Oli

Staff

Sonic Mania release date set for August

Oli

11 months ago

We've removed the restriction on the adblock detector so now it's just a polite request to consider whitelisting. More here: http://www.eurogamer.net/forum/post/262043/11871678
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Square Enix willing to give up Hitman rights to ensure series future

Oli

11 months ago

Hi everybody

Earlier today, we turned on a system which detects ad blockers and requests readers who are using one to allow ads to be displayed on the site. As it was when it was turned on, the system allowed you to read five pages per week before requiring ads to be unblocked for you to read any more.

We've been closely monitoring your feedback about this move. It obviously came as a surprise and we apologise for not communicating it to you at the time or in advance - we should have explained ourselves more clearly.

While we are processing the feedback we've received, we are removing the page limit on the Adblock detection. If you use an ad blocker, you will still see a message asking you to consider whitelisting the site - but you will be able to read as many pages as you like regardless, for the time being.

Advertisements are by far our biggest source of revenue and without them, we wouldn't be able to bring Eurogamer to you for free. We believe our work has value and we believe in asking for that value to be respected by allowing adverts to display on the site. But we will wait to reinstate the page limit on the Adblock detector until we can offer you a real choice in how you view Eurogamer.

Oli
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We've got 10 copies of Endless Space 2 to give away

Oli

11 months ago

@Der_tolle_Emil Linking to the privacy policy is a good idea - noted.
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War for the Overworld spearheads new charity DLC initiative

Oli

12 months ago

@Frosty840 Whoops!
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Bayonetta now available on Steam

Oli

1 year ago

Digital Foundry has code and will report on this version very soon, hopefully tomorrow. Spoilers: it's looking good!
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Introducing the Eurogamer Summer Internship

Oli

1 year ago

@Euphiletos Yeah, I hear you, but it is a short-term training position. We pay more for permanent junior roles.
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Oli

1 year ago

@scottyd We have a very long-standing rule that we don't publish anything that hasn't been paid for. Of course that should extend to an opportunity like this.
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Oli

1 year ago

@distantlurker Well, Destiny 2 launches during the internship. And the successful applicant will be working for Wes. So.
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Eurogamer readership survey 2017

Oli

1 year ago

Well, this is very embarrassing. I had the wrong link in there. Updated with the 2017 survey now.
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Oli

1 year ago

@masteratt The Revcontent deal is separate from the work the ad sales team do, which is almost exclusively with game publishers, to place ads for games.

But yes, point taken. And please do make sure to give us your feedback on it.
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Introducing the Eurogamer Discord server

Oli

1 year ago

@Fourfoldroot Yes, only because plans have a habit of changing or getting delayed. And don't get too excited, it's a silly little thing, but hopefully a fun and useful one.

This afternoon on Discord has already been lots of fun for us, so I'm going to see what I can do about moving those plans up the queue a bit.
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Oli

1 year ago

@BigOrkWaaagh Unfortunately I too am an old bastard with a job. And today that job includes taking questions from you lot.

I'll check in on the 'Ask EG' channel regularly though, so post your questions there whenever - today's AMA is just a chance to do it 'live', as it were.
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Oli

1 year ago

@Fourfoldroot No kickback, we're just a user of the Discord service like any other.
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Oli

1 year ago

@ubergine Discord is a more 'realtime' communications channel than anything we have (or could easily implement) on the site - plus it has voice chat support for those in the community that would like to use that.

Of course it doesn't signal the death of the forum or article comments - it's just a different way to reach us and talk to each other.

And yeah, fair cop, I know we could be more active talking to you on here as well - I have plans for that too.
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Oli

1 year ago

@xRiska Good call!
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Nintendo Switch lets you see your playtime - after 10 days

Oli

1 year ago

@UKRaver1980 In my defence, I haven't had much time for it since the review went up.

