Burnout Paradise Remastered review - driving perfection


1 week ago

Burnout Paradise is probably my all time favourite arcade racer, but even I would struggle to call a Remaster in 2018 ĎEssentialí. Especially one that clearly hasnít really had all that much effort out in to improve the visuals.

I Platinumed it back in the day on my PS3 but canít say I feel compelled to revisit it. Especially not given the price theyíre asking.

Of course, if EA wanted to let their teams make a new Burnout game Iíd be very happy about that.

Okami HD is coming to Switch this summer


2 weeks ago

I have this game on three different consoles and still have never got around to playing it. I really, really must sort out my gaming backlog...

The Division 2 details leak online ahead of announcement


2 weeks ago

Division was good as long as the campaign and base upgrading lasted, but I struggled to find reasons to play it once Iíd completed all that.

For all itís faults, the one thing Destiny did much better was the gunplay - itís just so much more satisfying to play and The Division felt flat by comparison.

Still, it seems like Massive learned a lot of lessons from the first game (something Bungie seems remarkably bad at), so Iíll definitely look out for the sequel.

Nintendo Switch, one year on


3 weeks ago

Iíve come close to getting a Switch a couple of times but always held back. I think I like the idea of it more than I actually really want to play those games.

Really, itís only Mario, Zelda and Mario Kart that interest me and I have all their respective predecessors on my ageing Wii that I never finished.

Then thereís my PS4 backlog nagging at me... itíd be crazy to buy a new console when I donít have time to play what I already have.

But then... Metroid Samus Returns has been one of my favourite games in recent months, to the point where my 3DS is now my default carry along on long train journeys or trips away.

So maybe I just need that little extra nudge- if Metroid Prime 4 comes out and looks fantastic (which is fairly likely, but after Other M you never quite know...) and Switch gets a handful of other must-play titles this year, I may just be in the market for it eventually....

Horizon Zero Dawn shifts a whopping 7.6m copies


3 weeks ago

Great news and thoroughly deserved.

I think what pleases me most is the fact a proper single-player game with a great story can still be successful. We donít need loot boxes and micro-transactions and team deathmatch (or Battle Royale) modes grafted on to everything for it to do well.

Monster Hunter World has so much to teach other big budget games


1 month ago

I think the thing that really helps MHW in comparisons with Destiny is that the developers focussed in on the PvE game and made it the best they could.

Bungieís obsession with balancing the PvP side of Destiny 2 (and D1 for that matter) through constant tweaking and nerfs and changes to the ammo economy and weapons systems is, ultimately, the thing that has most damaged Destiny 2, in my opinion.

Maybe some would feel itís worth it if Destiny 2ís PvP was really good, but the sad reality is that it isnít. Itís merely fine. Itís okay. I play it to get weekly Milestones done when Iíve done everything else. Maybe I make more of an effort when itís Iron Banner.

But thinking about how great Destiny could be without that distraction; if they went all out to build the best, most over the top, super-powered space magic shooter with crazy over-powered guns and abilities - basically the game I think a lot of Destiny fans really want to play - I canít help but feel D2 is a massive missed opportunity.

Anyway, sorry - MHW. As you were...

Fortnite's on its way to being the world's biggest game, and here's what makes it special


1 month ago

I actually deleted Fortnite off my PS4 yesterday to make room for Knack (PS+ freebie).

I have no regrets.

Solo queuing - even with match made 4-person squads - was a fairly awful experience. Far too much rides on the luck of finding decent loot and shield potions in the area you first drop into. Donít get lucky early on and you may as well give up.

Maybe itís better played with friends?

Bungie is making Destiny 2 faster and more lethal


2 months ago

I agree thatís likely what happened.

I also strongly suspect that Bungie had a load of data which told them that many of their original players of vanilla didnít return after beating the campaign. So they tried to address that but took away most of the long term appeal of the end game in the process.

D2 seems designed to catapult you so much more quickly into the end game state with the way it boosts you to level 20, throws Exotic gear at you really early on (when arguably a Legendary would have had the same effect) and makes end game purple gear (specifically Raid and Trials stuff) far too easy to obtain just by being in a clan.

Right from the start of the story, you donít just gain one or two power levels or get a couple of pieces of new gear with each mission - youíre showered with loot that boosts you up 20 power levels at a time. And no gear slot is left behind. I found I was deleting gear as fast as I could earn it. None of it felt special.

Then there are ability unlocks which were a real grind in D1 but are basically gifted to you for minimal effort. Weapons and armour donít need upgrading through xp,there are no collectibles like dead ghosts or Grimoire... the list goes on.

