2 months ago
A CAVE system can't give you true depth perception however. 3D movies will not provide this either. Only HMDs can do this out of available technology.
So using your hands to push yourself off the environment and off other people to move about in zero gravity with full freedom of movement is possible with a gamepad or keyboard?
And Sprint Vector is a game that has you physically doing the motions for running, jumping, and climbing.
No one is in agreement with you.
No one actually thought VR was going to do this in it's first few years.
the space around you is in 3D and you can move around that space.
You and Quill are a team, and as the game progresses your interactions with each other in VR will help you form a type of bond that's just not possible in conventional video games.
Bang on there, both games were great ports of demanding PC shooters.
Does the player control the floating bubble?
and that water scene uses three independent translucent playfields,
Quite how they got a SNES game to sound like they did is beyond me.
The problem is, most of the people making and selling these translation-hack cartridges had nothing to do with actually translating the games. They just go and find fan-translation projects online and load those onto their bootleg carts to sell for a profit without involving the actual translation communities at all.
the attitudes of Daniel Vávra, the lead developer, whose views speak for themselves in both his social media and this Kotaku interview - aspects of which are reflected in the game content, and may give pause in considering it for purchase.
3 months ago
Throughout our conversation, Burton always refers to his pet project as the "director's cut," and never one of the usual gaming terms for such a project, such as "remaster".
Unlike many ROM hacks, though, Burton deliberately boxed himself within the limits of the Mega Drive hardware itself,
you realise how rough the game truly looks.
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