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Saints Row patched

Multiplayer focused update.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

THQ and Volition have released a patch for Xbox 360's Saints Row, aiming to sort out a bunch of multiplayer problems as well as some general glitches. The "auto-update" should download whenever you next fire up the game.

According to the developer, lag ought to be reduced now, while it's also sorted out a range of issues including some exploits - like the "clothes stealing" exploit. We would've left that in, it sounds great.

Naturally, the update is required to play Saints Row online. Here's a full list of what's fixed:

  • General
  • Enabled 4xAA (anti-aliasing) for 480i standard-def and 480p resolutions (was 2xAA).
  • Enabled 4x anti-aliasing during initial player creation screen.
  • Added player options to enable v-sync during cut-scenes and/or gameplay, with warning that it will affect framerate.
  • Fixed widescreen formatting issues in certain resolutions.
  • Fixed issue where button icons would sometimes not appear during tagging activity.
  • Fixed problem where camera could rapidly rotate around player when exiting vehicle.
  • Added dialog reminding player to save before final mission in the game.
  • Fixed rare crash bugs due to variants and fast shader constants.
  • DLC - Car dealership now skips paint selection for car if the car has no color data.
  • Fixed issue when signing out of a gamer profile on The Wheel Woman unlock screen.
  • Added missing audio tracks to music stores, including “Pickin’ Boogers.”
  • Added long sideburns and four other missing hairstyles to Shear Intensity salons.

  • Multiplayer
  • Improvements to the way the game handles packet loss and bandwidth management between players. This addresses issues commonly cited as “lag”, and general synchronization problems between the players’ clients (vehicles/players warping around, etc).
  • Various bandwidth optimizations.
  • Fixed connection issues with gang servers (done server-side, update not required).
  • The system for rating a player’s quality-of-service has been improved, and made less conservative. This means you’ll see many more matches with 10-12 player limits.
  • Fixed “clothes stealing” exploit. Stolen clothes will be deleted, legit clothes will be unharmed.
  • Various changes to Matchmaking phase, to get players in the game faster.
  • Team-based, non-Gang games are now required to have even teams. Gang matches still allowed to be off-by-one to allow easier matchmaking, since single people cannot be matched-in.
  • Fixed issue that could cause the Blinged Out Ride vehicle to get stuck inside the garage when the driver disconnects.
  • Fixed crash that could happen during server migration.
  • Fixed rank reporting errors in Leaderboards for Team Gang Brawl and Team Big Ass Chains.
  • Fixed problem where end of games stats display could be improperly sorted.
  • Fixed issue in server migration where statistics would not be properly updated for the newly selected server.
  • Fixed issue where incorrect server was elected for game size.
  • Fixed issue where car could get stuck in a chop shop or get pushed out of the level and destroyed. Added caching to pimp hat and multiplayer chains to reduce delay when they are loaded.
  • Fixed problem where PC could become bald after importing from single-player savegame.
  • Fixed problem where multiplayer garages had problems with client vehicles colliding at the entrance with an invisible mesh mover.
  • Item sync improvements.
  • Fixed problem that could prevent twelve people from getting into a match due to not having enough security associations.
  • Points stored in Big Ass Chains are now being reset between games.
  • Fixed issue where gang stats retrieval could fail and not be retried.
  • Addressed “standby” hack where a player would temporarily disconnect their network connection to move around without others seeing them.
  • The proper number of custom vehicle choices now appears for the Hustlin multiplayer level.
  • Gang sizes limited to 100 members.
  • Fixed cases where gangs match but not all players get into the game.
  • Only servers with sufficient bandwidth are selected to host a match.
  • Fixed bug where multiplayer garages had problems with client vehicles colliding against unseen geometry.
  • Big Ass Chains points scored stats are now reset between games.
  • Fixed bug where player would have pipebombs in inventory but would not be able to throw them.
  • Fixed problem in Protect Tha Pimp where a player would respawn at the beginning of a round in observer mode.
  • DLC - Always display name of level server has selected, even if client does not have that level downloaded.

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