If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

LA Noire - House of Sticks

How to solve the Arson desk case.

LA Noire's House of Sticks is one of many cases on the Arson desk, following on from A Walk in Elysian Fields.

If you're interested in help elsewhere, our LA Noire guide and walkthrough is well worth a visit. Otherwise, here's how to solve House of Sticks.

House of Sticks

It may only be arson, but you can't shake the feeling that this is part of something much bigger. Unfortunately the brass aren't in a mood to put up with your nonsense so you're going to need a little outside help. Enter Jack Kelso...

Location: California Fire and Life


  • Turn the pink page in the file and read the letter underneath.

Interview Elsa Lichmann:

  • Disputed Claim Payout: Bad Cop (or Doubt in the original version).
  • Connection to Buchwalter: Bad Cop (or Doubt in the original version).
  • Motive for Dispute: Good Cop (or Truth in the original version).

Location: Elysian Fields

Head into the trailer to look for Clues:

  • Examine the Demolition Order and Company Memo on the right hand desk.
  • Examine the Cement Delivery Receipt on left hand desk.

Head to rear of the demolished house marked with a yellow dot on your map and examine the pile of wood. Choose the lower piece with "...NE FILMS" painted onto it.

Some crazed lunatic will now come at you in a bulldozer. You can slow him down by shooting him as you run, but it's unnecessary - just sprint straight down the trench and you should make it with room to spare.

Use the nearby gamewell to get the address for Keystone Films.

Location: Keystone Film Studios


  • Climb over the fence to the right of your parked car and examine the two piles of lumber nearest the gate.
  • Climb over the other gate and head to the Screening Room ahead to your left. Examine the projector, flick the direction switch at the bottom, adjust the middle dial to slow the movie down, and then the top dial to bring it into focus.
  • Examine the film reel on the table to your left as you head back out.

Use the telephone in the guard's hut.

Location: Elysian Fields Site Two

Head into the house with the light on, and make your way upstairs.

Need more assistance with all things LA Noire? Inspect our main LA Noire walkthrough and guide, for detailed info and solutions for every case, tackled step-by-step. For time out in the open world, we have guides on Golden Reel locations, Badge Pursuit Challenge locations, Landmark locations, an outfits list, a hidden vehicles and cars list and finally a guide to completing LA Noire Street Crime side-quests.

Next case: LA Noire - A Polite Invitation

After a quick punchup and a cutscene, you'll need to commandeer a car and make your escape - just grab the nearest vehicle you can find and keep driving straight for a few blocks until your pursuers are right alongside you, then take a couple of turns and you should give them the slip fairly easily.

Whatever's going on, someone's pretty keen to keep it quiet...

Will you support Eurogamer?

We want to make Eurogamer better, and that means better for our readers - not for algorithms. You can help! Become a supporter of Eurogamer and you can view the site completely ad-free, as well as gaining exclusive access to articles, podcasts and conversations that will bring you closer to the team, the stories, and the games we all love. Subscriptions start at £3.99 / $4.99 per month.

About the Author

Mat Hall avatar

Mat Hall


Mat has been playing video games since the late 70s, and hopes one day to be good at them. Still believes the Amiga was the greatest computer ever, and is waiting for the current Windows and console fad to pass.


More Guides

Latest Articles

Eurogamer.net logo

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer.net Merch