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Microsoft responds to Polytron's claims that fixing Fez would be too costly

Offered to make sure price wouldn't have been a "blocking issue."

Microsoft has responded to Polytron's statement that re-submitting a title update to Fez would have been too expensive to be viable for the indie studio.

As a result, the Montreal-based developer chose to re-issue a patch that corrupts save files for less than one per cent of users, while it elevates the experience in nearly every other capacity for everyone else.

Microsoft claimed that it offered to work with Fez investor Trapdoor on a more reasonably priced solution.

"While we do not disclose the cost of Title Updates, we did offer to work with Trapdoor to make sure that wasn't a blocking issue," said Microsoft in a statement to Kotaku.

Still, the Redmond-based company supports Polytron's decision to refuse to pay. "Polytron and their investor, Trapdoor, made the decision not to work on an additional title update for Fez. Microsoft Studios chose to support this decision based on the belief that Polytron/Trapdoor were in the best position to determine what the acceptable quality level is for their game."

"We remain huge fans of Fez," it concluded.

As were several of us at Eurogamer who giddily spent many moons deciphering its arcane riddles.