Then they put all the cosmetic stuff behind the real money store, rather than linking it to content. A cool ship just says I got lucky with RNG. It doesnít say I beat the Raid like D1ís most desirable ships did. Thereís no equivalent of D1ís Vienna Singer, let along Black Spindle.

Great, no one gets left behind, we all get loot, but the thrill of the chase is lost. The reward system fails at being rewarding. Nothing is special if everything is the same.

Itís all just really badly thought out.


2 months ago

These are good changes, but I still think the main problems with Destiny 2 are more fundamental.

Basically, the move to two Primary weapons and lumping snipers, shotguns, rocket launchers, swords, grenade launchers, fusion rifles, linear fusion rifles (and whatever I forgot) into a single ďPowerĒ slot was a huge mistake and killed variety in the game.

Second, the move to static rolls on weapons with (still) no idea what purpose duplicates would serve (beyond shards) was really really short-sighted.

Third, taking away a big part of the character customisation options to end up with basically just six choices per class (two options per sub-class) made the RPG side of the game a lot less fun.

There are lots of little problems too (like elemental choices not really mattering any more) and thatís without even getting into the whole Eververse mess.

Basically, Destiny 1 remains by far the better game and thatís unforgivable.

I bought the collectors edition so Iíve already paid for my season pass, but unless Bungie properly fix these things, I donít see myself signing up for year 2.

Problem is, the bad design decisions are so pervasive in the gameís structure and economy that itís hard to see how it can be fixed. If anything, I do wonder if just moving on to Destiny 3 might be the best solution - start over and cut their losses.

Sadly I think the efforts to Ďbalanceí the PvP game are what have spoiled the PvE experience. Bungie got their priorities very, very wrong.

PUBG, Fortnite Battle Royale and the question of how new genres form


2 months ago

Iím not really convinced ďlast man standingĒ really represents a genre of its own. I downloaded Fortnite to see what the fuss is about and really, itís just a fairly average third person shooter with some construction elements bolted on.

The article mentions flying over the map and parachuting in... if anything that made me think of the old MicroProse game Airborne Ranger that I played on the Speccy back in the late 1980s, but then I guess thatís showing my age a bit.

Point is, none of this is really all that original in terms of concept. Itís the more nuanced aspects of design that really give modern games their particular flavour - artwork, sound, the feel of the gunplay or whatever.

If taking inspiration - but not outright stealing - from other games helps developers build something better, then Iím all in favour.

Bungie pledges huge lists of Destiny 2 improvements, will rein in Eververse


2 months ago

Iím similar to you on Raiding and Nightfall. I did these activities loads in D1, but since getting the game at launch Iíve done just two Nightfallís and only about 3/4 of the Raid - never finished it.

That that should be the case despite the Clan stuff and Guided Games should be a real concern to Bungie. Playing together has always been fun - Bungie just needed to make it easier to do so, without forcing people to LFG sites again. Neither of those things worked.

Now, my Clan of 70+ people barely numbers 2 or 3 people playing and Guided Games are a joke due to the interminably long wait to get to play (and inability to do anything else in the meantime).

Thereís really no reason Nightfalls canít have matchmaking (save Prestige for organised groups if you really have to) and the time limit really needs to go. It just sucks and is no fun.

Raids just needs some kind of in game LFG. I enjoyed what I played of it, but canít commit to spending an hour trying to find random people to play with. Worse, the loot is so lacklustre, it doesnít feel worth the effort in the first place.


2 months ago

This is all welcome news, but considering so many of the most welcome features are basically giving us back what we had in Destiny 1 and which they inexplicably changed (usually for the worse - ie 4v4 PvP; timers on the Nightfall, single use shaders) or took away (strike scoring, Raid perks on Raid loot, record books and Grimoire), itís not exactly much to celebrate.

I do still have that nagging feeling that Bungie still havenít managed to tie together the three main ingredients of the game: Rewards (loot), Content and Progression.

Iíve spent many hours on D2, but there are still Adventures and Lost Sectors Iíve not completed - Content that doesnít give relevant rewards or progression.

Eververse has loads of loot I would love to get my hands on - ships, Sparrows and Ghosts plus nice looking armour sets, but none of that is actually rewarded by playing specific activities - itís just grinding out XP. (Or paying real money...)

Progression is pretty much solely done via Powerful / Lumious Engrams which come from repeating the same weekly milestones time after time. There is some variety there, but they steer you away from playing other content (like those Adventures and Lost Sectors, Patrols and planetary public events outside of the weekly Flashpoint) because that other content does nothing to help you level up.