On the plus side, I've still got a ton of Zelda to play!
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Oli

1 year ago

I'm very hurt that Tom doesn't consider me a Best Friend. And frankly, flaunting this publicly on the website amounts to insubordination.
41 3

Switch has redesigned portable gaming forever

Oli

1 year ago

@captain-T-dawg Thanks! Podcast will be back - Chris B is off so I can't hassle him about it, but I believe Chris D has been a bit less available than we'd hoped. Thank you for your patience.
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Oli

1 year ago

@vste Referred to it in the article. Given Nvidia is the tech partner for Switch, you're right in the sense that Shield laid the groundwork for it.
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Oli

1 year ago

@Mhoey I don't think I said the faults didn't matter at all. In fact I said that firmware and even hardware updates are needed for the system to really come together.

The faults, especially the Joy-Con issue, clearly do matter. It's really important for Nintendo to be held to account for those faults and pushed to fix them, which is why we're reporting on them every day - though, as some appear to believe, that doesn't mean we don't like the machine or have it in for Nintendo.

What I meant to say was that those faults don't stop the core concept of the machine from being easy to grasp, fun to use and successfully realised.

I know, neither a wholly positive nor wholly negative opinion. Mad, isn't it.
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The Legend of Zelda: Breath of the Wild review

Oli

1 year ago

@kimchibaka Touché!
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Oli

1 year ago

@VanillaLake We haven't been given the Wii U version yet. I tried to write this review in a platform-agnostic way that would apply to both, assuming the Wii U version turns out alright. Digital Foundry will bring you their verdict on it when we have it.
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The Eurogamer Podcast 27: Donlan's off on sabbatical

Oli

1 year ago

Donlan is taking his sabbatical to write a book! He is doing well. And yeah, he's going to try to come in for the podcasts.

Edwin Evans-Thirlwell (a freelancer you'll know from many of our recent reviews) is joining us full-time for the next three months to cover Donlan's free-roaming remit and fill the role of token intellectual on the EG team. As Edwin put it on Twitter, "thrilled to be joining Eurogamer as Donlan Second Class".
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Microsoft's 2017: momentum at last, and a golden opportunity

Oli

1 year ago

Oh hi, btw, I'm back from my parental leave. How are you guys? Did Wes break the site while I was gone?
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Watch: How to get a Zubmarine in Sunless Sea

Oli

2 years ago

@monty_79 Yes!
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The Eurogamer Podcast #14: Does anyone have a script for Aaron Paul?

Oli

2 years ago

@kosigan Your comment is both funny and a useful note for Chris' performance review. +1
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10 things you must do at EGX 2016

Oli

2 years ago

@Viperl0 Amazingly, they might not. This is the first time I can recall CA not having a session at EGX. Though they are sitting in on the strategy panel I believe, so you never know.
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Forza Horizon 3, the greatest racer in an age, studies the greats

Oli

2 years ago

@weblaus ooh, thanks. I'll pass this on to the DF crew.
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Oli

2 years ago

@jps0227 This hasn't been patched in yet, but rest assured, DF will be checking it out.
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Forza Horizon 3: still the only racing game for everyone

Oli

2 years ago

@arcam Fair point!
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Oli

2 years ago

@humptydum Sadly Playground has just corrected me on this - you can create your own events from preset routes, but you can't design your own routes from scratch.
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Oli

2 years ago

@dadrester I think by that I meant "older brother".
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Oli

2 years ago

@Eraysor The people are less insufferable, but they're still present.
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PlayStation 4 Pro makes UK debut at EGX 2016 this month

Oli

2 years ago

@sizu_sizu We will do this story today. We've started occasional weekend cover for news at the moment, but it's not every weekend, hence the inconsistency. This is purely a staffing issue which I hope to have fixed soon.
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Oli

2 years ago

@spamdangled Well, if Sony is a partner then every exhibitor at EGX is a partner, from the big publishers down to the indies exhibiting in the Rezzed area. That seems clear to me. And EGX, as Rupert said, is separately run from Eurogamer, so the EGX/Eurogamer relationship is the pertinent one in this case.

