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Ubi reworks Pandora Tomorrow scoring

Xbox Live multiplayer now ranks players differently, penalising those who drop out of ranking games, as well as letting you know if they've done it before. Also includes various interface changes and bug fixes.

Ubisoft has signalled another round of automatic updates for Splinter Cell: Pandora Tomorrow, including a number of changes to the game's method of scoring and the way it penalises players who drop out of multiplayer battles, which ought to do a bit more to dissuade sore losers from dropping out of ranking games.

Soon, players will be punished for dropping out by a points penalty that increases depending on their overall leaderboard score, and partial penalties will be held over for the next time the player logs on, so there's no escaping them. Furthermore, the scoreboard will observe how many points a player has lost during games, how many times they have dropped, and how many times they have been penalised in total, with separate scores for specific gametypes and overall leaderboards.

The scoring system has also been reworked using a linear scale (where 100 points is equivalent to one level), and players with above 10,000 are ranked AA while players with negative points are ranked 0.

Other changes concern the game's interface (both external and in-game) and a number of bug fixes. Chief amongst them are common sense tweaks - being able to see who's speaking in the lobby, notifying the player when the host makes changes to the game mode or ranking options, and being able to tell whether an objective is above or below you and whether you're in range of a wall suitable for a spy trap. You can also say goodbye to a couple of freeze bugs and the 'corrupt profile' message thrown up when using a profile created offline on Xbox Live.

Along with the announcement of these changes, Ubisoft also promised to restart the leaderboards following the conclusion of Microsoft's ongoing Pandora Tomorrow competition, and make more Downloadable Content available in the near future.

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