Iíd love Bungie to sort this out and make D2 great, but itís pretty damning that D1 actually provides the best template for improvement and we donít seem to be moving the game forwards very much at all.

Destiny 2 gets first downtime of the year today


3 months ago

Itís funny how, despite agreeing with all the criticism I read here and on Reddit, I still keep finding myself going back to Destiny. Ultimately, the game still remains great to actually play and I donít think that should be totally overlooked.

D2ís biggest crime was ditching so many of the quality of life improvements the first game received in its second and third years. Some very dubious design decisions didnít really help either. It does kind of show that the people making the game never really understood why it was actually successful in the first place:

Things like hunting for that ďgod-rollĒ weapon; loot drops in the Raid and on completion of Crucible matches; cosmetic gear being a symbol of your achievements, not just whether or not a RNG loot box happened to favour you; record books and Grimoire score giving you a host of mini objectives to be playing towards, dead ghosts to hunt for... it sees mad they ditched all that.

I do wonder whether itís too late for D2 now. Destiny 3 though could be brilliant....!

Today, Bungie will make Destiny 2's brilliantly overpowered Prometheus Lens "way too weak" instead


3 months ago

What? Why make it ďWay too weakĒ?

Why not just make it play the same as Coldheart which is, after all, already in the game without these issues? Itís practically the same gun anyway.

Bungie admits it made "mistakes" locking off bits of Destiny 2 behind DLC


3 months ago

Iím also sceptical that Bungie didnít know exactly what they were doing in terms of changing level requirements though I would give them the benefit of the doubt on the trophy / achievement issue, since I doubt theyíd think they could get away with such a flagrant breach of Sonyís / Microsoftís terms and conditions.

Not that ignorance or incompetence is really any better excuse.

A fairer solution wouldíve been to keep the level and power requirements as they are and just open up levels 21-25 and Power 330 (+5) to everyone.

In fact, thatíd be better for players who have bought the DLC as it keeps those end game activities at the highest level...

The only things that should be DLC locked are the new story missions, strike, Mercury patrol and Raid Lair. Everything else - including new gear and Crucible maps - should be open to the whole community.

Bungie talks Destiny 2 future after week of "tough criticism"


4 months ago

Iím starting to think that some of the issues fans of the game are complaining about most - fixed rolls on guns and armour; weapon slots being basically two of the same + special instead of three distinct classes of gun; PvP being all about team shooting and little else; the lack of good rewards dropping in game in favour of tokens you have to spend later; lack of customisation options in character sub-classes... all that and more, is just not going to change because itís too fundamental to how Destiny 2 was designed.

I totally agree that Destiny 1 did all that better, but sadly I fear the best hardcore fans of the franchise can hope for is that Destiny 3 will revert to some of that original design.

I think we are stuck with the Destiny 2 we have now, barring a few tweaks around the edges. That could still deliver a fun game as long as Bungie keep the content flowing, but I think theyíve actually made their jobs harder, not easier, by taking a lot of the player agency away.

Basically the goal of trying to balance PvP by levelling almost all the variety out has irreparably harmed the PvE experience. The real tragedy is that the PvP experience isnít all that great even with the changes.

On the bright side - I no longer see Destiny taking over my gaming life for 3 years and very much look forward to playing other games from my backlog.

Destiny 2 free trial goes live today


4 months ago

Oh yes - the Nightfall being a speed run every single week. Who on earth thought that was a good idea!?


4 months ago

I have to admit... once I got my main character to 305 and collected every piece of Exotic armour and all the weapons besides those locked behind silly quest steps... I lost my incentive to play.

I started another character class but having hit 295 in next to no time (and not even finished the story yet) I donít exactly feel compelled to play.

I didnít log on once last week and that was Iron Banner week too...

Thing is, I enjoyed it while it lasted and I look forward to having more reasons to play.

Itís just hard not to come to the conclusion that Bungie made quite a few bad calls in the design of D2, when D1ís state by the time Rise of Iron was in play provided a far superior model.

For example:

Primary, Special and Heavy was far more fun and varied than Kinetic, Energy, Power.

Levelling up through the campaign and to the soft level caps was far too quick.

Exotics lack imagination, and are thrown at you far too freely. The mid-campaign rewards would have had just as much impact as Legendaries, thus keeping Exotics as proper end game stuff.

Adventures and Lost Sectors are woefully underused - these should have been built into a Quest-like structure akin to D1 post-Taken King with meaningful rewards at the end of them.