The important point is that all EGX coverage is at our discretion, and that the EGX team is as separate from our editorial team as the commercial team that sells our advertising is. Of course, we like EGX and support it, because it's made by our colleagues and friends, so we do choose to feature it quite often, but it's always a choice.

For reference, our editorial policy states that "The content that appears on the Eurogamer.net site and YouTube channel is entirely at the editors' discretion and is never influenced by commercial considerations" and also mentions similar guidelines for our coverage of other Gamer Network activities.
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Oli

2 years ago

@sizu_sizu I understand your position. All I can say beyond that is that his presence at EGX hasn't affected and won't affect Eurogamer's coverage of this story at all.
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Oli

2 years ago

@sizu_sizu You can find a comment from Rupert on Syndicate's attendance at EGX here:http://www.eurogamer.net/forum/post/320295/11555270

Copy-paste for convenience: "As pointed out above and as we've demonstrated many times over the years, the Eurogamer editorial team is free to report stories such as the CS:GO Lotto controversy as they see fit - regardless of any commercial or other partnerships that other parts of the company may have. We are one of the most high profile websites to talk about these issues and there have been (and will be) positive changes as a result of that reporting.

"I was at the Insomnia event yesterday and Syndicate was exhibiting and meeting people there and had the biggest queues in the venue. We have lots of attendees coming to this year's show in order to meet him so whilst we completely understand the controversy, we took the decision to allow him to exhibit because there is a huge demand to meet him. I understand why some people may be unhappy with this but it is the decision we’ve made."
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Final Fantasy 15 playable at EGX 2016

Oli

2 years ago

@Pixi I'm out and proud.
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Oli

2 years ago

@Phlesbas That section was in reference to some specific comments that had been made that were out of line, no matter who the target of them was. They were physical threats, not the sort of thing you're referring to.
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Oli

2 years ago

To save time later, as I'm sure it will come up, I will just leave a link to our CEO Rupert's statement on Syndicate's attendance at the show here: http://www.eurogamer.net/forum/post/320295/11555270
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Oli

2 years ago

17, since you ask.
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Oli

2 years ago

@alexandrosmdemetriad Haha, whoops. I am in a hurry to get to our company birthday celebrations!
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Every PlayStation 4 to be made HDR capable via a patch

Oli

2 years ago

@I_Am_CatButler Thanks for the clarification!
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Oli

2 years ago

@ubergine Annoyingly, there have been two HDRs. The first was a high dynamic range *lighting* technique used in games to represent moving from light to dark environments and back.

Now, HDR is used to refer to high dynamic range *colour*, the greater colour depth (and deeper whites and blacks) that some 4K TVs are capable of.
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EGX 2016 to host world first hands-on with Dishonored 2

Oli

2 years ago

@Murton Perhaps not quite what you're after, but our boss Rupert Loman, CEO of Gamer Network, addressed the issue in this post: http://www.eurogamer.net/forum/post/320295/11555270
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Assetto Corsa console review

Oli

2 years ago

@MBK72 I knew something was off with the difficulty tuning, but I didn't realise that about lap times versus the PC version. That's very bizarre.
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Oli

2 years ago

@cassiusclay99 Performance will be covered in detail by Digital Foundry in a separate post tomorrow. Perhaps I'm not so sensitive to it, but it didn't bother me at all when hotlapping. Dips were noticeable but not a problem for me in offline races. Online performance, as mentioned in the review, was horrible.
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Oli

2 years ago

@smallblueslime Assetto handles better on a pad than Project Cars, I'd say. At least, it requires less fiddling with settings to offer a decent drive (though you may still want to adjust deadzone and steering sensitivity).

You're right about the DLC cars popping up in the Special Events, effectively locking you out of those events if you don't have them. It's a bit cheeky.
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No Man's Sky review

Oli

2 years ago

@atthegates I went through that - and then came out the other side and started to love it more the more I played. I'm still there. Don't know if that will last forever though.
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