind of graphics settings are these?! I told you to tweak those drivers!!"

Also
I think we'll continue to see more women become prominent esport athletes.
Should really call them eSports players or competitors. Athletics requires physical prowess - strength, agility, stamina. Bowls players aren't athletes any more than chess professionals or race-car drivers or professional poker players or eSports competitors.

If you want a fancy sounding name, maybe try eThletes. ;)
4 3

Fortnite now tells Mr. Hillman's students to stop playing in class

ShiftyGeezer

2 weeks ago

@Bennyjj81 : Some schools have iPads etc. as standard equipment.
0 0

The new Vive Pro Starter Kit is only 1048

ShiftyGeezer

2 weeks ago

What are you waiting for?
That Nigerian prince to come back with my $50 million.
30 0

Samsung Galaxy S9 review

ShiftyGeezer

3 weeks ago

@titaniumapple : At 960 fps, that's a 16x slowdown, making that equivalent to 4.8 seconds of 720p60 video. It also continues recording and the slow mo can be activated repeatedly during filming. And this is in a phone!!
13 0

Rainbow Six Siege re-review - an exceptional tactical multiplayer experience

ShiftyGeezer

3 weeks ago

For every decent play I'd cobble together, I'd see something I'd never considered - a tiny hole blasted in a wall at a specific angle that lets defenders on a specific map snipe attackers charging in from a specific spawn, or a flanking counterattack timed perfectly to coincide with an easily-anticipated breach attempt.
What's needed here is procedural content then. Have the server create a new map just for the round.
3 2

No Man's Sky headed to Xbox One, next big update arrives this summer

ShiftyGeezer

3 weeks ago

@Number1Laing : I've always given him credit for his early years, but it's important to note that a lot of other people were also involved. Here's one take, for example - https://techcrunch.com/2015/02/15/the-lesson-of-peter-molyneux/

However, the lying was endemic from the start. From getting his Amigas and lying that they were meant for him, through to everything since, he peddled ideas and didn't care about realising them.

eg.
The make it up as you go along approach extended to Lionhead's first visit to E3 in 1998. Then, E3 was in Atlanta, not Los Angeles. Lionhead had hired a small unit in what was dubbed "the loser's hall". All Lionhead had of Black & White then were some "horrible" sprites, Mark Webley remembers, a couple of screenshots, a wireframe test bed and Molyneux's notebook.

But because it was the next game from Peter Molyneux, the founder of Bullfrog and the creator of Populous, people came in their droves. Cathy Campos, who worked as Peter's publicist for many years, remembers Molyneux spinning these screenshots, the wireframe test bed and his notebook out into a 20 minute presentation. At the end Peter would say, "and there's so much more I've got to tell you". "And I would say," Campos recalls, " 'but you're not going to do it today. Thank you very much and goodbye.' And I'd see the journalists out. But of course, basically, we had nothing more to say. That was the script, but we came away with a whole load of press coverage, and that set us up with Black & White."
https://www.eurogamer.net/articles/2016-05-12-lionhead-the-inside-story

Back then, with a team of very talented devs, some of his ideas happened. Going forwards, it just turned to the famous history that led Molyneux to receive the Lifetime Underachiever Award. (http://thehardtimes.net/harddrive/peter-molyneux-wins-lifetime-underachievement-award/)

That's why it's wrong to equate Murray with Molyneux. Murray overpromised once and tried to fix it. Molyneux overpromised on everything he did, leaving it often to his crew to make it happen, and never, ever, changing. Despite (empty promises) to change.
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ShiftyGeezer

3 weeks ago

@ToaplanX : Molyneux repeatedly promised games with never-present features, but never once did he update those games to add the promised features. Or anything. He just took his empty promises onto the next project.

Sean Murray did not take everyone's money and run, which many were accusing him of. The silence at launch may well have been a man totally over his head at the end of some bitter vitriol with no idea what to do or how to handle it. What he has done is work and work and work and make the game, instead of abandoning it, instead of making empty promises about how it'll become better or how the next (full priced) game will actually deliver this time.

Sean Murray - little dev blasted into the limelight, over his head with no idea what to do, sticking to his roots as a dev and developing the game to make things right.

Peter Molyneux - shyster.

It's bitterly unfair on Murray to liken him to Molyneux on one singular disaster, but I've even heard people accusing Murray of being worse!
23 4

ShiftyGeezer

3 weeks ago

@Wyrm : Not early NMS players who complained fairly at the lack of content, but the people who were bad-mouthing Murray and equating him to the infamous undeliverer.
4 3

ShiftyGeezer

3 weeks ago

@mega-gazz : Which is actually pretty much a business requirement now. If NMS had waited 18 months before releasing, to release in this state, the crew would have needed to secure funding for that 18 months. Anywhere along that time-line, investors could pull out and bury the product.