Mods and the problem of duplicate identical weapons needs sorting - either some means of infusing duplicates to boost the power of the base gun (eg by unlocking more mod slots) or a return to randomised rolls.

Loot and the token economy is also broken - strikes and raids need to have a far better drop ratio. Just getting tokens to cash in later is utterly boring. Tokens are just about fine for vendors but they need make them actually sell stuff for tokens, not just make every visit a battle against RNG.

Basically, lots to do...

Destiny 2's Curse of Osiris DLC missions, event detailed


4 months ago

Iím still looking forward to this. Less thrilled by the public event rewards and having Strikes doubling up as story missions (or is it story missions doubling up as Strikes?) is a bit disappointing, but Iíve not tired of the game yet, even having one character at 305 and a second at 295.

Best thing to look forward to is the bringing back of Heroic Strikes. I spent hours running those in D1 yet have had hardly any reason to do them in D2. Hopefully that will change. Same with Adventures - it would be great for them to become more relevant content.

For instance, I hadnít realised that Adventures award unique gear on completion until a Reddit post I saw yesterday. The problem? Bungie inexplicably made all that gear Rare instead of Legendary, thereby turning it into instant dismantle fodder for anyone who has completed the story.

Thatís a shockingly bad bit of design that couldíve been so easily avoided.

As for PvP, I think iím in a minority who actually likes it. The longer time to kill has improved my game no end and I have a pretty healthy positive KDR that I could only dream about in D1.

I donít really like the Supremacy game mode but the rest of it is good.

If they could just make Iron Banner respect power levels again, and have Saladin actually sell loot rather than just be a glorified slot machine, itíd be in a good place once again.

Thereís still more to do, and itís kind of sad that Destiny 1 after Rise of Iron actually provides the best template to fix most of its problems, but the game remains a lot of fun to play.

Iím keeping the faith.

Jelly Deals: PlayStation VR bundle for £249.99 includes Skyrim VR or GT Sport


4 months ago

Very tempted by this.

Bit of a noob question - is it necessary to have two Move controllers? I have one plus the Nav controller from my PS3 days - is the Nav supported?

Just thinking itíd be good to play stuff like Skyrim and Farpoint if you can move with the Nav ďleft stickĒ (or even the left half of a DS4) and point/aim/attack with the Move controller in your right hand. Basically just like most Move games worked on the PS3.

Is that an option? Or is it a choice between DS4 or two Moves and thatís it?

Destiny 2 gets more downtime tonight


4 months ago

These maintenance periods are far too frequent to be honest. Surely not every change to the game needs to take the whole thing offline...

Oh well - itís not like there arenít plenty of other games to play instead!

Destiny 2's first year of raiding looks like it'll take place entirely on Leviathan


4 months ago

I donít really see a problem in setting the new Raid on the Leviathan. I mean, every Destiny Raid is accessed fro the Director anyway so it doesnít really matter how you get into the game.

All Bungie really need to concentrate on are the mechanisms and art direction. As long as the give the new Raid areas a distinctive look and interesting gameplay mechanics thereís no reason it should be any worse than if they said it was being set on Mercury (or wherever).

Of course, the main thing they need to fix are the Raid loot drops - I want gear to drop when I complete each encounter so I can share the excitement of a loot drop with the friends I played with. Donít give me tokens and make me slope off to the Tower to redeem them at a later time.

That shouldnít be too hard to fix, right?

Making our own adventures in Dragon's Dogma


4 months ago

I absolutely loved this game.

The Pawn system was utterly inspired and I especially loved the way it actually fed into the gameís overarching lore and plot too.

(If you completed NG+ and had Selene (The Witch in the Woods) as your love interest, youíll know what I mean!)

Personally, I didnít find the game world boring at all - there was some great survival horror elements in some of the dungeons and as others have said, no other game has ever made the dark of night so terrifying!

I quite liked the fact it was predominantly a world of men and monsters - throwing in too many other fantasy cliches like elves and dwarves and stuff would have made it feel more generic. I played Kingdoms of Amalur around he same time and loved that world far less than I did Dogmaís.

I know itís been said many times by many people, but I want a sequel to this game more than probably any other. Please Capcom - make it happen!

Should you buy an Xbox One X?


4 months ago

For me, itís not the PS4 or Switch that pushes the X out of my purchasing intentions - itís the PC.

My old Win7 laptop started playing up recently so I knew I was in the market for a new machine. Honestly, it was the easiest decision in the world to put the £300 I might spend on a basic ďworkĒ PC with the £450 I could spend on an X and just throw that £750 total at a decent gaming machine.

