David Cage on Detroit and its depiction of domestic violence


6 months ago

@RawShark I apologise if the `Bias` bit could of been taken literally from your comments, It was deliberately out of context to only show my point. It was not my intent to take issue with you.
You presented a fair augument and It was nice debating with you even if we were on different sides of the table this time.
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6 months ago

@RawShark `If that were true we wouldn't have left and right wing press and papers wouldn't be paying columnists for their opinion.`

So journalist are biased ?

`As a journalist myself`

So your biased ?

`Without an appropriate and well thought out framework to that`

But you haven't played the game or seen it in its entirety so that's supposition coupled with bias ?

`In fact there's no allegory there at all.(Papap &Yo) If you don't press X to save the girl you're passively responsible for what happens to her.`

If we discount Papa & Yo (a game about child abuse) because your not a participant (irrelevant to my post), you have to include the award winning Life is Strange that through your decisions makes you an accomplice to a suicide.

Naughty Dog appears to have gotten a free pass for its gratuitous violence in its trailer. And Life is Strange won an award for press x for suicide.

I'm not advocating that journalist can't ask tough questions or people on here cant have opinions ( @Machiavellian `but I have to say that Cage set the stage first by the second question` made me go back and reread it) but the interview was preloaded with the question `Are such issues fair game for video games?` and it came off bias because of it.
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6 months ago

Good journalistism is about reseaching and understanding your subject and then presenting the difficult questions that must be asked to know if the game designer trivialized or show gratuitously violent in this sensitive subject matter. And some of that came over from the interviewer.

But in 2012 Eurogamer published a review of the indie game Papa & Yo
The dedication is to 'To my mother, brothers and sister, with whom I survived the monster in my father,' and it begins with a child hiding in a cupboard from his drunken father before escaping into a fantasy world.

With the journalist asking `Are such issues fair game for video games?` and then pushing the interviewee with `is nothing off-limits as far as you're concerned`. And with the knowledge that the subject has already been broached by video games, it read less of how are you going to get this right and more that video games shouldn't really tackle controversial subjects.
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6 months ago

The question shouldn't of been "is nothing off-limits as far as you're concerned as a writer?" , but do you think this will open up the subject for more games of this type and have you handled the subject sensitively enough that it will resonate with those who have suffered physical child abuse or helped others to understand it.

I have severe anxiety, panic attacks and two tic's. I wave my hands and shout random words or noises. If any of you went to EGX at 10am on friday, that was me braking down and having to be taken out of the queue.

But I was there. And I stayed there.

I've seen people move chairs because they dont want to sit by me or parents tell their children loudly not to go to near the mental man.

But because of Johnny Chiodini, his show Low Batteries and the number of games, some very good and some bad that deal with and helped me deal with my mental health, without it being a subject for "behind closed doors" or "talked about in hushed tones". I wasn't treated differently by any of the hundreds of people i met at EGX.

So even if the game isn't any good, I hope it opens up the subject to a wider audience. And helps people who are or have been abused to know that they are not alone the're one of us.

A Gamer.
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