Personally I'm trying to champion the notion of progressive development. Start small, release small, charge small. From the earnings from that, add more sold as the next piece and build up. But there's a high likelihood that people will stop playing long before the final vision is complete. There are no sure-fire ways to secure funding and create what you want. Financial instability and the negatives that come with that are part of modern living.
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ShiftyGeezer

3 weeks ago

I remember someone likening Sean Murray to Peter Molyneux. I think this proves the difference. After the fiasco, Murray kept his mouth shut and went to work, turning the game around. Molyneux would have just moved on to another project and made more outrageous promises about how this time, things would be different.

So credit where credit's due, and those detractors should apologise.
172 30

The return of Randy Smith and the state of the immersive sim

ShiftyGeezer

3 weeks ago

@chucklepie : 16 bit is either 0 - 65535 unsigned, or -32768 to 32767 signed. You'll get an overflow and the integer will probably roll over back to 0. Or crash Eurogamer.
0 0

Fortnite Battle Royale now has a 3.99 starter pack

ShiftyGeezer

3 weeks ago

Better items? I thought all purchases were cosmetic?
5 3

Yucatan is the neo-Mexican space punk racer you've been waiting for

ShiftyGeezer

3 weeks ago

Expect another two neo-Mexican space punk racing games to be announced in the next few months. ;)
0 0

Trouble brewing for independent UK shop chain Grainger Games

ShiftyGeezer

1 month ago

Creditors are afraid high-street retail will fail. Ergo they will remove their credit, thereby causing high-street retail to fail.

All we need then is a few runs on the bank for people afraid of losing their money to withdraw it all and bankrupt the banks, and we'll have a proper, self-created economic collapse to be proud of.
40 1

EA just showed off Project Pica Pica, an adorable new tech demo

ShiftyGeezer

1 month ago

@ambershee : The 'Raytraced ambient occlusion' label is there to show the difference between that and SSAO. "Raytraced Reflections" I think is just a RT meme at this point. ;)

Lighting is the most important application of RT. It's the only way to get perfect shadows and GI, and that's what we're seeing in this video. There's no way they're using some rasterisation hack to create those pixel-perfect soft shadows when they are already tracing the whole scene for reflection and refraction and occlusion.
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ShiftyGeezer

1 month ago

This isn't just about graphics by-the-way. Devs are being given the tools to access efficient ray-tracing on demand. this can be used for anything wanting a scene representation, such as audio tracing and AI (AI is forever casting rays around a scene to 'see' the world around it).

It also points to the possible inclusion of custom raytracing hardware in next-gen consoles, as the API can tap straight into that if its present. That would be pretty cool!
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ShiftyGeezer

1 month ago

@ambershee : It's unified lighting. Everything - geometry, lighting, occlusion, shadowing - is calculated using the same unified algorithm simulating real light. It greatly simplifies rendering while at the same time increasing realism.

My only concern from these results is the like of material diversity. Is that a technical limit?
0 0

Welcome to the new Eurogamer

ShiftyGeezer

1 month ago

Another technical issue. When editing comments, there are no tools - it's just a big, simple text box. So if editing to add some clarifying bold or add a link, you have to tag it manually.

TBH the comments interface is really primitive. Everyone else uses WYSIWYG inline editing, not visible markup. At least now you have a preview button.
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ShiftyGeezer

1 month ago

"Best" sorting is also broken. A load of 2 and 3 +ve comments above 20 and more +ve comments. eg. 'Top' post is 3 hours ago, seasidebaz, +9. A few pages down, returnofjafar's post from 3 hours ago is +30 votes.
13 0

ShiftyGeezer

1 month ago

Old look was nicer. New look is cleaner and more clinical, which doesn't fit with entertainment and the sense of fun and colour from gaming.

Bigger font? We can change that in the browser.

Threaded comments is better. They seem to be sorted by Best-Worst by default though, meaning chronology is shot. I changed that to 'Oldest' in another thread but in this thread it's reverted to Best.

Dang, this is a lot of white space! Really feels like an empty start-up website with barely any content.


Oh, bug on the comments too. Using any of the controls (italic, add image) jumps the text to the top.

/2cents
21 5

Spore and Sims creator Will Wright unveils Proxi

ShiftyGeezer

1 month ago

"We do this primarily by pulling out the memories from your past, those unique things that happen in your life that make you who you are."

I think that's a pretty shallow simplification. Quite a few past experiences went against who I am and certainly didn't shape me. This thing sounds so far like an interactive art concept, and likely zero existential value or revelatory insight. About as meaningful as those "Which Muppet/Harry Potter/Teletubby Are You" quizzes.
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