At the end of the day, the PC is more versatile, games are cheaper, my Steam library gives me all the backwards compatibility I could ever need and most of all I donít have to justify a new console to the Mrs because itís a computer, not a ďtoyĒ (in her eyes).

Itís great for people who can afford it - I hope everyone getting one enjoys their new console - but I find it hard to see any real reason the X needs to exist beyond bragging rights in a console war. Especially when this round has already been well and truly lost to PS4.

I will be waiting for the next proper console generation - PS5 or X2 - before it se myself buying a new gaming machine.

Microsoft Xbox One X review


5 months ago

Iím glad the One X turned out well, as I hope it encourages all the console makers to really up their game for the next proper generation of machines.

But the X is not for me.

Iím happy with my launch model PS4 and made the decision a few months back to get a new good-for-gaming but by no means ultra-high-end PC (£780 for anyone wondering) rather than another console and I have no doubt it was the right decision.

If I somehow find myself with a £450 quid to spare going into Christmas, then a Switch (+ games and peripherals of course) is definitely top of my list.

I do hope anyone buying an X enjoys it though and I will be ever so slightly jealous!

The close quarters of Dead Space, Metro, The Last of Us and Oblivion


5 months ago

Everyone always calls out that moment in Oblivion when you exit the sewers and first see the open world.

Sadly, I never experienced it, because when I left it was night, raining and I was immediately set upon by wolves.

I felt like I shouldíve just stayed in that prison cell. :(

Nintendo's incredible year continues, but not without a few minor casualties along the way


5 months ago

Iíve not played Arms, so maybe Iím part of the problem for Nintendo, but I still tend to feel Ninty relies a little too heavily on its long established franchises - Mario, Zelda, Metroid (sometimes) and Mario Kart - and doesnít create enough new IP to really generate excitement in each new hardware generation.

Arms, Splatoon and Wii Sports pretty much sum up the last three generations.

I donít mean to suggest Nintendo is complacent - there is plenty of invention and reinvention in its core franchises, but I do long for the old GameCube days when Nintendo delivered a few more surprises along the way - Luigiís Mansion, Pikmin and Metroid Primeís fundamental change in direction, alongside a much more generous serving of new games in older franchises.

Meanwhile, Sony has delivered Bloodborne, Driveclub, Horizon Zero Dawn, The Last Guardian, The Order: 1886, Until Dawn. Probably others Iíve forgotten too. Maybe not all of those are the 10/10 ďEssentialsĒ Nintendo delivers in its core games (some are though), but I tend to think Iíve enjoyed the variety of games more than the feeling of playing another Mario or Zelda, no matter how brilliant.

Switch has now made a compelling case to be anyoneís Ďsecond consoleí I think, much like the Wii in its day. But itís a long way from taking first place. I wonder - is that enough?

The sad, slow death of Lego Dimensions


5 months ago

I loved playing through the main story with my son (heís 7) and we bought a handful of packs - Dr Who, Harry Potter and Ninjago - but generally they were just too pricey to be the impulse buys they really needed to be to keep the franchise going.

I do hope they open up all the character worlds regardless of what minifigs you have - thereís a ton of content there that otherwise very few people will ever get to see. Iím cool with the Hire-a-Hero thing once you get into the world if you want to use a character you havenít got.

Itíd be a nice gift to fans, anyway.

Halo: Master Chief Collection will be enhanced for Xbox One X


5 months ago

Iíd also love for this to come to PC. The first two Halo games did, so itís not like the series has only ever been Xbox exclusive and itíd be nice to be able to play them with the updated graphics and a mouse + kb.

Come on MS make it happen.

One month on, Destiny 2's end-game needs tuning


5 months ago

I donít mind the Tokens system per se. Theyíre just another form of vendor-specific currency. Like Strange Coins for Xur or Vanguard / Crucible Marks from D1 vanilla (later Legendary Marks).

The issue Iím starting to feel with D2 now Iíve hit level 292 is a lack of progression.

Basically, I only seem to make progress by completing the weekly milestones and getting ĎPowerfulí engrams. Normal Legendaries and even most Exotics donít help me raise my power level and turning in Tokens only results in stuff thatís significantly below what I already have equipped.

That wouldnít be a problem if the loot itself was valuable for reasons other than its power level, but with fixed rolls on all items, and the pretty high probability that Iíll just get a repeat of something Iíve had already, I tend to feel Iím turning in 20 Tokens just to gain 3 Legendary shards from dismantling it.

I think Bungie failed to grasp how important having a sense of progression or achievement is to their game. Above and beyond the fun of just playing it and completing activities, I mean.

Most games I just play, complete and then probably donít come back to. Destiny, however, was all about repeating content to gain loot and increase power.

Initially your aim in gaining power is so you can play harder content - Raid and Iron Banner in particular. But neither of these remotely warrants the highest light levels. IB in particular has been a big mis-step - the whole point of it was to make power levels count. Without that, it is - as you say - just the same as regular Crucible.

With hindsight, I think Bungie should have slowed progression through the Campaign. By nudging people to play stuff like Adventures and Lost Sectors as side quests to level up to take on the next chunk of story, Iíd have felt like there was a lot more content in the game. As it is, Iíve stil not done all the Adventures, but my motivation to do so is reduced because they donít help me progress my character.

On top of that, making it far easier to max out your sub-class abilities and making all weapons drop fully levelled means D2 has lost that sense of being able to log on and get things done. A sense of achievement every time you play. And I think a game like Destiny really, really needs that more than anything.


Iíd say:

- return Iron Banner to the old model. Make power levels matter.
- make Strikes relevant by adding in a weekly Milestone for doing 2/3 Strikes from the playlist
- give drops (rather than Tokens) more emphasis by bringing back the post match reward screen for Crucible and have drops at the end of Strikes and on completing Raid encounters land directly in your inventory. Let us share the excitement with our Fireteam there and then, not all have to slope back to the Tower to see what we won.
- make Mods more relevant but throwing in a few of the more interesting perks

Last of all - balance be damned. Make us feel like super powered space wizards again. Go all out with crazy abilities and game changing Exotics. It might feel unfair to be on the receiving end, but the fun of using those abilities more than made up for it. If everything is balanced, nothing stands out, and thatís never going to deliver an exciting game.

Jelly Deals: Amazon introduces six new Alexa-enabled devices


6 months ago

I have an Echo and to be honest, I think it's great.

The voice recognition works pretty well and the speaker is plenty powerful enough to fill my living room / kitchen or wherever I choose to put it.

I don't have any smart home stuff - Alexa is used pretty much entirely for playing music. Provided you have Amazon Prime, there's a good amount of stuff free to stream and anything you buy off Amazon is automatically added to your music library.

Sure, I could use my phone and a Bluetooth speaker,but Alexa is just more convenient to call out to when you're in the middle of cooking or whatever and don't want to have to fish your phone out of your pocket to change the song.

For £79.99 (last Prime day) I think it was great value too.

Destiny 2's factions arrive next week for a new in-game event


6 months ago

FWC for my main - I will keep the loyalty I had in D1.

But I'll go for the other two for each of my other characters when I finally get around to levelling them up.

Not sure I feel the 70s disco vibe though; I always felt FWC was more 80s retro-futurism.

Destiny 2 review


6 months ago

I don't disagree with anything in the review, but still for me this game is as Essential as any game ever. To play, yes, it feels like more of the same, but Destiny 2 is so much more generous with its content, so much more accessible to people who cant devote days of their lives to playing it and so much richer in narrative and lore that I can't think of anything much Bungie could have done that wouldn't have felt like a step too far away from what made the first game a success.

Can't wait to play some more!

Destiny 2 clan claims Leviathan raid world first, new PVP map unlocked


6 months ago

Vault of Glass had multiple routes and secret passages (the Spirit Bloom chest path and the whole area you had to visit for the No Time To Explain Exotic quest for the dead ghosts).

Who's to say Leviathan doesn't have plenty more to uncover? :)


6 months ago

Congrats to The Legend Himself clan.

I'd love to watch these vids, but I'm trying to stay spoiler free for now. I hit Power Level 245 yesterday so still a little while to go before I feel ready to tackle the Raid.

And that's fine - the game has plenty of content after you complete the campaign (far, far more to do than Vanilla Destiny 1) and I've not remotely felt I had to grind at all.

Plus I've not even started on my Alt characters.

Absolutely loving it so far, I have to say.

Destiny 2 physical sales down by half from Destiny 1


6 months ago

I bought the physical Limited Edition mainly because digital was slightly more expensive and I figured I might as well have the steel book and other bits and bobs to flick through once in a while.

But I do see the appeal of going digital - if the PS Store was actually competitive with Amazon on price, I'd probably buy many more games digitally.

Anyway, I'm very much enjoying Destiny 2 so far and I definitely see myself playing for its lifespan, much like I did D1. The promise of more regular content drops (compared to D1) is very exciting.

Destiny 2 is a lot less annoying, but a lot more of the same


6 months ago

I'm not at the endgame yet, but I think the idea is that weapon Mods will replace the grind for a god roll weapon.

So while every gun of a given name is the same, players can customise them with Mods (and Shaders!) to give them a more unique flavour.

I've not played enough to say whether this has the same longevity, but it's a change at least.

In terms of linearity and content, I quite liked having Adventures and Lost Sectors to play alongside the main story missions and didn't really feel I was missing the Strikes (which arrive later) and so on at all.

Public Events are also much better handled, putting them on the map and having an option to rally other Guardians. It make the old "Patrol" mode a lot more fun.


6 months ago

More of the same but better is a fair description, I think.

Fans of the first game will lap it up but I suspect for them, more of the same was all they wanted.

If you only ever played Vanilla Destiny then this is a much bigger step up and improvement. Fans might forget how much The Taken King expansion improved the first game.

I love that there's so much more to do beyond the main story missions, levelling up my character feels fun, the XP grind is reduced, loot is exciting and the story is well told.

I've even enjoyed the PvP side more than I expected to after the Beta. Random Guardians seem to have realised sticking together is the key to winning firefights and when it works, and players really cooperate it's great fun.

Overall, I think it's a no brained to pick this up if you loved the first game through all its expansions.

If you're not already a fan, there's a very entertaining and fabulously well produced campaign mode that is worth playing through and plenty of side content and PvP to draw you back in once that's done.

Personally I fully expect to be playing this in another few hundred hours of game time, so I guess that's a result for Bungie!

Destiny 2 director defends its shaders as one-time use items


6 months ago

I never paid a penny on micro transactions in the first game and I have no intention of doing so in Destiny 2.

I don't like this move, but on the positive side at least shaders are only cosmetic items, so it's no big deal in gameplay terms.

However I think Bungie overestimate the attraction of collecting shaders as an end game activity. In D1 we were all after that god roll of a particular weapon, but now all guns have fixed rolls once you have it, that's it.

Maybe there are a load more legendary weapons than is apparent to me so far, or maybe the hunt for weapon mods will replace that, but I definitely think the "grind" needs a meaningful purpose in gameplay, not just cosmetics if I'm going to put hundreds of hours into this game like I did its predecessor.

What's going on with our Destiny 2 review?


7 months ago


I'd argue there's a difference between "favourite" and "biggest".

I'm sure there will be no shortage of people arguing for Zelda as their GOTY in 2017, but I'd be pretty confident Destiny 2 will sell more copies and generate more hype and chatter in gaming forums and on YouTube etc.

I know it's popular to hate it, but Destiny is a bigger deal than Call of Duty now. I think only FIFA is likely to come close (unless GTA V surprises us with yet another sales resurgence!)

I'm looking forward to the game and the reviews. I'm less looking forward to having to dodge story spoilers, guides to fast levelling and weapon reviews over the next few days... it'd be nice to have able to enjoy the game and share in the excitement without obnoxious youtubers making a video out of every trivial detail and loot drop they get. (I'm not holding my breath though...)

Destiny 2 servers now live


7 months ago

I'm waiting on Royal Mail to deliver my Limited Edition copy (from Amazon) but current estimate still says dispatched with delivery tomorrow.

Can't really complain as tomorrow is the official release date after all! I just need to avoid those spoilers though...

Why anyone would want to watch someone else streaming their play through is beyond me. You either care enough to want to play it yourself or you surely don't want to waste your life watching someone else do it, no?

Knack 2 review


7 months ago

I do wonder if this game (and indeed the first one) are any better received by the kids they're obviously aimed at?

My lad's 7 and I'm always on the look out for stuff that's suitable for him to play - and if we can play together, all the better. It can't all be Lego, FIFA and Minecraft, after all.

The Death of the Outsider is far from the end for Arkane Studios


7 months ago

I think the article and most of the comment pretty much sum up why I skipped Dishonored 2 as well. Quite simply, I didn't really get on with the first game so I passed on the sequels.

And the main reason I didn't much like the first game is because that wonderfully designed sandbox (and I do see how great the design is) was largely closed off and restricted if you dared to try to play the game in any way other than the one true stealthy path.

I like stealth games, but I tend to find they don't really work in first person. But if your cover is blown, it's vital that they give you a chance to salvage your play, whether that's by making the game also work as a straight up combat game, or by giving you the tools to flee. Dishonored just didn't do that, to the extent it became a procession of try - fail - reload for much of the experience.

It was a shame because the world building was great and I enjoyed the masquerade ball level immensely. its sad it just felt such a chore to actually play.

Destiny 2's raid goes live a week after the game comes out


7 months ago

I kind of wish they'd wait a little longer before launching the Raid as I tend to feel all this does is encourage a small subset of players to race through the main game's content as quickly as they possibly can so as to be "Raid-ready".

I would love the chance to experience a new Raid without prior knowledge of it, but every single time with Destiny's four Raids by the time I was levelled up enough, LFG groups were pretty full of Raid veterans who preferred just to rush through the experience in pursuit of loot.

And I don't think I'm a filthy casual on Destiny - I do have three characters at Light level 400, and I've done every Raid on hard. I just don't have time (in between work and family) to play the game like a full time job for a week as soon as it launches.

(I am still very much looking forward to Destiny 2 though!)

How video games win back time


7 months ago

While bullet time is undoubtedly cool, for me the games that really stand out are those that play with time in a way no movie could really imitate.

Going all the way back to Zelda: Link to the Past and Chrono Trigger which made time travel such a core part of the gameplay as well as the plot, there are some great examples of games making you think about the consequences of your actions and playing with cause and effect.

God of War: Ascension did this in a more action packed context.

Probably my favourite is Virtue's Last Reward which uses the knowledge the player gains from each "bad" ending to feed into the decisions that help you reach the "true" ending - for which the pay off is a really inspired narrative explanation for it all.

Yet although VLR is mostly a graphic novel with a few puzzles thrown in, I think it's a tale that could only ever be told through a video game.

Xbox One lets you filter by 4K, HDR, Xbox One X-enhanced games


7 months ago


Um... no.

Sony did give away free games after the PSN outage to say sorry to users (not just PS+ subscribers), but PS+ was going well before that.


7 months ago


Ps+ existed and was giving away "free" games each month well before the big PSN security incident. Obviously Sony did it to make money as well as entice gamers to buy a PlayStation but I think it was absolutely in response to seeing MS charging for Xbox Live Gold


7 months ago


I think if you said that about PS3 I would entirely agree - playing catch up to the X360 really brought out some of the best in Sony in terms of some great exclusive games and, of course, PS+.

Since Xbox One has been In second place to PS4 though, I'm not sure what Microsoft has really delivered. Yes, they've turned things around enough that the One hasn't been a total sales disaster, but looked at objectively I still think Sony has the lead in terms of exclusive games and in being the best platform on which to play multi-platform titles.

Sure XOX will raise the stakes in hardware power, but they've not delivered the software to back that up.

To my mind the best thing MS has done this gen is to get some of their console franchises onto PC. It has made it a far easier decision for me to invest in a new PC but made Xbox look totally irrelevant. That's good for consumers and gamers and perhaps MS as a whole, but it doesn't help Xbox.

Uncharted: The Lost Legacy review


7 months ago

Agreed, the writing is spot on.

*U4 spoilers ahead*

I know everyone loves to comment on the Crash Bandicoot scene in U4, but the one I think is so well done is the scene immediately after the escape in the jeep where you crash through the town. Nate, Sully and Sam are all full of macho bravado after the chase, but when they get back to the motel and find that Elena has tracked Nate down and his lies to her are exposed...

It's such a pivotal scene in the game and really vital to the whole narrative thread of the impossibility of balancing adventure and danger with Nate's promises and commitment to his wife.

Most games never make you question that human side of the adventurer's character. For me, it makes all the difference between having an avatar I use to play the game, versus a character I actually care about.

Anyway, I think we agree ND are among the best in the business at this!


7 months ago

Nice review!

I'm not so sure I agree with this:

the games' plot lines became more involved and soapy, and have-a-go-hero Nathan Drake got saddled with brooding backstories that Dr Jones would have dismissed with a sardonic shrug
For me, the relationship between Nate, Elena and Sully (with all the conflicts therein when you throw a Chloe or a Sam in the mix) is absolutely the heart and soul of the Uncharted games. Yes, the MacGuffin hunt provides the setting but it was never really the draw in narrative terms.

So leaving the main cast behind and focussing on Chloe and Nadine was probably my biggest concern about this title. Would they provide as compelling a relationship and sense of character as we get from the Nathan Drake games? I mean, I pretty much take the gameplay and exotic locations for granted. If they follow U4 I know exactly what to expect.

So it's good to hear a positive appraisal of the game on those terms.

Oh and I agree with the general sentiment in the comments that it's nice to see a game with AAA production values clock in at a reasonable 8 hours or so, on sale for a sensible price. More of this kind of thing please.
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